Thunder Hammer

From BTAWiki
Jump to navigation Jump to search
THM-4D
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 236
Max Stability: 12
Max Heat: 24
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Controller (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Ammo DBAC/10
Ammo DBAC/10
Ammo DBAC/10
Ammo DRM
Ammo DRM [Half]
DRM4 (S)
Jump Jet (H)
Jump Jet (H)
SHIELD (S)
Left Arm DBAC/10 (S)
Right Arm DBAC/10 (S)
Left Leg DRM2 (S)
DRM2 (S)
Right Leg DRM2 (S)
DRM2 (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with twin DBAC/10s that can shatter enemies at any range. Up close, it can call upon 12 DRM tubes to give enemies a hard time with. A total of 4.5 tons of ammo keeps the Thunder Hammer in any fight.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
THM-4R
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 220
Max Stability: 20
Max Heat: 40
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 80
Alpha: 139
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Ammo DRM
Ammo DRM [Half]
DRM4 (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
SHIELD (S)
Left Arm L Elec-Laser (S)
Right Arm L Elec-Laser (S)
NPC (S)
Left Leg DRM4 (S)
DRM4 (S)
Right Leg DRM4 (S)
DRM4 (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with its primary armament of a NPC and twin Large Electro-Lasers. A quintet of DRM-4 launchers back up the energy weapons at close range. 16 DHS and 3 Heat Controllers help keep the heat managed but pilots are advised to exercise restraint with the trigger.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
THM-4V
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 224
Max Stability: 46
Max Heat: 0
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 55
Alpha: 61
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Jump Jet (H)
Jump Jet (H)
SHIELD (S)
Ammo VRM
Ammo VRM
Ammo VRM
Ammo VRM [Half]
VRM12 (S)
Right Arm Gamma Cannon (S)
Left Leg VRM6 (S)
VRM6 (S)
Right Leg VRM6 (S)
VRM6 (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder at extreme range thanks to its 36 total VRM tubes that provide heavy bombardment at long range. To back them up it carries a Gamma Cannon for direct fire-support, though it carries no close-range weapons so pilots need to be careful about their movements.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
THM-5R
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 180
Max Stability: 0
Max Heat: 0
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 90
Alpha: 110
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Controller (S)
Heat Controller (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Left Arm L Lance (S)
NPC (S)
Right Arm L Lance (S)
NPC (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with a clean yet powerful loadout of two each NPCs and Large Lances. 18 DHS and a pair of Heat Controllers manage the heat well enough, though a little trigger control is still warranted.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
THM-LAM-4R
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role LAM
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 300
Max Stability: 20
Max Heat: 0
Durability Armor: 940
Structure: 536
Heat Efficiency Sinking: 65
Alpha: 74
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Land Air Mech Engine (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (S)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Avionics (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Avionics (Fixed)
Gyrojet Ammo Feed
Gyrojet-10
Heat Sink Double (S)
Jump Turbine (H) (Fixed)
Jump Turbine (H) (Fixed)
Landing Gear (Fixed)
Right Torso Avionics (Fixed)
Gyrojet Ammo Feed
Gyrojet-10
Jump Turbine (H) (Fixed)
Jump Turbine (H) (Fixed)
Landing Gear (Fixed)
Left Arm L Elec-Laser (S)
Right Arm L Elec-Laser (S)
Right Leg Ammo LRM DF


Description

Well, this is a weird one, Commander. The Thunder Hammer was developed by the Sanctuary Worlds during their long isolation as a fork of the venerable Warhammer and served the Sanctuary Alliance well during their invasion of the Taurian Concordat in 3062, leading to the Taurians ending up with several Thunder Hammers as salvage. Apparently, someone in the TDF decided to outfit a Thunder Hammer with Land-Air Mech transformation equipment, leading to this, the Thunder LAMmer. Armed with a grab-bag of firepower, the THM-LAM-4R is definitely one of the mechs of all time.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout