Rifleman IIC

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RFL-IIC
Rifleman IIC.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Stand-Off Sniper
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 238
Max Stability: 0
Max Heat: 0
Durability Armor: 1055
Structure: 521
Heat Efficiency Sinking: 114
Alpha: 131
Melee Kick: 65
Punch: 33
Stock Equipment
Engine Standard Engine
Core 195
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head ER S Laser (C)
Center Torso Active Probe (C)
Jump Jet (H)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
Left Arm Heat Sink Double (C)
L Pulse (C)
L Pulse (C)
Right Arm Heat Sink Double (C)
L Pulse (C)
L Pulse (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. Simple, straightforward, and accurate; the Rifleman IIC is armed with four Large Pulse Lasers. This allows it to pick apart enemies from a respectable range. A single ER Small Laser is installed, seemingly as an afterthought. Nineteen double heat sinks keep heat mostly in check, though volley fire should be used.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
RFL-IIC-2
Rifleman IIC.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Stand-Off Sniper
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 100
Max Stability: 12
Max Heat: 0
Durability Armor: 1040
Structure: 521
Heat Efficiency Sinking: 60
Alpha: 24
Melee Kick: 65
Punch: 33
Stock Equipment
Engine Standard Engine
Core 260
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso Jump Jet (H)
Left Torso Jump Jet (H)
Ammo UAC/2
Ammo UAC/2
Ammo UAC/2
Right Torso Jump Jet (H)
Ammo UAC/2
Ammo UAC/2
Ammo UAC/2
Left Arm UAC/2 (C)
UAC/2 (C)
Right Arm UAC/2 (C)
UAC/2 (C)


Description

The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. This variant removes all of the weapons and equipment, and replaces them with four Ultra Autocannon/2s and six tons of ammunition. The weight saved, plus a half ton from armor, is used to upgrade the engine to allow the 'Mech a top speed of 64 km/h. MechWarriors must be exceptionally wary of the large, vulnerable ammo bins.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
RFL-IIC-3
Rifleman IIC.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Stand-Off Sniper
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 210
Max Stability: 6
Max Heat: 0
Durability Armor: 1000
Structure: 521
Heat Efficiency Sinking: 126
Alpha: 120
Melee Kick: 65
Punch: 33
Stock Equipment
Engine Standard Engine
Core 195
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Head Active Probe (C)
Center Torso Jump Jet (H)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
Left Arm Heat Sink Double (C)
Heavy L Laser (C)
Ammo UAC/2
UAC/2 (C)
Right Arm Heat Sink Double (C)
Heavy L Laser (C)
Ammo UAC/2
Ammo UAC/2
UAC/2 (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. The IIC 3 first entered service in the early part of 3062. Based upon the original design, it nonetheless uses two Model HHC-30 Ultra Autocannon/2s to plink at a target from long range. Any opponent who believes he or she is facing a IIC 2 is quickly surprised, however, when the IIC 3 opens up with its paired Series 4D-2 Heavy Large Lasers. Twenty one double heat sinks keep this design cool-running. This rebuilt version still mounts the Active Probe.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
RFL-IIC-CH
Rifleman IIC.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 226
Max Stability: 18
Max Heat: 0
Durability Armor: 1055
Structure: 521
Heat Efficiency Sinking: 84
Alpha: 99
Melee Kick: 65
Punch: 33
Stock Equipment
Engine Standard Engine
Core 195
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head ER S Laser (C)
Center Torso Jump Jet (H)
Left Torso Ammo ATM
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
L Pulse (C)
Ammo UAC/2
Right Torso Ammo ATM ER
Ammo ATM HE
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (H)
L Pulse (C)
Ammo UAC/2
Left Arm ATM 3 (C)
UAC/2 (C)
Right Arm ATM 3 (C)
UAC/2 (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Rifleman IIC Hero 'Mech, the Chironex carries an Ultra AC/2 and ATM 3 rack in each arm, supported by a head mounted ER Small Laser and a Large Pulse Laser in each side torso. Built around a 195 rated standard engine, Endo-Steel frame and thirteen tons of Ferro-Fibrous armor, the Chironex is fitted with fourteen Double Heat Sinks, three Jump Jets, two tons of ATM reloads and one ton of UAC rounds split over both side torsos.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The RFL-IIC-CH can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
RFL-IIC-P
Rifleman IIC.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Periphery Sniper
Stock Specifications
Hardpoints
Speed 5/8/3
Firepower Max Damage: 155
Max Stability: 91
Max Heat: 0
Durability Armor: 1451
Structure: 521
Heat Efficiency Sinking: 40
Alpha: 19
Melee Kick: 65
Punch: 33
Stock Equipment
Engine Prototype XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Heavy Plating Armor
Head MG
Center Torso Jump Jet (H)
Ammo MG [Half]
Left Torso Jump Jet (H)
Right Torso Jump Jet (H)
Left Arm Light Rifle
Light Rifle
Light Rifle
Ammo Light Rifle
Ammo Light Rifle
Ammo Light Rifle
Small Shield
Right Arm Light Rifle
Light Rifle
Light Rifle
Ammo Light Rifle
Ammo Light Rifle
Ammo Light Rifle


Description

The Rifleman IIP answers the age old question of, 'Why is it called the rifleman if it doesn't use rifles?' by equipping it with a whopping compliment of 6, you counted it right, 6 light rifles! But the engineers at PAI weren't satisfied with just that, they realized that with 6 light rifles, comes great unreliability and decided the next best thing to do was to slap as much armour on that 'Mech that they possibly could. Supplementing a Core 300 fusion engine with their primitive XL upgrade allowed them enough weight savings to weld on a makeshift shield on the left arm and loads of heavy metal plating to reinforce the otherwise measly hull.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
RFL-IIC-X
Rifleman IIC.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 65T
Stock Role Stand-Off Sniper
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 20
Max Stability: 4
Max Heat: 0
Durability Armor: 1040
Structure: 521
Heat Efficiency Sinking: 60
Alpha: 24
Melee Kick: 65
Punch: 33
Stock Equipment
Engine Standard Engine
Core 260
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Center Torso Jump Jet (H)
Left Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Ammo Hyper Gauss
Jump Jet (H)
Right Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Ammo Hyper Gauss
Jump Jet (H)
Left Arm Hyper-Assault Gauss 20 (C)
Right Arm Hyper-Assault Gauss 20 (C)


Description

The Rifleman IIC is an upgrade of the venerable Rifleman BattleMech. Five tons heavier than the design it is based on, the Rifleman IIC is also slower, with maxed out Ferro-Fibrous armor and an Endo-Steel frame. This variant was created in order to showcase the low-weight Hyper-Assault Gauss Rifle, which it does admirably. Though still traditionally slow, the RFL-IIC-X carries a pair of HAG-20s as its only armament, giving it high damage at long ranges, though spread out damage.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout