Weapons
How to read these tables: values in the Damage columns (damage/heat/stability) are multiplied by the number of shots and divided by the number of projectiles.
For example: an AC/2 does 9 damage and 7 stability per shot and fires 3 shots for a total of 27 damage and 21 stability. A Light Cannon does 90 damage and 3 stability per shot and fires only 1 shot, however it is divided amongst 15 projectiles so it does 15 separate instances of 6 damage and 0.2 stability spread over the target in a shotgun effect.
A slightly more complex example is a HAG20 which does 50 damage per shot multiplied by 2 shots for a total of 100 damage but each shot is divided into 10 projectiles for a total of 20 "pellets" hitting at 5 damage per projectile.
Note: Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game i.e. a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad.
For info on Battle Armor weapons please see the Battle Armor Weapons page.
Ballistic
Autocannons
Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
AC/2 | AC/2 | Ballistic | 6 | 1 | 9 | 0 | 3 | 3 | 1 | 3 | 1 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 960 | No | |
AC/5 | AC/5 | Ballistic | 8 | 4 | 23 | 0 | 15 | 2 | 1 | 6 | 1 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | |
AC/5 Prototype | AC/5 | Ballistic | 9 | 4 | 18 | 0 | 10 | 2 | 1 | 9 | 1 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | |
AC/10 | AC/10 | Ballistic | 12 | 7 | 60 | 0 | 30 | 1 | 1 | 9 | 2 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | |
AC/10 Prototype | AC/10 | Ballistic | 13 | 7 | 50 | 0 | 20 | 1 | 1 | 12 | 3 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 510 | Yes | |
AC/20 | AC/20 | Ballistic | 14 | 10 | 100 | 0 | 60 | 1 | 1 | 21 | 2 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes |
Gear ID: Weapon_Autocannon_AC2_0-STOCK
Gear ID: Weapon_Autocannon_AC5_0-STOCK
- Atlas AS7-A
- Banshee BNC-3E
- Banshee BNC-3EA
- Partisan BL-P-KNT
- Bull Shark BSK-M3
- Bull Shark BSK-M4
- Cataphract CTF-0X
- Cataphract CTF-4X
- Ilya Muromets CTF-IM
- Clint CLNT-2-3T
- Corsair COR-7A
- Corsair COR-7A2
- Dragon DRG-1N
- Dragon DRG-7N
- Emperor Primitive EMP-1A
- Primitive Emperor EMP-1A
- Emperor EMP-5A
- ExcavatorMech EXV-7H
- Hatamoto-Ku HTM-27W
- Hermes II HER-2S
- Hunchback HBK-4N
- JagerMech JM6-S
- Lancelot LNC25-03
- Mackie Primitive MSK-5S
- Primitive Mackie MSK-5S
- Marauder MAD-1R
- Marauder Royal MAD-2R
- Royal Marauder MAD-2R
- Marauder MAD-3L
- Marauder MAD-3M
- Marauder MAD-3R
- Osprey OSP-05
- Phoenix Primitive PX-1KC
- Primitive Phoenix PX-1KC
- IV-Four QKD-IV4
- Rifleman RFL-3N
- Legend Killer RFL-LK
- Roughneck RGH-1B
- Roughneck RGH-1C
- Sentinel STN-3K
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2D2
- Shadow Hawk SHD-2H
- Primitive Swordsman SWD-1
- Swordsman Primitive SWD-1
- Swordsman SWD-2
- Trebuchet TBT-7K
- Wolverine WVR-6R
- Quarantine WVR-Q
- Ymir BWP-2B
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6Y
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_Autocannon_AC5P_0-STOCK
- Banshee Primitive BNC-1E
- Primitive Banshee BNC-1E
- Emperor Primitive EMP-1A
- Primitive Emperor EMP-1A
- Mackie Primitive MSK-5S
- Primitive Mackie MSK-5S
- Orion Primitive ON1-C
- Primitive Orion ON1-C
- Phoenix Primitive PX-1KC
- Primitive Phoenix PX-1KC
- Primitive Shadow Hawk SHD-1R
- Shadow Hawk Primitive SHD-1R
- Primitive Swordsman SWD-1
- Swordsman Primitive SWD-1
- Primitive Wolverine WVR-1R
- Wolverine Primitive WVR-1R
- Wolverine Primitive WVR-3R
- Primitive Ymir BWP-X1
Gear ID: Weapon_Autocannon_AC10_0-STOCK
- Annihilator ANH-1A
- The Boar's Head AS7-BH
- Atlas II AS7-D-MA
- Atlas AS7-RS
- Banshee BNC-3MC
- Banshee BNC-3S
- BattleHammer BHA-2D
- Behemoth BHN-6H
- Behemoth BM-1
- Bull Shark BSK-M5
- High Roller BSW-HR
- Bushwacker BSW-X0
- Bushwacker BSW-X1
- Bushwacker BSW-X2
- Cataphract CTF-1X
- Cataphract CTF-2X
- Ilya Muromets CTF-IM (Fixed Gear)
- Centurion CN9-A
- Champion CHP-2N
- Clint CLNT-1-2R
- Corsair (75T) COR-4R
- Corsair COR-5R
- Corsair COR-6R
- Crockett CRK-5003-0
- Devastator DVS-1D
- Enforcer ENF-3R
- Enforcer ENF-4AS
- Enforcer ENF-4R
- Hatchetman HCT-3F
- Highlander HGN-733
- Hollander BZK-D2
- Hoplite HOP-4C
- Hunchback HBK-4H
- Icarus II ICR-1S
- Jotunn JTN-4Q
- Jotunn JTN-6Q
- Koschei KSC-3I
- Mackie Primitive MSK-6S
- Primitive Mackie MSK-6S
- Marauder II MAD-4B
- Nightstar NSR-7J
- Orion ON1-K
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON1-VA
- Phoenix PX-4R
- Prometheus PMTH-4
- Rampage RMP-2G
- Rifleman RFL-3C
- Rising Star RSR-01
- Roughneck RGH-1A
- Roughneck RGH-4T
- The Gray Death SHD-GD
- Talos TLS-1B
- Talos II TLS-5T
- UrbanMech UM-R60
- UrbanMech UM-R60C
- UrbanMech UM-R60X
- Wolverine WVR-6D
Gear ID: Weapon_Autocannon_AC10P_0-STOCK
Gear ID: Weapon_Autocannon_AC20_0-STOCK
- Atlas AS7-D
- Atlas AS7-D-DC
- Atlas II Royal AS7-D-HT
- Royal Atlas II AS7-D-HT
- Atlas AS7-S
- Avatar AV1-OA
- Axman AXM-1N
- Banshee BNC-3Q
- Bombard BMB-010
- Centurion CN9-AH
- Charger CGR-1A5
- Corsair COR-7R
- Corsair COR-8R
- Cyclops CP-10-Z
- Cyclops CP-10-Z-DC
- Cyclops CP-11-H
- Dragoon AEM-002
- Hecatoncheires HEC-4H
- Highlander HGN-733C
- Hunchback HBK-4G
- Hunchback HBK-5H
- Hunchback HBK-5M
- Hunchback HBK-5N
- Hunchback HBK-6N
- King Crab KGC-000
- King Crab KGC-0000
- King Crab Royal KGC-000b
- Royal King Crab KGC-000b
- Liberty LBT-OD
- Mackie MSK-7A
- Mackie MSK-8B
- Mackie MSK-9H
- Pulverizer PUL-5A
- Reconquista RCQ-1C
- Shootist ST-8A
- Shootist ST-8C
- Sunder SD1-O
- Thunder THR-1L
- Thunderbolt TDR-5D
- UrbanMech UM-R60L
- Victor VTR-9A
- Victor VTR-9A1
- Victor VTR-9B
- Victor VTR-9S
Cannons
Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Light Cannon | N/A | Ballistic | 4 | 2 | 6 | 0 | 3 | 1 | 15 | 15 | 2 | 0 | 0 | +25% | 0 | 180 | 360 | 540 | 720 | Yes | Single shot weapon |
Medium Cannon | N/A | Ballistic | 7 | 3 | 12 | 0 | 5 | 1 | 10 | 6 | 3 | 0 | 0 | +25% | 0 | 140 | 280 | 420 | 560 | Yes | Single shot weapon |
Heavy Cannon | N/A | Ballistic | 10 | 4 | 30 | 0 | 8 | 1 | 5 | 12 | 4 | 0 | 0 | +25% | 0 | 100 | 200 | 300 | 400 | Yes | Single shot weapon |
Gear ID: Weapon_Autocannon_Light_Cannon
Gear ID: Weapon_Autocannon_Medium_Cannon
Gear ID: Weapon_Autocannon_Heavy_Cannon
Double-Barrel Autocannon (S)
Essentially a pair of ACs stapled together, the Double-Barrel Autocannon is the Sanctuary's version of an Ultra Autocannon. Unlike the Inner Sphere's Ultras, the DBAC cannot jam but also cannot change fire modes, it always shoots two shots at once. It is a simple and effective weapon, which is why the Sanctuary Worlders make heavy use of the system.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DBAC/5 (S) | DBAC/5 | Ballistic | 8 | 3 | 35 | 0 | 0 | 2 | 1 | 5 | 1 | 0 | 0 | 0 | 0 | 200 | 400 | 600 | 800 | Yes | Dmg or Stab fire modes. |
DBAC/10 (S) | DBAC/10 | Ballistic | 11 | 4 | 50 | 0 | 0 | 2 | 1 | 10 | 2 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Dmg or Stab fire modes. |
DBAC/15 (S) | DBAC/15 | Ballistic | 14 | 5 | 70 | 0 | 0 | 2 | 1 | 15 | 3 | 0 | 0 | 0 | 0 | 150 | 250 | 350 | 450 | Yes | Dmg or Stab fire modes. |
DBAC/20 (S) | DBAC/20 | Ballistic | 17 | 6 | 95 | 0 | 0 | 2 | 1 | 20 | 4 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Dmg or Stab fire modes. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DBAC/5 (S) | DBAC/5 | Ballistic | 8 | 3 | 0 | 0 | 25 | 2 | 1 | 5 | 1 | 0 | 0 | 0 | 0 | 200 | 400 | 600 | 800 | Yes | Dmg or Stab fire modes. |
DBAC/10 (S) | DBAC/10 | Ballistic | 11 | 4 | 0 | 0 | 35 | 2 | 1 | 10 | 2 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Dmg or Stab fire modes. |
DBAC/15 (S) | DBAC/15 | Ballistic | 14 | 5 | 0 | 0 | 45 | 2 | 1 | 15 | 3 | 0 | 0 | 0 | 0 | 150 | 250 | 350 | 450 | Yes | Dmg or Stab fire modes. |
DBAC/20 (S) | DBAC/20 | Ballistic | 17 | 6 | 0 | 0 | 55 | 2 | 1 | 20 | 4 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Dmg or Stab fire modes. |
Gear ID: Weapon_Autocannon_Doublebarrel_5
Gear ID: Weapon_Autocannon_Doublebarrel_10
Gear ID: Weapon_Autocannon_Doublebarrel_15
Gear ID: Weapon_Autocannon_Doublebarrel_20
Gatling Gun (S)
Essentially a dialed up version of the Sanctuary's MG design, the Gatling Gun was named for an ancient Terran design and is capable of spitting an absurd number of bullets at enemies. The damage is mostly negligable, but enough bullets will damage just about anything.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gatling Gun (S) | Gatling | Ballistic | 1.5 | 2 | 4 | 0 | 0 | 5 | 1 | 5 | 0 | 0 | 0 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | Anti-BA bonus damage: +100%. 0% Jam Chance. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gatling Gun (S) | Gatling | Ballistic | 1.5 | 2 | 4 | 0 | 0 | 10 | 1 | 5 | 0 | 0 | 0 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | Anti-BA bonus damage: +100%. 5% Jam Chance. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gatling Gun (S) | Gatling | Ballistic | 1.5 | 2 | 4 | 0 | 0 | 15 | 1 | 15 | 0 | 0 | 0 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | Anti-BA bonus damage: +100%. 15% Jam Chance. |
Hypervelocity Autocannons
HVACs are capable of firing much further and at much higher velocities than standard autocannons. HVAC ammunition is larger and uses a unique type of propellant which reduces the amount of ammunition per ton and makes the weapon vulnerable to catastrophic malfunctions which can damage or completely disable it.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HVAC/2 | HVAC/2 | Ballistic | 7 | 2 | 30 | 0 | 7 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 90 | 300 | 600 | 1050 | 1200 | No | 10% jam chance. 15 AoE damage to all targets w/in 30m of original target |
HVAC/5 | HVAC/5 | Ballistic | 10 | 4 | 50 | 0 | 13 | 1 | 1 | 6 | 2 | 0 | 0 | 0 | 60 | 240 | 480 | 840 | 960 | No | 10% jam chance. 25 AoE damage to all targets w/in 60m of original target |
HVAC/10 | HVAC/10 | Ballistic | 12 | 6 | 70 | 0 | 25 | 1 | 1 | 10 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 600 | 720 | No | 10% jam chance. 35 AoE damage to all targets w/in 60m of original target |
Gear ID: Weapon_Autocannon_HVAC2_0-STOCK
Gear ID: Weapon_Autocannon_HVAC5_0-STOCK
Gear ID: Weapon_Autocannon_HVAC10_0-STOCK
LB-X
The LB-X Autocannon is an advanced variation of the standard Autocannon. Its most notable feature is the ability to fire cluster munitions as well as the standard slug ammunition. More information on how cluster ammunition works can be found here.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX/2 | LBX/2 | Ballistic | 6 | 3 | 25 | 0 | 6 | 1 | 1 | 2 | 1 | 0 | 0 | 0 | 120 | 270 | 520 | 810 | 1040 | No | |
LBX/2 (C) | LBX/2 | Ballistic | 5 | 3 | 25 | 0 | 6 | 1 | 1 | 4 | 2 | 0 | 0 | 0 | 120 | 240 | 460 | 720 | 920 | No | |
LBX/5 | LBX/5 | Ballistic | 8 | 4 | 45 | 0 | 11 | 1 | 1 | 5 | 2 | 0 | 0 | 0 | 90 | 210 | 420 | 630 | 840 | No | |
LBX/5 (C) | LBX/5 | Ballistic | 7 | 4 | 45 | 0 | 11 | 1 | 1 | 8 | 3 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | |
LBX/10 | LBX/10 | Ballistic | 11 | 5 | 60 | 0 | 15 | 1 | 1 | 8 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | |
LBX/10 (C) | LBX/10 | Ballistic | 10 | 5 | 60 | 0 | 15 | 1 | 1 | 12 | 4 | 0 | 0 | 0 | 0 | 160 | 320 | 480 | 640 | Yes | |
LBX/20 | LBX/20 | Ballistic | 14 | 8 | 100 | 0 | 25 | 1 | 1 | 11 | 4 | 0 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | |
LBX/20 (C) | LBX/20 | Ballistic | 12 | 8 | 100 | 0 | 25 | 1 | 1 | 16 | 5 | 0 | 0 | 0 | 0 | 100 | 200 | 300 | 400 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX/2 | LBX/2 | Ballistic | 6 | 3 | 12.5 | 0 | 3 | 1 | 2 | 2 | 1 | +1 | 1 | +50% | 120 | 270 | 520 | 810 | 1040 | No | |
LBX/2 (C) | LBX/2 | Ballistic | 5 | 3 | 12.5 | 0 | 3 | 1 | 2 | 4 | 2 | +1 | 1 | +50% | 120 | 240 | 460 | 720 | 920 | No | |
LBX/5 | LBX/5 | Ballistic | 8 | 4 | 9 | 0 | 2 | 1 | 5 | 5 | 2 | +1 | 1 | +50% | 90 | 210 | 420 | 630 | 840 | No | |
LBX/5 (C) | LBX/5 | Ballistic | 7 | 4 | 9 | 0 | 2 | 1 | 5 | 8 | 3 | +1 | 1 | +50% | 90 | 180 | 360 | 540 | 720 | No | |
LBX/10 | LBX/10 | Ballistic | 11 | 5 | 6 | 0 | 3 | 1 | 10 | 8 | 3 | +1 | 1 | +50% | 0 | 180 | 360 | 540 | 720 | Yes | |
LBX/10 (C) | LBX/10 | Ballistic | 10 | 5 | 6 | 0 | 3 | 1 | 10 | 12 | 4 | +1 | 1 | +50% | 0 | 160 | 320 | 480 | 640 | Yes | |
LBX/20 | LBX/20 | Ballistic | 14 | 8 | 5 | 0 | 3 | 1 | 20 | 11 | 4 | +1 | 1 | +50% | 0 | 120 | 240 | 360 | 480 | Yes | |
LBX/20 (C) | LBX/20 | Ballistic | 12 | 8 | 5 | 0 | 3 | 1 | 20 | 16 | 5 | +1 | 1 | +50% | 0 | 100 | 200 | 300 | 400 | Yes |
Gear ID: Weapon_Autocannon_LB10XAC
- Albatross ALB-3U
- Annihilator ANH-1X
- Annihilator ANH-2A
- Atlas II AS7-D-H
- Avatar AV1-O
- Banshee BNC-6S
- Siren BNC-SR
- Blackjack Omni BJ2-OC
- Tsar Bomba BMB-TB
- Bushwacker BSW-S2
- Bushwacker BSW-W1
- Cataphract CTF-3D
- Cataphract CTF-3L
- Cataphract CTF-FR
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Centurion (55T) CN10-W
- Centurion CN9-D
- Centurion CN9-H
- Centurion Primitive CN9-H
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-3N
- Crockett CRK-5003-1
- Crockett CRK-5003-3
- Crockett CRK-5004-1
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Dragon Fire DGR-6FC
- Dragoon AEM-01
- Emperor EMP-6A
- Emperor EMP-7G
- Enfield END-6J
- Enfield END-6Q
- Enforcer II ENF-5D
- Firestarter FS9-OA
- Grigori X-GRG-O-DEICIO
- Shugo HTM-SG
- Hatchetman HCT-5S
- Hatchetman HCT-6S
- Hollander BZK-G1
- Hoplite HOP-4D
- Hussar HSR-400-D
- Katana CRK-5003-2
- Katana CRK-5003-C
- Katana CRK-5003-CM
- King Crab KGC-010
- Koschei KSC-4I
- Lao Hu LHU-3B
- Mackie MSK-10J
- Marauder MAD-5CS
- Marauder MAD-5M
- Marauder II MAD-5A
- Marauder II MAD-5J
- Mauler MAL-3R
- Knockout MAL-KO
- Monster MNST-3R
- Mushu MHU-3R
- Nightstar NSR-9FC
- Omega SHP-X4
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MA
- Orion ON1-MC
- Perseus P1-D
- Rampage RMP-4G
- Rampage RMP-5G
- Rifleman RFL-6X
- Rifleman II RFL-3N-2
- Scorpion SCP-12S
- Royal Shadow Hawk SHD-2Hb
- Shadow Hawk Royal SHD-2Hb
- Sorcerer SRC-2K
- Talos TLS-2B
- Talos II TLS-5T1
- SplatterHawk TDK-SPH
- Toyama TYM-1A
- UrbanMech UM-R63
- Viking VKG-2G
Gear ID: 'Weapon_Autocannon_AC2_LBX_CLAN
Gear ID: Weapon_Autocannon_AC5_LBX_CLAN
Gear ID: Weapon_Autocannon_AC10_LBX_CLAN
- Cazador CZD-1
- Champion CHP C
- Clint IIC CLNT-IIC
- Dire Wolf DW-B
- Emperor EMP-6A-EC
- Grendel GRD-C
- Hellbringer HBR-F
- Hellhound HLH-1
- Hellhound HLH-P
- Hunchback IIC HBK-IIC-10
- Huntsman HMN-B
- Kingfisher KNG-A
- Nova Cat NCT-D
- Osteon EON-PRIME
- Osteon EON-1
- Scylla SCY-1
- Septicemia SPT-PRIME
- Septicemia SPT-D
- Sidewinder SW-B
- Stormcrow SCR-C
- Summoner SMN-PRIME
- Summoner SMN-M
- Sunder SD1-OR
- Warhawk WHK-A
Gear ID: Weapon_Autocannon_AC20_LBX_CLAN
Light Autocannons
Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialized ammunition of the original guns.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LAC/2 | AC/2 | Ballistic | 4 | 1 | 7 | 0 | 5 | 3 | 1 | 5 | 1 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | |
LAC/5 | AC/5 | Ballistc | 5 | 2 | 20 | 0 | 10 | 2 | 1 | 9 | 1 | 0 | 0 | 0 | 0 | 250 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Autocannon_LAC2_0-STOCK
Gear ID: Weapon_Autocannon_LAC5_0-STOCK
- Atlas II AS7-D-MA
- Bellerophon BEL-3S
- Blackjack BJ-4
- Clint CLNT-3-3T
- Corsair (55T) COR-3X
- Corsair (75T) COR-TB
- Crosscut ED-X7
- Cyclone CYC-D1
- Dragon Fire DGR-4X
- Dragon Fire DGR-MKD
- ExcavatorMech EXV-4K
- Great Turtle GTR-5
- Hephaestus HAE-O
- Hornet HNT-175
- Imp IMP-1X
- Ion ION-3R
- Jackrabbit JKR-9W
- Longbow LGB-13NAIS
- Marauder MAD-1M
- Merlin MLN-2B
- Nightstar NSR-1M
- Ostsol OTL-8D
- Prometheus PMTH-3
- Roughneck RGH-GB
- Toxic Septicemia SPT-TX
- Shadow Hawk SHD-MKD
- Sirocco SRC-3X
- Swordsman SWD-4
- Skald TDR-PF2
- Valiant V4-LNT-L7
- Vanquisher VQR-SB
- Zeus X ZEU-X-OL
ProtoMech Autocannons
ProtoMech Autocannons are incredibly rare prototype Clan weapons in the same vein as Light AutoCannons - with the goal of reducing ballistic weapon weights. Unlike LACs though, PACs manage to maintain the ranges of the original designs albeit with some reduction in damage dealt.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
PAC/2 | PAC/2 | Ballistic | 3.5 | 2 | 7 | 0 | 1 | 3 | 1 | 2 | 1 | 0 | 0 | 0 | 0 | 350 | 700 | 1000 | 1400 | Yes | |
PAC/4 | PAC/4 | Ballistc | 4.5 | 3 | 38 | 0 | 4 | 1 | 1 | 4 | 2 | 0 | 0 | 0 | 0 | 250 | 500 | 750 | 1000 | Yes | |
PAC/8 | PAC/8 | Ballistc | 5.5 | 4 | 50 | 0 | 8 | 1 | 1 | 8 | 3 | 0 | 0 | 0 | 0 | 150 | 350 | 500 | 700 | Yes |
Gear ID: Weapon_Autocannon_PAC2_CLAN Not found on any 'Mechs
Gear ID: Weapon_Autocannon_PAC4_CLAN Not found on any 'Mechs
Gear ID: Weapon_Autocannon_PAC8_CLAN
Rifles
The precursor to the modern Autocannon, rifles carry a finite internal ammunition supply which cannot be expanded.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Light Rifle | N/A | Ballistic | 4 | 2 | 25 | 0 | 15 | 1 | 1 | 3 | 2 | 0 | 0 | 0 | 90 | 120 | 240 | 360 | 480 | No | Internal ammo: 18 shots. Volatile: explodes for 25 dmg + 2 stability per remaining ammo |
Medium Rifle | N/A | Ballistic | 7 | 3 | 45 | 0 | 27 | 1 | 1 | 6 | 3 | 0 | 0 | 0 | 60 | 150 | 300 | 450 | 600 | No | Internal ammo: 18 shots. Volatile: explodes for 45 dmg + 5 stability per remaining ammo |
Heavy Rifle | N/A | Ballistic | 10 | 4 | 60 | 0 | 40 | 1 | 1 | 12 | 4 | 0 | 0 | 0 | 30 | 180 | 360 | 540 | 720 | Yes | Internal ammo: 12 shots. Volatile: explodes for 60 dmg + 6 stability per remaining ammo |
Gear ID: Weapon_Autocannon_AC5_LRIFLE
Gear ID: Weapon_Autocannon_AC10_MRIFLE
Rotary Autocannons
The Rotary Autocannon is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal significant damage. At the same time, each extra shot increases the chance for it to jam.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 1 | 1 | 6 | 1 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 780 | No | 0% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 1 | 1 | 10 | 2 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 600 | No | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 2 | 1 | 12 | 2 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 780 | No | 0% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 2 | 1 | 20 | 3 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 600 | No | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 3 | 1 | 18 | 2 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 780 | No | 0% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 3 | 1 | 30 | 3 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 600 | No | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 4 | 1 | 24 | 3 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 780 | No | 10% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 4 | 1 | 40 | 4 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 600 | No | 20% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 5 | 1 | 30 | 3 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 780 | No | 20% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 5 | 1 | 50 | 4 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 600 | No | 30% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 6 | 1 | 36 | 4 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 780 | No | 30% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 6 | 1 | 60 | 5 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 600 | No | 40% jam chance |
Gear ID: Weapon_Autocannon_RAC5_0-Mydron
- Argus AGS-4D
- Centurion CN9-D5
- Dagoth DGH-TB02
- Emperor Crab MPC-010x
- Enfield END-6Z
- Goliath GOL-5D
- Hatchetman HCT-6D
- Hecatoncheires HEC-5C
- Hermes II HER-6D
- JagerMech II JM7-F
- Koschei KSC-5MC
- Marauder MAD-5R
- Marauder MAD-5T
- Marauder MAD-6D
- Orion ON1-MD
- Orion ON2-MD2
- Rakshasa MDG-2A
- Rifleman RFL-8D
- Schwerer Gustav SG-1X
- Sentinel STN-4D
- Seraph H-SER-O-DEICIO
- Shadow Hawk SHD-5D
- Thunderbolt TDR-9NAIS
- Trebuchet TBT-10K
- UrbanMech UM-R70
- Victor VTR-11D
- Warhammer WHM-7H
Scatterguns (S)
Taking a prototype of the LB-10X Autocannon with them, the Sanctuary Worlds could not fully reproduce the weapon. Instead they created this, the Scattergun, which is a simple shotgun that is locked into firing cluster ammo. The Scattergun shoots a spread of shells at the target but where the LBX does damage only to a single target, the Scattergun's spread is wide enough to strike nearby targets as well as the primary target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Scattergun/5 (S) | Scattergun/5 | Ballistic | 8 | 2 | 8 | 0 | 1 | 1 | 5 | 5 | 1 | 0 | 1 | +25% | 0 | 200 | 400 | 600 | 800 | No | 2 AoE damage within 60 meters of impact. |
Scattergun/10 (S) | Scattergun/10 | Ballistic | 10 | 4 | 6 | 0 | 1 | 1 | 10 | 10 | 2 | 0 | 1 | +25% | 0 | 150 | 300 | 450 | 600 | No | 2 AoE damage within 60 meters of impact. |
Scattergun/15 (S) | Scattergun/15 | Ballistic | 12 | 6 | 5.333 | 0 | 2 | 1 | 15 | 15 | 3 | 0 | 1 | +25% | 0 | 150 | 250 | 350 | 450 | No | 2 AoE damage within 60 meters of impact. |
Scattergun/20 (S) | Scattergun/20 | Ballistic | 14 | 8 | 5 | 0 | 2 | 1 | 20 | 20 | 4 | 0 | 1 | +25% | 0 | 90 | 180 | 270 | 360 | No | 2 AoE damage within 60 meters of impact. |
Gear ID: Weapon_Autocannon_Scattergun_5
Gear ID: Weapon_Autocannon_Scattergun_10
Gear ID: Weapon_Autocannon_Scattergun_15
Gear ID: Weapon_Autocannon_Scattergun_20
Ultra Autocannons
Ultra autocannon are capable of firing twice in a row, doubling heat and potentially damage at the risk of jamming.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
UAC/2 | UAC/2 | Ballistic | 7 | 3 | 20 | 0 | 5 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 90 | 240 | 510 | 750 | 1020 | No | 0% jam chance |
UAC/2 (C) | UAC/2 | Ballistic | 5 | 2 | 25 | 0 | 3 | 1 | 1 | 6 | 1 | 0 | 0 | 0 | 90 | 210 | 420 | 630 | 840 | No | 0% jam chance |
UAC/5 | UAC/5 | Ballistic | 9 | 5 | 40 | 0 | 10 | 1 | 1 | 8 | 2 | 0 | 0 | 0 | 60 | 180 | 390 | 600 | 780 | No | 0% jam chance |
UAC/5 (C) | UAC/5 | Ballistic | 7 | 3 | 45 | 0 | 8 | 1 | 1 | 10 | 2 | 0 | 0 | 0 | 60 | 160 | 320 | 480 | 640 | No | 0% jam chance |
UAC/10 | UAC/10 | Ballistic | 13 | 7 | 55 | 0 | 20 | 1 | 1 | 12 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 0% jam chance |
UAC/10 (C) | UAC/10 | Ballistic | 10 | 4 | 60 | 0 | 15 | 1 | 1 | 15 | 3 | 0 | 0 | 0 | 0 | 150 | 350 | 450 | 550 | Yes | 0% jam chance |
UAC/10 (EC) | UAC/10 | Ballistic | 13 | 8 | 55 | 0 | 20 | 1 | 1 | 11 | 4 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 0% jam chance |
UAC/20 | UAC/20 | Ballistic | 15 | 8 | 90 | 0 | 30 | 1 | 1 | 15 | 4 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 0% jam chance |
UAC/20 (C) | UAC/20 | Ballistic | 12 | 8 | 100 | 0 | 22 | 1 | 1 | 20 | 4 | 0 | 0 | 0 | 0 | 100 | 200 | 300 | 400 | Yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
UAC/2 | UAC/2 | Ballistic | 7 | 3 | 20 | 0 | 5 | 2 | 1 | 6 | 1 | 0 | 0 | 0 | 90 | 240 | 510 | 750 | 1020 | No | 5% jam chance |
UAC/2 (C) | UAC/2 | Ballistic | 5 | 2 | 25 | 0 | 3 | 2 | 1 | 12 | 1 | 0 | 0 | 0 | 90 | 210 | 420 | 630 | 840 | No | 15% jam chance |
UAC/5 | UAC/5 | Ballistic | 9 | 5 | 40 | 0 | 10 | 2 | 1 | 16 | 2 | 0 | 0 | 0 | 60 | 180 | 390 | 600 | 780 | No | 5% jam chance |
UAC/5 (C) | UAC/5 | Ballistic | 7 | 3 | 45 | 0 | 8 | 2 | 1 | 20 | 2 | 0 | 0 | 0 | 60 | 160 | 320 | 480 | 640 | No | 15% jam chance |
UAC/10 | UAC/10 | Ballistic | 13 | 7 | 55 | 0 | 20 | 2 | 1 | 24 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 5% jam chance |
UAC/10 (C) | UAC/10 | Ballistic | 10 | 4 | 60 | 0 | 15 | 2 | 1 | 30 | 3 | 0 | 0 | 0 | 0 | 150 | 350 | 450 | 550 | Yes | 15% jam chance |
UAC/10 (EC) | UAC/10 | Ballistic | 13 | 8 | 55 | 0 | 20 | 2 | 1 | 22 | 4 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 10% jam chance |
UAC/20 | UAC/20 | Ballistic | 15 | 8 | 90 | 0 | 30 | 2 | 1 | 30 | 4 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 5% jam chance |
UAC/20 (C) | UAC/20 | Ballistic | 12 | 8 | 100 | 0 | 22 | 2 | 1 | 40 | 4 | 0 | 0 | 0 | 0 | 100 | 200 | 300 | 400 | Yes | 15% jam chance |
Gear ID: Weapon_Autocannon_UAC2_0-STOCK
Gear ID: Weapon_Autocannon_UAC5_0-STOCK
- Atlas II AS7-D-HK
- Avatar AV1-OC
- Black Hawk-KU BHKU-OB
- Blackjack Omni BJ2-O
- Bull Shark BSK-M7
- Cataphract CTF-3D
- Cicada CDA-3M
- Ravager COR-RA
- Florentine CRB-FL
- Dragon DRG-5N
- Hermes II HER-5S
- JagerMech JM6-DD
- JagerMech II JM7-D
- Kaiju KGC-KJ
- Black Marauder MAD-BM
- Marauder II MAD-5C
- Rifleman RFL-5CS
- Rifleman RFL-5M
- Sentinel STN-3L
- Sentinel STN-3M
- Sentinel STN-C
- Shadow Hawk SHD-5M
- Shadow Hawk SHD-7CS
- Swordsman SWD-3
- K-9 UM-K9
- Vanquisher VQR-2B
- Vulcan VT-5S
- Wolverine WVR-7D
- Wolverine II WVR-7H
- Zeus ZEU-5S
Gear ID: Weapon_Autocannon_UAC10_0-STOCK
- Avatar AV1-OE
- BattleHammer BHA-3D ERA
- BattleHammer BHA-3D LR
- Blackjack Omni BJ2-OF
- Bombard BMB-022
- Champion CHP-3P
- Cyclops CP-12-K
- Deva X-DVA-O-RAPTUS
- Enforcer III ENF-6M
- Hatamoto-Chi HTM-31K
- Hatchetman HCT-5D
- Legacy LGC-01
- Marauder MAD-5X
- Alpha MAD-AL
- Monster MNST-3R
- Perseus P1-Prime
- Perseus P1-C
- Rifleman RFL-6M
- Sirocco SRC-3C
- Stalker STK-8X
- Templar TLR1-OA
- Templar TLR1-OS
Gear ID: Weapon_Autocannon_AC2_CLAN
Gear ID: Weapon_Autocannon_AC5_CLAN
- Adder ADR-D
- Cephalus CEP-A
- Cougar COU-H
- Dire Wolf DW-PRIME
- Esprit De Corps EBJ-EC
- Grendel GRD-B
- Hellbringer HBR-A
- Hellbringer HBR-H
- Hellbringer HBR-J
- Void HLF-VO
- Hellhound HLH-2
- Huntsman HMN-C
- Kit Fox KFX-J
- Linebacker LBK-C
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Marauder MAD C
- Scorch MAD-IIC-SC
- Nova NVA-B
- Nova Cat NCT-C
- Mishipeshu SHC-MI
- Sidewinder SW-A
- Summoner SMN-F
- Pride SMN-PD
- Timber Wolf TW-C
Gear ID: Weapon_Autocannon_AC10_CLAN
- Annihilator ANH C
- Bane BNE-2
- Black Python BP-5
- Blood Asp BAS-C
- Cougar COU-D
- Coyotl CTY-B
- Dire Wolf DW-X
- Ebon Jaguar EBJ-D
- Gargoyle GAR-H
- Void HLF-VO
- Hoplite HOP-4W
- Hoplite HOP C
- Hunchback IIC HBK-IIC-10
- Huntsman HMN-D
- Keats HYP-K
- Kingfisher KNG-D
- Kit Fox KFX-B
- Spirit Bear KDK-SB
- Redline LBK-RL
- Lupus LUPUS-A
- Deathstrike MCII-DS
- Night Gyr NTG-PRIME
- Night Gyr NTG-H
- Septicemia SPT-D
- Stone Rhino STR-4
- Pride SMN-PD
- Sun Spider SNS-PRIME
- Turkina TRK-H
- UrbanMech UM-IIC
- Vapor Eagle VGL-2
- Warhawk WHK-D
- Nanuq WHK-NQ
Gear ID: Weapon_Autocannon_AC20_CLAN
- Atlas AS7 C
- Corsair COR-PL
- Dire Wolf DW-W
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-H
- Executioner EXE-B
- Executioner EXE-C
- Cherbi EXE-CH
- Executioner EXE-H
- Gargoyle GAR-C
- Hunchback IIC HBK-IIC
- Deathwish HBK-IIC-DW
- Iron Cheetah IC-A
- Kingfisher KNG-B
- Kodiak KDK-1
- Kodiak KDK-2
- Bandit MDD-BA
- Medusa MED-3
- Night Gyr NTG-A
- Osteon EON-A
- Sidewinder SW-H
- Stormcrow SCR-B
- Storm Giant STM-1
- Storm Giant STM-2
- Summoner SMN-C
- Sun Spider SNS-D
- Boiler SNV-BR
- Vision Quest VQ-3NC
Gear ID: Weapon_Autocannon_UAC10_Prototype
Gauss
Single Shot
Gauss rifles uses electromagnets to accelerate inert metal slugs to extremely high speed. As a result, the ammunition cannot explode but the gun itself can due to the large amount of stored energy within them.
Note: The Heavy Gauss and Improved Heavy Gauss are restricted to being equipped in torso components, they cannot be fitted in a 'Mech's arm hardpoints.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gauss Rifle | Gauss | Ballistic | 15 | 5 | 75 | 0 | 30 | 1 | 1 | 5 | 2 | 0 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | Volatile: explodes for 75 dmg + 18 stability |
Gauss Rifle (C) | Gauss | Ballistic | 12 | 4 | 65 | 0 | 20 | 1 | 1 | 9 | 1 | 0 | 2 | 0 | 60 | 210 | 450 | 660 | 900 | No | Volatile: explodes for 70 dmg + 18 stability |
Improved Gauss Rifle | Gauss | Ballistic | 13 | 4 | 75 | 0 | 23 | 1 | 1 | 7 | 2 | +1 | 1 | 0 | 60 | 210 | 450 | 660 | 900 | No | Volatile: explodes for 75 dmg + 18 stability |
Heavy Gauss | Heavy Gauss | Ballistic | 18 | 8 | 125 | 0 | 40 | 1 | 1 | 10 | 3 | +1 | 0 | 0 | 120 | 180 | 390 | 600 | 780 | No | 50% dmg fall off between 200m and 600m. Volatile: explodes for 125 dmg + 30 stability. |
Improved Heavy Gauss | Heavy Gauss | Ballistic | 20 | 11 | 110 | 0 | 60 | 1 | 1 | 10 | 5 | +1 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | Volatile: explodes for 110 dmg + 60 stability |
Light Gauss Rifle | Light Gauss | Ballistic | 12 | 5 | 40 | 0 | 40 | 1 | 1 | 5 | 2 | +1 | 0 | 0 | 30 | 240 | 510 | 750 | 1020 | No | Volatile: explodes for 40 dmg + 40 stability |
Piercing Gauss Rifle | Gauss | Ballistic | 15 | 5 | 25 | 0 | 25 | 1 | 1 | 5 | 3 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 25 structure dmg. Volatile: explodes for 50 dmg + 18 stability. |
Magshot Rifle | Magshot | Support | 0.5 | 1 | 15 | 0 | 4 | 1 | 1 | 5 | 1 | 0 | 4 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Volatile: explodes for 15 dmg + 5 stability |
Gear ID: Weapon_Gauss_Gauss_0-STOCK
- Annihilator ANH-1G
- Archangel C-ANG-CONDITUS
- Atlas AS7-C
- Atlas AS7-CM
- Atlas II AS7-D-H2
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-S3
- Atlas AS7-S3-DC
- Avatar AV1-OG
- Banshee BNC-5S
- Banshee BNC-7S
- BattleMaster BLR-4S
- Black Hawk-KU BHKU-OC
- Blackjack Omni BJ2-OB
- Bombard BMB-020
- Cataphract CTF-4L
- Yen-Lo-Wang CN9-YLW2
- Champion Royal CHP-1Nb
- Royal Champion CHP-1Nb
- Ravager COR-RA
- Crockett CRK-5003-1b
- Royal Crockett CRK-5003-1b
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-C
- Cyclops CP-11-G
- Sleipnir CP-S
- Dagoth DGH-BM02
- Devastator DVS-2
- Devastator DVS-3
- Dragon DRG-7N
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Dragon Fire DGR-6FC
- Dragoon AEM-004
- Emperor EMP-7G
- Ghillie ENF-GH
- Enforcer III ENF-6G
- Enforcer III ENF-6T
- Fafnir FNR-5B
- Goliath GOL-3M
- Goliath GOL-3M2
- Mjolnir GHR-MJ
- Gunslinger GUN-1ERD
- Gunslinger GUN-2ERD
- Hauptmann HA1-OA
- Helios HEL-3D
- Helios HEL-C
- Hephaestus HAE-OC
- Highlander HGN-694
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-736
- Heavy Metal HGN-HM
- Hollander BZK-F3
- Hollander II BZK-F5
- Hoplite HOP-4Cb
- Hunchback HBK-2CS4C
- Hunchback HBK-5SG
- Grid Iron HBK-GI
- Huron Warrior HUR-WO-R4L
- Huron Warrior HUR-WO-R4M
- Huron Warrior HUR-WO-R4O
- Imp IMP-1C
- JagerMech JM6-DG
- JagerMech JM6-DGr
- King Crab KGC-001
- Lao Hu LHU-3C
- Mackie Omni MSK-9H Prime
- Mackie MSK-11R
- Marauder MAD-5S
- Bounty Hunter II MAD-BH2
- Marauder II MAD-5B
- Marauder II MAD-7H
- Matar SAM-RS
- Nightstar NSR-10CS
- Nightstar NSR-9J
- Omega SHP-X4
- Protector ON1-P
- Orion ON2-M
- Osprey OSP-15
- Osprey OSP-25
- Perseus P1-B
- Perseus P1-W
- Ragnarok RGNK-2
- Rampage RMP-4G
- Rifleman III RF2-A
- Royal Sentinel STN-3Lb
- Sentinel Royal STN-3Lb
- Shootist ST-9C
- Misery STK-M
- Sunder SD1-OA
- Talos TLS-3G
- Templar TLR1-O
- Thunderbolt TDR-7SE
- Thunder Hawk TDK-7KMA
- Thunder Hawk TDK-7S
- Thunder Hawk TDK-7X
- Thunder Hawk TDK-7Y
- Victor VTR-10L
- Victor VTR-10S
- Victor VTR-9D
- Victor VTR-9K
- Victor VTR-C
- Dragon Slayer VTR-DS
- Viking VKG-2G
- Xerxes XER-4S
- Zeus ZEU-8T
- Zeus ZEU-9S2
Gear ID: Weapon_Gauss_Gauss_CLAN
- Gausszilla ANH-GAUSS
- Atlas AS7 C 3
- Avatar AV1-OR
- BattleHammer BHA-1A
- Blackjack Omni BJ2-OR
- Black Python BP-5A
- Blood Asp BAS-PRIME
- Blood Asp BAS-B
- Blood Asp BAS-D
- Corsair (75T) COR-TB
- Cougar COU-C
- Dire Wolf DW-A
- Dire Wolf DW-H
- Dire Wolf DW-W
- Ebon Jaguar EBJ-Prime
- Ebon Jaguar EBJ-S
- Executioner EXE-PRIME
- Gargoyle GAR-B
- Glass Spider GLS-1
- Hellbringer HBR-B
- Highlander IIC HGN-IIC-1
- Keeper HGN-IIC-KP
- Highlander IIC HGN-IIC-4
- Hyperion HYP-GB
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-D
- Kit Fox KFX-A
- Kit Fox KFX-H
- Kodiak KDK-5
- Linebacker LBK-B
- Mad Cat MK II MCII-1
- Mad Dog MDD-C
- Marauder MAD-6W
- Marauder II MAD-MR
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Night Gyr NTG-B
- Night Gyr NTG-H
- Nova NVA-C
- Orion IIC ON1-IIC
- Sköll ON1-IIC-SK
- Septicemia SPT-B
- Shadow Cat SHC-Prime
- Sidewinder SW-PRIME
- Spirit Walker SWK-A
- Stone Rhino STR-1
- Stone Rhino STR-2
- Summoner SMN-A
- Sun Spider SNS-B
- Timber Wolf TW-B
- Turkina TRK-A
- Victor VTR C
- Vision Quest VQ-2NC
- Warhawk WHK-B
Gear ID: Weapon_Gauss_ImprovedGauss_0-STOCK
Gear ID: Weapon_Gauss_Heavy_0-STOCK
- Atlas AS7-S2
- Banshee BNC-6S
- Barghest BGS-3T
- Corsair COR-PL
- Crusader CRD-8S
- Flame DRG-FLAME
- Fafnir FNR-5
- Wrath FNR-WR
- Goliath GOL-4S
- Grigori X-GRG-O-RAPTUS
- Hauptmann HA1-OC
- Highlander HGN-694
- Hollander II BZK-F7
- Hyperion HYP-1
- Marauder Omni MAD-BR-OA
- Marauder II MAD-4S
- Scorch SH MAD-IIC-SH
- Stalker STK-8S
- Victor VTR-10S
Gear ID: Weapon_Gauss_ImprovedHeavy_0-STOCK
Gear ID: Weapon_Gauss_Light_0-STOCK
- Albatross ALB-4U
- Annihilator ANH-2G
- Avatar AV1-OD
- BattleMaster BLR-5M
- Blackjack Omni BJ2-OE
- Bull Shark BSK-M6
- Centurion CN9-D3D
- Centurion CN9-D4D
- Emperor EMP-6M
- Grand Titan T-IT-N11M
- Griffin GRF-5M
- Hecatoncheires HEC-4C
- Hector HOR-3G
- Hermes II 'Mercury Elite' HER-5ME
- Javelin JVN-12M
- Mushu MHU-2R
- Orion ON1-MB
- Ostsol OTL-7M
- Perseus P1-C
- Preta X-PRT-O-CONDITUS
- Rifleman RFL-7M
- Seraph H-SER-O-CONDITUS
- Shadow Hawk SHD-7M
- Sirocco SRC-5C
- Templar TLR1-OD
- Templar TLR1-OF
- Thanatos TNS-5M
- Thunderbolt TDR-9M
- Vanquisher VQR-2A
- Von Rohrs VON-4RH-9
Gear ID: Weapon_Gauss_Gauss_1-M7
Gear ID: Weapon_Gauss_Magshot_0-STOCK
Rotary Gauss Rifle
A unique weapon consisting of a trio of Gauss rifle barrels that cycle when fired like the cylinder of a revolver. This allows for up to three rapidly fired shots with one trigger pull for incredible amounts of damage, however there is a chance the weapon will jam when fired.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary Gauss Rifle | Gauss | Ballistic | 15 | 5 | 45 | 0 | 10 | 1 | 1 | 5 | 2 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 0% jam chance. Volatile: explodes for 50 damage + 25 stability |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary Gauss Rifle | Gauss | Ballistic | 15 | 5 | 45 | 0 | 10 | 2 | 1 | 10 | 3 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 15% jam chance. Volatile: explodes for 50 damage + 25 stability |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary Gauss Rifle | Gauss | Ballistic | 15 | 5 | 45 | 0 | 10 | 3 | 1 | 15 | 4 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 20% jam chance. Volatile: explodes for 50 damage + 25 stability |
Gear ID: Weapon_Gauss_Gauss_3-Blackwell
Cluster Shot
Hyper-Assault and Silver Bullet Gauss fire a shotgun-like spread of projectiles. Though they are less effective at punching through armor, this allows them to be slightly more accurate than normal Gauss rifles and gives them an increased chance to do critical hits on exposed structure.
Note: HAG and Silver Bullet Gauss rifles require special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Hyper-Assault Gauss 20 (C) | Hyper Gauss | Ballistic | 10 | 6 | 5 | 0 | 1 | 2 | 10 | 12 | 2 | +1 | 0 | 0 | 60 | 240 | 480 | 720 | 960 | No | Total Damage: 100. Volatile: explodes for 100 dmg + 20 stability |
Hyper-Assault Gauss 30 (C) | Hyper Gauss | Ballistic | 13 | 8 | 5 | 0 | 1 | 3 | 10 | 18 | 3 | +1 | 0 | 0 | 60 | 240 | 480 | 720 | 960 | No | Total Damage: 150. Volatile: explodes for 150 dmg + 30 stability |
Hyper-Assault Gauss 40 (C) | Hyper Gauss | Ballistic | 16 | 10 | 5 | 0 | 1 | 4 | 10 | 24 | 4 | +1 | 0 | 0 | 60 | 240 | 480 | 720 | 960 | No | Total Damage: 200. Volatile: explodes for 200 dmg + 40 stability |
Silver Bullet Gauss | Silver Bullet Gauss | Ballistic | 14 | 6 | 17 | 0 | 25 | 1 | 5 | 4 | 1 | +1 | 1 | +50% | 0 | 210 | 450 | 660 | 810 | Yes | Fires a cluster of five shots. Volatile: explodes for 85 dmg + 25 stability. |
Gear ID: Weapon_Gauss_HAG20_CLAN
Gear ID: Weapon_Gauss_HAG30_CLAN
Gear ID: Weapon_Gauss_HAG40_CLAN
Gear ID: Weapon_Gauss_Gauss_Silverbullet
Artillery
Mounted Guns
Artillery may be fired directly or indirectly, however it is most effective when fired indirectly. Range brackets are significantly reduced when firing in Direct Fire mode and accuracy is also reduced. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Thumper Artillery | Thumper | Ballistic | 15 | 8 | 25 | 0 | 15 | 1 | 1 | 15 | 2 | 0 | 0 | +50% | 120 | 360 | 720 | 1080 | 1440 | No | +/- 5 damage. Scatter 35-75m |
Sniper Artillery | Sniper | Ballistic | 20 | 11 | 50 | 0 | 30 | 1 | 1 | 30 | 3 | 0 | 0 | +50% | 120 | 360 | 720 | 1080 | 1440 | No | +/- 20 damage. Scatter 50-115m |
Long Tom Artillery | Longtom | Ballistic | 30 | 13 | 70 | 0 | 40 | 1 | 1 | 60 | 3 | 0 | 0 | +50% | 120 | 360 | 780 | 1200 | 1560 | No | +/- 30 damage. Scatter 75-135m |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Thumper Artillery | Thumper | Ballistic | 15 | 8 | 25 | 0 | 15 | 1 | 1 | 15 | 2 | -1 | 0 | +50% | 120 | 240 | 260 | 290 | 420 | No | -1 direct fire accuracy penalty. +/- 5 damage. Scatter 35-75m |
Sniper Artillery | Sniper | Ballistic | 20 | 10 | 50 | 0 | 30 | 1 | 1 | 30 | 3 | -1 | 0 | +50% | 120 | 240 | 260 | 290 | 420 | No | -1 direct fire accuracy penalty. +/- 20 damage. Scatter 50-115m |
Long Tom Artillery | Longtom | Ballistic | 30 | 12 | 70 | 0 | 40 | 1 | 1 | 60 | 3 | -1 | 0 | +50% | 120 | 240 | 240 | 390 | 480 | No | -1 direct fire accuracy penalty. +/- 30 damage. Scatter 75-135m |
Gear ID: Weapon_Autocannon_THUMPER
Gear ID: Weapon_Autocannon_LONGTOM
Artillery Cannons
Artillery Cannons are smaller, snub-nosed versions of their larger artillery equivalents albeit with shorter range and being incapable of indirect fire. Although they're essentially just up-scaled Auto Cannons they do use artillery ammunition. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Thumper Cannon | Thumper | Ballistic | 10 | 7 | 40 | 0 | 15 | 1 | 1 | 20 | 3 | +1 | 0 | 0 | 0 | 120 | 270 | 350 | 540 | Yes | +/- 15 damage. Scatter 15-40m |
Sniper Cannon | Sniper | Ballistic | 15 | 10 | 70 | 0 | 30 | 1 | 1 | 35 | 4 | 0 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | No | +/- 35 damage. Scatter 25-65m |
Gear ID: Weapon_Autocannon_THUMPER_CANNON
- Schwerer Gustav SG-1X (Fixed Gear)
Gear ID: Weapon_Autocannon_SNIPER_CANNON
- Boomstick HEP-BM (Fixed Gear)
Mortars
Like larger artillery, the Mech Mortar fires a small shell in a high arc that falls on or near the target, doing damage in an area. Perfect for indirect fire support, mortars can utilise a variety of ammunition types to damage or inflict crippling status effects on enemies. Similar to other artillery pieces the rounds can scatter away from the initial point of aim. Clan mortars are exceedingly rare and only appear on one or two 'Mechs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Mech Grenade Launcher | Grenade | Support | 3 | 2 | 5 | 0 | 5 | 1 | 1 | 6 | 0 | 0 | 3 | 0 | 180 | 420 | 420 | 630 | 690 | No | Scatter 5-15m |
Mortar/1 | Mortar | Ballistic | 1 | 1 | 8 | 0 | 2 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/2 | Mortar | Ballistic | 2 | 2 | 8 | 0 | 2 | 2 | 1 | 6 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/4 | Mortar | Ballistic | 4 | 3 | 8 | 0 | 2 | 4 | 1 | 12 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/4 (C) | Mortar | Ballistic | 4 | 2 | 10 | 0 | 1 | 4 | 1 | 8 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Scatter 5-15m |
Mortar/8 | Mortar | Ballistic | 8 | 5 | 8 | 0 | 2 | 8 | 1 | 30 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/8 (C) | Mortar | Ballistic | 8 | 3 | 10 | 0 | 1 | 8 | 1 | 16 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Scatter 5-15m |
Gear ID: Weapon_Mech_Grenade_Launcher
Gear ID: Weapon_MECHMORTAR_1
Gear ID: Weapon_MECHMORTAR_2
Gear ID: Weapon_MECHMORTAR_4
Gear ID: Weapon_MECHMORTAR_8
Gear ID: Weapon_MECHMORTAR_4_CLAN
Gear ID: Weapon_MECHMORTAR_8_CLAN
Bombard Cannons (S)
Essentially designed after infantry-carried mortars, the Bombard Cannon is designed to saturate enemies with a large number of small-scale munitions. The idea is to shell-shock the targets so that they cannot be effective while heavier forces actually destroy them with direct weapons fire. The Bombard Cannon has proven effective on the battlefield and the Sanctuary Alliance has ordered wide deployment of the system. The Bombard Cannon is capable of deploying several kinds of munitions and Sacellum units often vary their ammo loads accordingly.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombard/3 (S) | Bombard | Ballistic | 1.5 | 2 | 2 | 0 | 2 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Bombard/6 (S) | Bombard | Ballistic | 3 | 3 | 2 | 0 | 2 | 6 | 1 | 12 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Bombard/9 (S) | Bombard | Ballistic | 4.5 | 4 | 2 | 0 | 2 | 9 | 1 | 18 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Bombard/12 (S) | Bombard | Ballistic | 6 | 5 | 2 | 0 | 2 | 12 | 1 | 24 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Gear ID: Weapon_BombardCannon_3
Gear ID: Weapon_BombardCannon_6
Gear ID: Weapon_BombardCannon_9
Gear ID: Weapon_BombardCannon_12
Mass Drivers (S)
Developed from ancient civilian sector technology, the Mass Driver is essentially a gigantic magnetic cannon that hurls a heavy metallic slug at targets, dealing incredible damage. However, Mass Drivers are heavy and restrictive, limiting how many can be mounted at once.
Knockdown Chance is affected by the following modifiers:
- -1% per piloting skill level
- -1% per ton of the mech up to 100 tons
- -5% per ton of the mech over 100 tons
- -100% for a Braced Unit
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Light Mass Driver (S) | Light Mass Driver | Ballistic | 16 | 8 | 150 | 0 | 40 | 1 | 1 | 30 | 1 | +2 | 0 | 0 | 90 | 210 | 450 | 660 | 900 | No | 1 per unit. 1 turn cooldown. 75% base knockdown chance. Volatile: explodes for 150 dmg + 20 stability |
Medium Mass Driver (S) | Medium Mass Driver | Ballistic | 18 | 10 | 200 | 0 | 80 | 1 | 1 | 40 | 2 | +2 | 0 | 0 | 90 | 210 | 450 | 660 | 900 | No | 1 per unit. 1 turn cooldown. 95% base knockdown chance. Volatile: explodes for 200 dmg + 40 stability |
Heavy Mass Driver (S) | Heavy Mass Driver | Ballistic | 20 | 12 | 250 | 0 | 120 | 1 | 1 | 30 | 3 | +2 | 0 | 0 | 90 | 210 | 450 | 660 | 900 | No | 1 per unit. 1 turn cooldown. 115% base knockdown chance. Volatile: explodes for 250 dmg + 60 stability |
Gear ID: Weapon_MassDriver_Light
Gear ID: Weapon_MassDriver_Medium
Gear ID: Weapon_MassDriver_Heavy
Railgun Artillery
The Railgun Artillery is similar to standard mounted artillery such as the Sniper or Long Tom. However, the Railgun Artillery may not fire in direct mode and is indirect only. Additionally, the Railgun Artillery is not area-of-effect but instead breaks into submunitions on each attack that saturate the area around the target, dealing damage to both the initial target and adjacent enemies.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Scattershot Railgun | Heavy Gauss | Ballistic | 30 | 15 | 350 | 0 | 60 | 1 | 1 | 30 | 5 | +1 | 0 | 0 | 120 | 360 | 780 | 1200 | 1560 | No | +/- 50 damage. 1 turn cooldown. Breaks into 10 submunitions after 250 meters, dividing damage among them. Submunitions have 90 meter radius around target. |
Gear ID: Weapon_Gauss_Scattershot_Railgun_0-STOCK
- Sirocco SRC-4X (Fixed Gear)
Heavy Machine Guns
The Heavy Machine Gun is less a machine gun and more like an automated grenade launcher. The HMG deals significantly more damage per shot than a standard MG but weighs twice as much, and has a high chance to jam the ammo feeds if the user is careless.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HMG | MG | Ballistic | 1 | 1 | 9 | 0 | 2 | 1 | 1 | 4 | 1 | 0 | 0 | -75% | 0 | 30 | 60 | 60 | 60 | Yes | 0% jam chance. Anti-BA bonus damage: +100% |
HMG (C) | MG | Ballistic | 0.5 | 1 | 10 | 0 | 2 | 1 | 1 | 4 | 1 | 0 | 0 | -75% | 0 | 30 | 60 | 60 | 60 | Yes | 0% jam chance. Anti-BA bonus damage: +100% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HMG | MG | Ballistic | 1 | 1 | 9 | 0 | 2 | 2 | 1 | 4 | 1 | 0 | 0 | -85% | 0 | 30 | 60 | 60 | 60 | Yes | 10% jam chance. Anti-BA bonus damage: +100% |
HMG (C) | MG | Ballistic | 0.5 | 1 | 10 | 0 | 2 | 2 | 1 | 4 | 1 | 0 | 0 | -85% | 0 | 30 | 60 | 60 | 60 | Yes | 10% jam chance. Anti-BA bonus damage: +100% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HMG | MG | Ballistic | 1 | 1 | 9 | 0 | 2 | 3 | 1 | 4 | 1 | 0 | 0 | -95% | 0 | 30 | 60 | 60 | 60 | Yes | 20% jam chance. Anti-BA bonus damage: +100% |
HMG (C) | MG | Ballistic | 0.5 | 1 | 10 | 0 | 2 | 3 | 1 | 4 | 1 | 0 | 0 | -95% | 0 | 30 | 60 | 60 | 60 | Yes | 20% jam chance. Anti-BA bonus damage: +100% |
Gear ID: Weapon_MachineGun_HeavyMG_0-STOCK
Gear ID: Weapon_MachineGun_HEAVY_CLAN
Mech Taser
The Mech Taser is large, does very little damage, produces significant heat, suffers from reduced accuracy, and has an incredibly short range, however its effects can be devastating: it has a 45% chance on hit to force a 'Mech to shut down (modified by the target pilot's Guts score) as well as slowing the target's movement and reducing their accuracy even if it doesn't shut it down.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Mech Taser | Mech Taser | Ballistic | 4 | 3 | 5 | 10 | 0 | 1 | 1 | 18 | 0 | -1 | 0 | 0 | 0 | 30 | 60 | 180 | 240 | Yes | 45% base shutdown chance. -1 accuracy debuff on target. Target move speed reduced by 10%. Volatile: explodes for 30 dmg |
Gear ID: Weapon_Mech_Taser
Energy
Directed X-Ray Cannon (S)
The Directed X-Ray Cannon, or DXR, fires an extremely intense blast of X-rays at the target, bathing them in destructive radiation. While this doesn't do that much direct damage, it does have the benefit of interfering with the unit's cooling mechanisms and causing an extreme surge of heat in the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DXR (S) | N/A | Energy | 6 | 2 | 20 | 30 | 0 | 1 | 1 | 20 | 0 | 0 | 0 | +25% | 0 | 90 | 180 | 270 | 360 | Yes | Anti-BA bonus damage: +100%. Target gains 6 heat on next activation, effect stacks. |
Lasers
Standard Lasers
Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Laser | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 5 | 0 | +1 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | |
M Laser | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 10 | 0 | +1 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | |
M Laser - | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 12 | 0 | -1 | 0 | 0 | 0 | 90 | 180 | 270 | 330 | Yes | |
L Laser | N/A | Energy | 5 | 2 | 40 | 0 | 0 | 1 | 1 | 18 | 0 | +1 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | |
L Laser - | N/A | Energy | 5 | 1 | 40 | 0 | 0 | 1 | 1 | 27 | 0 | -1 | 0 | 0 | 0 | 150 | 300 | 450 | 510 | Yes | |
Improved L Laser | N/A | Energy | 4 | 1 | 40 | 0 | 0 | 1 | 1 | 18 | 0 | +1 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Laser_SmallLaser_0-STOCK
- Annihilator ANH-1X
- Annihilator II ANH-II-L
- Assassin ASN-101
- Atlas AS7-S3
- Awesome AWS-10Q
- Awesome AWS-8Q
- Awesome AWS-8R
- Awesome AWS-8T
- Awesome AWS-8V
- Awesome AWS-9Ma
- Awesome AWS-9Q
- Banshee Primitive BNC-1E
- Primitive Banshee BNC-1E
- Banshee BNC-3E
- Banshee BNC-3EA
- Banshee BNC-3M
- Banshee BNC-3MC
- Banshee BNC-3Q
- Banshee BNC-3S
- Banshee BNC-5S
- Banshee BNC-6S
- Banshee BNC-6T
- Behemoth BHN-6H
- Behemoth BM-1
- Black Hawk-KU BHKU-O
- Blackjack BJ-1DC
- Blackjack BJ-3X
- Blackjack Omni BJ2-OA
- Blackjack Omni BJ2-OB
- Blackjack Omni BJ2-OC
- Blackjack Omni BJ2-OD
- Black Knight BL-6-KNT
- Black Knight Royal BL-6B-KNT
- Royal Black Knight BL-6B-KNT
- Black Knight BL-7-KNT
- Black Knight BL-7-KNT-L
- Cataphract CTF-0X
- Ilya Muromets CTF-IM
- Catapult CPLT-C4
- Centurion CN9-AL
- Chameleon CLN-7V
- Chameleon TRC-4B
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-2N
- Champion CHP-3N
- Charger CGR-1A1
- Charger CGR-1A5
- Charger CGR-1A9
- Charger CGR-1B1
- Number Seven CGR-N7
- Cicada CDA-2A
- Commando Primitive COM-1AK
- Primitive Commando COM-1AK
- Commando COM-2D-BI
- Corsair (75T) COR-4R
- Corsair COR-6R
- Crab CRB-20
- Crab CRB-27
- Crab Royal CRB-27b
- Royal Crab CRB-27b
- Crab CRB-C
- Crockett CRK-5003-0
- Crockett CRK-5003-1
- Crockett CRK-5003-3
- Stormcloud CRD-SC
- Cyclone CYC-HS
- Devastator DVS-3
- Enfield END-6J
- Enfield END-6Q
- Enforcer ENF-3R
- Enforcer ENF-4R
- Enforcer II ENF-5D
- Ghillie ENF-GH
- Ettin ETT-1N
- Falcon FLC-4N
- Falcon FLC-4P
- Firefly FFL-3A
- Firefly FFL-3PP
- Firefly FFL-3PP2
- Firefly FFL-3PP3
- Firefly FFL-3SLE
- Firefly FFL-4A
- Firestarter FS9-A
- Firestarter FS9-K
- Firestarter FS9-M
- Firestarter FS9-P
- Firestarter FS9-S
- Firestarter FS9-S1
- Firestarter FS9-OA
- Firestarter FS9-OB
- Firestarter FS9-OC
- Flea FLE-15
- Flea FLE-17
- Flea FLE-18
- Flea FLE-19
- Flea FLE-4
- Griffin GRF-1RG
- Super Griffin GRF-2N-X
- Griffin GRF-3M
- Griffin GRF-5M
- Gulon GLN-1A
- Gulon GLN-1B
- Gulon GLN-2A
- Gulon GLN-2B
- Gulon GLN-2C
- Gulon GLN-3A
- Gunslinger GUN-1ERD
- Hazard HZD-2C
- Hecatoncheires HEC-4H
- Hector Primitive HOR-1C
- Primitive Hector HOR-1C
- Hephaestus HAE-OC
- Hephaestus HAE-OE
- Hermes Royal HER-1Sb
- Royal Hermes HER-1Sb
- Hollander BZK-K7
- Hornet HNT-151
- Hornet HNT-152
- Hornet HNT-161
- Hunchback HBK-4G
- Hunchback HBK-4H
- Hunchback HBK-4J
- Hunchback HBK-4N
- Hunchback HBK-4P
- Hunchback HBK-4SP
- Hunchback HBK-5N
- Hunchback HBK-5S
- Grid Iron HBK-GI
- Icarus Primitive ICR-1X
- Primitive Icarus ICR-1X
- Icarus II ICR-1R
- Icarus II ICR-1S
- Imp IMP-1A
- Imp IMP-1C
- Imp IMP-1X
- Juggernaut JG-R9X1
- Katana CRK-5003-2
- Katana CRK-5003-CM
- Liberty LBT-O
- Liberty LBT-OD
- Loader King LDR-K-3
- Locust LCT-1E
- Locust LCT-3M
- Pirates' Bane LCT-PB
- Longbow Primitive LGB-0C
- Primitive Longbow LGB-0C
- Mantis SA-MN
- Mercury II MCY-100
- Merlin MLN-2B
- Mongoose MON-66
- Mongoose Royal MON-66b
- Royal Mongoose MON-66b
- Mongoose MON-67
- Mongoose MON-69
- Mushu MHU-2R
- Mushu MHU-3R
- Mushu MHU-4R
- Naja KTO-19b-EC
- Nightstar NSR-7J
- Nightstar NSR-9J
- Nightstar NSR-9SS
- Osprey OSP-05
- Owens OW-1 Prime
- Owens OW-1 B
- Phoenix Hawk PXH-1K
- Phoenix Hawk PXH-2K
- Phoenix Hawk PXH-7S
- Raptor RTX1-O
- Raptor RTX1-OA
- Raptor RTX1-OB
- Raptor RTX1-OD
- Raptor RTX1-OE
- Rattlesnake JR7-31P
- Raven RVN-3M
- Raven RVN-5X
- Rifleman RFL-7M
- Rising Star RSR-01
- Roughneck RGH-1A
- Roughneck RGH-1B
- Roughneck RGH-4A
- Roughneck RGH-3A
- Salamander PPR-5T
- Sentinel STN-1S
- Sentinel STN-3K
- Sentinel STN-3KA
- Sentinel STN-3KB
- Sentinel STN-3L
- Royal Sentinel STN-3Lb
- Sentinel Royal STN-3Lb
- Seraph H-SER-O-LATERIS
- Shootist ST-8A
- Sorcerer SRC-1A
- Sorcerer SRC-2D
- Stag II STG-24G
- Stalker STK-7D
- Starslayer STY-2C
- Starslayer STY-3C
- Stiletto STL-7D
- Royal Stinger STG-3Gb
- Stinger Royal STG-3Gb
- Stinger LAM STG-A10
- Strider SR1-O
- Strider SR1-O-A
- Strider SR1-O-D
- Swordsman SWD-2
- Talos II TLS-5T
- Talos II TLS-5T1
- Templar TLR1-OE
- Templar TLR1-OS
- Thorn THE-N1
- Thorn THE-Nb
- Trooper TP-1R
- K-9 UM-K9
- UrbanMech UM-R60
- UrbanMech UM-R60L
- UrbanMech UM-R60X
- UrbanMech UM-R63
- UrbanMech UM-R68
- UrbanMech UM-R68R
- UrbanMech UM-R69R
- UrbanMech UM-R71
- UrbanMech UM-R90
- UrbanMech UM-XMAS
- Valiant V4-LNT-K5
- Valkyrie II VLK-II-2S
- Viking VKG-2F
- Viking VKG-2M
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1SIC
- Bloodlust VL-BL
- Warhammer WHM-6D
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6R
- Royal Warhammer WHM-6Rb
- Warhammer Royal WHM-6Rb
- Warhammer WHM-7H
- Warhammer WHM-7S
- Wasp WSP-1D
- Wasp WSP-1S
- Wasp WSP-1W
- Wasp WSP-3W
- Whitworth WTH-2A
- Woden WDN-2Y
- Wolverine WVR-6K
- Wolverine WVR-8S
- Wyvern WVE-5N
- Royal Wyvern WVE-5Nb
- Wyvern Royal WVE-5Nb
- Wyvern WVE-6N
- Ymir BWP-2B
Gear ID: Weapon_Laser_MediumLaser_0-STOCK
- Albatross ALB-3U
- Annihilator ANH-1A
- Annihilator ANH-1E
- Annihilator ANH-1X
- Anvil ANV-3M
- Anvil ANV-3N
- Anvil ANV-3R
- Anvil ANV-5M
- Anvil ANV-5Q
- Anvil ANV-6M
- Primitive Archer ARC-1A
- Archer ARC-2R
- Archer ARC-2Rb
- Archer ARC-2S
- Archer ARC-2W
- Archer ARC-4M
- Archer ARC-5CS
- Archer ARC-6S
- Archer ARC-6W
- Tempest ARC-T
- Assassin ASN-101
- Assassin ASN-21
- DarkDeath ASN-DD
- Assassin ASN-SB
- Atlas AS7-A
- Atlas AS7-D
- Atlas AS7-D-DC
- Atlas II Royal AS7-D-HT
- Royal Atlas II AS7-D-HT
- Atlas AS7-S
- Atlas AS7 C
- Atlas-N2K Proto Atlas-N2K-Proto
- Avatar AV1-O (Fixed Gear)
- Acid Trip AV1-AT (Fixed Gear)
- Avatar AV1-OA (Fixed Gear)
- Avatar AV1-OB (Fixed Gear)
- Avatar AV1-OC (Fixed Gear)
- Avatar AV1-OC3 (Fixed Gear)
- Avatar AV1-OD (Fixed Gear)
- Avatar AV1-OE (Fixed Gear)
- Avatar AV1-OF (Fixed Gear)
- Avatar AV1-OG (Fixed Gear)
- Avatar AV1-OR (Fixed Gear)
- Pretty Baby AWS-PB
- Axman AXM-1N
- Axman AXM-2N
- Kanazuchi Battle Armor KNZ-BA (Fixed Gear)
- Banshee BNC-3EA
- Banshee BNC-3M
- Banshee BNC-3S
- Banshee BNC-5S
- Banshee BNC-6T
- Siren BNC-SR
- BattleHammer BHA-2D
- BattleHammer BHA-3D ERA
- BattleHammer BHA-3D LR
- BattleMaster BLR-1D
- BattleMaster BLR-1G
- BattleMaster BLR-1G-DC
- BattleMaster Royal BLR-1GB
- Royal BattleMaster BLR-1GB
- BattleMaster Royal BLR-1GBC
- BattleMaster BLR-1Gc
- Hellslinger BLR-1GHE
- BattleMaster BLR-1S
- BattleMaster BLR-2C
- BattleMaster BLR-3M
- BattleMaster BLR-3M-DC
- BattleMaster BLR-4S
- Black Hawk-KU BHKU-O
- Black Hawk-KU BHKU-OC
- Black Hawk-KU BHKU-OX
- Blackjack BJ-1
- Blackjack BJ-1DB
- Blackjack BJ-1DC
- Blackjack BJ-1PA
- Blackjack BJ-1X
- Blackjack BJ-2M
- Blackjack BJ-3
- Blackjack BJ-5
- The Arrow BJ-A
- Blackjack Omni BJ2-OA
- Blackjack Omni BJ2-O
- Blackjack Omni BJ2-OC
- Blackjack Omni BJ2-OD
- Black Knight BL-6-KNT
- Black Knight Royal BL-6B-KNT
- Royal Black Knight BL-6B-KNT
- Black Knight BL-7-KNT
- Black Knight BL-7-KNT-L
- Partisan BL-P-KNT
- Bombard BMB-022
- Brigand LDT-X1
- Buccaneer BCN-3R
- Bull Shark BSK-M3
- Bull Shark BSK-M4
- Bull Shark BSK-M5
- High Roller BSW-HR
- Cataphract CTF-0X
- Cataphract CTF-1X
- Cataphract CTF-2X
- Cataphract CTF-3D
- Cataphract CTF-4K
- Cataphract CTF-FR
- Ilya Muromets CTF-IM
- Butterbee CPLT-BB
- Catapult CPLT-C1
- Catapult Royal CPLT-C1b
- Royal Catapult CPLT-C1b
- Catapult CPLT-C3
- Catapult CPLT-H2
- Catapult CPLT-K2
- Catapult CPLT-K3
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Centurion CN9-A
- Centurion CN9-AL
- Centurion CN9-D
- Centurion CN9-H
- Centurion Primitive CN9-H
- Centurion CN9-PA
- Chameleon CLN-7V
- Chameleon CLN-7W
- Chameleon TRC-4B
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-2N
- Champion CHP-3N
- Champion LAM CPN-1X1
- Charger CGR-1A5
- Charger CGR-1A9
- Charger CGR-1B1
- Charger CGR-1L
- Charger CGR-2A2
- Number Seven CGR-N7
- Charger 'Challenger' CGR-SB
- Cicada CDA-2A
- Cicada CDA-2B
- Cicada CDA-3F
- Cicada CDA-3G
- Cicada CDA-3M
- Regret CDA-RGT
- The X5 CDA-X5
- Clint CLNT-1-2R
- Clint CLNT-2-3T
- Clint CLNT-2-4T
- Clint CLNT-3-3T
- Commando Primitive COM-1AK
- Primitive Commando COM-1AK
- Commando COM-1B
- Commando COM-1C
- Commando COM-2D
- Commando COM-2D-BI
- Commando COM-3A
- Commando COM-4H
- Commando COM-5S
- The Death's Knell COM-TDK
- Corsair (55T) COR-3X
- Corsair (75T) COR-4R
- Corsair COR-5R
- Corsair COR-5T
- Corsair COR-6R
- Corsair COR-7A
- Corsair COR-8R
- Ravager COR-RA
- Crab CRB-20
- Crab CRB-27
- Crab Royal CRB-27b
- Royal Crab CRB-27b
- Crab CRB-27sl
- Florentine CRB-FL
- Crab CRB-HD
- Crockett CRK-5003-1b
- Royal Crockett CRK-5003-1b
- Crusader CRD-2R
- Crusader CRD-3D
- Crusader CRD-3K
- Crusader CRD-3L
- Crusader CRD-3R
- Crusader CRD-4BR
- Crusader CRD-5M
- Crusader CRD-5S
- Crusader CRD-6D
- Crusader CRD-6T
- Crusader CRD-8S
- Stormcloud CRD-SC
- Cyclone CYC-A1
- Cyclone CYC-A3
- Cyclone CYC-A3P
- Cyclops CP-10-HQ
- Cyclops CP-10-Q
- Cyclops CP-10-Z
- Cyclops CP-10-Z-DC
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-C
- Cyclops CP-11-H
- Sleipnir CP-S
- Akulakhan DGH-AK
- Dagoth DGH-FR18
- Dervish DV-6M
- Dervish DV-6MD
- Dervish DV-7D
- Devastator DVS-1D
- Devastator DVS-2
- Devastator DVS-3
- Dig King RCL-1B
- Dig King RCL-1X
- Dragon DRG-1C
- Dragon DRG-1N
- Dragon DRG-1PA
- Dragon DRG-5N
- Dragon DRG-7N
- Grand Dragon DRG-FR
- Dragon Fire DGR-6F
- Dragoon AEM-002
- Dragoon AEM-003
- Dragoon AEM-004
- Emperor Primitive EMP-1A
- Primitive Emperor EMP-1A
- Emperor EMP-5A
- Emperor EMP-6A
- Emperor EMP-7AIV
- Merciless EMP-MC
- Enfield END-6J
- Enfield END-6J-EC
- Enfield END-6Q
- Enforcer ENF-3R
- Ghillie ENF-GH
- ExcavatorMech EXV-8T
- Falcon FLC-4N
- Falcon Royal FLC-4Nb
- Royal Falcon FLC-4Nb
- Falcon FLC-4Nb-PP
- Falcon FLC-4Nb-PP2
- Fireball ALM-8D
- Fireball ALM-9D
- Firebee FRB-2L
- Firefly FFL-3A
- Firefly FFL-3PP
- Firefly FFL-3PP2
- Firefly FFL-3PP3
- Firefly FFL-3SLE
- Firefly FFL-4A
- Firefly FFL-4B
- Firestarter FS9-A
- Firestarter FS9-C
- Firestarter FS9-H
- Firestarter FS9-M
- Firestarter FS9-P
- Firestarter FS9-S
- Firestarter FS9-S1
- Firestarter FS9-OD
- Flashman FLS-7K
- Flashman FLS-8K
- Flashman FLS-9C
- Flashman FLS-C
- Flea FLE-14
- Flea FLE-15
- Flea FLE-16
- Fox CS-1
- Gladiator Primitive GLD-1R
- Primitive Gladiator GLD-1R
- Gladiator GLD-2R
- Gladiator GLD-3R
- Gladiator GLD-4R
- Grand Dragon DRG-1G
- Grand Dragon DRG-5K
- Grand Dragon DRG-7K
- Grasshopper GHR-4R
- Grasshopper GHR-5H
- Grasshopper GHR-5J
- Grasshopper GHR-5N
- Grasshopper GHR-C
- Mjolnir GHR-MJ
- Sparky GRF-1E
- Griffin GRF-1RG
- Griffin GRF-1S
- Super Griffin GRF-2N-X
- Griffin GRF-3RG
- Guillotine GLT-3N
- Guillotine GLT-4L
- Guillotine GLT-4P
- Guillotine GLT-5M
- Gulon GLN-1B
- Gulon GLN-2C
- Gunslinger GUN-1ERD
- Gunslinger GUN-2ERD
- Hatchetman HCT-3F
- Hatchetman HCT-3X
- Hatchetman HCT-4TL
- Hazard HZD-3C
- Hazard II HZD-2-3M
- Hecatoncheires HEC-4C
- Hecatoncheires HEC-4H
- Hector LAM HOR-5X
- Helepolis Primitive HEP-1H
- Primitive Helepolis HEP-1H
- Helepolis HEP-2G
- Helepolis HEP-2H
- Helepolis HEP-2I
- Helepolis HEP-3H
- Helios HEL-4A
- Hephaestus HAE-O
- Hephaestus HAE-OA
- Hephaestus HAE-OB
- Hephaestus HAE-OC
- Hephaestus HAE-OD
- Hephaestus HAE-OE
- Hermes HER-1A
- Hermes HER-1B
- Hermes HER-1S
- Hermes Royal HER-1Sb
- Royal Hermes HER-1Sb
- Hermes HER-3S
- Hermes HER-3S1
- Hermes HER-3S2
- Hermes II 'Mercury' HER-2M
- Hermes II HER-2S
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-733
- Highlander HGN-733C
- Highlander HGN-733P
- Highlander HGN-736
- Heavy Metal HGN-HM
- Hollander BZK-D2
- Hollander BZK-G1
- Hollander BZK-H3
- Hollander II BZK-F5
- Hornet HNT-151
- Hornet HNT-152
- Hornet HNT-161
- Hornet HNT-171
- Hornet HNT-175
- Hunchback HBK-4G
- Hunchback HBK-4H
- Hunchback HBK-4J
- Hunchback HBK-4N
- Hunchback HBK-4P
- Hunchback HBK-4SP
- Hunchback HBK-5H
- Hunchback HBK-5M
- Hunchback HBK-5N
- Hunchback HBK-6N
- Huron Warrior HUR-WO-R4M
- Huron Warrior HUR-WO-R4N
- Huron Warrior HUR-WO-R5H
- Huron Warrior HUR-WO-R5X
- Hussar HSR-350-D
- Icarus II ICR-1S
- Icarus II ICR-2M
- Icarus II ICR-2PA
- Icarus II ICR-2R
- Icarus II ICR-2S
- Icarus II ICR-2T
- Imp IMP-1B
- Imp IMP-1C
- Imp IMP-1X
- Imp IMP-2E
- Imp IMP-3E
- Imp IMP-5E
- JagerMech JM6-A
- JagerMech JM6-B
- JagerMech JM6-DG
- JagerMech JM6-S
- JagerMech III JM6-D3
- Javelin JVN-10F
- Javelin JVN-11A
- Hi There! JVN-HT
- Jenner JR7-C
- Jenner JR7-D
- Jenner JR7-F
- Jenner JR7-K
- Jotunn JTN-4Q
- Kintaro KTO-18
- Kintaro KTO-19
- Kintaro Royal KTO-19b
- Royal Kintaro KTO-19b
- Kintaro KTO-19s
- Kintaro KTO-20
- Kintaro KTO-C
- Koschei KSC-3I
- Koschei KSC-3L
- Koschei KSC-4I
- Lancelot LNC25-01
- Lancelot LNC25-01sl
- Lancelot LNC25-01X
- Lancelot LNC25-02
- Lancelot LNC25-03
- Lancelot LNC25-07
- Lao Hu LHU-3M
- Liberty LBT-O
- Liberty LBT-OB
- Linesman LMN-1PT
- Loader King LDR-K-3
- Locust LCT-1E
- Locust LCT-1L
- Locust LCT-1M
- Locust LCT-1S
- Locust LCT-1V
- Locust LCT-1V2
- Locust Royal LCT-1Vb
- Royal Locust LCT-1Vb
- Locust LCT-3M
- Locust LCT-3S
- Locust LCT-3V
- Locust LCT-4P
- Longbow Primitive LGB-0C
- Primitive Longbow LGB-0C
- Longbow LGB-7Q
- Longbow LGB-8C
- Lynx LNX-8Q
- Lynx LNX-9C
- Lynx LNX-9Q
- Lynx LNX-9R
- Mackie Primitive MSK-6S
- Primitive Mackie MSK-6S
- Mackie Primitive MSK-7S
- Primitive Mackie MSK-7S
- Mackie MSK-8B
- Mackie MSK-9H
- Mackie MSK-10J
- Mackie MSK-11R
- Mackie MSK-12S
- Mackie MSK-9F
- Mantis SA-MN
- Marauder MAD-1R
- Marauder Royal MAD-2R
- Royal Marauder MAD-2R
- Marauder MAD-3D
- Marauder MAD-3L
- Marauder MAD-3M
- Marauder MAD-3R
- Marauder MAD-5R
- Bounty Hunter II MAD-BH2
- Marauder MAD C
- Marauder II MAD-4A
- Marauder II MAD-4B
- Marauder II MAD-4HB
- Marauder II MAD-5A
- Marauder II MAD-5B
- Marauder II MAD-5C
- Mercury II MCY-100
- Merlin MLN-1A
- Merlin MLN-1B
- Merlin MLN-2A
- Merlin MLN-2C
- Mongoose MON-66
- Mongoose Royal MON-66b
- Royal Mongoose MON-66b
- Mongoose MON-67
- Mongoose MON-69
- Mongoose MON-70
- Naja KTO-19b-EC
- Nightstar NSR-7J
- Nightstar NSR-9FC
- Orion Primitive ON1-C
- Primitive Orion ON1-C
- Orion Primitive ON1-H
- Primitive Orion ON1-H
- Orion ON1-K
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MC
- Orion ON1-MD
- Protector ON1-P
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON1-VA
- Osprey OSP-05
- Osprey OSP-15
- Ostroc OSR-2C
- Ostroc Royal OSR-2CB
- Royal Ostroc OSR-2CB
- Ostroc OSR-2D
- Ostroc OSR-2L
- Ostroc OSR-4C
- Ostroc Mk.II OSR-9C
- Ostscout OTT-7J
- Ostscout Royal OTT-7Jb
- Royal Ostscout OTT-7Jb
- Ostsol OTL-4D
- Ostwar Primitive OWR-2M
- Primitive Ostwar OWR-2M
- Ostwar OWR-2N
- Owens OW-1 C
- Owens OW-1 Prime
- Owens OW-1 E
- Sol Invictus PTR-SI
- Phoenix Hawk LAM PHX-HK1
- Phoenix Hawk LAM PHX-HK1R
- Phoenix Hawk LAM PHX-HK2
- Phoenix Hawk LAM PHX-HK2M
- Phoenix Hawk PXH-1
- Phoenix Hawk Royal PXH-1b
- Royal Phoenix Hawk PXH-1b
- Phoenix Hawk PXH-1bC
- Phoenix Hawk Royal PXH-1c
- Royal Phoenix Hawk PXH-1c
- Phoenix Hawk PXH-1D
- Phoenix Hawk PXH-1K
- Phoenix Hawk PXH-2
- Phoenix Hawk PXH-2K
- Phoenix Hawk PXH-3S
- Phoenix Hawk PXH-7S
- Kuroi Kiri PXH-KK
- Prometheus PMTH-3
- Quickdraw QKD-4G
- Quickdraw QKD-4H
- Quickdraw QKD-5A
- Quickdraw QKD-5K
- Quickdraw QKD-5K2
- Quickdraw QKD-5M
- Quickdraw QKD-C
- Rakshasa MDG-1A
- Rakshasa MDG-1B
- Rampage RMP-2G
- Rampage RMP-4G
- Rampage RMP-5G
- Raptor RTX1-O
- Raptor RTX1-OC
- Rattlesnake JR7-31
- Rattlesnake JR7-31P
- Raven RVN-1X
- Raven RVN-2X
- Raven RVN-3L
- Raven RVN-3X
- Raven RVN-4X
- Raven RVN-5X
- Primitive Rifleman RFL-1N
- Rifleman RFL-2N
- Rifleman RFL-3C
- Rifleman RFL-3N
- Rifleman RFL-5D
- Rifleman RFL-5M
- Legend Killer RFL-LK
- Rifleman II RFL-3N-2
- Rising Star RSR-01
- Roughneck RGH-4A
- Roughneck RGH-3A
- Roughneck RGH-4T
- Salamander PPR-5S
- Royal Sentinel STN-3Lb
- Sentinel Royal STN-3Lb
- Sentinel STN-3M
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2D2
- Shadow Hawk SHD-2H
- Royal Shadow Hawk SHD-2Hb
- Shadow Hawk Royal SHD-2Hb
- Shadow Hawk SHD-2Ht
- Shadow Hawk SHD-2PA
- Shadow Hawk SHD-5D
- Shadow Hawk SHD-5M
- Shadow Hawk SHD-5S
- Shadow Hawk SHD-6S
- Shadow Hawk SHD-7D
- Shadow Hawk SHD-7M
- The Gray Death SHD-GD
- Shootist IIC ST-IIC
- Shorty's 'Rifleman' RFL-SH
- Sirocco SRC-4X
- Sorcerer SRC-1A
- Spider SDR-5D
- Spider SDR-5K
- Spider SDR-5V
- Anansi SDR-A
- Spider SDR-C
- Stag STG-14G
- Stag II STG-24G
- Stalker STK-3F
- Royal Stalker STK-3Fb
- Stalker Royal STK-3Fb
- Stalker STK-3H
- Stalker STK-4N
- Stalker (75T) STK-4P
- Stalker STK-5M
- Stalker STK-8X
- Misery STK-M
- Starslayer STY-2C
- Starslayer STY-3C
- Starslayer STY-3D
- Stiletto STL-9K
- Stinger STG-3G
- Royal Stinger STG-3Gb
- Stinger Royal STG-3Gb
- Stinger STG-3R
- Stinger STG-5M
- Stinger STG-6L
- Stinger LAM STG-A10
- Stinger LAM STG-A5
- Strider SR1-O-E
- Strider SR1-O-F
- Sunder SD1-O
- Sunder SD1-OC
- Surtur SUR-X1
- Primitive Swordsman SWD-1
- Swordsman Primitive SWD-1
- Swordsman SWD-2
- Swordsman SWD-3
- Talon TLN-5V
- Talon TLN-5W
- Talon TLN-5W-EC
- Talos TLS-2B
- Talos TLS-3G
- Tarantula ZPH-1A
- Tarantula ZPH-1G
- Thorn THE-N
- Thorn THE-Nb
- Thorn THE-S
- Thorn THE-T
- Primitive Thunderbolt TDR-1C
- Thunderbolt Primitive TDR-1C
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Thunderbolt TDR-5S
- Royal Thunderbolt TDR-5Sb
- Thunderbolt Royal TDR-5Sb
- Thunderbolt TDR-5SE
- Thunderbolt TDR-5SS
- Thunderbolt TDR-7M
- Thunderbolt TDR-9S
- Thunderbolt TDR-9SE
- Top Dog TDR-TD
- Thunder Hawk TDK-7KMA
- Thunder Hawk TDK-7S
- Thunder Hawk TDK-7X
- SplatterHawk TDK-SPH
- Titan TI-1A
- Titan TI-1M
- Toyama TYM-1A
- Trebuchet TBT-3C
- Trebuchet TBT-5J
- Trebuchet TBT-5N
- Trebuchet TBT-5S
- Trebuchet TBT-7M
- Trebuchet TBT-9K
- UrbanMech UM-R90
- Valiant V4-LNT-K5
- Valkyrie VLK-QA
- Valkyrie II VLK-II-1M
- Valkyrie II VLK-II-3X
- Victor VTR-12R
- Victor VTR-9A
- Victor VTR-9A1
- Victor VTR-9B
- Victor VTR-9S
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1SIC
- Vindicator VND-1X
- Vindicator VND-2AN
- Von Rohrs VON-4RH-7
- Vulcan VL-2T
- Vulcan VL-5T
- Vulcan VT-5S
- Warhammer WHM-6D
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6R
- Royal Warhammer WHM-6Rb
- Warhammer Royal WHM-6Rb
- Royal Warhammer WHM-7A
- Warhammer Royal WHM-7A
- Warhammer WHM-7CS
- Warhammer WHM-7K
- Warhammer WHM-7M
- Warhammer WHM-7M-DC
- Primitive Wasp WSP-1
- Wasp Primitive WSP-1
- Wasp LAM WSP-100
- Wasp LAM WSP-100A
- Wasp LAM WSP-105
- Wasp LAM WSP-105M
- Wasp WSP-1A
- Wasp WSP-1D
- Wasp WSP-1K
- Super Wasp WSP-2A-X
- Wasp WSP-4T
- Whitworth WTH-0
- Whitworth WTH-1
- Whitworth WTH-1H
- Whitworth WTH-1S
- Whitworth WTH-2
- Whitworth WTH-2A
- Whitworth WTH-2H
- Woden WDN-3Y
- Wolfhound WLF-1
- Wolfhound WLF-1A
- Wolfhound WLF-1B
- Wolfhound WLF-2
- Primitive Wolverine WVR-1R
- Wolverine Primitive WVR-1R
- Wolverine WVR-6D
- Wolverine WVR-6K
- Wolverine WVR-6M
- Wolverine WVR-6R
- Quarantine WVR-Q
- Royal Wyvern WVE-5Nb
- Wyvern Royal WVE-5Nb
- Ymir BWP-3A
- Zeus ZEU-3SK
- Zeus ZEU-5S
- Zeus ZEU-5T
- Zeus ZEU-6A
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6T
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_Laser_MediumLaser_-1-Agra
- Banshee Primitive BNC-1E
- Primitive Banshee BNC-1E
- Commando Primitive COM-1AK
- Primitive Commando COM-1AK
- Emperor Primitive EMP-1A
- Primitive Emperor EMP-1A
- Gladiator Primitive GLD-1R
- Primitive Gladiator GLD-1R
- Helepolis Primitive HEP-1H
- Primitive Helepolis HEP-1H
- Jenner JR7-A
- Longbow Primitive LGB-0C
- Primitive Longbow LGB-0C
- Mackie Primitive MSK-6S
- Primitive Mackie MSK-6S
- Mackie Primitive MSK-7S
- Primitive Mackie MSK-7S
- Orion Primitive ON1-C
- Primitive Orion ON1-C
- Orion Primitive ON1-H
- Primitive Orion ON1-H
- Ostwar Primitive OWR-2M
- Primitive Ostwar OWR-2M
- Primitive Shadow Hawk SHD-1R
- Shadow Hawk Primitive SHD-1R
- Primitive Swordsman SWD-1
- Swordsman Primitive SWD-1
- Primitive Thunderbolt TDR-1C
- Thunderbolt Primitive TDR-1C
- Primitive Wasp WSP-1
- Wasp Primitive WSP-1
- Primitive Wolverine WVR-1R
- Wolverine Primitive WVR-1R
- Wolverine Primitive WVR-3R
Gear ID: Weapon_Laser_LargeLaser_0-STOCK
- Archer ARC-2K
- Atlas AS7-RS
- Atlas-N2K Proto Atlas-N2K-Proto
- Awesome AWS-8R
- Awesome AWS-8T
- Awesome AWS-8V
- Pretty Baby AWS-PB
- Banshee BNC-3EA
- Battleaxe Primitive BKX-1X
- Primitive Battleaxe BKX-1X
- Behemoth BM-1
- Bellerophon Primitive BEL-1X
- Primitive Bellerophon BEL-1X
- Bellerophon BEL-2S
- Blackjack BJ-1DB
- Blackjack Omni BJ2-OD
- Black Knight BL-12-KNT
- Black Knight BL-6-KNT
- Black Knight BL-7-KNT
- Black Knight BL-7-KNT-L
- Black Knight BL-9-KNT
- Partisan BL-P-KNT
- Bushwacker BSW-X0
- Cataphract CTF-2X
- Cataphract CTF-4X
- Cataphract CTF-FR
- Catapult CPLT-C4C
- Catapult CPLT-C4CIR
- Catapult CPLT-C4CR
- Centurion CN9-AL
- Chameleon CLN-7V
- Chameleon CLN-7Z
- Chameleon TRC-4B
- Champion CHP-3N
- Invictus CHP-INV
- Charger CGR-1B1
- Charger CGR-1L
- Number Seven CGR-N7
- Charger 'Challenger' CGR-SB
- Commando COM-1B
- Commando COM-1D
- Corsair COR-5R
- Corsair COR-6R
- Corsair COR-7A
- Corsair COR-7R
- Corsair COR-8R
- Ravager COR-RA
- Crab CRB-20
- Crab CRB-27
- Crab CRB-44K
- Crab CRB-C
- Crockett CRK-5003-0
- Crusader CRD-3PA
- Devastator DVS-1D
- Dragon Fire DGR-3F
- Emperor EMP-5A
- Emperor EMP-6A
- Emperor EMP-7AIV
- Enfield END-6J
- Enforcer ENF-4R
- ExcavatorMech EXV-5K
- ExcavatorMech EXV-7H
- Firebee FRB-2E
- Firebee FRB-2S
- Firestarter FS9-K
- Firestarter FS9-O
- Flashman FLS-7K
- Flashman FLS-8K
- Flashman FLS-C
- Flea FLE-4
- Gladiator Primitive GLD-1R
- Primitive Gladiator GLD-1R
- Gladiator GLD-2R
- Grasshopper GHR-4R
- Grasshopper GHR-5H
- Mjolnir GHR-MJ
- Griffin GRF-1RG
- Griffin GRF-1S
- Guillotine GLT-3N
- Guillotine GLT-4L
- Hector Primitive HOR-1B
- Primitive Hector HOR-1B
- Hector Primitive HOR-1C
- Primitive Hector HOR-1C
- Helepolis Primitive HEP-1H
- Primitive Helepolis HEP-1H
- Helepolis HEP-2H
- Hephaestus HAE-OA
- Hermes III HER-4K
- Highlander HGN-694
- Hussar HSR-300-D
- Hussar HSR-350-D
- Icarus Primitive ICR-1X
- Primitive Icarus ICR-1X
- Ion ION-3R
- Jackrabbit JKR-9R
- JagerMech JM6-B
- JagerMech JM6-H
- Jenner JR7-A
- Jotunn JTN-4Q
- Jotunn JTN-6Q
- Katana CRK-5003-2
- Katana CRK-5003-C
- Katana CRK-5003-CM
- King Crab KGC-000
- King Crab KGC-0000
- King Crab Royal KGC-000b
- Royal King Crab KGC-000b
- Kintaro KTO-17
- Kintaro KTO-19s
- Kintaro KTO-20
- Kintaro KTO-C
- Koschei KSC-3L
- Lancelot LNC25-01
- Lancelot LNC25-02
- Lancelot LNC25-05
- Lancelot LNC25-07
- Liberty LBT-OB
- Liberty LBT-OC
- Liberty LBT-OD
- Loader King LDR-K-3
- Lynx LNX-8Q
- Lynx LNX-9Q
- Mackie Primitive MSK-5S
- Primitive Mackie MSK-5S
- Mackie MSK-7A
- Marauder MAD-3D
- Marauder MAD-3L
- Marauder MAD-3M
- Marauder II MAD-4A
- Marauder II MAD-4B
- Mongoose MON-68
- Night Hawk NTK-2Q
- Night Hawk NTK-2Q-EC
- Night Hawk NTK-2S
- Wolf Phoenix NSR-WP
- Ostroc OSR-2C
- Ostroc OSR-2L
- Ostroc OSR-2M
- Ostroc OSR-3C
- Ostroc OSR-4C
- Ostroc Mk.II OSR-9C
- Ostsol OTL-4D
- Owens OW-1 C
- Sol Invictus PTR-SI
- Phoenix Primitive PX-1KL
- Primitive Phoenix PX-1KL
- Phoenix Hawk LAM PHX-HK2
- Phoenix Hawk PXH-1
- Phoenix Hawk PXH-1D
- Phoenix Hawk PXH-1K
- Phoenix Hawk PXH-2
- Pulverizer PUL-2V
- Pulverizer PUL-4L
- Rakshasa MDG-1B
- Rampage RMP-2G
- Raptor RTX1-OA
- Raven RVN-2X
- Primitive Rifleman RFL-1N
- Rifleman RFL-3N
- Rifleman RFL-3R
- Rifleman RFL-4D
- Rifleman RFL-5CS
- Rifleman RFL-5D
- Rifleman RFL-5M
- Legend Killer RFL-LK
- Sentinel STN-3KA
- Shadow Hawk SHD-2Ht
- Shadow Hawk SHD-5S
- Stalker STK-3F
- Stalker STK-4N
- Stalker (75T) STK-4P
- Misery STK-M
- Starslayer STY-2C
- Starslayer STY-3C
- Starslayer STY-3D
- Strider SR1-O-C
- Sunder SD1-O
- Primitive Thunderbolt TDR-1C
- Thunderbolt Primitive TDR-1C
- Thunderbolt TDR-5S
- Thunderbolt TDR-5SE
- Top Dog TDR-TD
- Primitive Toro TR-A-1
- Toro Primitive TR-A-1
- K-9 UM-K9
- Valkyrie II VLK-II-3X
- Vindicator VND-1SIC
- Wolfhound WLF-1
- Wolfhound WLF-1A
- Wolfhound WLF-1B
- Wolverine WVR-6K
- Wolverine WVR-6M
- Wyvern WVE-5N
- Wyvern WVE-6N
- Ymir BWP-2B
- Ymir BWP-3A
- Zeus ZEU-6A
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6T
Gear ID: Weapon_Laser_LargeLaser_-1-Tronel
- Battleaxe Primitive BKX-1X
- Primitive Battleaxe BKX-1X
- Bellerophon Primitive BEL-1X
- Primitive Bellerophon BEL-1X
- Commando Primitive COM-1A
- Primitive Commando COM-1A
- Gladiator Primitive GLD-1R
- Primitive Gladiator GLD-1R
- Hector Primitive HOR-1B
- Primitive Hector HOR-1B
- Hector Primitive HOR-1C
- Primitive Hector HOR-1C
- Helepolis Primitive HEP-1H
- Primitive Helepolis HEP-1H
- Icarus Primitive ICR-1X
- Primitive Icarus ICR-1X
- Mackie Primitive MSK-5S
- Primitive Mackie MSK-5S
- Panther PNT-8Z
- Phoenix Primitive PX-1KL
- Primitive Phoenix PX-1KL
- Primitive Thunderbolt TDR-1C
- Thunderbolt Primitive TDR-1C
- Primitive Toro TR-A-1
- Toro Primitive TR-A-1
- Primitive Ymir BWP-X1
Gear ID: Weapon_Laser_LargeLaser_Improved
Extended Range Lasers
ER lasers increase the power of the beam to do a bit more damage at greater ranges than standard lasers at the cost of increased heat.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ER Micro Laser (C) | N/A | Support | 0.25 | 1 | 10 | 0 | 0 | 1 | 1 | 5 | 0 | 0 | 4 | -25% | 0 | 30 | 60 | 90 | 120 | Yes | |
ER S Laser | N/A | Support | 0.5 | 1 | 20 | 0 | 0 | 1 | 1 | 9 | 0 | +1 | 3 | +20% | 0 | 60 | 120 | 150 | 240 | Yes | |
ER S Laser (C) | N/A | Support | 0.5 | 1 | 21 | 0 | 0 | 1 | 1 | 11 | 0 | 0 | 4 | +30% | 0 | 60 | 100 | 150 | 200 | Yes | |
ER S Laser (EC) | N/A | Support | 0.5 | 1 | 20 | 0 | 0 | 1 | 1 | 12 | 0 | +1 | 3 | 0 | 0 | 60 | 120 | 150 | 240 | Yes | |
ER M Laser | N/A | Energy | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | +20% | 0 | 120 | 240 | 360 | 480 | Yes | |
ER M Laser (C) | N/A | Energy | 1 | 1 | 30 | 0 | 0 | 1 | 1 | 17 | 0 | 0 | 0 | +20% | 0 | 100 | 225 | 350 | 475 | Yes | |
ER M Laser (EC) | N/A | Energy | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | +25% | 0 | 120 | 240 | 360 | 480 | Yes | |
ER L Laser | N/A | Energy | 5 | 2 | 45 | 0 | 0 | 1 | 1 | 25 | 0 | +1 | 0 | +20% | 0 | 330 | 420 | 580 | 840 | Yes | |
ER L Laser (C) | N/A | Energy | 4 | 1 | 55 | 0 | 0 | 1 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 200 | 400 | 600 | 700 | Yes |
Gear ID: Weapon_Laser_SmallLaserER_0-STOCK
- Albatross ALB-4U
- Anubis ABS-3L
- Anubis ABS-3R
- Anubis ABS-3T
- Archer ARC-6Q
- Archer ARC-6S
- Blackjack Omni BJ2-OE
- Blackjack Omni BJ2-OF
- Bombardier BMB-14C
- Cicada CDA-TF
- Crab CRB-30
- Crab CRB-45
- Crockett CRK-5004-1
- Dagoth DGH-GY03
- Emperor EMP-5P
- Enforcer III ENF-6G
- Enforcer III ENF-6M
- Firestarter FS9-OF
- Flashman FLS-9B
- Romeo 5000 FLE-R5K
- Grand Titan T-IT-N11M
- Johanne HA1-JO
- Hauptmann HA1-O
- Hauptmann HA1-OC
- Hauptmann HA1-OR
- Paralyzer HSN-7D2
- Hermes HER-4K
- Highlander HGN-IB
- Hunchback HBK-5SS
- Icarus II ICR-2T
- Koschei KSC-5MC
- Legacy LGC-01
- Legacy LGC-02
- Locust LCT-4H
- Locust LCT-5M
- Longbow LGB-12C
- Longbow LGB-13NAIS
- Mackie Omni MSK-9H Prime
- Malak C-MK-O-LATERUS
- Mantis MTS-S
- Mantis MTS-T
- Mantis MTS-T2
- Mantis MTS-T3
- Mantis SA-MN2
- Marauder MAD-6D
- Naginata NG-C3B
- Nyx Prototype NX-70
- Olympian OLM-1MX
- Ostscout OTT-9CS
- Ostsol OTL-8M
- Perseus P1-Prime
- Perseus P1-D
- Phoenix Hawk PXH-3PL
- Preta X-PRT-O-DEICIO
- Pulverizer PUL-4W
- Raven RVN-4LC
- Razorback RZK-10R
- Rifleman RFL-6X
- Seraph H-SER-O-CONDITUS
- Stinger STG-4G
- Thunder THR-2L
- Titan II TI-2P
- UrbanKing URK-SH1
- UrbanMech LAM UM-LAM
- UrbanMech UM-R100X
- UrbanMech UM-R70
- Uziel UZL-3S
- Uziel UZL-4C
- Uziel UZL-4K
- Valiant V4-LNT-L2
- St. Ives Blues VND-2SIB
- Vision Quest VQ-1S
- Von Rohrs LAM VON-4RH-LAM
- Warhammer WHM-8D
- Wolfhound WLF-3S
- Wolfhound WLF-4W
Gear ID: Weapon_Laser_MediumLaserER_0-STOCK
- Albatross ALB-4U
- Alpha SH MAD-AL-SH
- Annihilator ANH-3A
- Mean Baby ANH-MB
- Anubis ABS-3T
- Anvil ANV-8M
- Archer ARC-7L
- Archer ARC-8M
- Argus AGS-4D
- Assassin ASN-30
- Assassin ASN-55
- Avatar AV1-OD
- Avatar AV1-OE
- Axman AXM-1TL
- Axman AXM-3S
- Banshee BNC-7S
- BattleHammer BHA-2G
- BattleMaster BLR-4S
- BattleMaster BLR-5M
- BattleMaster BLR-K3
- Berserker BRZ-C3
- Black Hawk-KU BHKU-OE
- Blackjack BJ-4
- Blackjack Omni BJ2-OF
- Black Knight BL-12-KNT
- Bombard BMB-013
- Bombard BMB-018
- Tsar Bomba BMB-TB
- Brigand LDT-1
- Brigand LDT-X1
- Brigand LDT-X2
- Cataphract CTF-4L
- Catapult CPLT-C5
- Catapult CPLT-K2K
- Centurion (55T) CN10-D
- Centurion CN9-D3D
- Centurion CN9-D4D
- Centurion CN9-D5
- Champion CHP-2X
- Champion CHP-3P
- Charger CGR-4A4
- Charger CGR-SA5
- Chimera CMA-1S
- Chimera CMA-C
- Cicada CDA-4G
- Clint CLNT-5U
- Commando COM-7S
- Crab CRB-30
- Crusader CRD-7L
- Cyclone CYC-B2
- Cyclone CYC-C1
- Cyclone CYC-D1
- Cyclops CP-11-G
- Cyclops CP-12-K
- Cyclops CP-13-M
- Dagoth DGH-UR02
- Dervish DV-8D
- Deva X-DVA-O-DEICIO
- Deva X-DVA-O-RAPTUS
- Flame DRG-FLAME
- Dragon Fire DGR-6FC
- Emperor EMP-6M
- Enforcer III ENF-6G
- Enforcer III ENF-6H
- Enforcer III ENF-6T
- Fafnir FNR-5
- Fafnir FNR-5B
- Fafnir FNR-6X
- Fafnir II FNR2-4
- Falcon FLC-5P
- Firefly FFL-4D
- Firefly FFL-4DA
- Tazerface FFL-TF
- Firestarter FS9-OF
- Flashman FLS-9B
- Flea FLE-18
- Goliath GOL-4S
- Goliath GOL-5D
- Santa's Sled GOL-SS
- Grand Dragon DRG-7K
- Grasshopper GHR-6J
