Ammunition

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Note: Explosion Damage refers to how much damage per remaining ammo an ammo bin does when it blows up. Gauss rifle ammo and other inert ammo naturally do 0 damage when they explode. To see how much damage a weapon does check the Weapons page.

Ballistic

AC/2


NameTonnageCapacityCost per shotEffects
Ammo AC/2145100
  • Contains 45 AC/2 shots per bin.
Ammo AC/2 AoE145300
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • Deals 2 additional Stability area damage within the AOE radius.
  • Contains 45 AC/2 shots per bin.
Ammo AC/2 Piercing145300
  • Deals 1 additional damage to Structure (ignoring armor).
  • Contains 45 AC/2 shots per bin.
Ammo AC/2 [CL]16850
  • Contains 50% more ammunition than standard bins.
  • This ammo type has a +2 recoil penalty.
  • Contains 68 AC/2 shots per bin.
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/2 [Frag]145200
  • This ammo type has a 2x crit chance bonus.
  • Contains 45 AC/2 shots per bin.
Ammo AC/2 [Half]0.522100
  • Contains 22 AC/2 shots per bin.
Ammo AC/2 [HEAP]145200
  • Contains 45 AC/2 shots per bin.
  • This ammo type deals +1 damage.
  • This ammo type does 25% more damage to Armor.
  • This ammo type does 50% less damage to Structure.
Ammo AC/2 [PRE]145200
  • This ammo type has a +1 Accuracy bonus.
  • Contains 45 AC/2 shots per bin.


AC/5


NameTonnageCapacityCost per shotEffects
Ammo AC/5115200
  • Contains 15 AC/5 shots per bin.
Ammo AC/5 AoE115600
  • Has an Area Of Effect radius of 60 meters.
  • Deals 22 additional area damage within the AOE radius.
  • Deals 5 additional Stability area damage within the AOE radius.
  • Contains 15 AC/5 shots per bin.
Ammo AC/5 Piercing115600
  • Deals 8 additional damage to Structure (ignoring armor).
  • Contains 15 AC/5 shots per bin.
Ammo AC/5 [CL]128100
  • Contains 50% more ammunition than standard bins.
  • This ammo type has a +2 recoil penalty.
  • Contains 28 AC/5 shots per bin.
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/5 [Frag]18400
  • This ammo type has a 2x crit chance bonus.
  • Contains 8 AC/5 shots per bin.
Ammo AC/5 [Half]0.57200
  • Contains 7 AC/5 shots per bin.
Ammo AC/5 [HEAP]115400
  • Contains 15 AC/5 shots per bin.
  • This ammo type deals +4 damage.
  • This ammo type does 25% more damage to Armor.
  • This ammo type does 50% less damage to Structure.
Ammo AC/5 [PRE]115400
  • This ammo type has a +1 Accuracy bonus.
  • Contains 15 AC/5 shots per bin.


AC/10


NameTonnageCapacityCost per shotEffects
Ammo AC/10110500
  • Contains 10 AC/10 shots per bin.
Ammo AC/10 AoE1101000
  • Has an Area Of Effect radius of 60 meters.
  • Deals 30 additional area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • Contains 10 AC/10 shots per bin.
Ammo AC/10 Piercing1101000
  • Deals 15 additional damage to Structure (ignoring armor).
  • Contains 10 AC/10 shots per bin.
Ammo AC/10 [CL]120250
  • Contains 50% more ammunition than standard bins.
  • This ammo type has a +2 recoil penalty.
  • Contains 20 AC/10 shots per bin.
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/10 [Frag]15800
  • This ammo type has a 2x crit chance bonus.
  • Contains 5 AC/10 shots per bin.
Ammo AC/10 [Half]0.55500
  • Contains 5 AC/10 shots per bin.
Ammo AC/10 [HEAP]110800
  • Contains 10 AC/10 shots per bin.
  • This ammo type deals +6 damage.
  • This ammo type does 25% more damage to Armor.
  • This ammo type does 50% less damage to Structure.
Ammo AC/10 [PRE]110800
  • This ammo type has a +1 Accuracy bonus.
  • Contains 10 AC/10 shots per bin.


AC/20


NameTonnageCapacityCost per shotEffects
Ammo AC/20151000
  • Contains 5 AC/20 shots per bin.
Ammo AC/20 AoE152000
  • Has an Area Of Effect radius of 60 meters.
  • Deals 50 additional area damage within the AOE radius.
  • Deals 20 additional Stability area damage within the AOE radius.
  • Contains 5 AC/20 shots per bin.
Ammo AC/20 Piercing152000
  • Deals 20 additional damage to Structure (ignoring armor).
  • Contains 5 AC/20 shots per bin.
Ammo AC/20 [CL]111500
  • Contains 50% more ammunition than standard bins.
  • This ammo type has a +2 recoil penalty.
  • AC20Ammo: 11
  • Caseless Ammo increases recoil but fits more ammo per bin.
Ammo AC/20 [Frag]131600
  • This ammo type has a 2x crit chance bonus.
  • Contains 3 AC/20 shots per bin.
Ammo AC/20 [Half]0.521000
  • Contains 2 AC/20 shots per bin.
Ammo AC/20 [HEAP]151600
  • Contains 5 AC/20 shots per bin.
  • This ammo type deals +10 damage.
  • This ammo type does 25% more damage to Armor.
  • This ammo type does 50% less damage to Structure.
Ammo AC/20 [PRE]151600
  • This ammo type has a +1 Accuracy bonus.
  • Contains 5 AC/20 shots per bin.


HVAC


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo HVAC/2 1 1 45 250 25 6 0
Ammo HVAC/5 1 1 16 500 45 12 0
Ammo HVAC/10 1 1 8 1000 60 25 0

RAC


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo RAC/2 1 1 45 250 25 6 0
Ammo RAC/2 [Half] 0.5 1 22 250 25 6 0
Ammo RAC/5 1 1 15 500 45 12 0
Ammo RAC/5 [Half] 0.5 1 7 500 45 12 0

UAC


NameTonnageCapacityCost per shotEffects
Ammo UAC/2145100
  • UAC2Ammo: 45
Ammo UAC/2 [Half]0.522100
  • UAC2Ammo: 22
NameTonnageCapacityCost per shotEffects
Ammo UAC/5115200
  • UAC5Ammo: 15
Ammo UAC/5 [Half]0.57200
  • UAC5Ammo: 7
NameTonnageCapacityCost per shotEffects
Ammo UAC/10110500
  • UAC10Ammo: 10
Ammo UAC/10 [Half]0.55500
  • UAC10Ammo: 5
NameTonnageCapacityCost per shotEffects
Ammo UAC/20151000
  • UAC20Ammo: 5
Ammo UAC/20 [Half]0.521000
  • UAC20Ammo: 2


LB-X


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo LBX/2 Cluster 1 1 45 300 25 6 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/2 Slug 1 1 45 300 25 6 0
Ammo LBX/5 Cluster 1 1 15 500 45 12 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/5 Slug 1 1 15 500 45 12 0
Ammo LBX/10 Cluster 1 1 10 800 60 15 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/10 Slug 1 1 10 800 60 15 0
Ammo LBX/20 Cluster 1 1 5 1000 100 25 0
  • +50% Wpn Crits
  • +1 Wpn Accuracy
  • +1 Pips Ignored
Ammo LBX/20 Slug 1 1 5 1000 100 25 0

Gauss


Note: Silver Bullet Gauss rifle ammunition is not compatible with standard Gauss rifles and vice versa.

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo Crude Gauss 1 1 6 250 0 0 0
  • -1 Accuracy
  • Weapon DMG -35
Ammo Gauss 1 1 8 500 0 0 0
Ammo Gauss [Half] 0.5 1 4 500 0 0 0
Ammo Heavy Gauss 1 1 4 1000 0 0 0
Ammo Hyper Gauss 1 1 12 400 0 0 0
Ammo Light Gauss 1 1 16 350 0 0 0
Ammo Magshot 1 1 50 150 0 0 0
Ammo Silver Bullet Gauss 1 1 8 1000 0 0 0
  • +50% WpnCrits
  • +1 Wpn Accuracy
  • +1 Pips Ignored

Mech Grenade Launcher


NameTonnageCapacityCost per shotEffects
Ammo Grenade HiEx15500
  • Has an Area Of Effect radius of 120 meters.
  • Deals 35 additional area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • Contains 5 Grenade shots per bin.
Ammo Grenade Inferno15500
  • Has an Area Of Effect radius of 90 meters.
  • Deals 20 additional area damage within the AOE radius.
  • Deals 10 additional Heat area damage within the AOE radius.
  • Deals 5 additional Stability area damage within the AOE radius.
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • Contains 5 Grenade shots per bin.
  • 25% bonus Damage against overheating Targets.
Ammo Grenade Smoke15500
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • Contains 5 Grenade shots per bin.


Machine Gun


NameTonnageCapacityCost per shotEffects
Ammo MG120030
  • MGAmmo: 200
Ammo MG AOE1100100
  • WpnCrits: -100%
  • AreaOfEffect: 10
  • AreaOfEffectDmg: 5
  • MGAmmo: 100
Ammo MG HEAP1100100
  • Deals 15% more Damage to Armor.
  • Deals 75% less Damage to Structure.
  • WeaponDamage: +1
  • MGAmmo: 100
Ammo MG TRC1100100
  • Accuracy: +1
  • MGAmmo: 100
Ammo MG [Half]0.510030
  • MGAmmo: 100


Mortar


NameTonnageCapacityCost per shotEffects
Ammo Mortar14050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • MortarAmmo: 40
Ammo Mortar Acid140200
  • Targets take 20% more damage for 2 Turns - Multiple effects do not stack.
  • Deals 50% more Damage to Armor.
  • Deals 50% less Damage to Structure.
  • AreaOfEffect: 40
  • AreaOfEffectDmg: 2
  • MortarAmmo: 40
Ammo Mortar Acid [Half]0.520200
  • Targets take 20% more damage for 2 Turns - Multiple effects do not stack.
  • Deals 50% more Damage to Armor.
  • Deals 50% less Damage to Structure.
  • AreaOfEffect: 40
  • AreaOfEffectDmg: 2
  • MortarAmmo: 20
Ammo Mortar Airburst140100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • MortarAmmo: 20
Ammo Mortar Airburst [Half]0.520100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • MortarAmmo: 20
Ammo Mortar FASCAM140200
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 5
  • Direct Mine Heat Damage: 5
  • AOE Mine Explosion Radius: 30
  • AOE Mine Damage: 5
  • AOE Mine Heat Damage: 5
  • AOE Mine Stability Damage: 1
  • Deals 50% less Damage to all targets.
  • MortarAmmo: 40
Ammo Mortar FASCAM [Half]0.520200
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 5
  • Direct Mine Heat Damage: 5
  • AOE Mine Explosion Radius: 30
  • AOE Mine Damage: 5
  • AOE Mine Heat Damage: 5
  • AOE Mine Stability Damage: 1
  • Deals 50% less Damage to all targets.
  • MortarAmmo: 20
Ammo Mortar Flare140200
  • MortarFlare: +1
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • MortarAmmo: 40
Ammo Mortar Flare [Half]0.520200
  • MortarFlare: +1
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • MortarAmmo: 20
Ammo Mortar Glue140200
  • AreaOfEffect: 30
  • AreaOfEffectDmg: 1
  • WalkSpeed: -20%
  • HeatGenerated: +5%
  • MortarAmmo: 40
Ammo Mortar Guided140100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • MortarAmmo: 40
Ammo Mortar Guided [Half]0.520100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • MortarAmmo: 20
Ammo Mortar Inferno140100
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +2
  • HeatDamage: +2
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • MortarAmmo: 40
  • 10% bonus Damage against overheating Targets.
Ammo Mortar Inferno [Half]0.520100
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +2
  • HeatDamage: +2
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • MortarAmmo: 20
  • 10% bonus Damage against overheating Targets.
Ammo Mortar Smoke140100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • MortarAmmo: 40
Ammo Mortar Smoke [Half]0.520100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • MortarAmmo: 40
Ammo Mortar Suppressant140200
  • AreaOfEffect: 150
  • AreaOfEffectDmg: 1
  • Suppresses the target's heat dissipation systems, making them unable to sink as much heat.
  • MortarAmmo: 40
Ammo Mortar [Half]0.52050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • MortarAmmo: 20


Longtom Artillery


NameTonnageCapacityCost per shotEffects
Ammo LongTom134500
  • AreaOfEffect: 325
  • AreaOfEffectDmg: 135
  • AreaOfEffectHeatDmg: 20
  • Deals 20 additional Stability area damage within the AOE radius.
  • LongTomAmmo: 3
Ammo LongTom Inferno133000
  • LongTomDamage: -50
  • Damage can vary between +/- 20
  • HeatDamage: +10
  • AreaOfEffect: 150
  • Deals 50 additional area damage within the AOE radius.
  • AreaOfEffectHeatDmg: +40
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • LongTomAmmo: 3
  • 10% bonus Damage against overheating Targets.
Ammo LongTom Shaped Charge134000
  • NoAreaOfEffect
  • LongTomDamage: +150%
  • LongTomAmmo: 3


Sniper Artillery


NameTonnageCapacityCost per shotEffects
Ammo Sniper151000
  • AreaOfEffect: 210
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 15
  • AreaOfEffectSTABDmg: 15
  • SniperAmmo: 5
Ammo Sniper Inferno151500
  • SniperDamage: -50
  • Damage can vary between +/- 10
  • HeatDamage: +10
  • AreaOfEffect: 150
  • AreaOfEffectDmg: 10
  • AreaOfEffectHeatDmg: +40
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • SniperAmmo: 5
  • 10% bonus Damage against overheating Targets.
Ammo Sniper Shaped Charge151200
  • NoAreaOfEffect
  • SniperDamage: +150%
  • SniperAmmo: 5


Thumper Artillery


NameTonnageCapacityCost per shotEffects
Ammo Thumper18400
  • AreaOfEffect: 125
  • AreaOfEffectDmg: 55
  • AreaOfEffectHeatDmg: 5
  • Deals 5 additional Stability area damage within the AOE radius.
  • ThumperAmmo: 8
Ammo Thumper FASCAM18850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • Airburst shells split into 10 bomblets after 300m, scattering their payload over the target area.
  • 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 5
  • Direct Mine Heat Damage: 5
  • AOE Mine Explosion Radius: 30
  • AOE Mine Damage: 10
  • AOE Mine Heat Damage: 5
  • AOE Mine Stability Damage: 1
  • Deals 50% less Damage to all targets.
  • ThumperAmmo: 8
Ammo Thumper FASCAM [Half]0.54850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • Airburst shells split into 10 bomblets after 300m, scattering their payload over the target area.
  • 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 5
  • Direct Mine Heat Damage: 5
  • AOE Mine Explosion Radius: 30
  • AOE Mine Damage: 10
  • AOE Mine Heat Damage: 5
  • AOE Mine Stability Damage: 1
  • Deals 50% less Damage to all targets.
  • ThumperAmmo: 4
Ammo Thumper Shaped Charge18850
  • NoAreaOfEffect
  • ThumperDamage: +150%
  • ThumperAmmo: 8
Ammo Thumper Shaped Charge [Half]0.54850
  • NoAreaOfEffect
  • ThumperDamage: +150%
  • ThumperAmmo: 4
Ammo Thumper [Half]0.54400
  • AreaOfEffect: 125
  • AreaOfEffectDmg: 55
  • AreaOfEffectHeatDmg: 5
  • Deals 5 additional Stability area damage within the AOE radius.
  • ThumperAmmo: 8


Energy

Chemical Laser


NameTonnageCapacityCost per shotEffects
Ammo Chemical Laser11575
  • ChemLaserAmmo: 15

Plasma


NameTonnageCapacityCost per shotEffects
Ammo Plasma110500
  • PlasmaAmmo: 10
  • Plasma Ammo does not explode.


Missile

Arrow IV


NameTonnageCapacityCost per shotEffects
Ammo ArrowIV15600
  • AreaOfEffect: 180
  • AreaOfEffectDmg: 75
  • Deals 10 additional Heat area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • ArrowIVAmmo: 5
Ammo ArrowIV FASCAM15850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • Airburst shells split into 20 bomblets after 300m, scattering their payload over the target area.
  • 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 3
  • AOE Mine Explosion Radius: 30
  • AOE Mine Damage: 10
  • AOE Mine Heat Damage: 5
  • AOE Mine Stability Damage: 1
  • Deals 50% less Damage to all targets.
  • ArrowIVAmmo: 5
Ammo ArrowIV FASCAM Inferno15850
  • Airburst shells split into 20 bomblets after 300m, scattering their payload over the target area.
  • 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
  • Mines Per Projectile: 3
  • Mine Trigger Radius: 6
  • Mine Trigger Chance: 20%
  • Direct Mine Damage: 1
  • Direct Mine Heat Damage: 3
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • ArrowIVAmmo: 5
Ammo ArrowIV FASCAM [Half]0.53850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • Airburst shells split into 20 bomblets after 300m, scattering their payload over the target area.
  • 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 3
  • AOE Mine Explosion Radius: 30
  • AOE Mine Damage: 10
  • AOE Mine Heat Damage: 5
  • AOE Mine Stability Damage: 1
  • Deals 50% less Damage to all targets.
  • ArrowIVAmmo: 3
Ammo ArrowIV Inferno15850
  • ArrowIVDamage: -50
  • Damage can vary between +/- 15
  • HeatDamage: +10
  • Has an Area Of Effect radius of 120 meters.
  • AreaOfEffectDmg: 10
  • AreaOfEffectHeatDmg: +20
  • Always ignites all terrain.
  • FireTerrainSize: 8
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 40
  • ArrowIVAmmo: 5
  • 10% bonus Damage against overheating Targets.
Ammo Davy Crocket A-IV112000000
  • ArrowIVAmmo: 1
  • AreaOfEffect: 360
  • AreaOfEffectDmg: 1250
  • AreaOfEffectHeatDmg: 500
  • ArrowIVDamage: 2000
  • MineClearanceBoom: 8
  • Radiation is created around the impact site.
  • Davy Crockett Tactical Nuclear Missiles are launched from an Arrow IV Platform and are capable of eradicating anything in a large area.



Cruise Missile


Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Ammo Cruise Missile/50 25 4 1 90000 400 100 0
  • AreaOfEffect: 400
  • AreaOfEffectDmg: 250
  • AreaOfEffectHeatDmg: 90
  • CruiseMissileAmmo: 1


ATM


NameTonnageCapacityCost per shotEffects
Ammo ATM160150
  • ATMAmmo: 60
Ammo ATM ER160150
  • ATMDamage: -4
  • StabDamage: -1
  • Range: +90%
  • ATMAmmo: 60
Ammo ATM HE160150
  • ATMDamage: +4
  • StabDamage: +1
  • Range: -50%
  • ATMAmmo: 60


LRM


NameTonnageCapacityCost per shotEffects
Ammo Crude LRM112015
  • WpnAccuracy: -1
  • LRMDamage: -1
  • LRMAmmo: 120
Ammo LRM112030
  • LRMAmmo: 120
Ammo LRM AoE112080
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 2
  • LRMAmmo: 120
Ammo LRM ARTIV1120100
  • DFAccuracy: +3
  • LRMAmmo: 120
  • WpnAccuracy: +1
  • ReqArtemis
Ammo LRM BEES1120100
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 60m around the target.
  • Target has 1 reduced Accuracy for 2 Turns.
  • Target has 10% reduced Movement for 2 Turns.
  • LRMAmmo: 120
Ammo LRM DF112080
  • LRMDamage: +1
  • StabDamage: +1
  • Range: -40%
  • MinRange: -180
  • WpnAccuracy: -1
  • NoIndirect
  • LRMAmmo: 120
Ammo LRM FASCAM1120200
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 5
  • Direct Mine Heat Damage: 1
  • AOE Mine Explosion Radius: 30
  • AOE Mine Damage: 5
  • AOE Mine Heat Damage: 5
  • AOE Mine Stability Damage: 1
  • Deals 75% less Damage to all targets.
  • LRMAmmo: 120
Ammo LRM FTL112050
  • FTLLRM
  • WpnAccuracy: +1
  • LRMAmmo: 120
Ammo LRM Swarm1120100
  • LRMDamage: +25%
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 120m around the target.
  • LRMAmmo: 120
Ammo LRM [ER]112040
  • LRMDamage: -1
  • Range: +30%
  • MinRange: +90
  • LRMAmmo: 120
Ammo LRM [Half]0.56030
  • LRMAmmo: 60
NameTonnageCapacityCost per shotEffects
Ammo Streak LRM1120100
  • LRMAmmo: 120

MRM


NameTonnageCapacityCost per shotEffects
Ammo MRM120025
  • MRMAmmo: 200
Ammo MRM Apollo120050
  • MRMAccuracy: +1
  • WpnCrits: 20%
  • MRMAmmo: 200
Ammo MRM [Half]0.510025
  • MRMAmmo: 100


SRM


NameTonnageCapacityCost per shotEffects
Ammo Crude SRM110020
  • WpnAccuracy: -1
  • WeaponDamage: -3
  • SRMAmmo: 100
Ammo SRM110040
  • SRMAmmo: 100
Ammo SRM Acid1100200
  • Targets take 20% more damage for 2 Turns - Multiple effects do not stack.
  • SRMAccuracy: -1
  • SRMDamage: -4
  • Deals 25% more Damage to Armor.
  • Deals 50% less Damage to Structure.
  • SRMAmmo: 100
Ammo SRM ARTIV1100100
  • PipsIgnored: +2
  • SRMCrit: +50%
  • SRMAmmo: 100
  • ReqArtemis
Ammo SRM [Half]0.55040
  • SRMAmmo: 50
Ammo SRM [INF]1100200
  • HeatDamage: +3
  • SRMDamage: -5
  • Target generates 3 Heat for 2 Turns.
  • ISRMAmmo: 100
  • 10% bonus Damage against overheating Targets.
Ammo SRM [TDM]1100100
  • Crits: +50%
  • SRMDamage: -4
  • Deals 50% less Damage to Armor.
  • Deals 25% more Damage to Structure.
  • SRMAmmo: 100
NameTonnageCapacityCost per shotEffects
Ammo Streak SRM1100150
  • SRMAmmo: 100
Ammo Streak SRM [Half]0.550150
  • SRMAmmo: 50
NameTonnageCapacityCost per shotEffects
Ammo Piercing SRM1100150
  • SRMAmmo: 100

Thunderbolt


NameTonnageCapacityCost per shotEffects
Ammo T-Bolt5116250
  • TBOLT5Ammo: 16
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1018500
  • TBOLT10Ammo: 8
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1515750
  • TBOLT15Ammo: 5
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt20141000
  • TBOLT20Ammo: 4

Support

AMS


NameTonnageCapacityCost per shotEffects
Ammo AMS120050
  • AMSAmmo: 200
Ammo AMS [DBL]245050
  • Double size Ammo bins provide additional ammo at twice the size.
  • BonusAmmo: 25%
  • AMSAmmo: 450
Ammo AMS [Half]0.510050
  • AMSAmmo: 100


Narc


Name Tonnage Capacity Cost Per Shot Effects
Ammo Narc Beacon 1 10 500
  • Target Painters grant +2 improved accuracy against its target - multiple effects do not stack.
  • Target painter makes target 25% easier to detect.
  • Target painter makes target 25% easier to spot.
  • NarcAmmo: 10
Ammo Narc Haywire 1 10 1000
  • Targets suffer reduced movement, accuracy and heat management.
  • Target has a -1 accuracy penalty for 2 turns.
  • Target has 15% reduced movement for 2 turns.
  • Target has 20% reduced heat sinking for 2 turns.
  • NarcAmmo: 10
Ammo Narc Improved Beacon 1 5 1000
  • Target painters grant +2 improved accuracy against its target - multiple effects do not stack.
  • Target painter grants +20% more damage from incoming missile fire for two turns.
  • Target painter makes target 35% easier to detect.
  • Target painter makes target 35% easier to spot.
  • Has extended range: 90/180/270/330
  • NarcAmmo: 5