User:Amidatelion

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Formula To-hit

Math goes here

Tables

A core question is how best to represent this data: as easily-understood +1/-1 or more accurate percentages? The percentages aren't necessarily useful without a breakdown of the math above which is, admittedly, difficult to source. On the other hand, some data on the discord is only presented in percentages.
Perhaps sanest is providing how much a +1/-1 is worth in percent chance and then framing everything as such.

Defense

Property Effect in % (or +1/-1? Which is easier?)
Evasion 5% per pip
Elevation ?% per ? unit
Size Delta +1 per 15 ton difference
Gyro Defense +1
Gyro Melee+ +1
Guardian ECM +1
Angel ECM +2
Experimental Ewar Suite +2
Null Signature System +3

Attack

Property Effect in % (or +1/-1? Which is easier?)
Walk -1
Recoil -???
Sprint -2
Heavy Lasers -3
Elevation ?% per ? unit
Tag grants +1 on hit
Medium Laser +1 to hit.
Bombast Laser +1 to hit.
Large Laser +1 to hit
Improved Large Laser +1 to hit
ER Lasers (various, not Clan) +1 hit
Haywire Lasers (various) +1 hit
Improved Binary Laser +2 to hit
Binary Laser +2 to hit
Pulse Lasers (various, not Clan) +2 hit
DNI Cockpit +1 to hit (melee)
Gauss Weapons +1 to hit
SB Gauss Ammo +1 to hit
Gyro Melee +1 to hit (melee)
C3 +1
TTS (various flavours) +1/+2
C3m grants +2 on hit (counts as Tag, does not stack)
Command Console +2 to hit (Indirect Artillery only)
LRM Artemis IV +1 to hit (+4 Direct fire)