Turkina

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Revision as of 05:02, 18 November 2021 by Turtrus (talk | contribs) (Changed affinity to Goomba Stomper)
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TRK-PRIME
Turkina.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Heavy Assault
Stock Specifications
Hardpoints Omni: 6
Speed 3/5/3
Firepower Max Damage: 360
Max Stability: 82
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 114
Alpha: 152
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (A) (Fixed)
Left Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo LRM
Ammo LRM
LRM15 (C)
Right Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo LRM
LRM15 (C)
Left Arm LBX AC/5 (C)
LBX AC/5 (C)
Ammo LBX/5 CLUSTER
Ammo LBX/5 SLUG
Right Arm ER PPC (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. The Turkina has 42 tons available for modular pods. The primary configuration is armed for long-range combat with twin ER PPCs, LRM-15s, and LB-X Autocannon/5s. Four extra double heat sinks keeps heat manageable, while enough ammunition is mounted to keep the Turkina in the fight for extended periods.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Goomba Stomper

Takes 20% less self stability damage and deals 20% more damage when performing a DFA


Factions


Stock Loadout
Stock Loadout
TRK-A
Turkina.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Heavy Assault
Stock Specifications
Hardpoints Omni: 6
Speed 3/5/3
Firepower Max Damage: 290
Max Stability: 80
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 90
Alpha: 68
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (A) (Fixed)
Left Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo LRM
LRM20 (C)
Right Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo LRM
LRM20 (C)
Left Arm Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Ammo LRM
Right Arm Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Ammo LRM


Description

The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. The Turkina has 42 tons available for modular pods. The first alternate configuration is well-supplied with ammunition for its paired Gauss Rifles and LRM-20s.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Goomba Stomper

Takes 20% less self stability damage and deals 20% more damage when performing a DFA


Factions


Stock Loadout
Stock Loadout
TRK-B
Turkina.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Heavy Assault
Stock Specifications
Hardpoints Omni: 6
Speed 3/5/3
Firepower Max Damage: 360
Max Stability: 0
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 168
Alpha: 188
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head M Pulse (C)
FCS Precision Computer
Center Torso Jump Jet (A) (Fixed)
M Pulse (C)
Left Torso Jump Jet (A) (Fixed)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
M Pulse (C)
Right Torso Jump Jet (A) (Fixed)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
M Pulse (C)
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
L Pulse (C)
Right Arm ER L Laser (C)
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. Continuing with the paired weapons theme, the B uses two Large Pulse Lasers, ER Large Lasers, and 4 Medium Pulse Lasers. All of these are linked to an advanced Targeting Computer. 13 extra double heat sinks still struggle to keep heat levels down.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Goomba Stomper

Takes 20% less self stability damage and deals 20% more damage when performing a DFA


Factions


Stock Loadout
Stock Loadout
TRK-C
Turkina.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Heavy Assault
Stock Specifications
Hardpoints Omni: 7
Speed 3/5/3
Firepower Max Damage: 430
Max Stability: 55
Max Heat: 20
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 102
Alpha: 137
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head Active Probe (C)
Center Torso Jump Jet (A) (Fixed)
Ammo Streak SRM
Left Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo LBX/20 CLUSTER
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
M Pulse (C)
M Pulse (C)
Right Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
MG (C)
MG (C)
Ammo MG [Half]
Streak SRM6 (C)
Left Arm LBX AC/20 (C)
Ammo LBX/20 SLUG
Right Arm Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
L Pulse (C)
Left Leg A-Pod
Flamer (C)
Right Leg A-Pod
Flamer (C)


Description

The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. Another variant that seems to be based on combating the Inner Sphere, the Turkina C is designed for urban combat. An LB-X Autocannon/20 and twin Large Pulse Lasers can open up holes in enemy 'Mechs, while the Streak SRM-6 and paired Medium Pulse Lasers exploit them. Paired Anti-Personnel Pods, Machine Guns, and Flamers discourage conventional forces from closing. An Active Probe finds most hidden units, ensuring the MechWarrior is rarely surprised.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Goomba Stomper

Takes 20% less self stability damage and deals 20% more damage when performing a DFA


Factions


Stock Loadout
Stock Loadout
TRK-D
Turkina.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Heavy Assault
Stock Specifications
Hardpoints Omni: 6
Speed 3/5/3
Firepower Max Damage: 444
Max Stability: 96
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 102
Alpha: 156
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head ER M Laser (C)
Center Torso Jump Jet (A) (Fixed)
ER M Laser (C)
Left Torso Jump Jet (A) (Fixed)
Ammo ATM
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Ammo ATM HE
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Right Torso Jump Jet (A) (Fixed)
Ammo ATM
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Ammo ATM HE
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm ATM 12 (C)
ATM 12 (C)
Right Arm ATM 12 (C)
ATM 12 (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. This variant uses two pairs of ATM 12s. Ten tons of ammunition allow it to make use of the flexibility of Advanced Tactical Missile technology. A pair of ER Medium Lasers provide backup.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Goomba Stomper

Takes 20% less self stability damage and deals 20% more damage when performing a DFA


Factions


Stock Loadout
Stock Loadout
TRK-H
Turkina.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 95T
Stock Role Heavy Assault
Stock Specifications
Hardpoints Omni: 6
Speed 3/5/3
Firepower Max Damage: 340
Max Stability: 30
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 132
Alpha: 127
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 285 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +1 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head M Pulse (C)
FCS Precision Computer
Center Torso Jump Jet (A) (Fixed)
M Pulse (C)
Ammo UAC/10
Left Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo UAC/10
UAC/10 (C)
Right Torso Jump Jet (A) (Fixed)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo UAC/10
UAC/10 (C)
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
Heavy M Laser (C)
Heavy M Laser (C)
Ammo UAC/10
Ammo UAC/10
Right Arm Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heavy M Laser (C)
Ammo UAC/10
Ammo UAC/10
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. The Crusader variant uses three Heavy Medium Lasers, two Medium Pulse Lasers, and two Ultra Autocannon/10s. Seven additional double heat sinks keep heat under control.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Goomba Stomper

Takes 20% less self stability damage and deals 20% more damage when performing a DFA


Factions


Stock Loadout
Stock Loadout