- Great Turtle GTR-2
- Griffin GRF-6CS
- Griffin GRF-6S
- Guillotine GLT-8D
- Gunslinger GUN-2ERD
- Hatamoto-Chi HTM-28T
- Hatchetman HCT-5D
- Hatchetman HCT-5DD
- Hatchetman HCT-6D
- Hatchetman HCT-6S
- Hatchetman HCT-6X
- Hauptmann HA1-OA
- Hauptmann HA1-OC
- Hecatoncheires HEC-5C
- Hector HOR-3G
- Helios HEL-3D
- Helios HEL-C
- Paralyzer HSN-7D2
- Hellspawn HSN-8E
- Hermes HER-4K
- Hermes HER-4M
- Hermes II HER-5C
- Hermes II HER-6D
- Highlander HGN-734
- The Bug Zapper BZK-BZ
- Hollander BZK-K7
- Hunchback HBK-5SS
- Hunchback HBK-6S
- Imp IMP-4E
- Ion ION-5R
- Jackrabbit JKR-9W
- JagerMech JM6-DGr
- JagerMech JM6-E
- Javelin JVN-11D
- Javelin JVN-12M
- Kintaro KTO-21
- Kintaro KTO-K
- Lao Hu LHU-SB
- Legacy LGC-01
- Legacy LGC-02
- Locust LCT-5M
- Longbow LGB-10C
- Longbow LGB-13NAIS
- Mackie Omni MSK-9H Prime (Fixed Gear)
- Malak C-MK-O-CONDITUS
- Malak C-MK-O-DEICIO
- Mantis MTS-S
- Mantis MTS-T
- Mantis MTS-T2
- Mantis MTS-T3
- Mantis SA-MN2
- Marauder MAD-5L
- Marauder MAD-6W
- Black Marauder MAD-BM
- Marauder II MAD-4S
- Mauler MAL-2K
- Mauler MAL-2R
- Merlin MLN-1C
- Monster LAM Omni MNST-3R-LAM-PRIME
- Naginata NG-C3B
- Nightstar NSR-10CS
- Nyx Prototype NX-65
- Orion ON1-MB
- Osiris OSR-3D
- Osiris OSR-4C
- Osiris OSR-4D
- Sekhmet OSR-SE
- Osprey OSP-25
- Ostroc Royal OSR-2CB-K
- Ostroc OSR-3J
- Ostroc OSR-4L
- Ostscout OTT-9CS
- Ostscout OTT-9S
- Ostsol OTL-7M
- Ostsol OTL-8D
- Ostsol OTL-8M
- Penetrator PTR-6T
- Perseus P1-Prime
- Perseus P1-C
- Perseus P1-D
- Perseus P1-W
- Phoenix Hawk LAM PHX-HK3
- Phoenix Hawk PXH-4L
- Phoenix Hawk PXH-5L
- Phoenix Hawk PXH-6D
- Phoenix Hawk PXH-7CS
- Preta X-PRT-O-CONDITUS
- Prometheus PMTH-2
- Pulverizer PUL-4W
- Pulverizer PUL-5A
- Quickdraw QKD-8K
- Rakshasa MDG-2R
- Raptor RTX1-OF
- Raven RVN-4L
- Raven RVN-4LC
- Razorback RZK-10R
- Razorback RZK-9T
- Rifleman RFL-6X
- Rifleman RFL-7M
- Rifleman RFL-8D
- Salamander PPR-7S
- Scorpion SCP-12C
- Scorpion SCP-12M
- Sentinel STN-4D
- Shadow Hawk SHD-11CS
- Shadow Hawk SHD-7CS
- Sha Yu SYU-2B
- Sha Yu SYU-4B
- Shootist ST-8C
- Shootist ST-9C
- Twin ST-TW
- Sirocco SRC-3C
- Sirocco SRC-3X
- Sirocco SRC-5C
- Sorcerer SRC-2L
- Stalker STK-6M
- Stalker STK-8S
- Audiogoth STL-AG
- Stinger STG-5R
- Stinger STG-6S
- Swordsman SWD-4
- Talos TLS-1T
- Tarantula ZPH-2A
- Templar TLR1-OB
- Templar TLR1-OC
- Templar TLR1-OF
- Thanatos TNS-4S
- Thanatos TNS-5M
- Hangover TNS-HA
- Thunder THR-2L
- Thunder THR-3L
- Thunderbolt TDR-10SE
- Thunderbolt TDR-8M
- Thunderbolt TDR-9M
- Thunderbolt TDR-9NAIS
- Titan II TI-2P
- UrbanMech UM-R25
- UrbanMech UM-R70
- Uziel UZL-3S
- Valiant V4-LNT-K7
- Valiant V4-LNT-L7
- Valiant V4-LNT-M4
- Valkyrie VLK-QD1
- Valkyrie VLK-QD3
- Valkyrie II VLK-II-1M
- Valkyrie II VLK-II-2A
- Valkyrie II VLK-II-2L
- Valkyrie II VLK-II-2S
- Vanquisher VQR-2A
- Vanquisher VQR-2B
- Victor VTR-10D
- Victor VTR-10L
- Victor VTR-10S
- Vindicator VND-4L
- Von Rohrs LAM VON-4RH-LAM
- Warhammer WHM-7H
- Warhammer WHM-8D
- Warhammer WHM-9D
- Warhammer WHM-9S
- Wasp LAM WSP-103
- Wasp WSP-3L
- Wasp WSP-3S
- Wasp WSP-4W
- Wolfhound WLF-3S
- Wolfhound WLF-4W
- Wolverine WVR-8D
- Wolverine WVR-8K
- Wraith TR3
- Zeus ZEU-9T
- Zeus X ZEU-X-X
Gear ID: Weapon_Laser_LargeLaserER_0-STOCK
- Albatross ALB-3U
- Anubis ABS-3D
- Anubis ABS-3T
- Anvil ANV-5M
- Anvil ANV-8M
- Archangel C-ANG-DEICIO
- Archer ARC-5R
- Archer ARC-8M
- Argus AGS-3M
- Atlas AS7-C
- Atlas AS7-CM
- Atlas II AS7-D-H
- Atlas II Royal AS7-D-HT
- Royal Atlas II AS7-D-HT
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-S2
- Avatar AV1-OA
- Axman AXM-1TL
- Barghest BGS-1T
- Barghest BGS-1ZP
- Barghest BGS-3T
- BattleMaster BLR-5M
- BattleMaster BLR-K3
- Bellerophon BEL-4S
- Black Hawk-KU BHKU-OD
- Blackjack BJ-2
- Blackjack BJ-2M
- Blackjack Omni BJ2-OE
- Buccaneer BCN-3R
- High Roller BSW-HR
- Bushwacker BSW-L1
- Bushwacker BSW-S2
- Bushwacker BSW-X1
- Chameleon CLN-7W
- Chameleon CLN-7Z
- Chimera CMA-1S
- Chimera CMA-C
- Cicada CDA-3G
- Clint CLNT-5U
- Crab Royal CRB-27b
- Royal Crab CRB-27b
- Crab CRB-45
- Crockett CRK-5003-1
- Crockett CRK-5003-1b
- Royal Crockett CRK-5003-1b
- Crockett CRK-5003-3
- Crockett CRK-5004-1
- Dagoth DGH-FR18
- Dragon Fire DGR-4F
- Dragon Fire DGR-6FC
- Emperor EMP-6M
- Enforcer ENF-4AS
- Enforcer II ENF-5D
- Enforcer III ENF-6M
- Fafnir FNR-5B
- Wrath FNR-WR
- Falcon FLC-4Nb-PP2
- Firestarter FS9-OF
- Flashman FLS-9B
- Flashman FLS-9C
- Grasshopper GHR-5J
- Grasshopper GHR-6K
- Grasshopper GHR-C
- Great Turtle GTR-3
- Greed GRF-2NG
- Grigori X-GRG-O-CONDITUS
- Guillotine GLT-5M
- Guillotine GLT-8D
- Hatamoto-Mizo HTM-27Y
- Hauptmann HA1-O
- Hauptmann HA1-OR
- Helepolis HEP-2L
- Helepolis HEP-3H
- Hermes II HER-5C
- Highlander HGN-734
- Hunchback HBK-2CS4C
- Huron Warrior HUR-WO-R4L
- Huron Warrior HUR-WO-R4M
- Huron Warrior HUR-WO-R4O
- Hussar HSR-200-D
- Hussar Royal HSR-200-Db
- Royal Hussar HSR-200-Db
- JagerMech II JM7-D
- King Crab KGC-005
- Koschei KSC-5MC
- Lancelot LNC25-01sl
- Lancelot LNC25-01X
- Lancelot LNC25-04
- Lao Hu LHU-2A
- Lao Hu LHU-2B
- Lao Hu LHU-3B
- Lao Hu LHU-3C
- Longbow LGB-7V
- Lynx LNX-9R
- Mackie MSK-9F
- Marauder MAD-5L
- Matar SAM-RS
- Mauler MAL-1R
- Mauler MAL-C
- Knockout MAL-KO
- Mercury II MCY-100
- Merlin MLN-2C
- Mongoose Royal MON-66b
- Royal Mongoose MON-66b
- Night Hawk NTK-2Q
- Night Hawk NTK-2Q-EC
- Night Hawk NTK-2S
- Ostroc Royal OSR-2CB
- Royal Ostroc OSR-2CB
- Ostroc Royal OSR-2CB-K
- Ostroc OSR-2D
- Ostroc OSR-4L
- Ostwar Royal OWR-2MB
- Royal Ostwar OWR-2MB
- Panther PNT-12A
- Penetrator PTR-4D
- Penetrator PTR-6M
- Penetrator PTR-6S
- Penetrator PTR-6T
- Perseus P1-B
- Phoenix Hawk LAM PHX-HK1
- Phoenix Hawk Royal PXH-1b
- Royal Phoenix Hawk PXH-1b
- Phoenix Hawk PXH-1bC
- Phoenix Hawk Royal PXH-1c
- Royal Phoenix Hawk PXH-1c
- Phoenix Hawk PXH-2K
- Phoenix Hawk PXH-3D
- Phoenix Hawk PXH-3K
- Phoenix Hawk PXH-3M
- Phoenix Hawk PXH-4L
- Phoenix Hawk PXH-7CS
- Kuroi Kiri PXH-KK
- Quickdraw QKD-6M
- Rakshasa MDG-1A
- Razorback RZK-9S
- Sha Yu SYU-2B
- Shootist ST-8A
- Shootist ST-8C
- Shootist ST-9C
- Twin ST-TW
- Spider SDR-7K2
- Stag STG-14G
- Royal Stalker STK-3Fb
- Stalker Royal STK-3Fb
- Stalker STK-5M
- Stalker STK-6M
- Talon TLN-5Z
- Talos II TLS-5T2
- Thanatos TNS-4S
- Hangover TNS-HA
- Thorn THE-Nb
- Thug THG-11C
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Thunderbolt TDR-7M
- Thunderbolt TDR-8M
- Toyama TYM-1A
- Valkyrie II VLK-II-2A
- Vanquisher VQR-2A
- Victor VTR-11D
- St. Ives Blues VND-2SIB
- Wolfhound WLF-2
- Wolverine WVR-7M
- Zeus ZEU-5S
- Zeus ZEU-5T
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9S2
- Zeus ZEU-9T
Gear ID: Weapon_Laser_SmallLaserER_CLAN
- Blackjack Omni BJ2-OR
- Black Lanner BKL-D
- Cephalus CEP-B
- Dire Wolf DW-B
- Dire Wolf DW-W
- Drift Shag DRF-C
- Executioner EXE-C
- Cherbi EXE-CH
- Executioner EXE-D
- Falcon FLC-6C
- Firefly FFL-C
- Gargoyle GAR-PRIME
- Gargoyle GAR-A
- Gargoyle GAR-C
- Gargoyle GAR-D
- Kin Wolf GAR-KW
- Grendel GRD-Prime
- Grendel GRD-A
- Grendel GRD-B
- Grendel GRD-E
- Hellbringer HBR-B
- Hellbringer HBR-C
- Hellfire HLF-2
- Huntsman HMN-C
- Hyperion HYP-1
- Ice Ferret IFR-PRIME
- Ice Ferret IFR-C
- Ice Ferret IFR-E
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-B
- Iron Cheetah IC-D
- Kingfisher KNG-Prime
- Kingfisher KNG-A
- Kingfisher KNG-B
- Kit Fox KFX-B
- Kit Fox KFX-E
- Purifier KFX-PR
- Linebacker LBK-PRIME
- Linebacker LBK-B
- Linebacker LBK-D
- Redline LBK-RL
- Locust LCT C
- Locust IIC LCT-IIC-1
- Lupus LUPUS-B
- Lynx LNX C
- Mad Dog MDD-D
- Bandit MDD-BA
- Vulture MDD-R
- Marauder IIC MAD-IIC
- Marauder IIC MAD-IIC-3
- Marauder IIC MAD-IIC-8
- Mist Lynx MLX-B
- Mist Lynx MLX-D
- Mist Lynx MLX-E
- Ebon Dragoon MLX-ED
- Mongoose MON C
- Mongoose MON C2
- Naga NGA-PRIME
- Naga NGA-A
- Naga NGA-B
- Naga NGA-C
- Naga NGA-D
- Night Chanter NHC-Prime
- Nova NVA-B
- Phantom PHN-Prime
- Phantom PHN-A
- Phantom PHN-B
- Phantom PHN-C
- Phantom PHN-D
- Piranha PIR-1
- Cipher PIR-CI
- Raptor RTX1-OR
- Rifleman IIC RFL-IIC
- Chironex RFL-IIC-CH
- Septicemia SPT-1
- Septicemia Prototype SPT-Proto
- Sidewinder SW-A
- Sidewinder SW-C
- Sidewinder SW-HH
- Spirit Walker SWK-Prime
- Spirit Walker SWK-A
- Stone Rhino STR-6
- Stormcrow SCR-E
- Summoner SMN-C
- Summoner SMN-M
- Manul SNS-ML
- Thunderbolt TDR C
- Thunderbolt TDR C 2
- Timber Wolf TW-A
- Timber Wolf TW-D
- Timber Wolf TW-H
- Timber Wolf TW-S
- Warrant TW-WAR
- UrbanMech UM-IIC
- Vapor Eagle VGL-4
- Viper VPR-D
- Viper VPR-E
- Medusa VPR-M
- Vision Quest VQ-2NC
- Warhammer IIC WHM-IIC-4
- Warhammer WHM C
- Warhammer WHM C 2
- Warhawk WHK-B
- Warhawk WHK-D
- Wyvern IIC WVE-IIC
Gear ID: Weapon_Laser_MediumLaserER_CLAN
- Adder ADR-B
- Annihilator ANH C
- Archer ARC C
- Arctic Cheetah ACH-Prime
- Shard ACH-SH
- Arctic Cheetah ACH-B
- Arctic Cheetah ACH-C
- Blood Kit ACW-BK
- Black Lanner BKL-PRIME
- Black Lanner BKL-C
- Black Lanner BKL-E
- Black Python BP-5
- Rancor BAS-RA
- Cephalus CEP-A
- Cephalus CEP-D
- Champion CHP C
- Clint IIC CLNT-IIC
- Conjurer WVR-IIC
- Conjurer WVR-IIC-5
- Conjurer WVR-IIC-7
- Cougar COU-A
- Cougar COU-B
- Cougar COU-C
- Cougar COU-E
- Coyotl CTY-B
- Dervish IIC DV-IIC
- Devastator DVS-2-EC
- Ebon Jaguar EBJ-Prime
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-D
- Ebon Jaguar EBJ-S
- Executioner EXE-A
- Executioner EXE-B
- Executioner EXE-H
- Fire Moth FM-PRIME
- Fire Moth FM-D
- Gargoyle GAR-C
- Gargoyle GAR-H
- Great Turtle GTR-5
- Grendel GRD-Prime
- Grendel GRD-B
- Grendel GRD-C
- Grendel GRD-D
- Hammerhead HHD-1
- Hellbringer HBR-Prime
- Hellbringer HBR-A
- Hellbringer HBR-C
- Hellbringer HBR-F
- Hellbringer HBR-J
- Hellbringer HBR-P
- Virago HBR-VI
- Hellfire HLF-1
- Hellfire HLF-2
- Hellhound HLH-1
- Hellhound HLH-2
- Hellhound HLH-6
- Highlander HGN-IB
- Hoplite HOP C
- Howler HOW-5
- Hunchback IIC HBK-IIC
- Hunchback IIC HBK-IIC-10
- Hunchback IIC HBK-IIC-3
- Deathwish HBK-IIC-DW
- Hunchback IIC HBK-IIC-6
- Huntsman HMN-C
- Huntsman HMN-PRIME
- Ice Ferret IFR-A
- Ice Ferret IFR-E
- Incubus INC-1
- Incubus INC-2
- Incubus INC-5
- Incubus INC-7
- Incubus INC-8
- Incubus INC-6
- Iron Cheetah IC-D
- Fury JR7-IIC-FY
- Kingfisher KNG-A
- Kingfisher KNG-B
- Kingfisher KNG-C
- Kingfisher KNG-H
- Kit Fox KFX-A
- Kit Fox KFX-B
- Kit Fox KFX-G
- Kit Fox KFX-J
- Kodiak KDK-1
- Kodiak KDK-2
- Kodiak KDK-4
- Kodiak KDK-5
- Spirit Bear KDK-SB
- Linebacker LBK-A
- Linebacker LBK-B
- Linebacker LBK-C
- Linebacker LBK-D
- Linebacker LBK-H
- Locust IIC LCT-IIC-2
- Locust IIC LCT-IIC-4
- Locust IIC LCT-IIC-5
- Lupus LUPUS-PRIME
- Lupus LUPUS-A
- Lupus LUPUS-B
- Lynx LNX C
- Mad Cat MK II MCII-1
- Mad Cat MK II MCII-7
- Deathstrike MCII-DS
- Mad Dog MDD-D
- Marauder Omni MAD-BR-O
- Medusa MED-1
- Medusa MED-2
- Medusa MED-3
- Mist Lynx MLX-B
- Mist Lynx MLX-C
- Mist Lynx MLX-D
- Ebon Dragoon MLX-ED
- Mongoose MON C
- Mongoose MON C2
- Naga NGA-A
- Naga NGA-B
- Naga NGA-D
- Naja NAJA C
- Night Chanter NCH-A
- Night Gyr NTG-C
- Nova NVA-Prime
- Breaker NVA-BK
- Nova NVA-E
- Nova Cat NCT-B
- Cobra Cat NCT-CC
- Sköll ON1-IIC-SK
- Osteon EON-1
- Osteon EON-A
- Osteon EON-D
- Owens OW-1 R
- Phantom PHN-Prime
- Phantom PHN-A
- Phantom PHN-B
- Phantom PHN-C
- Phantom PHN-D
- Piranha PIR-1
- Raptor RTX1-OR
- Scylla SCY-1
- Septicemia SPT-A
- Shadow Cat SHC-Prime
- Shadow Cat SHC-B
- Shadow Cat SHC-C
- Shadow Cat SHC-M
- Mishipeshu SHC-MI
- Shadow Cat SHC-S
- Shadow Hawk SHD C
- Sidewinder SW-A
- Sidewinder SW-C
- Spirit Walker SWK-A
- Stalker Royal STK-3DC
- Stinger STG C
- Stinger STG C 2
- Stone Rhino STR-4
- Stone Rhino STR-5
- Stormcrow SCR-Prime
- Stormcrow SCR-B
- Stormcrow SCR-E
- Stormcrow SCR-H
- Stormcrow SCR-I
- Stormcrow SCR-K
- Lacerator SCR-LC
- Storm Giant STM-2
- Summoner SMN-D
- Summoner SMN-F
- Summoner SMN-H
- Pride SMN-PD
- Sunder SD1-OR
- Sun Spider SNS-B
- Thunderbolt TDR C
- Thunderbolt TDR C 2
- Timber Wolf TW-PRIME
- Timber Wolf TW-C
- Warrant TW-WAR
- Turkina TRK-D
- Valkyrie IIC VLK-IIC
- Vapor Eagle VGL-4
- Vapor Eagle VGL-6
- Victor VTR C
- Viper VPR-A
- Viper VPR-C
- Viper VPR-D
- Viper VPR-E
- Viper VPR-H
- Warhammer WHM C
- Warhammer WHM C 3
- Warhawk WHK-B
- Nanuq WHK-NQ
- Grinner WLF-IIC
- Wyvern IIC WVE-IIC
Gear ID: Weapon_Laser_LargeLaserER_CLAN
- Cinder ADR-CN
- Adder ADR-D
- Arctic Cheetah ACH-H
- Blood Kit ACW-BK
- Atlas AS7 C 2
- Atlas AS7 C 3
- Avatar AV1-OR
- Behemoth II BM-2
- Black Hawk-KU BHKU-OR
- Black Lanner BKL-PRIME
- Black Python BP-2
- Blood Asp BAS-C
- Blood Asp BAS-D
- Rancor BAS-RA
- Cephalus Prototype CEP-Proto
- Conjurer WVR-IIC-3
- Cougar COU-D
- Dire Wolf DW-PRIME
- Dire Wolf DW-W
- Dire Wolf DW-X
- Drift Shag DRF-C
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-D
- Emperor EMP-6A-EC
- Executioner EXE-PRIME
- Executioner EXE-C
- Executioner EXE-E
- Falcon FLC-6C
- Firestarter FS9-OR
- Gargoyle GAR-D
- Grendel GRD-Prime
- Hellbringer HBR-A
- Hellbringer HBR-C
- Virago HBR-VI
- Hellhound HLH-1
- Hellhound HLH-P
- Keeper HGN-IIC-KP
- Hunchback IIC HBK-IIC-TR
- Huntsman HMN-H
- Pakhet HMN-PA
- Ice Ferret IFR-B
- Ice Ferret IFR-H
- Iron Cheetah IC-C
- Iron Cheetah IC-D
- Jenner IIC JR7-IIC-2
- Kingfisher KNG-B
- Kingfisher KNG-D
- Kit Fox KFX-PRIME
- Kit Fox KFX-C
- Kit Fox KFX-G
- Kit Fox KFX-P
- Purifier KFX-PR
- Kodiak KDK-1
- Kodiak KDK-2
- Kodiak KDK-5
- Lancelot C 2
- Linebacker LBK-A
- Linebacker LBK-C
- Linebacker LBK-E
- Locust IIC LCT-IIC-3
- Lynx LNX C
- Mad Dog MDD-B
- Marauder IIC MAD-IIC-2
- Medusa MED-4
- Mist Lynx MLX-C
- Mist Lynx MLX-P
- Mongoose MON C
- Mongoose MON C2
- Night Chanter NHC-Prime
- Night Gyr NTG-C
- Night Gyr NTG-L
- Nova Cat NCT-Prime
- Nova Cat NCT-A
- Cobra Cat NCT-CC
- Orion IIC ON1-IIC
- Osteon EON-PRIME
- Raptor RTX1-OR
- Scylla SCY-1
- Septicemia SPT-PRIME
- Septicemia SPT-D
- Shadow Cat SHC-A
- Mishipeshu SHC-MI
- Sidewinder SW-A
- Fizban SRC-FZ
- Spirit Walker SWK-Prime
- Stone Rhino STR-7
- Stormcrow SCR-Prime
- Stormcrow SCR-I
- Stormcrow SCR-P
- Storm Giant STM-2
- Summoner SMN-C
- Summoner SMN-D
- Manul SNS-ML
- Sun Spider SNS-PRIME
- Sun Spider SNS-A
- Sun Spider SNS-B
- Supernova SNV-1
- Supernova SNV-2
- Thunderbolt TDR C
- Timber Wolf TW-PRIME
- Timber Wolf TW-C
- Timber Wolf TW-E
- Warrant TW-WAR
- Turkina TRK-B
- Turkina TRK-M
- Vision Quest VQ-1NC
- Vision Quest VQ-2NC
- Vision Quest VQ-3NC
- Warhawk WHK-A
- Warhawk WHK-D
- Warhawk WHK-I
- Grinner WLF-IIC
- Wyvern IIC WVE-IIC
Gear ID: Weapon_Laser_SmallLaserER_Prototype
Gear ID: Weapon_Laser_MediumLaserER_Prototype
Binary Laser
The Binary Laser Cannon is essentially two fused large lasers configured to fire at once. While this increases accuracy and penetration on a single point, the system is still markedly less efficient than firing two large lasers separately.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Binary Laser | N/A | Energy | 9 | 2 | 70 | 0 | 0 | 1 | 1 | 35 | 0 | +2 | 0 | +20% | 0 | 150 | 300 | 450 | 510 | Yes |
Gear ID: Weapon_Laser_BinaryLaserCannon_0-STOCK
Improved Binary Laser
The Improved Binary Laser is a variation on the standard Binary Laser that deals greater damage and can fire the cores separately. Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot but dealing greater overall damage at short range.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Improved Binary Laser | N/A | Energy | 9 | 2 | 80 | 0 | 0 | 1 | 1 | 40 | 0 | +1 | 0 | +20% | 0 | 150 | 300 | 450 | 510 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Improved Binary Laser | N/A | Energy | 9 | 2 | 55 | 0 | 0 | 2 | 1 | 40 | 0 | +1 | 0 | +20% | 0 | 150 | 300 | 450 | 510 | Yes | 30% dmg fall off between 155m and 400m |
Gear ID: Weapon_Laser_BinaryLaserCannon_1-Defiance
Bombast Laser
The Bombast Laser has four charge levels, with commensurate damage and range boosts the more power you feed it, though more powerful shots make more heat and are more inaccurate.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 45 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 0 | +50% | 0 | 150 | 300 | 450 | 600 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 55 | 0 | 0 | 1 | 1 | 40 | 0 | 0 | 0 | +50% | 0 | 180 | 360 | 540 | 720 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 65 | 0 | 0 | 1 | 1 | 50 | 0 | -1 | 0 | +50% | 0 | 200 | 400 | 600 | 800 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 75 | 0 | 0 | 1 | 1 | 60 | 0 | -2 | 0 | +50% | 0 | 230 | 460 | 690 | 920 | Yes |
Gear ID: Weapon_Laser_LargeLaser_Bombast
Chemical Lasers
Chem lasers do less damage than conventional lasers but produce very little heat. They also require volatile ammunition in order to fire.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Chem Laser | Chemical Laser | Support | 0.5 | 1 | 12 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | |
M Chem Laser | Chemical Laser | Energy | 1 | 1 | 17 | 0 | 0 | 1 | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | |
L Chem Laser | Chemical Laser | Energy | 4 | 1 | 35 | 0 | 0 | 1 | 1 | 13 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Laser_SmallLaser_Chemical_CLAN
Gear ID: Weapon_Laser_MediumLaser_Chemical_CLAN
COIL
Contained Overflow Inertia Linkage beam weapons translate power from motion into a kinetic battery for rapid release. In practical terms, the farther a unit moves in a turn, the more damage a COIL will do and the more heat it will generate.
Damage for Standard mode is calculated like this: Base damage 30*(Evasion Pips^0.7). Heat is calculated like this: Base heat 30*(Evasion Pips^0.8)
Damage for Overcharge mode is calculated like this: Base damage 30*(Evasion Pips^1). Heat is calculated like this: Base heat 30*(Evasion Pips^1.25)
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 30 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 30 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 49 | 0 | 0 | 1 | 1 | 52 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 60 | 0 | 0 | 1 | 1 | 71 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 65 | 0 | 0 | 1 | 1 | 72 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 90 | 0 | 0 | 1 | 1 | 118 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 79 | 0 | 0 | 1 | 1 | 91 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 120 | 0 | 0 | 1 | 1 | 170 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 93 | 0 | 0 | 1 | 1 | 109 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 150 | 0 | 0 | 1 | 1 | 224 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 105 | 0 | 0 | 1 | 1 | 126 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 180 | 0 | 0 | 1 | 1 | 282 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 117 | 0 | 0 | 1 | 1 | 142 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 210 | 0 | 0 | 1 | 1 | 342 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 129 | 0 | 0 | 1 | 1 | 158 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 240 | 0 | 0 | 1 | 1 | 404 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 140 | 0 | 0 | 1 | 1 | 174 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 270 | 0 | 0 | 1 | 1 | 468 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 150 | 0 | 0 | 1 | 1 | 189 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 300 | 0 | 0 | 1 | 1 | 533 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 161 | 0 | 0 | 1 | 1 | 204 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 330 | 0 | 0 | 1 | 1 | 601 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 171 | 0 | 0 | 1 | 1 | 219 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 360 | 0 | 0 | 1 | 1 | 670 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Gear ID: Weapon_COIL_COIL_0-STOCK
Electro-Lasers (S)
Electro-Lasers fire a thin targeting beam that acts as a conduit for a huge blast of electricity that fries the target alive and scrambles electronics. The electro-laser family has extreme heat and very short range but do more damage than their Inner-Sphere counterparts.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Elec-Laser (S) | N/A | Support | 0.5 | 1 | 20 | 0 | 0 | 1 | 1 | 6 | 0 | +1 | 4 | 0 | 0 | 60 | 90 | 90 | 90 | Yes | Only fires on a guaranteed hit. |
M Elec-Laser (S) | N/A | Energy | 1 | 1 | 30 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 1 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Only fires on a guaranteed hit. Inflicts -1 accuracy debuff on target for 2 turns. |
L Elec-Laser (S) | N/A | Energy | 6 | 2 | 50 | 0 | 0 | 1 | 1 | 27 | 0 | +1 | 1 | 0 | 0 | 120 | 240 | 360 | 360 | Yes | Only fires on a guaranteed hit. Inflicts -2 accuracy debuff on target for 2 turns. |
Gear ID: Weapon_Laser_SmallLaserElectro
- Archer ARC-3M
- Banshee BNC-4E
- Blaze BLZ-4L
- Cheetah CHE-4F
- Cheetah CHE-5F
- Dervish DV-10A
- Emperor EMP-5D
- Firestarter FS10-H
- Firestarter FS10-N
- Firestarter FS10-V
- Hunchback II HBK-2-4G
- Hunchback II HBK-2-5G
- Locust II LCT-2-2V
- Longbow LGB-9D
- Pixie PXI-1G
- Scrapper ARP-4V
- Screecher SCRE-H8
- Trooper TP-2D
- Trooper TP-2R
- Trooper TP-3R
- Wasp II WSP-2-1S
- Wasp II WSP-2-2A
Gear ID: Weapon_Laser_MediumLaserElectro
- Archer ARC-3R
- Banshee BNC-4S
- Catapult CPLT-S2
- Cheetah CHE-4M
- Commando COM-2S
- Dervish DV-10M
- Embrasure EMB-7M
- Emperor EMP-5B
- Firestarter FS10-H
- Firestarter FS10-M
- Griffin GRF-2S
- Guillotine GLT-4V
- Helepolis HEP-5B
- Helepolis HEP-5H
- Hunchback II HBK-2-4G
- Hunchback II HBK-2-5D
- Hunchback II HBK-2-5G
- Lambda LBD-4M
- Liquidator LQD-1R
- Locust II LCT-2-2D
- Locust II LCT-2-2V
- Longbow LGB-9Q
- Mackie MSK-8DD
- Orion ON2-K
- Ostroc OSR-3S
- Ostwar OWR-3N
- Pixie PXI-1
- Rashnu RSH-4Z
- Rifleman RFL-4B
- Scrapper ARP-3J
- Screecher SCRE-H4
- Shadow Hawk II SHD-2-2D
- Shadow Hawk II SHD-2-2H
- Stalker STK-3S
- Stinger II STG-2-3R
- Thorn THE-H
- Thorn THE-L
- Thorn THE-W
- Thunderbolt TDR-3E
- Thunderbolt TDR-3S
- Victor VTR-10B
- Warhammer WHM-5H
- Warhammer WHM-5R
- Wasp II WSP-2-1A
Gear ID: Weapon_Laser_LargeLaserElectro
- Banshee BNC-4L
- Cheetah CHE-6G
- Commando COM-2P
- Crusher CRH-Y6
- Embrasure EMB-7M
- Embrasure EMB-8S
- Emperor EMP-5B
- Firestarter FS10-V
- Guillotine GLT-4H
- Helepolis HEP-5H
- Lambda LBD-4M
- Lithobolos LTH-B3
- Longbow LGB-10S
- Mackie MSK-7B
- Ostroc OSR-3S
- Piledriver PLD-5R
- Pixie PXI-1
- Rifleman RFL-4N
- Screecher SCRE-H4
- Stalker STK-3S
- Stinger II STG-2-4R
- Swooping Falcon SPF-12D
- Taranis TRN-6S
- Thunderbolt TDR-3N
- Thunderbolt TDR-3S
- Thunder Hammer THM-4R
- Trooper TP-3R
Heavy Lasers
Heavy lasers deal considerably more damage than their standard equivalent at the cost of significantly increased heat generation. Additionally, the weapon's energy signature produces sensor intereference in 'Mechs resulting in a +3 accuracy penalty.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Heavy S Laser (C) | N/A | Support | 0.5 | 1 | 30 | 0 | 0 | 1 | 1 | 12 | 0 | -3 | 3 | -50% | 0 | 30 | 60 | 90 | 90 | Yes | |
Heavy M Laser (C) | N/A | Energy | 1 | 2 | 50 | 0 | 0 | 1 | 1 | 21 | 0 | -3 | 0 | -50% | 0 | 90 | 180 | 270 | 360 | Yes | |
Heavy L Laser (C) | N/A | Energy | 4 | 3 | 80 | 0 | 0 | 1 | 1 | 54 | 0 | -3 | 0 | -50% | 0 | 150 | 300 | 450 | 600 | Yes | |
Super M Laser | N/A | Energy | 1 | 2 | 50 | 0 | 0 | 1 | 1 | 21 | 0 | -1 | 0 | -50% | 0 | 90 | 180 | 270 | 360 | Yes | Volatile: explodes for 50 damage |
Gear ID: Weapon_Laser_HeavySmallLaser_CLAN
Gear ID: Weapon_Laser_HeavyMediumLaser_CLAN
- Arctic Cheetah ACH-H
- Bellonarius BKL-BL
- Blood Asp BAS-PRIME
- Blood Asp BAS-D
- Conjurer WVR-IIC-3
- Conjurer WVR-IIC-4
- Cougar COU-H
- Dire Wolf DW-X
- Ebon Jaguar EBJ-H
- Executioner EXE-E
- Mothra FM-MO
- Gargoyle GAR-E
- Glass Spider GLS-3
- Hel HCT-HL
- Hellfire HLF-1
- Hellfire HLF-2
- Void HLF-VO
- Huntsman HMN-H
- Ice Ferret IFR-H
- Rainbow Crow IFR-RC
- Kit Fox KFX-H
- Tiburon LUPUS-TB
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Mad Dog MDD-H
- Praying Mantis MTS-P
- Marauder MAD-3TL
- Mist Lynx MLX-H
- Nova NVA-H
- Nap Time OSP-NP
- Ostprey OTT-OP
- Piranha PIR-2
- Cipher PIR-CI
- Sirocco X-PRT-O-SIROCCO
- Septicemia SPT-C
- Stone Rhino STR-2
- Turkina TRK-H
- Vapor Eagle VGL-3
- Viper VPR-H
Gear ID: Weapon_Laser_HeavyLargeLaser_CLAN
- Adder ADR-H
- Black Lanner BKL-H
- Blood Asp BAS-A
- Dire Wolf DW-H
- Ebon Jaguar EBJ-H
- Executioner EXE-H
- Gargoyle GAR-H
- Hellbringer HBR-H
- Hellfire HLF-1
- Hellfire HLF-2
- Hunchback IIC HBK-IIC-2
- Hyperion HYP-1
- Incubus INC-4
- Kingfisher KNG-H
- Linebacker LBK-H
- Mad Dog MDD-H
- Marauder IIC MAD-IIC-2
- Night Gyr NTG-H
- Nova Cat NCT-D
- Rifleman IIC RFL-IIC-3
- Sidewinder SW-H
- Stone Rhino STR-2
- Stormcrow SCR-H
- Summoner SMN-H
- Timber Wolf TW-H
- Warhammer IIC WHM-IIC-3
- Warhawk WHK-H
Gear ID: Weapon_Laser_MediumLaserSuperior_0-STOCK
- Crosscut IIC ED-IIC
- Pallas PLS-1X (Fixed Gear)
Lances (S)
The Sanctuary Worlds developed laser technology in a different direction than the Inner Sphere. Where the Clans and the Inner Sphere developed extended range lasers, the Sanctuary Worlders developed the lance system. Essentially a high-powered and very precise laser scalpel, lances provide high armor penetration at longer range but do less traditional damage to armor itself.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Lance (S) | N/A | Support | 1 | 1 | 10 | 0 | 0 | 1 | 1 | 10 | 0 | +1 | 3 | -50% | 0 | 30 | 60 | 90 | 120 | Yes | 5 structure dmg. Anti-BA bonus damage: 50% |
M Lance (S) | N/A | Energy | 2 | 1 | 15 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | -50% | 0 | 60 | 150 | 240 | 360 | Yes | 10 structure dmg. |
L Lance (S) | N/A | Energy | 6 | 2 | 30 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 0 | -50% | 0 | 120 | 240 | 360 | 480 | Yes | 20 structure dmg. |
Gear ID: Weapon_Lance_SmallLance
Modal Lasers (S)
Modal Lasers are specially calibrated to provide four distinct firing modes for maximum combat effectiveness. Between an accuracy mode, a damage mode, a range-boosting mode, and the default balanced mode, the Modal Lasers are effective in all circumstances.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 15 | 0 | 0 | 1 | 1 | 6 | 0 | +1 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 30 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 50 | 0 | 0 | 1 | 1 | 25 | 0 | +1 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Modal Laser Mode Switching. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 22 | 0 | 0 | 1 | 1 | 13 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 38 | 0 | 0 | 1 | 1 | 23 | 0 | 0 | 0 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 65 | 0 | 0 | 1 | 1 | 35 | 0 | 0 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Modal Laser Mode Switching. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 11 | 0 | 0 | 1 | 1 | 10 | 0 | +2 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 25 | 0 | 0 | 1 | 1 | 20 | 0 | +2 | 0 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 40 | 0 | 0 | 1 | 1 | 35 | 0 | +2 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Modal Laser Mode Switching. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 12 | 0 | 0 | 1 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 45 | 90 | 135 | 180 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 24 | 0 | 0 | 1 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 210 | 330 | 420 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 40 | 0 | 0 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | Modal Laser Mode Switching. |
Gear ID: Weapon_Laser_SmallLaserModal
Gear ID: Weapon_Laser_LargeLaserModal
Pulse Lasers
Standard Pulse Lasers
An improvement upon standard lasers, pulse lasers have better accuracy, especially against moving targets, and higher damage. However, they have a reduced effective range as well as increased heat and weight.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Micro Pulse (C) | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 3 | 0 | 0 | 6 | -25% | 0 | 30 | 40 | 50 | 60 | Yes | Anti-BA bonus damage: +25% |
S Pulse | N/A | Support | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 8 | 0 | +2 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Anti-BA bonus damage: 50% |
S Pulse (C) | N/A | Support | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 6 | 0 | 0 | 6 | 0 | 0 | 40 | 60 | 80 | 110 | Yes | Anti-BA bonus damage: +75% |
M Pulse | N/A | Energy | 2 | 1 | 27 | 0 | 0 | 1 | 1 | 11 | 0 | +2 | 1 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | |
M Pulse (C) | N/A | Energy | 2 | 1 | 35 | 0 | 0 | 1 | 1 | 17 | 0 | 0 | 3 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | |
L Pulse | N/A | Energy | 7 | 2 | 50 | 0 | 0 | 1 | 1 | 23 | 0 | +2 | 1 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | |
L Pulse (C) | N/A | Energy | 6 | 2 | 55 | 0 | 0 | 1 | 1 | 30 | 0 | 0 | 3 | 0 | 0 | 90 | 210 | 300 | 420 | Yes |
Gear ID: Weapon_Laser_SmallLaserPulse_0-STOCK
- Annihilator ANH-1X
- Annihilator II ANH-II-L
- Awesome AWS-9M
- BattleMaster BLR-4S
- BattleMaster BLR-5K
- BattleMaster BLR-GSD
- Catapult CPLT-C4C
- Catapult CPLT-C4CIR
- Catapult CPLT-C4CR
- Catapult CPLT-K6X
- Champion CHP-2X
- Champion CHP-2XS
- Cicada CDA-3M
- Clint CLNT-2-4U
- Crab CRB-44K
- Crusader CRD-7MK
- Dragoon AEM-002
- Dragoon AEM-003
- Fafnir II FNR2-4
- Goliath GOL-3M2
- Santa's Sled GOL-SS
- Grand Titan T-IT-N10M
- Grasshopper GHR-1M
- Griffin GRF-3RG
- Hellspawn HSN-7X
- Hunchback HBK-5M
- Hunchback HBK-6N
- Imp IMP-1X
- Juggernaut JG-R9T1
- Locust Royal LCT-1Vb
- Royal Locust LCT-1Vb
- Marauder MAD-5D-DC
- Owens OW-1 A
- Prometheus PMTH-1
- Raptor RTX1-OC
- Raven RVN-3M
- Rifleman RFL-6M
- Sorcerer SRC-2L
- Stinger LAM STG-A1
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Royal Thunderbolt TDR-5Sb
- Thunderbolt Royal TDR-5Sb
- UrbanMech UM-R63
- UrbanMech UM-R68
- Royal Warhammer WHM-7A
- Warhammer Royal WHM-7A
- Warhammer WHM-7K
- Wasp WSP-3W
- Wasp WSP-4W
- Wolverine WVR-7K
- Wolverine WVR-8C
Gear ID: Weapon_Laser_MediumLaserPulse_0-STOCK
- Annihilator ANH-2A
- Archer ARC-5S
- Assassin ASN-23
- The Boar's Head AS7-BH
- Atlas AS7-C
- Atlas AS7-CM
- Atlas II AS7-D-H
- Atlas II AS7-D-H2
- Atlas II AS7-D-HK
- Atlas II Royal AS7-D-HT
- Royal Atlas II AS7-D-HT
- Atlas II AS7-D-MA
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-R
- Atlas-N2K Proto Atlas-N2K-Proto
- Avatar AV1-O
- Awesome AWS-9M
- Axman AXM-3N
- BattleMaster BLR-3S
- BattleMaster BLR-5K
- Black Hawk-KU BHKU-O
- Blackjack Omni BJ2-OD
- Black Knight BL-10X-KNT
- Black Knight BL-9-KNT
- Brigand LDT-1
- Buccaneer BCN-3R
- Bushwacker BSW-X2
- Cataphract CTF-3L
- Catapult CPLT-K5
- Catapult CPLT-K6X
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Yen-Lo-Wang CN9-YLW2
- Chameleon CLN-7W
- Champion CHP-2X
- Charger CGR-3K
- Charger CGR-C
- Clint CLNT-2-3U
- Corsair (75T) COR-TB
- Crab CRB-27sl
- Crockett CRK-5003-1b
- Royal Crockett CRK-5003-1b
- Crusader CRD-4D
- Crusader CRD-4K
- Cyclone CYC-HS
- Dagoth DGH-HR20
- Dragon DRG-8D
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Dragoon AEM-003
- Emperor EMP-6A
- Emperor EMP-6A-EC
- Emperor EMP-6M
- Enforcer III ENF-6G
- Fafnir FNR-5
- Fafnir FNR-5B
- Fafnir FNR-5R
- Fafnir FNR-6
- Wrath FNR-WR
- Falcon FLC-4Nb-PP2
- Falcon FLC-4P
- Falcon FLC-5P
- Firebee FRB-2L
- Firefly FFL-4C
- Firestarter FS9-OB
- Flashman FLS-9B
- Flashman FLS-9C
- Flea FLE-17
- Romeo 5000 FLE-R5K
- Grand Titan T-IT-N10M
- Grand Titan T-IT-N11M
- Grasshopper GHR-1M
- Grasshopper GHR-6K
- Griffin GRF-3RG
- Gunslinger GUN-1ERD
- Hatamoto-Hi HTM-27U
- Hatamoto-Hi HTM-C
- Hatamoto-Hi HTM-CM
- Hatchetman HCT-5S
- Hauptmann HA1-O
- Hauptmann HA1-OB
- Hauptmann HA1-OC
- Hector HOR-2B
- Hellspawn HSN-7D
- Hellspawn HSN-8E
- Hellspawn HSN-9F
- Hermes HER-4S
- Hermes II HER-5S
- Highlander HGN-734
- Hunchback HBK-5S
- Hunchback HBK-5SG
- Grid Iron HBK-GI
- Huron Warrior HUR-WO-R4L
- Huron Warrior HUR-WO-R4O
- Icarus II ICR-1R
- Imp IMP-1A
- Imp IMP-3E
- Imp IMP-4E
- JagerMech JM6-DD
- Firebrand JM6-FB
- JagerMech II JM7-D
- JagerMech II JM7-F
- JagerMech II JM7-L
- Javelin JVN-11D
- Jenner JR7-M
- Juggernaut JG-R9T1
- Golden Boy KTO-GB
- Koschei KSC-4I
- Koschei KSC-4L
- Legacy LGC-02
- Locust Royal LCT-1Vb
- Royal Locust LCT-1Vb
- Locust LCT-4P
- Longbow LGB-7V
- Marauder MAD-5CS
- Marauder MAD-5D
- Marauder MAD-5D-DC
- Marauder MAD-5M
- Marauder MAD-5S
- Marauder MAD-5T
- Marauder MAD-5X
- Alpha MAD-AL
- Matar SAM-RS
- Mauler MAL-3S
- Mongoose MON-88
- Monster MNST-3R
- Nagual S-NG-LAM
- Night Hawk NTK-2Q
- Nightstar NSR-9J
- Nightstar NSR-9SS
- Wolf Phoenix NSR-WP
- Orion ON1-MA
- Orion ON2-M
- Osiris OSR-4D
- Ostsol OTL-5M
- Ostsol OTL-8M
- Ostwar OWR-2Q
- Owens OW-1 E
- Panther PNT-12A
- Penetrator PTR-4D
- Penetrator PTR-4F
- Penetrator PTR-6M
- Penetrator PTR-6S
- Perseus P1-Prime
- Perseus P1-A
- Perseus P1-C
- Phoenix Hawk PXH-3D
- Phoenix Hawk PXH-3K
- Phoenix Hawk PXH-3M
- Phoenix Hawk PXH-3PL
- Preta X-PRT-O-RAPTUS
- IV-Four QKD-IV4
- Rakshasa MDG-1A
- Rakshasa MDG-1B
- Rakshasa MDG-2A
- Powerhouse RGH-PH
- Salamander PPR-6S
- Salamander PPR-6T
- Shadow Hawk SHD-5S
- Sha Yu SYU-4B
- Shootist ST-8A
- Sirocco SRC-3C
- Sirocco SRC-5C
- Sorcerer SRC-1B
- Sorcerer SRC-1C
- Sorcerer SRC-1CC
- Sorcerer SRC-2K
- Spider SDR-7C
- Spider SDR-7K
- Spider SDR-7M
- Spider SDR-8M
- Spider SDR-C
- Stag II STG-24G
- Stalker STK-7D
- Stalker STK-8S
- Stinger LAM STG-A1
- Strider SR1-O-D
- Sunder SD1-OA
- Sunder SD1-OB
- Tarantula ZPH-3A
- Templar TLR1-O
- Templar TLR1-OA
- Templar TLR1-OC
- Templar TLR1-OE
- Templar TLR1-OF
- Templar TLR1-OS
- Thanatos TNS-4S
- Thanatos TNS-4T
- Hangover TNS-HA
- Thug THG-13K
- Thunder THR-1L
- Thunderbolt TDR-7SE
- Thunder Hawk TDK-7Y
- Trebuchet TBT-9K
- Loup de Guerre TBT-LG
- Valkyrie VLK-QD
- Super Valkyrie VLK-QS-X
- Victor VTR-9D
- Victor VTR-9K
- Victor VTR-C
- Dragon Slayer VTR-DS
- Viking VKG-2G
- St. Ives Blues VND-2SIB
- Vindicator VND-3L
- Vindicator VND-4L
- Von Rohrs VON-4RH-9
- Vulcan VT-5M
- Warhammer WHM-4L
- Warhammer WHM-7S
- Black Widow WHM-BW
- Wasp LAM WSP-100B
- Wasp WSP-1S
- Wasp WSP-3M
- Wasp WSP-4T
- Wolverine WVR-7D
- Wolverine II WVR-7H
- Wolverine WVR-7K
- Wolverine WVR-7M
- Wolverine WVR-8C
- Wolverine WVR-8K
- Wolverine WVR-8S
- Wolverine WVR-9D
- Wraith TR1
- Wraith TR2
- Wyvern WVE-10N
- Wyvern WVE-9N
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9T
- Zeus-X ZEU-9WD
- Zeus X ZEU-X-OL
Gear ID: Weapon_Laser_LargeLaserPulse_0-STOCK
- Albatross ALB-3U
- Albatross ALB-4U
- Annihilator ANH-1A4
- Anvil ANV-3M
- Anvil ANV-3R
- Anvil ANV-5Q
- Anvil ANV-6M
- Axman AXM-1N
- Axman AXM-2N
- BattleMaster Royal BLR-1GB
- Royal BattleMaster BLR-1GB
- BattleMaster Royal BLR-1GBC
- Berserker BRZ-A3
- Black Hawk-KU BHKU-OB
- The Arrow BJ-A
- Black Knight Royal BL-6B-KNT
- Royal Black Knight BL-6B-KNT
- Black Knight BL-9-KNT
- Bushwacker BSW-W1
- Ravager COR-RA
- Crab CRB-27sl
- Enfield END-6Q
- ExcavatorMech EXV-2B
- Firestarter FS9-OB
- Grand Titan T-IT-N10M
- Grasshopper GHR-6J
- Griffin GRF-1DS
- Griffin GRF-3RG
- Hector HOR-2B
- Imp IMP-3E
- Juggernaut JG-R9T1
- King Crab KGC-001
- King Crab KGC-002
- Koschei KSC-4L
- Mackie MSK-12S
- Marauder MAD-5D
- Marauder MAD-5D-DC
- Marauder MAD-5M
- Marauder MAD-5T
- Matar SAM-RS
- Ostsol OTL-5M
- Ostsol OTL-8M
- Perseus P1-B
- Phoenix Hawk PXH-3PL
- Phoenix Hawk PXH-3S
- Phoenix Hawk PXH-7S
- Prometheus PMTH-2
- Rakshasa MDG-2A
- Rampage RMP-4G
- Rampage RMP-5G
- Rifleman RFL-5L
- Rifleman II RFL-3N-2
- Salamander PPR-6T
- Sorcerer SRC-1C
- Templar TLR1-O
- Templar TLR1-OS
- Thunderbolt TDR-9SE
- Titan TI-1T
- Uziel UZL-3S
- Viking VKG-2G
- Vulcan VT-5M
- Wolverine WVR-7K
- Wolverine WVR-8C
- Wraith TR1
- Wraith TR3
- Royal Wyvern WVE-5Nb
- Wyvern Royal WVE-5Nb
- Wyvern WVE-9N
Gear ID: Weapon_Laser_MicroLaserPulse_CLAN
Gear ID: Weapon_Laser_SmallLaserPulse_CLAN
- Adder ADR-A
- Arctic Cheetah ACH-A
- Arctic Wolf Omni ACW-A
- Black Python BP-1
- Black Python BP-2
- Cazador CZD-1
- Champion CHP C
- Cougar COU-A
- Coyotl CTY-A
- Executioner EXE-D
- Glass Spider GLS-2
- Grendel GRD-D
- Huntsman HMN-D
- Huntsman HMN-H
- Ice Ferret IFR-B
- Jenner IIC JR7-IIC-2
- Jenner IIC JR7-IIC-3
- Kit Fox KFX-PRIME
- Kit Fox KFX-C
- Kit Fox KFX-P
- Kit Fox KFX-S
- Locust IIC LCT-IIC-3
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Nova NVA-C
- Sidewinder SW-E
- Spirit Walker SWK-A
- Stinger STG C
- Stinger STG C 2
- Stone Rhino STR-1
- Stone Rhino STR-7
- Thunderbolt TDR C 2
- Timber Wolf TW-B
- Viper VPR-B
- Viper VPR-H
- Warhammer WHM C 2
Gear ID: Weapon_Laser_MediumLaserPulse_CLAN
- Adder ADR-C
- Arctic Cheetah ACH-B
- Arctic Cheetah ACH-C
- Atlas AS7 C 2
- Red Corsair BLR-1G-RC
- Red Corsair DMM-3Y
- Blackjack Omni BJ2-OR
- Black Lanner BKL-A
- Black Lanner BKL-D
- Black Lanner BKL-H
- Black Python BP-1
- Blood Asp BAS-PRIME
- Blood Asp BAS-B
- Cephalus CEP-C
- Champion CHP C
- Conjurer WVR-IIC-2
- Conjurer WVR-IIC-4
- Coyotl CTY-PRIME
- Dervish IIC DV-IIC
- Dire Wolf DW-PRIME
- Dire Wolf DW-B
- Dire Wolf DW-H
- Dire Wolf DW-S
- Ultraviolet DW-UV
- Dire Wolf DW-W
- Drift Shag DRF-C
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-B
- Esprit De Corps EBJ-EC
- Ebon Jaguar EBJ-H
- Executioner EXE-D
- Firefly FFL-C
- Fire Moth FM-B
- Gargoyle GAR-A
- Gargoyle GAR-D
- Glass Spider GLS-2
- Glass Spider GLS-3
- Grendel GRD-A
- Grendel GRD-B
- Grendel GRD-D
- Grendel GRD-E
- Highlander IIC HGN-IIC-1
- Highlander IIC HGN-IIC-4
- Hoplite HOP C
- Hunchback IIC HBK-IIC-2
- Huntsman HMN-B
- Huntsman HMN-D
- Pakhet HMN-PA
- Ice Ferret IFR-D
- Incubus INC-3
- Incubus INC-4
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-B
- Iron Cheetah IC-C
- Kingfisher KNG-Prime
- Kingfisher KNG-A
- Kingfisher KNG-E
- Kit Fox KFX-S
- Kit Fox KFX-W
- Locust LCT C
- Locust IIC LCT-IIC-1
- Tippytoes LCT-IIC-TT
- Lupus LUPUS-B
- Deathstrike MCII-DS
- Mad Dog MDD-Prime
- Mad Dog MDD-B
- Mad Dog MDD-D
- Mad Dog MDD-DD
- Marauder IIC MAD-IIC
- Marauder IIC MAD-IIC-2
- Marauder IIC MAD-IIC-8
- Night Chanter NHC-Prime
- Night Gyr NTG-PRIME
- Night Gyr NTG-A
- Night Gyr NTG-D
- Night Gyr NTG-E
- Night Gyr NTG-H
- Nova NVA-A
- Nova NVA-S
- Nova Cat NCT-A
- Phantom PHN-H
- Phoenix Hawk PXH C
- Prometheus PMTH-1
- Sidewinder SW-PRIME
- Sidewinder SW-B
- Sidewinder SW-E
- Sidewinder SW-HH
- Spirit Walker SWK-Prime
- Stone Rhino STR-6
- Stormcrow SCR-A
- Stormcrow SCR-C
- Stormcrow SCR-P
- Strider SR1-O-R
- Thunderbolt TDR-9W
- Timber Wolf TW-A
- Timber Wolf TW-PRIME
- Timber Wolf TW-N
- Timber Wolf TW-S
- Warrant TW-WAR
- Timber Wolf TW-X
- Turkina TRK-B
- Turkina TRK-C
- Turkina TRK-H
- Turkina TRK-M
- Vapor Eagle VGL-1
- Vapor Eagle VGL-2
- Vapor Eagle VGL-5
- Viper VPR-Prime
- Vision Quest VQ-1NC
- Vision Quest VQ-3NC
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-3
- Maul WHM-IIC-ML
- Warhammer WHM C 2
- Warhammer WHM C 3
- Grinner WLF-IIC
Gear ID: Weapon_Laser_LargeLaserPulse_CLAN
- Adder ADR-B
- Arctic Wolf ACW-2
- Red Corsair BLR-1G-RC
- Red Corsair DMM-3Y
- Blackjack Omni BJ2-OR
- Black Python BP-1
- Conjurer WVR-IIC
- Conjurer WVR-IIC-7
- Cougar COU-PRIME
- Coyotl CTY-A
- Dire Wolf DW-A
- Dire Wolf DW-S
- Dire Wolf DW-X
- Ebon Jaguar EBJ-B
- Executioner EXE-A
- Executioner EXE-D
- Gargoyle GAR-A
- Glass Spider GLS-2
- Hammerhead HHD-1
- Trail Mix HLH-TM
- Huntsman HMN-A
- Incubus INC-1
- Iron Cheetah IC-A
- Iron Cheetah IC-B
- Kingfisher KNG-Prime
- Kingfisher KNG-E
- Kit Fox KFX-S
- Kit Fox KFX-W
- Lancelot C
- Lupus LUPUS-A
- Lynx LNX C
- Mad Dog MDD-Prime
- Marauder MAD C
- Scorch MAD-IIC-SC
- Medusa MED-1
- Night Chanter NHC-Prime
- Night Gyr NTG-A
- Night Gyr NTG-D
- Night Gyr NTG-E
- Nova NVA-B
- Nova Cat NCT-C
- Nova Cat NCT-E
- Nova Cat NCT-M
- Prometheus PMTH-1
- Pulverizer PUL C
- Rifleman IIC RFL-IIC
- Rifleman IIC RFL-IIC-4
- Chironex RFL-IIC-CH
- Rifleman RFL C
- Shadow Cat SHC-M
- Sidewinder SW-PRIME
- Sidewinder SW-E
- Stone Rhino STR-1
- Stone Rhino STR-3
- Stone Rhino STR-7
- Stormcrow SCR-C
- Summoner SMN-A
- Sunder SD1-OR
- Boiler SNV-BR
- Thunderbolt TDR-9W
- Thunderbolt TDR C
- Timber Wolf TW-B
- Timber Wolf TW-S
- Turkina TRK-B
- Turkina TRK-C
- Vapor Eagle VGL-1
- Warhammer WHM C
- Warhawk WHK-C
- Warhawk WHK-H
- The Worthwhile WTH-WW
Extended Range Pulse Lasers
Combining the best features of pulse and extended range lasers, Clan Wolf created the ER Pulse Laser family which provides the accuracy and damage of pulse lasers but without the sacrifice in effective range.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ER S Pulse Laser (C) | N/A | Support | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 12 | 0 | +1 | 4 | 0 | 0 | 50 | 105 | 130 | 180 | Yes | Anti-BA bonus damage: +50% |
ER M Pulse Laser (C) | N/A | Energy | 2 | 2 | 35 | 0 | 0 | 1 | 1 | 24 | 0 | +1 | 1 | 0 | 0 | 100 | 200 | 300 | 425 | Yes | |
ER L Pulse Laser (C) | N/A | Energy | 6 | 3 | 55 | 0 | 0 | 1 | 1 | 35 | 0 | +1 | 1 | 0 | 0 | 170 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Laser_SmallLaserERPulse_CLAN
Gear ID: Weapon_Laser_MediumLaserERPulse_CLAN
Gear ID: Weapon_Laser_LargeLaserERPulse_CLAN
Variable Speed Pulse Lasers
VSPLs inflict much higher damage and have much higher accuracy at close range in exchange for a linear drop off in damage and accuracy at longer ranges.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S VSPL | N/A | Support | 2 | 1 | 25 | 0 | 0 | 1 | 1 | 9 | 0 | +3 | 4 | 0 | 0 | 60 | 60 | 60 | 60 | Yes | Anti-BA bonus damage: 100% |
M VSPL | N/A | Energy | 4 | 2 | 45 | 0 | 0 | 1 | 1 | 21 | 0 | +3 | 1 | 0 | 0 | 60 | 60 | 60 | 60 | Yes | |
L VSPL | N/A | Energy | 9 | 4 | 80 | 0 | 0 | 1 | 1 | 30 | 0 | +3 | 1 | 0 | 0 | 120 | 120 | 120 | 120 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S VSPL | N/A | Support | 2 | 1 | 20 | 0 | 0 | 1 | 1 | 9 | 0 | +2 | 4 | 0 | 60 | 120 | 120 | 120 | 120 | Yes | Anti-BA bonus damage: 100% |
M VSPL | N/A | Energy | 4 | 2 | 35 | 0 | 0 | 1 | 1 | 21 | 0 | +2 | 1 | 0 | 60 | 150 | 150 | 150 | 150 | Yes | |
L VSPL | N/A | Energy | 9 | 4 | 65 | 0 | 0 | 1 | 1 | 30 | 0 | +2 | 1 | 0 | 120 | 240 | 240 | 240 | 240 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S VSPL | N/A | Support | 2 | 1 | 15 | 0 | 0 | 1 | 1 | 9 | 0 | +1 | 4 | 0 | 120 | 180 | 180 | 180 | 180 | Yes | Anti-BA bonus damage: 100% |
M VSPL | N/A | Energy | 4 | 2 | 25 | 0 | 0 | 1 | 1 | 21 | 0 | +1 | 1 | 0 | 150 | 270 | 270 | 270 | 270 | Yes | |
L VSPL | N/A | Energy | 9 | 4 | 50 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 1 | 0 | 240 | 450 | 450 | 450 | 450 | Yes |
Gear ID: Weapon_Laser_SmallLaserVSPL_0-STOCK
X-Pulse Lasers
X-Pulse lasers are an upgrade to pulse lasers that extend the weapon's range at the cost of increased heat. XPLs also differ from standard pulse lasers in that they fire three shots instead of just one, increasing their chance to land critical hits on internal structure.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Small X-Pulse | N/A | Support | 1 | 1 | 8 | 0 | 0 | 3 | 1 | 10 | 0 | +2 | 4 | 0 | 0 | 60 | 110 | 160 | 220 | Yes | Anti-BA bonus damage: 50% |
Medium X-Pulse | N/A | Energy | 2 | 1 | 10 | 0 | 0 | 3 | 1 | 18 | 0 | +2 | 1 | 0 | 0 | 90 | 180 | 270 | 330 | Yes | |
L X-Pulse | N/A | Energy | 7 | 2 | 19 | 0 | 0 | 3 | 1 | 38 | 0 | +2 | 1 | 0 | 0 | 150 | 300 | 450 | 510 | Yes |
Gear ID: Weapon_Laser_SmallLaserPulse_X
Twin-Linked Lasers (S)
An unusual weapon with no direct analogues in either Inner Sphere or Sanctuary Worlds technology, the Twin-Linked Laser is, essentially, two Small Lasers stapled together. The increased power output and weight class this weapon as an Energy weapon, though it retains some of the accuracy of its Small Laser brethren. The Twin-Linked Laser is commonly seen among Sanctuary units and is a frequent presence on the battlefield.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Twin-Linked S Laser (S) | N/A | Energy | 1 | 1 | 11 | 0 | 0 | 2 | 1 | 11 | 0 | +1 | 1 | 0 | 0 | 90 | 180 | 270 | 360 | Yes |
Gear ID: Weapon_Laser_TwinLinkedLaser
- Archer ARC-3B
- Archer ARC-3R
- Commando COM-2G
- Commando COM-2V
- Crusher CRH-Z4
- Embrasure EMB-8S
- Emperor EMP-5D
- Griffin GRF-2V
- Guillotine GLT-4H
- Guillotine GLT-4M
- Guillotine GLT-4N
- Helepolis HEP-5T
- Hunchback II HBK-2-6X
- Lambda LBD-4G
- Leaper LPR-3DB
- Liquidator LQD-2G
- Mackie MSK-8A
- Mackie MSK-8G
- Marauder MAD-3S
- Orion ON2-D
- Ostwar OWR-3F
- Piledriver PLD-4L
- Piledriver PLD-4R
- Rashnu RSH-4V
- Rashnu RSH-5B
- Rashnu RSH-5S
- Rifleman RFL-4S
- Scrapper ARP-5J
- Screecher SCRE-B4
- Screecher SCRE-H9
- Swooping Falcon SPF-11G
- Swooping Falcon SPF-11V
- Taranis TRN-5D
- Wolverine WVR-4R
- Wolverine WVR-4S
Gamma Cannon (S)
The longest ranged direct-fire weapon in the Sanctuary arsenal, the Gamma Cannon produces a tightly focused blast of gamma radiation and directs it to the targeted location, devastating anything it comes into contact with. The Gamma Cannon does devastating damage at immense range, but costs a lot of heat and is not a light or small weapon meaning it only is ever mounted on the most dangerous of Sanctuary mechs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gamma Cannon (S) | N/A | Energy | 13 | 7 | 80 | 0 | 10 | 1 | 1 | 20 | 0 | 0 | 1 | 0 | 90 | 240 | 480 | 720 | 960 | No | Inflicts 20% Move Speed Penalty, lasts 2 turns, stacks up to 2 times. |
Neutrino Projector Cannon (S)
The Neutrino Projector Cannon fires a series of quick neutrino bursts that scatter and blast through anything they encounter. The neutrinos also debilitate the target and interfere with delicate electronics used for targeting systems, forcing a small but increasing targeting impairment for energy weapons based on how many neutrinos hit the target. The NPC is known inside the Sanctuary Worlds for being a savage weapon, rarely unleashed on their battlefields, but all technology is required now that they have rediscovered the Inner Sphere and so the NPC has been put into service again.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
NPC (S) | N/A | Energy | 7 | 3 | 15 | 0 | 0 | 4 | 1 | 25 | 0 | +1 | 1 | +25% | 0 | 180 | 360 | 540 | 720 | No | Inflicts -1 accuracy debuff on target per hit, effect stacks up to 2 times. |
Gear ID: Weapon_NPC_NPC
- Banshee BNC-4E
- Firestarter FS10-N
- Griffin GRF-2H
- Guillotine GLT-4N
- Helepolis HEP-5J
- Leaper LPR-5K
- Lithobolos LTH-B0
- Longbow LGB-9E
- Mackie MSK-7B
- Mackie MSK-8A
- Marauder MAD-3S
- Ostwar OWR-3F
- Piledriver PLD-4L
- Rashnu RSH-4Z
- Scorpion SCP-4N
- Scrapper ARP-3J
- Swooping Falcon SPF-12E
- Taranis TRN-6S
- Thorn THE-W2
- Thunderbolt TDR-3N
- Thunder Hammer THM-4R
- Thunder Hammer THM-5R
- Toro TR-S-6
- Victor VTR-10N
- Warhammer WHM-5R
Experimental Lasers
Dissolving Pulse Lasers
These pulse lasers have been calibrated to cascade over enemy armor, weakening it to further attacks for two turns.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Dissolving S Pulse | N/A | Support | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 9 | 0 | +2 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Target takes 5% extra damage from subsequent attacks. Anti-BA bonus damage: 50% |
Dissolving M Pulse | N/A | Energy | 2 | 1 | 27 | 0 | 0 | 1 | 1 | 11 | 0 | +2 | 1 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | Target takes 10% extra damage from subsequent attacks |
Dissolving L Pulse | N/A | Energy | 7 | 2 | 50 | 0 | 0 | 1 | 1 | 23 | 0 | +2 | 1 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | Target takes 20% extra damage from subsequent attacks |
Gear ID: Weapon_Laser_SmallLaserPulse_1-Maxell
Gear ID: Weapon_Laser_MediumLaserPulse_1-RakerIV
Gear ID: Weapon_Laser_LargeLaserPulse_1-Thunderbolt12
- Acid Trip AV1-AT (Fixed Gear)
- Lynx LNX-SB
Haywire Lasers
These lasers have special circuitry built in that allow them to scramble the target's sensors and temporarily damage their heat systems.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Haywire S Laser | N/A | Support | 0.5 | 1 | 10 | 2 | 0 | 1 | 1 | 5 | 0 | +1 | 3 | +10% | 0 | 30 | 60 | 90 | 120 | Yes | Target reduced sensor distance: 10% |
Haywire M Laser | N/A | Energy | 1 | 1 | 15 | 5 | 0 | 1 | 1 | 10 | 0 | +1 | 0 | +10% | 0 | 90 | 180 | 270 | 360 | Yes | Target reduced sensor distance: 15% |
Haywire L Laser | N/A | Energy | 5 | 2 | 30 | 10 | 0 | 1 | 1 | 18 | 0 | +1 | 0 | +10% | 0 | 150 | 300 | 450 | 600 | Yes | Target reduced sensor distance: 40% |
Gear ID: Weapon_Laser_SmallLaser_1-ExoStar Not found on any 'Mechs
Gear ID: Weapon_Laser_MediumLaser_1-ExoStar
Gear ID: Weapon_Laser_LargeLaser_1-ExoStar
Piercing Pulse Lasers
The capacitors in these pulse lasers are more finely tuned, giving the weapons increased armor penetration and allowing them to do direct damage to the target's internal structure.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Pierce S Pulse | N/A | Support | 1 | 1 | 13 | 0 | 0 | 1 | 1 | 8 | 0 | +2 | 4 | -50% | 0 | 30 | 60 | 90 | 120 | Yes | 8 structure damage. Anti-BA bonus damage: 25% |
Pierce M Pulse | N/A | Energy | 2 | 1 | 18 | 0 | 0 | 1 | 1 | 11 | 0 | +2 | 1 | -50% | 0 | 60 | 120 | 180 | 240 | Yes | 19 structure damage |
Pierce L Pulse | N/A | Energy | 7 | 2 | 30 | 0 | 0 | 1 | 1 | 23 | 0 | +2 | 1 | -50% | 0 | 90 | 210 | 300 | 420 | Yes | 15 structure damage |
Gear ID: Weapon_Laser_SmallLaserPulse_2-Magna200P
Gear ID: Weapon_Laser_MediumLaserPulse_2-Magna400P
Gear ID: Weapon_Laser_LargeLaserPulse_2-Exostar
Rotary Lasers
These lasers have been calibrated to fire a cluster of three quick shots instead of one sustained beam, which gives them a higher chance to hit targets.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary ER S Laser | N/A | Support | 0.5 | 1 | 7 | 0 | 0 | 3 | 1 | 9 | 0 | +2 | 3 | +20% | 0 | 70 | 130 | 160 | 260 | Yes | |
Rotary ER M Laser | N/A | Energy | 1 | 1 | 9 | 0 | 0 | 3 | 1 | 15 | 0 | +2 | 0 | +20% | 0 | 120 | 240 | 360 | 480 | Yes | |
Rotary ER L Laser | N/A | Energy | 5 | 2 | 15 | 0 | 0 | 3 | 1 | 25 | 0 | +2 | 0 | +20% | 0 | 330 | 420 | 570 | 840 | Yes |
Gear ID: Weapon_Laser_SmallLaserER_2-BlazeFire
Gear ID: Weapon_Laser_MediumLaserER_2-BrightBloom
Gear ID: Weapon_Laser_LargeLaserER_2-BlazeFire Not found on any 'Mechs
Static Lasers
These particular lasers have been specially calibrated to apply a debilitating electrical charge to the target on contact that interferes with their movement functions, slowing them for two turns.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Static ER S Laser | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 9 | 0 | +1 | 3 | +20% | 0 | 75 | 150 | 210 | 300 | Yes | Target move speed reduced by 5 |
Static ER M Laser | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | +20% | 0 | 120 | 240 | 360 | 480 | Yes | Target move speed reduced by 20 |
Static ER L Laser | N/A | Energy | 5 | 2 | 40 | 0 | 0 | 1 | 1 | 25 | 0 | +1 | 0 | +20% | 0 | 330 | 420 | 570 | 840 | Yes | Target move speed reduced by 40 |
Gear ID: Weapon_Laser_SmallLaserER_1-Diverse_Optics
Gear ID: Weapon_Laser_MediumLaserER_1-MagnaVI
Gear ID: Weapon_Laser_LargeLaserER_1-Blankenburg25
Streak Lasers
Taking circuitry from Streak SRM launchers, these lasers have been rebuilt so that they have better accuracy than a normal laser, but like streak launchers they only fire on a guaranteed hit.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Streak S Laser | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 8 | 0 | +1 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Only fires on a guaranteed hit |
Streak M Laser | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 13 | 0 | +1 | 1 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Only fires on a guaranteed hit |
Streak L Laser | N/A | Energy | 5 | 2 | 40 | 0 | 0 | 1 | 1 | 21 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Only fires on a guaranteed hit |
Gear ID: Weapon_Laser_SmallLaser_1-Diverse_Optics Not found on any 'Mechs
Gear ID: Weapon_Laser_MediumLaser_1-Intek
Gear ID: Weapon_Laser_LargeLaser_1-Diverse_Optics
Plasma Weapons
Plasma weapons consume non-volatile ammo in order to propel white-hot projectiles that cause thermal as well as physical damage to targets.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Plasma Rifle | Plasma | Energy | 6 | 2 | 50 | 25 | 0 | 1 | 1 | 25 | 2 | 0 | 0 | -90% | 0 | 150 | 300 | 450 | 600 | Yes | Increases target heat gen by 10%. 10% bonus damage against overheating targets. Anti-BA bonus damage: 250% |
Plasma Cannon (C) | Plasma | Energy | 3 | 1 | 0 | 30 | 0 | 1 | 1 | 20 | 2 | 0 | 0 | -90% | 0 | 180 | 360 | 540 | 720 | Yes | Increases target heat gen by 20%. Anti-BA bonus damage: +300% |
Gear ID: Weapon_FLAMER_PLASMA_CLAN
PPCs
Particle Projector Cannons fire energized lightning at their target to deal substantial damage. However, this comes at the cost of intense heat generation. Of note, despite being an energy weapon some PPCs do produce recoil. PPCs also degrade the accuracy of their target if they hit.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
PPC | N/A | Energy | 7 | 3 | 55 | 0 | 20 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -2 accuracy debuff on target |
PPC Prototype | N/A | Energy | 7 | 3 | 55 | 0 | 20 | 1 | 1 | 45 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -1 accuracy debuff on target |
Enhanced ER PPC | N/A | Energy | 7 | 3 | 68 | 0 | 20 | 1 | 1 | 40 | 0 | 0 | 0 | 0 | 0 | 210 | 420 | 690 | 840 | Yes | -2 accuracy debuff on target |
ER PPC | N/A | Energy | 7 | 3 | 60 | 0 | 20 | 1 | 1 | 40 | 0 | 0 | 0 | 0 | 0 | 210 | 420 | 690 | 840 | Yes | -2 accuracy debuff on target |
ER PPC (C) | N/A | Energy | 6 | 2 | 75 | 0 | 15 | 1 | 1 | 48 | 1 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | -2 accuracy debuff on target |
ER PPC Shotgun | N/A | Energy | 7 | 3 | 60 | 0 | 5 | 1 | 5 | 40 | 0 | 0 | 0 | +25% | 0 | 210 | 420 | 690 | 840 | Yes | -1 accuracy debuff on target |
Heavy PPC | N/A | Energy | 10 | 4 | 75 | 0 | 30 | 1 | 1 | 45 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -3 accuracy debuff on target |
Light PPC | N/A | Energy | 3 | 2 | 25 | 0 | 10 | 1 | 1 | 15 | 0 | 0 | 1 | 0 | 90 | 180 | 360 | 540 | 720 | No | -1 accuracy debuff on target |
Snub-Nose PPC | N/A | Energy | 6 | 2 | 65 | 0 | 7 | 1 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | 270 | 390 | 450 | 530 | Yes | -2 accuracy debuff on target. 50% damage falloff between 280m and 450m |
Static PPC | N/A | Energy | 7 | 3 | 45 | 0 | 15 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -4 accuracy debuff on target |
AoE PPC | N/A | Energy | 7 | 3 | 30 | 0 | 10 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | 25 damage, 10 stability damage to all targets w/in 90m of original target |
Gear ID: Weapon_PPC_PPC_0-STOCK
- Annihilator ANH-1E
- Mean Baby ANH-MB
- Atlas AS7-S3
- Atlas AS7-S3-DC
- Avatar AV1-OC
- Awesome AWS-8Q
- Awesome AWS-8V
- Awesome AWS-9Q
- Pretty Baby AWS-PB
- Banshee Primitive BNC-1E
- Primitive Banshee BNC-1E
- Banshee BNC-3E
- Banshee BNC-3M
- Banshee BNC-3MC
- Banshee BNC-3S
- Battleaxe BKX-7K
- Battleaxe BKX-7NC
- Battleaxe BKX-8K
- BattleMaster BLR-1D
- BattleMaster BLR-1G
- BattleMaster BLR-1G-DC
- BattleMaster BLR-1Gc
- Hellslinger BLR-1GHE
- Behemoth BHN-6H
- Blackjack BJ-3
- Blackjack Omni BJ2-OD
- Black Knight BL-6-KNT
- Black Knight BL-7-KNT
- Cataphract CTF-0X
- Cataphract CTF-1X
- Catapult CPLT-H2
- Catapult CPLT-K2
- Centurion (55T) CN10-W
- Cicada CDA-3C
- Clint CLNT-2-4U
- Corsair COR-7A
- Cyclone CYC-A3P
- Devastator DVS-2
- Devastator DVS-3
- Emperor EMP-5P
- Falcon FLC-4Nb-PP
- Firebee FRB-2A
- Firestarter FS9-Q
- Gladiator GLD-4R
- Goliath GOL-1H
- Goliath GOL-2H
- Santa's Sled GOL-SS
- Grand Dragon DRG-1G
- Grasshopper GHR-5N
- Mjolnir GHR-MJ
- Sparky GRF-1E
- Griffin GRF-1N
- Super Griffin GRF-2N-X
- Guillotine GLT-4P
- Hatamoto-Chi HTM-26T
- Hatamoto-Chi HTM-27T
- Hatamoto-Kaze HTM-27V
- Hatamoto-Ku HTM-27W
- Hatamoto-Hi HTM-27U
- Hatamoto-Hi HTM-C
- Hatamoto-Hi HTM-CM
- Hatamoto-Mizo HTM-27Y
- Hephaestus HAE-OB
- Highlander HGN-733P
- Hoplite HOP-4B
- Imp IMP-2E
- Firebrand JM6-FB
- JagerMech III JM6-D3
- King Crab KGC-010
- Kaiju KGC-KJ
- Lancelot LNC25-01
- Lancelot LNC25-01X
- Lancelot LNC25-02
- Lancelot LNC25-03
- Lancelot LNC25-05
- Liberty LBT-O
- Longbow LGB-0H
- Mackie Primitive MSK-5S
- Primitive Mackie MSK-5S
- Mackie Primitive MSK-6S
- Primitive Mackie MSK-6S
- Mackie MSK-7A
- Mackie Primitive MSK-7S
- Primitive Mackie MSK-7S
- Mackie MSK-8B
- Mackie MSK-9H
- Mackie MSK-10J
- Marauder MAD-1R
- Marauder MAD-3D
- Marauder MAD-3L
- Marauder MAD-3R
- Black Marauder MAD-BM
- Marauder II MAD-4A
- Marauder II MAD-4HB
- Merlin MLN-1A
- Merlin MLN-1B
- Merlin MLN-1C
- Nightstar NSR-7J
- Ostsol OTL-4F
- Ostsol OTL-8M
- Panther PNT-10KA
- Panther PNT-9ALAG
- Panther PNT-9R
- Panther PNT-CA
- Katana Kat PNT-KK
- Phoenix Primitive PX-1R
- Primitive Phoenix PX-1R
- Phoenix PX-3R
- Kuroi Kiri PXH-KK
- Rifleman RFL-2N
- Rifleman RFL-4D
- Roughneck RGH-3A
- Scorpion SCP-1N
- Sentinel STN-3KB
- Shadow Hawk SHD-2K
- Shorty's 'Rifleman' RFL-SH
- Sorcerer SRC-1A
- Sorcerer SRC-1CC
- Sorcerer SRC-2D
- Sorcerer SRC-2L
- Sunder SD1-OD
- Talon TLN-5V
- Thug THG-10E
- Thug THG-11E
- Thug THG-12K
- Thunderbolt TDR-5SS
- Titan TI-1A
- Toro TR-A-6
- Trebuchet TBT-5K
- Trebuchet TBT-7K
- UrbanMech UM-R90
- Uziel UZL-2S
- Dragon Slayer VTR-DS
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1X
- Vindicator VND-2AN
- Von Rohrs VON-4RH-5
- Von Rohrs VON-4RH-6
- Warhammer WHM-6D
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6R
- Royal Warhammer WHM-6Rb
- Warhammer Royal WHM-6Rb
- Woden WDN-2Y
- Ymir BWP-2E
- Zeus ZEU-6A
- Zeus ZEU-6T
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_PPC_PPCp_0-STOCK
Gear ID: Weapon_PPC_PPCER_0-STOCK
- Annihilator ANH-1G
- Archangel C-ANG-CONDITUS
- Argus AGS-2D
- Atlas II AS7-D-H2
- Avatar AV1-OC3
- Avatar AV1-OE
- Avatar AV1-OF
- Awesome AWS-9M
- Awesome AWS-9Ma
- Banshee BNC-5S
- Banshee BNC-7S
- Siren BNC-SR
- Barghest BGS-2T
- BattleMaster Royal BLR-1GB
- Royal BattleMaster BLR-1GB
- BattleMaster Royal BLR-1GBC
- BattleMaster BLR-2C
- BattleMaster BLR-3M
- BattleMaster BLR-3M-DC
- BattleMaster BLR-K3
- Berserker BRZ-A3
- Berserker BRZ-B3
- Berserker BRZ-C3
- Black Hawk-KU BHKU-OA
- Blackjack Omni BJ2-OF
- Black Knight BL-12-KNT
- Black Knight Royal BL-6B-KNT
- Royal Black Knight BL-6B-KNT
- Black Knight BL-9-KNT
- Cataphract CTF-3L
- Cataphract CTF-4K
- Cataphract CTF-4L
- Catapult CPLT-K2K
- Catapult CPLT-K3
- Champion Royal CHP-1Nb
- Royal Champion CHP-1Nb
- Charger CGR-1R1
- Cicada CDA-3F
- Clint CLNT-2-3U
- Crab CRB-30
- Crabrauder CRB-MAD-1X
- Crusader CRD-7MK
- Cyclone CYC-C1
- Dragoon AEM-002
- Dragoon AEM-004
- Dragoon AEM-01
- Firestarter FS9-OD
- Grand Dragon DRG-5K
- Grand Dragon DRG-7K
- Grand Titan T-IT-N11M
- Great Turtle GTR-3
- Griffin Royal GRF-2N
- Royal Griffin GRF-2N
- Griffin GRF-3M
- Griffin GRF-6CS
- Griffin GRF-6CV
- Griffin GRF-6S
- Hatamoto-Chi HTM-28T
- Hauptmann HA1-OB
- Helios HEL-4A
- Hoplite HOP-4Bb
- Hussar HSR-500-D
- Imp IMP-1A
- Imp IMP-1B
- Imp IMP-1C
- Imp IMP-3E
- Imp IMP-4E
- Lancelot LNC25-04
- Lynx LNX-9C
- Lynx LNX-9Q
- Lynx LNX-9R
- Mackie MSK-11R
- Marauder Royal MAD-2R
- Royal Marauder MAD-2R
- Marauder MAD-5CS
- Marauder MAD-5D
- Marauder MAD-5D-DC
- Marauder MAD-5L
- Marauder MAD-5R
- Marauder MAD-5S
- Bounty Hunter II MAD-BH2
- Marauder II MAD-4S
- Marauder II MAD-5A
- Marauder II MAD-5B
- Marauder II MAD-5C
- Naginata NG-C3A
- Naginata NG-C3B
- Naginata NG-C3C
- Nightstar NSR-9FC
- Nightstar NSR-9J
- Ostsol OTL-5X
- Panther PNT-10K
- Panther PNT-C
- Phoenix Hawk Royal PXH-1b
- Royal Phoenix Hawk PXH-1b
- Phoenix Hawk PXH-6D
- Preta X-PRT-O-DEICIO
- Prometheus PMTH-2
- Razorback RZK-9T
- Rifleman RFL-5D
- Scorpion SCP-12C
- Scorpion SCP-1O
- Screamer SCR-1X-LAM
- Sorcerer SRC-1B
- Stalker STK-7D
- Stalker STK-8S
- Starslayer STY-3D
- Sunder SD1-OA
- Talon TLN-5W
- Talos TLS-1T
- Tarantula ZPH-4A
- Templar TLR1-OA
- Templar TLR1-OB
- Templar TLR1-OC
- Templar TLR1-OE
- Thorn THE-N1
- Royal Thug THG-11Eb
- Thug Royal THG-11Eb
- Thug THG-12E
- Thug THG-12K
- Thunderbolt TDR-10SE
- Royal Thunderbolt TDR-5Sb
- Thunderbolt Royal TDR-5Sb
- Thunderbolt TDR-8SS
- Thunderbolt TDR-9S
- Toro TR-A-8
- Valkyrie II VLK-II-1A
- Vindicator VND-2SIC
- Vindicator VND-3L
- Vindicator VND-4L
- Von Rohrs VON-4RH-7
- Warhammer WHM-4L
- Royal Warhammer WHM-7A
- Warhammer Royal WHM-7A
- Warhammer WHM-7CS
- Warhammer WHM-7K
- Warhammer WHM-7M
- Warhammer WHM-7M-DC
- Warhammer WHM-7S
- Warhammer WHM-8D
- Warhammer WHM-9D
- Warhammer WHM-9S
- Black Widow WHM-BW
- Wolfhound WLF-3S
- Wolverine WVR-8K
- Wraith TR2
- Wyvern WVE-10N
- Zeus ZEU-5T
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9T
Gear ID: Weapon_PPC_PPCER_CLAN
- Adder ADR-PRIME
- Atlas AS7 C 2
- Red Corsair BLR-1G-RC
- Red Corsair DMM-3Y
- Black Lanner BKL-A
- Black Python BP-5A
- Blood Asp BAS-A
- Cephalus CEP-PRIME
- Cougar COU-B
- Coyotl CTY-PRIME
- Dire Wolf DW-B
- Dire Wolf DW-DS
- Ultraviolet DW-UV
- Ebon Jaguar EBJ-B
- Esprit De Corps EBJ-EC
- Executioner EXE-B
- Gargoyle GAR-A
- Glass Spider GLS-3
- Grendel GRD-D
- Johanne HA1-JO
- Boomstick HEP-BM
- Hellbringer HBR-Prime
- Hellbringer HBR-H
- Hellbringer HBR-J
- Hellhound HLH-6
- Hermes II HER-MKD
- Devil HOW-3
- Deathwish HBK-IIC-DW
- Huntsman HMN-B
- Hyperion HYP-1
- Ice Ferret IFR-PRIME
- Incubus INC-2
- Iron Cheetah IC-PRIME
- Kingfisher KNG-A
- Kingfisher KNG-C
- Kit Fox KFX-E
- Lancelot C 2
- Linebacker LBK-PRIME
- Lynx LNX C
- Mad Cat MC-PRIME
- Mad Dog MDD-A
- Marauder Omni MAD-BR-O
- Marauder II MAD-7H
- Marauder IIC MAD-IIC
- Marauder IIC MAD-IIC-3
- Marauder IIC MAD-IIC-8
- Marauder IIC MAD-IIC-9
- Night Chanter NCH-A
- Night Gyr NTG-PRIME
- Jade Kite NTG-JK
- Nova NVA-A
- Nova Cat NCT-Prime
- Sköll ON1-IIC-SK
- Osteon EON-A
- Osteon EON-B
- Prometheus PMTH-1
- Pulverizer PUL C
- Septicemia SPT-B
- Sidewinder SW-C
- Sorcerer IIC SRC-IIC
- Summoner SMN-PRIME
- Summoner SMN-E
- Summoner SMN-M
- Manul SNS-ML
- Thunderbolt TDR C 2
- Timber Wolf TW-A
- Timber Wolf TW-D
- Timber Wolf TW-N
- Turkina TRK-PRIME
- Vapor Eagle VGL-3
- Rival VGL-RI
- Viper VPR-B
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-2
- Warhammer IIC WHM-IIC-4
- Maul WHM-IIC-ML
- Warhammer WHM C 2
- Warhammer WHM C 3
- Warhawk WHK-PRIME
- Warhawk WHK-C
- Warhawk WHK-F
- Warhawk WHK-I
- Warhawk WHK-X
Gear ID: Weapon_PPC_PPCER_1-MagnaFirestar
Gear ID: Weapon_PPC_Light_0-STOCK
Gear ID: Weapon_PPC_PPC_SNUBNOSE
- Awesome AWS-10Q
- BattleMaster BLR-GSD
- Chimera CMA-3G
- Dagoth DGH-HR20
- Merciless EMP-MC
- Emperor Crab MPC-010x
- Falcon Royal FLC-4Nb
- Royal Falcon FLC-4Nb
- Hatchetman HCT-6X
- Boomstick HEP-BM
- Huron Warrior HUR-WO-R5X
- Koschei KSC-5MC
- Longbow LGB-8Q
- Malak C-MK-O-RAPTUS
- Marauder II MAD-5W
- Protector ON1-P
- Phoenix Hawk LAM PHX-HK1R
- Phoenix Hawk Royal PXH-1c
- Royal Phoenix Hawk PXH-1c
- Seraph H-SER-O-CONDITUS
- Shadow Hawk SHD-11CS
- Sorcerer SRC-1A
- Trebuchet TBT-10K
- Vision Quest VQ-1S
- Wolfhound WLF-4
- Yeoman YMN-8Y
Gear ID: Weapon_PPC_PPC_1-Donal Not found on any 'Mechs
Gear ID: Weapon_PPC_PPC_1-Ceres_Arms
Missile
Advanced Tactical Missiles
A flexible weapon capable of using a variety of Ammunition and firing both direct and indirectly. ATMs have an integrated Artemis IV system which provides a +1 accuracy bonus when direct fired.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ATM 3 (C) | ATM | Missile | 1.5 | 2 | 8 | 0 | 2 | 3 | 1 | 8 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
ATM 6 (C) | ATM | Missile | 3.5 | 3 | 8 | 0 | 2 | 6 | 1 | 15 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
ATM 9 (C) | ATM | Missile | 5 | 4 | 8 | 0 | 2 | 9 | 1 | 22 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
ATM 12 (C) | ATM | Missile | 7 | 5 | 8 | 0 | 2 | 12 | 1 | 30 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
Gear ID: Weapon_LRM_ATM6_CLAN
Gear ID: Weapon_LRM_ATM9_CLAN
- Adder ADR-E
- Direct Deposit BNE-D
- Rancor BAS-RA
- Conjurer WVR-IIC-2
- Blood Adder COU-BA
- Executioner EXE-E
- Trail Mix HLH-TM
- Highlander IIC HGN-IIC-MKD
- Ice Ferret IFR-E
- Kit Fox KFX-BW
- Cobra Cat NCT-CC
- Nova Cat NCT-E
- Osteon Prototype EON-Proto
- Rifleman IIC RFL-IIC-4
- Sidewinder SW-E
- Stalker Royal STK-3DC
- Stone Rhino STR-3
- Stormcrow SCR-E
- Supernova SNV-2
- Timber Wolf TW-E
- Rival VGL-RI
- Warhawk WHK-D
- Zeus X ZEU-X-OL
Alternative Payload Missiles (S)
The Sanctuary Worlds developed these Alternative Payload Missiles to deliver various dangerous and debilitating payloads instead of explosive charges like Inner Sphere SRMs do. The APM system does virtually no damage and has a poor targeting system but the payloads it can deliver are varied and each devastating in their own way.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
APM4 (S) | APM | Missile | 1.5 | 2 | 1 | 0 | 1 | 4 | 1 | 4 | 0 | 0 | 0 | 25% | 0 | 120 | 240 | 360 | 480 | Yes | Missile health: 4 |
Artillery, Missile
Arrow IV
Arrow IV is a missile based artillery system. Like other artillery it has variable damage and can scatter away from the original target area. It can fire a variety of different types of ammunition.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Arrow IV | Arrow IV | Missile | 15 | 8 | 30 | 0 | 10 | 1 | 1 | 30 | 3 | 0 | 0 | 0 | 180 | 460 | 800 | 1480 | 1750 | No | +/- 10 damage. Scatter 40-80m. AMS immune |
Arrow IV (C) | Arrow IV | Missile | 12 | 8 | 35 | 0 | 10 | 1 | 1 | 35 | 3 | 0 | 0 | 0 | 210 | 410 | 700 | 1330 | 1550 | No | +/- 15 damage. Scatter 49-92m. AMS immune |
Gear ID: Weapon_ArrowIV_CLAN
- Atlas AS7 C 3
- Naga NGA-PRIME (Fixed Gear)
- Naga NGA-A (Fixed Gear)
- Naga NGA-B (Fixed Gear)
- Naga NGA-C (Fixed Gear)
- Naga NGA-D (Fixed Gear)
Cruise Missile
While the CM/50 is the smallest of the Cruise Missile family, it is nonetheless utterly devastating. The missile is loaded with a small yield nuclear warhead, smaller than a Davy Crockett but still capable of annihilating small 'mechs in a single shot. The immense bulk and absurd ammo weight requirements limit this weapon to being mounted on the Kalki superheavy tank.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Cruise Missile/50 | Cruise Missile | Missile | 55 | 30 | 100 | 0 | 80 | 1 | 1 | 100 | 10 | -1 | 0 | 0 | 450 | 1800 | 3600 | 5400 | 7200 | No | +/- 50 damage. Scatter 150-275m. AMS immune |
Gear ID: Weapon_CruiseMissile50 Not found on any 'Mechs
Sirocco (S)
The Sanctuary Worlds developed a need for mech-mounted artillery early in their development. However, they ran into severe issues when attempting to duplicate tube artillery for mechs (though these issues would eventually be conquered). Instead, Sanctuary engineers turned to missile-based systems and developed this, the Sirocco. The Sirocco fires a barrage of 4 explosive area of effect missiles at the target, saturating it in overlapping explosions. The Sirocco also is able to deploy a small variety of variant munitions.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Sirocco (S) | Sirocco | Missile | 14 | 7 | 15 | 0 | 5 | 4 | 1 | 30 | 2 | 0 | 0 | 0 | 180 | 400 | 800 | 1480 | 1750 | No | Scatter 20-40m. AMS immune. |
Gear ID: Weapon_Sirocco
Bomb Bays
Bombs are single shot weapons of varying payloads heavily used on aerospace fighters and some LAMs for target saturation.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Cluster Bomb | N/A | Missile | 1 | 1 | 35 | 0 | 5 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Single shot weapon. Volatile: explodes for 70 damage. 35 AoE damage to all targets w/in 30m of original target. AMS immune |
HiEx Bomb | N/A | Missile | 1 | 1 | 70 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Single shot weapon. Volatile: explodes for 70 damage. AMS immune |
Inferno Bomb | N/A | Missile | 1 | 1 | 25 | 25 | 5 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Single shot weapon. Volatile: explodes for 25 damage. AMS immune. Anti-BA bonus damage: 200% |
Gear ID: Weapon_Bomb_Bay_Cluster
Gear ID: Weapon_Bomb_Bay
Gear ID: Weapon_Bomb_Bay_Inferno
Directed Radiation Missiles (S)
The DRM, or Directed Radiation Missile, is a small direct-fire projectile that releases a burst of destructive radiation upon impact (as well as a small explosive charge). This radiation tears through the target, ripping at its internal structure as well as releasing a concentrated burst of heat. Though the DRM does not deal heavy direct damage, the combination of all its various destructive effects adds up quickly in a pitched battle.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DRM2 (S) | DRM | Missile | 1 | 1 | 3 | 2 | 1 | 2 | 1 | 6 | 0 | 0 | 0 | -70% | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 2 |
DRM4 (S) | DRM | Missile | 2 | 1 | 3 | 2 | 1 | 4 | 1 | 12 | 0 | 0 | 0 | -70% | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 2 |
DRM6 (S) | DRM | Missile | 3 | 1 | 3 | 2 | 1 | 6 | 1 | 18 | 0 | 0 | 0 | -70% | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 2 |
Gear ID: Weapon_DRM_DRM4
- Archer ARC-3M
- Commando COM-2S
- Griffin GRF-2S
- Helepolis HEP-5H
- Helepolis HEP-5J
- Locust II LCT-2-2D
- Orion ON2-K
- Ostroc OSR-3M
- Ostroc OSR-3S
- Ostwar OWR-3N
- Scrapper ARP-3J
- Screecher SCRE-H8
- Talos TLS-2S
- Taranis TRN-5D
- Thorn THE-L
- Thunder Hammer THM-4D
- Thunder Hammer THM-4R
- Victor VTR-10B
- Wasp II WSP-2-1A
- Wolverine WVR-4D
- Wolverine WVR-4R
Long Range Missiles
LRMs deal decent damage at long range and are capable of indirect fire.
