Stinger II

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STG-2-3R
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Light Scout
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 64
Max Stability: 0
Max Heat: 0
Durability Armor: 440
Structure: 216
Heat Efficiency Sinking: 50
Alpha: 30
Melee Kick: 25
Punch: 13
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Stinger II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Ammo MG [Half]
Jump Jet (S)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (S)
Left Arm MG (S)
MG (S)
Right Arm M Elec-Laser (S)
M Elec-Laser (S)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The Stinger II gains 5 tons on the Stinger but keeps the same speed and manueverability profile, making it just as useful but better armed and armored for the role. Armed with twin Medium Electro-Lasers and Machine Guns, the Stinger II is a fine scout and proved an effective addition to Sanctuary armies.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-2-3S
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Light Scout
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 40
Max Stability: 1
Max Heat: 0
Durability Armor: 445
Structure: 216
Heat Efficiency Sinking: 50
Alpha: 5
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine (S)
Core 150
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Stinger II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Ammo Scattergun/5
SHIELD (S)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Right Arm Scattergun/5 (S)


Description

Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The Stinger II-3S takes an unusual tack for a Sanctuary light mech in that it centralizes its firepower purely into a single weapon, in this case a Scattergun/5 with a single ton of ammo. Sanctuary Endo-Steel, Ferro-Fibrous armor and XL engine provide the weight, just barely, for the weapon.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-2-4R
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Light Scout
Stock Specifications
Hardpoints
Speed 6/9/0
Firepower Max Damage: 74
Max Stability: 4
Max Heat: 0
Durability Armor: 445
Structure: 216
Heat Efficiency Sinking: 50
Alpha: 35
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine (S)
Core 150
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Stinger II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Left Torso Ammo APM
Ammo APM
Heat Sink Double (S)
Heat Sink Double (S)
SHIELD (S)
Right Torso Active Probe (S)
Heat Sink Double (S)
Heat Sink Double (S)
Left Arm APM4 (S)
Right Arm L Elec-Laser (S)


Description

Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The STG-2-4R is built to a bit of a different standard than the normal Stinger II. Armed with a Large Electro-Laser and an APM-4 with two tons of ammunition as well as with a Sanctuary Probe, the Stinger II-4R provides reasonable support for all situations. Unfortunately, it loses the Jump Jets in order to carry such a loadout, which has cost the mech some fans.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-2-5G
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Light Scout
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 60
Max Stability: 0
Max Heat: 0
Durability Armor: 445
Structure: 216
Heat Efficiency Sinking: 50
Alpha: 30
Melee Kick: 25
Punch: 13
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Stinger II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (S)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (S)
Left Arm M Modal Laser (S)
Right Arm M Modal Laser (S)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The Stinger II gains 5 tons on the Stinger but keeps the same speed and manueverability profile, making it just as useful but better armed and armored for the role. Equipped purely with twin Medium Modal Lasers, the STG-2-5G is an evasive and effective light hunter, often able to bring other light mechs to heel without trouble.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout