Note: Explosion Damage refers to how much damage per remaining ammo an ammo bin does when it blows up. Gauss rifle ammo and other inert ammo naturally do 0 damage when they explode. To see how much damage a weapon does check the Weapons page.
Ballistic
AC/2
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo AC/2 | 1 | 45 | 100 | |
Ammo AC/2 AoE | 1 | 45 | 300 | - ACDamage: -5
- Has an Area Of Effect radius of 60 meters.
- Deals 4 additional area damage within the AOE radius.
- Deals 2 additional Stability area damage within the AOE radius.
- AmmoCount: 45
|
Ammo AC/2 Piercing | 1 | 45 | 300 | - Deals 1 additional damage to Structure (ignoring armor).
- WeaponDamage: -6
- Crits: -50%
- AmmoCount: 45
|
Ammo AC/2 [CL] | 1 | 90 | 50 | - BonusAmmo: 100%
- This ammo type has a +2 recoil penalty.
- AmmoCount: 90
- Caseless Ammo increases recoil but fits more ammo per bin.
|
Ammo AC/2 [Frag] | 1 | 45 | 200 | - StructureDmgMod: +50%
- AmmoCount: 45
|
Ammo AC/2 [Half] | 0.5 | 22 | 100 | |
Ammo AC/2 [HEAP] | 1 | 45 | 200 | - AmmoCount: 45
- This ammo type deals +1 damage.
- This ammo type does 25% more damage to Armor.
- This ammo type does 50% less damage to Structure.
|
Ammo AC/2 [PRE] | 1 | 45 | 200 | - This ammo type has a +1 Accuracy bonus.
- AmmoCount: 45
|
AC/5
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo AC/5 | 1 | 30 | 200 | |
Ammo AC/5 AoE | 1 | 30 | 600 | - ACDamage: -12
- Has an Area Of Effect radius of 60 meters.
- AreaOfEffectDmg: 12
- Deals 5 additional Stability area damage within the AOE radius.
- AmmoCount: 30
|
Ammo AC/5 Piercing | 1 | 30 | 600 | - StructureDmgMod: 5
- WeaponDamage: -12
- Crits: -50%
- AmmoCount: 30
|
Ammo AC/5 [CL] | 1 | 60 | 100 | - BonusAmmo: 100%
- This ammo type has a +2 recoil penalty.
- AmmoCount: 60
- Caseless Ammo increases recoil but fits more ammo per bin.
|
Ammo AC/5 [Frag] | 1 | 30 | 400 | - StructureDmgMod: +50%
- AmmoCount: 30
|
Ammo AC/5 [Half] | 0.5 | 15 | 200 | |
Ammo AC/5 [HEAP] | 1 | 30 | 400 | - AmmoCount: 30
- SabotDmg: 2
- This ammo type does 25% more damage to Armor.
- This ammo type does 50% less damage to Structure.
|
Ammo AC/5 [PRE] | 1 | 30 | 400 | - This ammo type has a +1 Accuracy bonus.
- AmmoCount: 30
|
AC/10
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo AC/10 | 1 | 10 | 500 | |
Ammo AC/10 AoE | 1 | 10 | 1000 | - ACDamage: -30
- Has an Area Of Effect radius of 60 meters.
- Deals 30 additional area damage within the AOE radius.
- Deals 10 additional Stability area damage within the AOE radius.
- AmmoCount: 10
|
Ammo AC/10 Piercing | 1 | 10 | 1000 | - Deals 15 additional damage to Structure (ignoring armor).
- WeaponDamage: -20
- Crits: -50%
- AmmoCount: 10
|
Ammo AC/10 [CL] | 1 | 20 | 250 | - BonusAmmo: 100%
- This ammo type has a +2 recoil penalty.
- AmmoCount: 20
- Caseless Ammo increases recoil but fits more ammo per bin.
|
Ammo AC/10 [Frag] | 1 | 10 | 800 | - StructureDmgMod: +50%
- AmmoCount: 10
|
Ammo AC/10 [Half] | 0.5 | 5 | 500 | |
Ammo AC/10 [HEAP] | 1 | 10 | 800 | - AmmoCount: 10
- This ammo type deals +6 damage.
- This ammo type does 25% more damage to Armor.
- This ammo type does 50% less damage to Structure.
|
Ammo AC/10 [PRE] | 1 | 10 | 800 | - This ammo type has a +1 Accuracy bonus.
- AmmoCount: 10
|
AC/20
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo AC/20 | 1 | 5 | 1000 | |
Ammo AC/20 AoE | 1 | 5 | 2000 | - ACDamage: -50
- Has an Area Of Effect radius of 60 meters.
- Deals 50 additional area damage within the AOE radius.
- Deals 20 additional Stability area damage within the AOE radius.
- AmmoCount: 5
|
Ammo AC/20 Piercing | 1 | 5 | 2000 | - Deals 20 additional damage to Structure (ignoring armor).
- WeaponDamage: -25
- Crits: -50%
- AmmoCount: 5
|
Ammo AC/20 [CL] | 1 | 10 | 500 | - BonusAmmo: 100%
- This ammo type has a +2 recoil penalty.
- AmmoCount: 10
- Caseless Ammo increases recoil but fits more ammo per bin.
|
Ammo AC/20 [Frag] | 1 | 5 | 1600 | - StructureDmgMod: +50%
- AmmoCount: 5
|
Ammo AC/20 [Half] | 0.5 | 2 | 1000 | |
Ammo AC/20 [HEAP] | 1 | 5 | 1600 | - AmmoCount: 5
- This ammo type deals +10 damage.
- This ammo type does 25% more damage to Armor.
- This ammo type does 50% less damage to Structure.
|
Ammo AC/20 [PRE] | 1 | 5 | 1600 | - This ammo type has a +1 Accuracy bonus.
- AmmoCount: 5
|
DBAC/5
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo DBAC/5 | 1 | 40 | 100 | |
DBAC/10
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo DBAC/10 | 1 | 20 | 200 | |
DBAC/15
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo DBAC/15 | 1 | 12 | 350 | |
DBAC/20
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo DBAC/20 | 1 | 8 | 500 | |
Gatling Gun
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Gatling | 1 | 150 | 30 | |
Ammo Gatling [Half] | 0.5 | 75 | 30 | |
Howitzer
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Howitzer | 1 | 48 | 60 | - AreaOfEffect: 30
- AreaOfEffectDmg: 8
- AreaOfEffectSTABDmg: 1
- AmmoCount: 48
|
Ammo Howitzer Canister | 1 | 48 | 120 | - NoAreaOfEffect
- WeaponDamage: -2
- Airburst: 4
- 120
- AirburstRadius: 45
- AmmoCount: 48
|
Ammo Howitzer Piercing | 1 | 48 | 120 | - NoAreaOfEffect
- Crits: -100%
- StructureDmgMod: +3
- AmmoCount: 48
|
Ammo Howitzer Slug | 1 | 48 | 60 | - NoAreaOfEffect
- WeaponDamage: +6
- AmmoCount: 48
|
HVAC
Name
|
Tonnage
|
Slots
|
Capacity
|
Cost Per Shot
|
Explosion Damage
|
Effects
|
|
|
|
|
|
Normal
|
Stability
|
Heat
|
|
Ammo HVAC/2
|
1
|
1
|
45
|
250
|
25
|
6
|
0
|
|
Ammo HVAC/5
|
1
|
1
|
16
|
500
|
45
|
12
|
0
|
|
Ammo HVAC/5 Subsonic
|
1
|
1
|
45
|
300
|
25
|
6
|
0
|
- -60 AOE Range
- -25 AOE Damage
|
Ammo HVAC/5 Phosphor
|
1
|
1
|
45
|
300
|
25
|
6
|
0
|
- -60 AOE Range
- -25 AOE Damage
- -20 Damage
- 10 Heat Damage
|
Ammo HVAC/10
|
1
|
1
|
8
|
1000
|
60
|
25
|
0
|
|
PAC/2
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo PAC/2 | 1 | 40 | 75 | |
PAC/4
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo PAC/4 | 1 | 20 | 150 | |
PAC/8
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo PAC/8 | 1 | 10 | 300 | |
RAC
Name
|
Tonnage
|
Slots
|
Capacity
|
Cost Per Shot
|
Explosion Damage
|
Effects
|
|
|
|
|
|
Normal
|
Stability
|
Heat
|
|
Ammo RAC/2
|
1
|
1
|
45
|
250
|
25
|
6
|
0
|
|
Ammo RAC/2 [Half]
|
0.5
|
1
|
22
|
250
|
25
|
6
|
0
|
|
Ammo RAC/5
|
1
|
1
|
15
|
500
|
45
|
12
|
0
|
|
Ammo RAC/5 [Half]
|
0.5
|
1
|
7
|
500
|
45
|
12
|
0
|
|
Light Rifle
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Light Rifle | 1 | 18 | 100 | |
Ammo Light Rifle [Half] | 0.5 | 9 | 100 | |
Medium Rifle
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Medium Rifle | 1 | 9 | 150 | |
Ammo Medium Rifle [Half] | 0.5 | 5 | 150 | |
Heavy Rifle
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Heavy Rifle | 1 | 6 | 200 | |
Ammo Heavy Rifle [Half] | 0.5 | 3 | 200 | |
Scattergun/5
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Scattergun/5 | 1 | 20 | 400 | |
Scattergun/10
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Scattergun/10 | 1 | 12 | 600 | |
Scattergun/15
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Scattergun/15 | 1 | 8 | 800 | |
Scattergun/20
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Scattergun/20 | 1 | 4 | 1000 | |
UAC
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo UAC/2 | 1 | 45 | 100 | |
Ammo UAC/2 [Half] | 0.5 | 22 | 100 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo UAC/5 | 1 | 15 | 200 | |
Ammo UAC/5 [Half] | 0.5 | 7 | 200 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo UAC/10 | 1 | 10 | 500 | |
Ammo UAC/10 [Half] | 0.5 | 5 | 500 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo UAC/20 | 1 | 5 | 1000 | |
Ammo UAC/20 [Half] | 0.5 | 2 | 1000 | |
LB-X
Name
|
Tonnage
|
Slots
|
Capacity
|
Cost Per Shot
|
Explosion Damage
|
Effects
|
|
|
|
|
|
Normal
|
Stability
|
Heat
|
|
Ammo LBX/2 Cluster
|
1
|
1
|
45
|
300
|
25
|
6
|
0
|
- +50% Wpn Crits
- +1 Wpn Accuracy
- +1 Pips Ignored
|
Ammo LBX/2 Slug
|
1
|
1
|
45
|
300
|
25
|
6
|
0
|
|
Ammo LBX/5 Cluster
|
1
|
1
|
15
|
500
|
45
|
12
|
0
|
- +50% Wpn Crits
- +1 Wpn Accuracy
- +1 Pips Ignored
|
Ammo LBX/5 Slug
|
1
|
1
|
15
|
500
|
45
|
12
|
0
|
|
Ammo LBX/10 Cluster
|
1
|
1
|
10
|
800
|
60
|
15
|
0
|
- +50% Wpn Crits
- +1 Wpn Accuracy
- +1 Pips Ignored
|
Ammo LBX/10 Slug
|
1
|
1
|
10
|
800
|
60
|
15
|
0
|
|
Ammo LBX/20 Cluster
|
1
|
1
|
5
|
1000
|
100
|
25
|
0
|
- +50% Wpn Crits
- +1 Wpn Accuracy
- +1 Pips Ignored
|
Ammo LBX/20 Slug
|
1
|
1
|
5
|
1000
|
100
|
25
|
0
|
|
Gauss
Note: Silver Bullet Gauss rifle ammunition is not compatible with standard Gauss rifles and vice versa.
Name
|
Tonnage
|
Slots
|
Capacity
|
Cost Per Shot
|
Explosion Damage
|
Effects
|
|
|
|
|
|
Normal
|
Stability
|
Heat
|
|
Ammo Crude Gauss
|
1
|
1
|
6
|
250
|
0
|
0
|
0
|
- -1 Accuracy
- Weapon DMG -35
|
Ammo Gauss
|
1
|
1
|
8
|
500
|
0
|
0
|
0
|
|
Ammo Gauss [Half]
|
0.5
|
1
|
4
|
500
|
0
|
0
|
0
|
|
Ammo Heavy Gauss
|
1
|
1
|
4
|
1000
|
0
|
0
|
0
|
|
Ammo Hyper Gauss
|
1
|
1
|
12
|
400
|
0
|
0
|
0
|
|
Ammo Light Gauss
|
1
|
1
|
16
|
350
|
0
|
0
|
0
|
|
Ammo Magshot
|
1
|
1
|
50
|
150
|
0
|
0
|
0
|
|
Ammo Silver Bullet Gauss
|
1
|
1
|
8
|
1000
|
0
|
0
|
0
|
- +50% WpnCrits
- +1 Wpn Accuracy
- +1 Pips Ignored
|
Gauss Cannon
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Gauss Cannon/20 | 1 | 5 | 1500 | |
Ammo Gauss Cannon/20 [Frag] | 1 | 5 | 2500 | - StructureDmgMod: +50%
- Crits: +15%
- AmmoCount: 5
- GaussNoBoom
|
Ammo Gauss Cannon/20 [Inc] | 1 | 5 | 3000 | - DamagePerShell: -8
- HeatDamagePerShell: +2
- AmmoCount: 5
- GaussNoBoom
|
Railgun
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Rail Gun | 1 | 2 | 5000 | |
Mech Grenade Launcher
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Grenade HiEx | 1 | 5 | 500 | - Has an Area Of Effect radius of 120 meters.
- Deals 35 additional area damage within the AOE radius.
- Deals 10 additional Stability area damage within the AOE radius.
- AmmoCount: 5
|
Ammo Grenade Inferno | 1 | 5 | 500 | - Has an Area Of Effect radius of 90 meters.
- Deals 20 additional area damage within the AOE radius.
- Deals 10 additional Heat area damage within the AOE radius.
- Deals 5 additional Stability area damage within the AOE radius.
- Always ignites all terrain.
- Area Of Burning Terrain: 1
- Duration Of Burning Terrain: 2
- Strength Of Burning Terrain: 2
- AmmoCount: 5
- 25% bonus Damage against overheating Targets.
- AntiBA: 50%
|
Ammo Grenade Smoke | 1 | 5 | 500 | - Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
- SmokeToBeHit: +5
- SmokeToHit: +3
- SmokeHeat: 10
- SmokeSight: 80%
- Signature: 25%
- AmmoCount: 5
|
Mech Taser
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Taser | 1 | 5 | 500 | |
Machine Gun
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo MG | 1 | 200 | 30 | |
Ammo MG AOE | 1 | 100 | 100 | - WpnCrits: -100%
- AreaOfEffect: 10
- AreaOfEffectDmg: 5
- AmmoCount: 100
|
Ammo MG HEAP | 1 | 100 | 100 | - Deals 15% more Damage to Armor.
- Deals 75% less Damage to Structure.
- WeaponDamage: +1
- AmmoCount: 100
|
Ammo MG TRC | 1 | 100 | 100 | - Accuracy: +1
- AmmoCount: 100
|
Ammo MG [Half] | 0.5 | 100 | 30 | |
Mortar
Bombard
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Bombard | 1 | 60 | 300 | - ProjectilesPerShot: 2
- Has an Area Of Effect radius of 60 meters.
- AreaOfEffectDmg: 2
- AmmoCount: 60
|
Ammo Bombard Acid | 1 | 60 | 300 | - Targets take 20% more damage for 2 Turns - Multiple effects do not stack.
- Deals 50% more Damage to Armor.
- Deals 50% less Damage to Structure.
- AreaOfEffect: 45
- AreaOfEffectDmg: 1
- AmmoCount: 60
|
Ammo Bombard Inferno | 1 | 60 | 300 | - ProjectilesPerShot: 2
- Has an Area Of Effect radius of 60 meters.
- AreaOfEffectDmg: 1
- AreaOfEffectHeatDmg: 0
- WeaponDamage: -1
- HeatDamage: 1
- 25% bonus Damage against overheating Targets.
- AmmoCount: 60
|
Ammo Bombard Shaped | 1 | 60 | 300 | - ProjectilesPerShot: 2
- NoAreaOfEffect
- WeaponDamage: +2
- AmmoCount: 60
|
Light Mass Driver
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Light Mass Driver | 1 | 8 | 500 | |
Medium Mass Driver
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Medium Mass Driver | 1 | 6 | 1000 | |
Heavy Mass Driver
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Heavy Mass Driver | 1 | 4 | 1500 | |
Longtom Artillery
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo LongTom | 1 | 3 | 4500 | - AreaOfEffect: 200
- AreaOfEffectDmg: 135
- AreaOfEffectHeatDmg: 20
- Deals 20 additional Stability area damage within the AOE radius.
- AmmoCount: 3
|
Ammo LongTom Inferno | 1 | 3 | 3000 | - LongTomDamage: -50
- Damage can vary between +/- 20
- HeatDamage: +5
- Has an Area Of Effect radius of 100 meters.
- Deals 50 additional area damage within the AOE radius.
- AreaOfEffectHeatDmg: +20
- Always ignites all terrain.
- Area Of Burning Terrain: 10
- Duration Of Burning Terrain: 4
- Strength Of Burning Terrain: 20
- AmmoCount: 3
- OHDamage: 20%
- AntiBA: 100%
|
Ammo LongTom Shaped Charge | 1 | 3 | 4000 | - NoAreaOfEffect
- LongTomDamage: +150%
- AmmoCount: 3
|
Sniper Artillery
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Sniper | 1 | 5 | 1000 | - AreaOfEffect: 140
- AreaOfEffectDmg: 90
- AreaOfEffectHeatDmg: 15
- AreaOfEffectSTABDmg: 15
- AmmoCount: 5
|
Ammo Sniper Inferno | 1 | 5 | 1500 | - SniperDamage: -50
- Damage can vary between +/- 10
- HeatDamage: +5
- AreaOfEffect: 80
- AreaOfEffectDmg: 10
- AreaOfEffectHeatDmg: +20
- Always ignites all terrain.
- Area Of Burning Terrain: 10
- Duration Of Burning Terrain: 4
- Strength Of Burning Terrain: 20
- AmmoCount: 5
- OHDamage: 20%
- AntiBA: 100%
|
Ammo Sniper Shaped Charge | 1 | 5 | 1200 | - NoAreaOfEffect
- SniperDamage: +150%
- AmmoCount: 5
|
Thumper Artillery
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Thumper | 1 | 8 | 400 | - AreaOfEffect: 80
- AreaOfEffectDmg: 55
- AreaOfEffectHeatDmg: 5
- Deals 5 additional Stability area damage within the AOE radius.
- AmmoCount: 8
|
Ammo Thumper FASCAM | 1 | 8 | 850 | - Deals 50% less Damage to all targets.
- Airburst: 10
- 300
- AirburstRadius: 120
- 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionImmunity
- ThunderSympathetic: 50%
- Mines Per Projectile: 1
- Mine Trigger Chance: 80%
- ThunderDamage: 2
- AOE Mine Explosion Radius: 30
- ThunderAOEDamage: 1
- AmmoCount: 8
|
Ammo Thumper FASCAM [Half] | 0.5 | 4 | 850 | - Deals 50% less Damage to all targets.
- Airburst: 10
- 300
- AirburstRadius: 120
- 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionImmunity
- ThunderSympathetic: 50%
- Mines Per Projectile: 1
- Mine Trigger Chance: 80%
- ThunderDamage: 2
- AOE Mine Explosion Radius: 30
- ThunderAOEDamage: 1
- AmmoCount: 4
|
Ammo Thumper Shaped Charge | 1 | 8 | 850 | - NoAreaOfEffect
- ThumperDamage: +150%
- AmmoCount: 8
|
Ammo Thumper Shaped Charge [Half] | 0.5 | 4 | 850 | - NoAreaOfEffect
- ThumperDamage: +150%
- AmmoCount: 4
|
Ammo Thumper [Half] | 0.5 | 4 | 400 | - AreaOfEffect: 80
- AreaOfEffectDmg: 55
- AreaOfEffectHeatDmg: 5
- Deals 5 additional Stability area damage within the AOE radius.
- AmmoCount: 8
|
Energy
Chemical Laser
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Chemical Laser | 1 | 18 | 75 | |
Chemical PPC
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Chemical PPC | 1 | 12 | 140 | |
Fluid
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Corrosive Fluid | 0.5 | 10 | 10 | - Targets take 20% more damage for 2 Turns - Multiple effects do not stack.
- AmmoCount: 10
|
Ammo Cryo Fluid | 0.5 | 10 | 10 | - MoveSpeed: 25
- AmmoCount: 10
|
Ammo Inferno Fluid | 0.5 | 10 | 10 | - HeatDamage: +10
- Inferno: +6
- AmmoCount: 10
|
Ammo Oil Fluid | 0.5 | 10 | 10 | - Oilslick: +100%
- AmmoCount: 10
|
Ammo Paint Fluid | 0.5 | 10 | 10 | - Paint
- MSPaint
- AmmoCount: 10
|
Plasma
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Plasma | 1 | 10 | 500 | - AmmoCount: 10
- Plasma Ammo does not explode.
|
Missile
APM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo APM [ACID] | 1 | 20 | 60 | - Targets take 20% more damage for 2 Turns - Multiple effects do not stack.
- AmmoCount: 20
|
Ammo APM [CRYO] | 1 | 20 | 60 | - AmmoCount: 20
- MoveSpeed: 25
|
Ammo APM [HI EX] | 1 | 20 | 30 | - DamagePerShell: 5
- AmmoCount: 20
|
Ammo APM [INF] | 1 | 20 | 60 | - HeatDamage: +4
- AmmoCount: 20
|
Ammo APM [TDM] | 1 | 20 | 150 | - Crits: -100%
- ArmorDmgMod: -100%
- StructureDmgMod: +1
- AmmoCount: 20
|
Ammo APM [TRACE] | 1 | 20 | 45 | |
3rd Gen Missile
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo 3GM | 1 | 60 | 150 | |
Ammo 3GM ER | 1 | 60 | 225 | - DamageMod: -3
- AmmoCount: 60
|
Ammo 3GM HE | 1 | 60 | 300 | - DamageMod: +5
- StabDamage: +1
- AmmoCount: 60
|
Arrow IV
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo ArrowIV | 1 | 5 | 600 | - Has an Area Of Effect radius of 120 meters.
- AreaOfEffectDmg: 75
- Deals 10 additional Heat area damage within the AOE radius.
- Deals 10 additional Stability area damage within the AOE radius.
- AmmoCount: 5
|
Ammo ArrowIV FASCAM | 1 | 5 | 850 | - Deals 75% less Damage to all targets.
- Airburst: 20
- 300
- AirburstRadius: 120
- 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionDestroy
- ThunderSympathetic: 50%
- Mines Per Projectile: 1
- Mine Trigger Chance: 80%
- Direct Mine Damage: 4
- AOE Mine Explosion Radius: 30
- ThunderAOEDamage: 2
- AmmoCount: 5
|
Ammo ArrowIV FASCAM Inferno | 1 | 5 | 850 | - Deals 75% less Damage to all targets.
- Airburst: 20
- 300
- AirburstRadius: 120
- 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionDestroy
- ThunderSympathetic: 50%
- Mines Per Projectile: 1
- Mine Trigger Chance: 80%
- Direct Mine Heat Damage: 1
- AOE Mine Explosion Radius: 30
- ThunderAOEHeatDamage: 1
- Always ignites forests.
- AmmoCount: 5
|
Ammo ArrowIV FASCAM [Half] | 0.5 | 2 | 850 | - Deals 75% less Damage to all targets.
- Airburst: 20
- 300
- AirburstRadius: 120
- 40% damage penalty to direct hits before the airburst shell splits normally, so under 300m.
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionDestroy
- ThunderSympathetic: 50%
- Mines Per Projectile: 1
- Mine Trigger Chance: 80%
- Direct Mine Damage: 4
- AOE Mine Explosion Radius: 30
- ThunderAOEDamage: 2
- AmmoCount: 2
|
Ammo ArrowIV Inferno | 1 | 5 | 850 | - ArrowIVDamage: -20
- VariableDmg: -7
- HeatDamage: +5
- AreaOfEffect: 80
- AreaOfEffectDmg: 10
- AreaOfEffectHeatDmg: +10
- Always ignites all terrain.
- FireTerrainSize: 8
- Duration Of Burning Terrain: 4
- Strength Of Burning Terrain: 40
- AmmoCount: 5
- OHDamage: 20%
- AntiBA: 100%
|
Ammo Davy Crocket A-IV | 1 | 1 | 1500000 | - AmmoCount: 1
- AreaOfEffect: 600
- AreaOfEffectDmg: 750
- AreaOfEffectHeatDmg: 1000
- ArrowIVDamage: 500
- AntiBA: 5000%
- MineClearanceBoom: 8
- Radiation is created around the impact site.
- Davy Crockett Tactical Nuclear Missiles are launched from an Arrow IV Platform and are capable of eradicating anything in a large area.
|
Cruise Missile
Name
|
Tonnage
|
Slots
|
Capacity
|
Cost Per Shot
|
Explosion Damage
|
Effects
|
|
|
|
|
|
Normal
|
Stability
|
Heat
|
|
Ammo Cruise Missile/50
|
25
|
4
|
1
|
90000
|
400
|
100
|
0
|
- AreaOfEffect: 400
- AreaOfEffectDmg: 400
- AreaOfEffectHeatDmg: 90
- CruiseMissileAmmo: 1
|
ATM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo ATM | 1 | 60 | 150 | |
Ammo ATM ER | 1 | 60 | 150 | - ATMDamage: -4
- StabDamage: -1
- Range: +90%
- AmmoCount: 60
|
Ammo ATM HE | 1 | 60 | 150 | - ATMDamage: +4
- StabDamage: +1
- Range: -50%
- AmmoCount: 60
|
DRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo DRM | 1 | 100 | 60 | |
Ammo DRM [Half] | 0.5 | 50 | 60 | |
LRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Crude LRM | 1 | 120 | 15 | - WpnAccuracy: -1
- LRMDamage: -1
- AmmoCount: 120
|
Ammo LRM | 1 | 120 | 30 | |
Ammo LRM AoE | 1 | 120 | 80 | - LRMDamage: -2
- Has an Area Of Effect radius of 60 meters.
- AreaOfEffectDmg: 2
- AmmoCount: 120
|
Ammo LRM BEES | 1 | 120 | 100 | - Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 60m around the target.
- Target has 1 reduced Accuracy for 2 Turns.
- Target has 10% reduced Movement for 2 Turns.
- AmmoCount: 120
|
Ammo LRM DF | 1 | 120 | 80 | - LRMDamage: +1
- StabDamage: +1
- Range: -40%
- MinRange: -180
- WpnAccuracy: -1
- NoIndirect
- AmmoCount: 120
|
Ammo LRM ER | 1 | 120 | 40 | - LRMDamage: -1
- Range: +30%
- MinRange: +90
- AmmoCount: 120
|
Ammo LRM FASCAM | 1 | 120 | 200 | - Deals 75% less Damage to all targets.
- WpnCrits: -100%
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionDestroy
- ThunderSympathetic: 50%
- Mines Per Projectile: 2
- Mine Trigger Chance: 80%
- Direct Mine Damage: 1
- AOE Mine Explosion Radius: 30
- ThunderAOEDamage: 1
- AOE Mine Stability Damage: 1
- AmmoCount: 120
|
Ammo LRM FASCAM Augmented | 1 | 60 | 300 | - DamageMod: -99%
- WpnCrits: -100%
- ThunderAugmented
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionDestroy
- ThunderSympathetic: 50%
- Mines Per Projectile: 2
- Mine Trigger Chance: 80%
- ThunderDamage: 2
- AOE Mine Explosion Radius: 30
- ThunderAOEDamage: 1
- AOE Mine Stability Damage: 1
- AmmoCount: 60
|
Ammo LRM FASCAM Inferno | 1 | 60 | 300 | - Deals 75% less Damage to all targets.
- WpnCrits: -100%
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionImmunity
- ThunderSympathetic: 50%
- Mines Per Projectile: 2
- Mine Trigger Chance: 80%
- Direct Mine Heat Damage: 1
- AOE Mine Explosion Radius: 30
- ThunderAOEHeatDamage: 1
- Always ignites forests.
- AmmoCount: 60
|
Ammo LRM FASCAM Inferno Augmented | 1 | 50 | 200 | - Deals 75% less Damage to all targets.
- WpnCrits: -100%
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionImmunity
- ThunderSympathetic: 50%
- Mines Per Projectile: 2
- Mine Trigger Chance: 80%
- ThunderDamage: 0
- Direct Mine Heat Damage: 3
- AOE Mine Explosion Radius: 30
- ThunderAOEHeatDamage: 2
- ThunderAOEDamage: 0
- ThunderAOEStabDamage: 0
- PLASMADEBUFF: 10%
- AmmoCount: 120
|
Ammo LRM FASCAM Stab | 1 | 120 | 200 | - Deals 75% less Damage to all targets.
- WpnCrits: -100%
- FASCAM munitions will create a minefield wherever a missile hit the ground.
- FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
- ThunderBurnReactionDestroy
- ThunderSympathetic: 50%
- Mines Per Projectile: 2
- Mine Trigger Chance: 80%
- Direct Mine Damage: 3
- AOE Mine Explosion Radius: 30
- ThunderAOEDamage: 0
- ThunderAOEStabDamage: 5
- AmmoCount: 120
|
Ammo LRM FTL | 1 | 120 | 50 | - FTLLRM
- WpnAccuracy: +1
- AmmoCount: 120
|
Ammo LRM Swarm | 1 | 120 | 100 | - LRMDamage: +25%
- Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 120m around the target.
- AmmoCount: 120
|
Ammo LRM [Half] | 0.5 | 60 | 30 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Streak LRM | 1 | 120 | 100 | |
MRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo MRM | 1 | 200 | 25 | - Clustering: 10%
- AmmoCount: 200
|
Ammo MRM [Half] | 0.5 | 100 | 25 | - Clustering: 10%
- AmmoCount: 100
|
Sirocco
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Sirocco | 1 | 20 | 150 | - Has an Area Of Effect radius of 60 meters.
- Deals 20 additional area damage within the AOE radius.
- Deals 5 additional Stability area damage within the AOE radius.
- AmmoCount: 20
|
Ammo Sirocco Inferno | 1 | 20 | 300 | - Has an Area Of Effect radius of 60 meters.
- AreaOfEffectDmg: 10
- AreaOfEffectHeatDmg: 5
- Deals 5 additional Stability area damage within the AOE radius.
- WeaponDamage: -5
- AmmoCount: 20
|
Ammo Sirocco Shaped | 1 | 10 | 150 | - NoAreaOfEffect
- WeaponDamage: +15
- AmmoCount: 10
|
SRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Crude SRM | 1 | 100 | 20 | - WpnAccuracy: -1
- WeaponDamage: -3
- AmmoCount: 100
|
Ammo SRM | 1 | 100 | 40 | |
Ammo SRM Acid | 1 | 100 | 200 | - Targets take 20% more damage for 2 Turns - Multiple effects do not stack.
- SRMAccuracy: -1
- SRMDamage: -4
- Deals 25% more Damage to Armor.
- Deals 50% less Damage to Structure.
- AmmoCount: 100
|
Ammo SRM INF | 1 | 100 | 200 | - HeatDamage: +1
- SRMDamage: -4
- AmmoCount: 100
- OHDamage: 20%
- AntiBA: 100%
|
Ammo SRM MagPulse | 1 | 50 | 250 | - SRMAccuracy: -2
- SRMDamage: -8
- MagPulse: 1
- 4
- AmmoCount: 50
|
Ammo SRM TDM | 1 | 100 | 100 | - Crits: -100%
- ArmorDmgMod: -100%
- StructureDmgMod: +2
- AmmoCount: 100
|
Ammo SRM [Half] | 0.5 | 50 | 40 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Streak SRM | 1 | 100 | 150 | |
Ammo Streak SRM [Half] | 0.5 | 50 | 150 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo Piercing SRM | 1 | 100 | 150 | |
Thunderbolt
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo T-Bolt5 | 1 | 16 | 250 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo T-Bolt10 | 1 | 8 | 500 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo T-Bolt15 | 1 | 5 | 750 | |
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo T-Bolt20 | 1 | 4 | 1000 | |
VRM
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo VRM | 1 | 120 | 30 | |
Ammo VRM [Half] | 0.5 | 60 | 30 | |
Support
AMS
Name | Tonnage | Capacity | Cost per shot | Effects |
---|
Ammo AMS | 1 | 200 | 50 | |
Ammo AMS [DBL] | 2 | 450 | 50 | - Double size Ammo bins provide additional ammo at twice the size.
- BonusAmmo: 25%
- AMSAmmo: 450
|
Ammo AMS [Half] | 0.5 | 100 | 50 | |
Narc
Name |
Tonnage |
Capacity |
Cost Per Shot |
Effects
|
Ammo Narc Beacon
|
1
|
10
|
500
|
- Target Painters grant +2 improved accuracy against its target - multiple effects do not stack.
- Target painter makes target 25% easier to detect.
- Target painter makes target 25% easier to spot.
- NarcAmmo: 10
|
Ammo Narc Haywire
|
1
|
10
|
1000
|
- Targets suffer reduced movement, accuracy and heat management.
- Target has a -1 accuracy penalty for 2 turns.
- Target has 15% reduced movement for 2 turns.
- Target has 20% reduced heat sinking for 2 turns.
- NarcAmmo: 10
|
Ammo Narc Improved Beacon
|
1
|
5
|
1000
|
- Target painters grant +2 improved accuracy against its target - multiple effects do not stack.
- Target painter grants +20% more damage from incoming missile fire for two turns.
- Target painter makes target 35% easier to detect.
- Target painter makes target 35% easier to spot.
- Has extended range: 90/180/270/330
- NarcAmmo: 5
|