Standard LRM
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LRM5 | LRM | Missile | 2 | 1 | 4 | 0 | 1 | 5 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM5 (C) | LRM | Missile | 1 | 1 | 4 | 0 | 1 | 5 | 1 | 10 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
LRM10 | LRM | Missile | 5 | 2 | 4 | 0 | 1 | 10 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM10 (C) | LRM | Missile | 2.5 | 1 | 4 | 0 | 1 | 10 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
LRM15 | LRM | Missile | 7 | 3 | 4 | 0 | 1 | 15 | 1 | 15 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM15 (C) | LRM | Missile | 3.5 | 2 | 4 | 0 | 1 | 15 | 1 | 20 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
LRM20 | LRM | Missile | 10 | 4 | 4 | 0 | 1 | 20 | 1 | 18 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM20 (C) | LRM | Missile | 5 | 4 | 4 | 0 | 1 | 20 | 1 | 25 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
Gear ID: Weapon_LRM_LRM5_0-STOCK
- Anubis ABS-3L
- Anubis ABS-3R
- Assassin ASN-101
- Assassin ASN-21
- Assassin ASN-23
- DarkDeath ASN-DD
- Assassin ASN-SB
- Battleaxe Primitive BKX-1X
- Primitive Battleaxe BKX-1X
- Battleaxe BKX-7K
- Battleaxe BKX-7NC
- Battleaxe BKX-8K
- BattleMaster BLR-1S
- Bull Shark BSK-M3
- Bushwacker BSW-H1
- High Roller BSW-HR
- Bushwacker BSW-X0
- Bushwacker BSW-X1
- Bushwacker BSW-X2
- Cataphract CTF-4X
- Florentine CRB-FL
- Cyclone CYC-A1
- Cyclone CYC-A3
- Cyclops CP-10-Z-DC
- Firebee Primitive WAM-B
- Primitive Firebee WAM-B
- Firefly FFL-3A
- Firefly FFL-3PP2
- Firefly FFL-3PP3
- Firefly FFL-3SLE
- Firefly FFL-4A
- Firefly FFL-4B
- Firefly FFL-4C
- Firefly FFL-4D
- Firefly FFL-4DA
- Firestarter FS9-OD
- Grasshopper GHR-5H
- Griffin Primitive GRF-1A
- Primitive Griffin GRF-1A
- Griffin GRF-1S
- Greed GRF-2NG
- Hatamoto-Kaze HTM-27V
- Hephaestus HAE-OB
- Hoplite HOP-4C
- Hoplite HOP-4D
- Hornet HNT-151
- Hornet HNT-161
- Hornet HNT-171
- Hunchback HBK-4N
- Oxide JR7-O
- Kintaro KTO-17
- Kintaro KTO-18
- Kintaro KTO-19
- Kintaro KTO-20
- Kintaro KTO-C
- Lao Hu LHU-3C
- Locust LCT-1M
- Locust LCT-3D
- Longbow LGB-0W
- Longbow LGB-0W2
- Longbow LGB-10C
- Longbow LGB-7Q
- Longbow LGB-8C
- Merlin MLN-1A
- Merlin MLN-1B
- Merlin MLN-1C
- Merlin MLN-2A
- Orion Primitive ON1-H
- Primitive Orion ON1-H
- Ostroc OSR-2L
- Owens OW-1 Prime
- Raptor RTX1-O
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2D2
- Shadow Hawk SHD-2H
- Shadow Hawk SHD-2K
- Shadow Hawk SHD-2PA
- The Gray Death SHD-GD
- Sha Yu SYU-4B
- Strider SR1-O-C
- Sunder SD1-OA
- Primitive Swordsman SWD-1
- Swordsman Primitive SWD-1
- Swordsman SWD-2
- Talos TLS-1B
- Talos TLS-2B
- Thorn THE-N
- Thorn THE-S
- Thunder THR-1L
- Toro TR-A-6
- Valkyrie VLK-QD3
- Super Valkyrie VLK-QS-X
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1X
- Vindicator VND-2AN
- Vindicator VND-2MC
- Vindicator VND-3L
- Vindicator VND-4L
- Wasp LAM WSP-105M
- Ymir BWP-2B
- Primitive Ymir BWP-X1
Gear ID: Weapon_LRM_LRM10_0-STOCK
- Argus AGS-4D
- Atlas AS7-A
- The Boar's Head AS7-BH
- Avatar AV1-O
- Avatar AV1-OB
- Avatar AV1-OC
- Berserker BRZ-B3
- Blackjack Omni BJ2-OB
- Blackjack Omni BJ2-OE
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Centurion (55T) CN10-W
- Centurion CN9-A
- Centurion CN9-AH
- Centurion CN9-AL
- Centurion CN9-D
- Centurion CN9-D3D
- Corsair COR-6R
- Crusader CRD-3K
- Crusader CRD-3L
- Crusader CRD-4K
- Crusader CRD-6D
- Crusader CRD-7MK
- Crusader CRD-8S
- Cyclops CP-10-HQ
- Cyclops CP-10-Q
- Cyclops CP-10-Z
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-G
- Dervish Primitive DV-1S
- Primitive Dervish DV-1S
- Dervish DV-6M
- Dervish DV-7D
- Dragon DRG-1C
- Dragon DRG-1N
- Dragon DRG-5N
- Dragon DRG-8D
- Firefly FFL-3PP
- Firestarter FS9-OC
- Gladiator GLD-3R
- Goliath GOL-1H
- Goliath GOL-2H
- Goliath GOL-3M
- Goliath GOL-3M2
- Goliath GOL-4S
- Grand Dragon DRG-1G
- Grand Dragon DRG-5K
- Griffin GRF-1N
- Super Griffin GRF-2N-X
- Griffin GRF-5M
- Helepolis HEP-2H
- Helepolis HEP-3H
- Hellspawn HSN-7D
- Hellspawn HSN-8E
- Hephaestus HAE-OA
- Hunchback HBK-4J
- Ion ION-5R
- Kintaro KTO-17
- Lao Hu LHU-3B
- Mauler MAL-2K
- Mauler MAL-2R
- Merlin MLN-2C
- Orion ON1-R
- Osprey OSP-05
- Osprey OSP-15
- Osprey OSP-25
- Penetrator PTR-4F
- Phoenix Hawk LAM PHX-HK2M
- Preta X-PRT-O-DEICIO
- Pulverizer PUL-2V
- Pulverizer PUL-3R
- Quickdraw QKD-4G
- Quickdraw QKD-4H
- Quickdraw QKD-5M
- Rakshasa MDG-1A
- Rakshasa MDG-1B
- Rampage RMP-2G
- Rampage RMP-5G
- Reconquista RCQ-0N
- Reconquista RCQ-1C
- Roughneck RGH-1C
- Roughneck RGH-4A
- Seraph H-SER-O-CONDITUS
- Stalker STK-3F
- Stalker STK-4N
- Stalker (75T) STK-4P
- Stalker STK-5M
- Stalker STK-8X
- Strider SR1-O-B
- Sunder SD1-OB
- Swordsman SWD-3
- Talos II TLS-5T
- Talos II TLS-5T1
- Thunderbolt TDR-10SE
- Thunderbolt TDR-5D
- Thunderbolt TDR-5PA
- Thunderbolt TDR-5SE
- Thunderbolt TDR-9SE
- Valiant V4-LNT-L2
- Valkyrie VLK-QA
- Valkyrie VLK-QD
- Valkyrie VLK-QF
- Valkyrie II VLK-II-1A
- Vindicator VND-1SIC
- St. Ives Blues VND-2SIB
- Von Rohrs VON-4RH-5
- Wasp LAM WSP-100A
- Whitworth WTH-1
- Whitworth WTH-2
- Woden WDN-3Y
- Wyvern WVE-10N
- Wyvern WVE-5N
- Royal Wyvern WVE-5Nb
- Wyvern Royal WVE-5Nb
- Wyvern WVE-6N
- Wyvern WVE-9N
- Yeoman YMN-10-OR
- Yeoman YMN-6Y
- Ymir BWP-2E
- Ymir BWP-3A
- Zeus ZEU-6Y
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_LRM_LRM15_0-STOCK
- Albatross ALB-3U
- Albatross ALB-4U
- Archer ARC-2K
- Archer ARC-2S
- Archer ARC-5CS
- Archer ARC-5R
- Archer ARC-5S
- Archer ARC-8M
- Argus AGS-2D
- Atlas AS7-RS
- Atlas AS7-S2
- Atlas AS7-S3
- Atlas AS7-S3-DC
- Atlas-N2K Proto Atlas-N2K-Proto
- Avatar AV1-OB
- Avatar AV1-OC3
- Awesome AWS-8R
- Awesome AWS-8T
- Awesome AWS-8V
- Pretty Baby AWS-PB
- Axman AXM-2N
- BattleMaster BLR-1S
- Bellerophon BEL-2S
- Bull Shark BSK-M4
- Catapult CPLT-A1
- Catapult CPLT-C1
- Catapult Royal CPLT-C1b
- Royal Catapult CPLT-C1b
- Catapult CPLT-C2
- Centurion CN9-D4D
- Cicada CDA-3S
- Corsair COR-5R
- Corsair COR-6R
- Crusader CRD-2R
- Crusader CRD-3D
- Crusader CRD-3R
- Crusader CRD-4BR
- Crusader CRD-4D
- Crusader CRD-5M
- Crusader CRD-5S
- Crusader CRD-7L
- Stormcloud CRD-SC
- Dervish DV-6MD
- Dervish DV-8D
- Deva X-DVA-O-DEICIO
- Dragoon AEM-003
- Fafnir FNR-6
- Grand Titan T-IT-N10M
- Griffin GRF-6CS
- Griffin GRF-6S
- Grigori X-GRG-O-CONDITUS
- Hecatoncheires HEC-4H
- Helepolis HEP-2G
- Hoplite HOP-4B
- Hoplite HOP-4Bb
- Huron Warrior HUR-WO-R4N
- Imp IMP-2E
- Imp IMP-3E
- JagerMech JM6-A
- JagerMech JM6-B
- Javelin JVN-10A
- Jotunn JTN-5Q
- King Crab KGC-000
- King Crab KGC-0000
- King Crab Royal KGC-000b
- Royal King Crab KGC-000b
- King Crab KGC-001
- Kaiju KGC-KJ
- Kintaro Royal KTO-19b
- Royal Kintaro KTO-19b
- Koschei KSC-3L
- Koschei KSC-4L
- Lao Hu LHU-2B
- Liberty LBT-O
- Linesman LMN-1PT
- Longbow LGB-12C
- Mackie MSK-9F
- Marauder MAD-5X
- Mauler MAL-1R
- Mauler MAL-3R
- Mauler MAL-C
- Naginata NG-C3A
- Naginata NG-C3B
- Naginata NG-C3C
- Orion ON1-K
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON2-M
- Raven RVN-3M
- Salamander PPR-5T
- Salamander PPR-7S
- Shadow Hawk SHD-11CS
- Shadow Hawk SHD-7CS
- Shadow Hawk SHD-7D
- Shadow Hawk SHD-7M
- Sorcerer SRC-1B
- Royal Stalker STK-3Fb
- Stalker Royal STK-3Fb
- Stalker STK-6M
- Templar TLR1-OE
- Primitive Thunderbolt TDR-1C
- Thunderbolt Primitive TDR-1C
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Thunderbolt TDR-5S
- Royal Thunderbolt TDR-5Sb
- Thunderbolt Royal TDR-5Sb
- Thunderbolt TDR-7M
- Thunderbolt TDR-8M
- Thunderbolt TDR-9M
- Trebuchet TBT-3C
- Trebuchet TBT-5J
- Trebuchet TBT-5N
- Trebuchet TBT-7M
- UrbanMech UM-R71
- UrbanMech UM-TD
- Valkyrie VLK-QD1
- Viking VKG-2F
- Yeoman YMN-6Y
- Zeus ZEU-5S
- Zeus ZEU-5T
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6T
- Zeus ZEU-8T
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9S2
- Zeus ZEU-9T
Gear ID: Weapon_LRM_LRM20_0-STOCK
- Primitive Archer ARC-1A
- Archer ARC-2R
- Archer ARC-2Rb
- Archer ARC-2W
- Archer ARC-4M
- Archer ARC-5W
- Archer ARC-6S
- Archer ARC-7L
- Tempest ARC-T
- Atlas AS7-C
- Atlas AS7-CM
- Atlas AS7-D
- Atlas AS7-D-DC
- Atlas II AS7-D-H
- Atlas II AS7-D-H2
- Atlas II AS7-D-HK
- Atlas II Royal AS7-D-HT
- Royal Atlas II AS7-D-HT
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-S
- Axman AXM-3N
- Barghest BGS-1ZP
- BattleMaster BLR-3S
- Black Hawk-KU BHKU-OD
- Blackjack Omni BJ2-OA
- Bombardier BMB-10D
- Bombardier BMB-12D
- Bombardier BMB-14C
- Bull Shark BSK-M7
- Catapult CPLT-C4
- Catapult CPLT-C4C
- Charger CGR-1A9
- Charger CGR-3K
- Charger CGR-C
- Frenzy DV-FR
- Emperor EMP-7AIV
- Fafnir FNR-6
- Griffin GRF-1DS
- Griffin GRF-3M
- Hauptmann HA1-OC
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-733
- Highlander HGN-733C
- Highlander HGN-733P
- Highlander HGN-736
- Heavy Metal HGN-HM
- Imp IMP-1A
- Imp IMP-1B
- Imp IMP-4E
- Imp IMP-5E
- Legacy LGC-02
- Liberty LBT-OA
- Longbow Primitive LGB-0C
- Primitive Longbow LGB-0C
- Longbow LGB-0W
- Longbow LGB-0W2
- Longbow LGB-10C
- Longbow LGB-12C
- Longbow LGB-7Q
- Longbow LGB-7V
- Longbow LGB-8C
- Mackie Omni MSK-9H Prime
- Marauder II MAD-6S
- Marauder II MAD-7H
- Knockout MAL-KO
- Nightstar NSR-10CS
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MA
- Orion ON1-MB
- Orion ON1-MD
- Ostwar Primitive OWR-2M
- Primitive Ostwar OWR-2M
- Ostwar OWR-2N
- Ostwar OWR-2Q
- Perseus P1-Prime
- Perseus P1-A
- Perseus P1-D
- Salamander PPR-5S
- Salamander PPR-6S
- Salamander PPR-6T
- Shadow Hawk SHD-5M
- Shorty's 'Rifleman' RFL-SH
- Stalker STK-3H
- Sunder SD1-OB
- Toyama TYM-1A
- UrbanKing URK-SH1
- Viking VKG-2F
- Von Rohrs VON-4RH-7
- Xerxes XER-4S
Gear ID: Weapon_LRM_LRM5_CLAN
- Arctic Cheetah ACH-Prime
- Atlas II AS7-D-MA
- Cephalus CEP-B
- Cephalus CEP-D
- Conjurer WVR-IIC-7
- Fire Moth FM-C
- Howler HOW-1
- Howler HOW-4
- Ice Ferret IFR-C
- Jenner IIC JR7-IIC-2
- Kit Fox KFX-D
- Linebacker LBK-PRIME
- Linebacker LBK-A
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Phantom PHN-Prime
- Phantom PHN-A
- Septicemia SPT-B
- Shadow Hawk SHD C
- Turkina TRK-M
- Viper VPR-D
- Warhawk WHK-I
Gear ID: Weapon_LRM_LRM10_CLAN
- Arctic Cheetah ACH-D
- Black Lanner BKL-PRIME
- Cephalus CEP-B
- Cougar COU-PRIME
- Coyotl CTY-PRIME
- Dire Wolf DW-PRIME
- Ultraviolet DW-UV
- Ebon Jaguar EBJ-Prime
- Firestarter FS9-OR
- Gargoyle GAR-B
- Gargoyle GAR-H
- Hellfire HLF-1
- Hellhound HLH-6
- Highlander HGN-IB
- Huntsman HMN-PRIME
- Huntsman HMN-A
- Kingfisher KNG-Prime
- Kit Fox KFX-G
- Mad Cat MK II MCII-1
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Marauder IIC MAD-IIC-8
- Medusa MED-2
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-PRIME
- Night Chanter NCH-A
- Osteon EON-C
- Pulverizer PUL C
- Ragnarok RGNK-2
- Sidewinder SW-PRIME
- Sidewinder SW-HH
- Stone Rhino STR-4
- Summoner SMN-F
- Thunderbolt TDR-9W
- Timber Wolf TW-B
- Warhawk WHK-PRIME
- Warhawk WHK-F
- Warhawk WHK-H
- Wyvern IIC WVE-IIC
Gear ID: Weapon_LRM_LRM15_CLAN
- Adder ADR-C
- Arctic Wolf Omni ACW-A
- Bane BNE-3
- Dire Wolf DW-X
- Ebon Jaguar EBJ-C
- Fox CS-1
- Grendel GRD-A
- Hellbringer HBR-H
- Virago HBR-VI
- Hoplite HOP C
- Huntsman HMN-C
- Ice Ferret IFR-C
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-C
- Kit Fox KFX-D
- Linebacker LBK-A
- Mad Cat MC-PRIME
- Mad Dog MDD-H
- Nova Cat NCT-B
- Prometheus PMTH-1
- Shadow Cat SHC-B
- Sidewinder SW-B
- Sidewinder SW-H
- Stormcrow SCR-I
- Summoner SMN-PRIME
- Sun Spider SNS-C
- Boiler SNV-BR
- Timber Wolf TW-C
- Timber Wolf TW-N
- Timber Wolf TW-RV
- Timber Wolf TW-X
- Turkina TRK-PRIME
- Warhammer IIC WHM-IIC-2
- Warhawk WHK-A
- Nanuq WHK-NQ
Gear ID: Weapon_LRM_LRM20_CLAN
- Adder ADR-A
- Archer ARC C
- Atlas AS7 C
- Black Lanner BKL-B
- Blood Asp BAS-B
- Blood Asp BAS-MA
- Cougar COU-A
- Dervish IIC DV-IIC
- Dire Wolf DW-W
- Executioner EXE-C
- Cherbi EXE-CH
- Johanne HA1-JO
- Hellbringer HBR-A
- Virago HBR-VI
- Highlander IIC HGN-IIC-1
- Huntsman HMN-C
- Incubus INC-8
- Kodiak KDK-4
- Lupus LUPUS-PRIME
- Mad Cat MC-PRIME
- Mad Dog MDD-Prime
- Mad Dog MDD-B
- Mad Dog MDD-DD
- Marauder MAD-1M
- Naja NAJA C
- Naja KTO-19b-EC
- Night Gyr NTG-D
- Nova NVA-D
- Orion IIC ON1-IIC
- Osteon EON-PRIME
- Osteon EON-C
- Scylla SCY-1
- Septicemia SPT-C
- Sorcerer IIC SRC-IIC
- Stormcrow SCR-A
- Stormcrow SCR-D
- Stormcrow SCR-K
- Storm Giant STM-1
- Storm Giant STM-2
- Summoner SMN-B
- Sun Spider SNS-C
- Timber Wolf TW-PRIME
- Timber Wolf TW-H
- Warrant TW-WAR
- Turkina TRK-A
- Valkyrie IIC VLK-IIC
- Vapor Eagle VGL-5
- Warhawk WHK-F
Streak LRM
Streak Launchers are heavier then standard LRM launchers but are more accurate and ignore some evasion. Unlike standard LRMs they are incapable of indirect fire and will not fire if they cannot guarantee a hit on the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Streak LRM5 | Streak LRM | Missile | 2 | 1 | 2 | 0 | 0.5 | 5 | 1 | 6 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM5 (C) | Streak LRM | Missile | 2 | 1 | 4 | 0 | 1 | 5 | 1 | 12 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM10 | Streak LRM | Missile | 5 | 2 | 2 | 0 | 0.5 | 10 | 1 | 12 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM10 (C) | Streak LRM | Missile | 5 | 2 | 4 | 0 | 1 | 10 | 1 | 15 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM15 | Streak LRM | Missile | 7 | 3 | 2 | 0 | 0.5 | 15 | 1 | 15 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM15 (C) | Streak LRM | Missile | 7 | 3 | 4 | 0 | 1 | 15 | 1 | 18 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM20 | Streak LRM | Missile | 10 | 4 | 2 | 0 | 0.5 | 20 | 1 | 18 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM20 (C) | Streak LRM | Missile | 10 | 5 | 4 | 0 | 1 | 20 | 1 | 21 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Gear ID: Weapon_LRM_LRM5_1-Delta
Gear ID: Weapon_LRM_LRM10_1-Delta Not found on any 'Mechs
Gear ID: Weapon_LRM_LRM15_1-Delta Not found on any 'Mechs
Gear ID: Weapon_LRM_LRM20_1-Delta Not found on any 'Mechs
Gear ID: Weapon_LRM_LRM5_STREAK Not found on any 'Mechs
Gear ID: Weapon_LRM_LRM10_STREAK
Gear ID: Weapon_LRM_LRM15_STREAK
Gear ID: Weapon_LRM_LRM20_STREAK
Multi-Missile Launchers
MMLs
Capable of firing both SRM and LRM ammunition. Compatible with the Artemis IV fire control system and missile TTS.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MML3 | SRM | Missile | 1.5 | 1 | 8 | 0 | 4 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
MML5 | SRM | Missile | 3 | 2 | 8 | 0 | 4 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
MML7 | SRM | Missile | 4.5 | 3 | 8 | 0 | 4 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
MML9 | SRM | Missile | 6 | 4 | 8 | 0 | 4 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MML3 | LRM | Missile | 1.5 | 1 | 4 | 0 | 1 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
MML5 | LRM | Missile | 3 | 2 | 4 | 0 | 1 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
MML7 | LRM | Missile | 4.5 | 3 | 4 | 0 | 1 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
MML9 | LRM | Missile | 6 | 4 | 4 | 0 | 1 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Gear ID: Weapon_MML_5
Improved MMLs
Improved MMLs have been upgraded to allow them to fire clan ATMs. They are otherwise the same as standard MMLs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Imp. MML3 | SRM | Missile | 1.5 | 2 | 8 | 0 | 4 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Imp. MML5 | SRM | Missile | 3 | 2 | 8 | 0 | 4 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Imp. MML7 | SRM | Missile | 4.5 | 3 | 8 | 0 | 4 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Imp. MML9 | SRM | Missile | 6 | 4 | 8 | 0 | 4 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Imp. MML3 | LRM | Missile | 1.5 | 2 | 4 | 0 | 1 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Imp. MML5 | LRM | Missile | 3 | 2 | 4 | 0 | 1 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Imp. MML7 | LRM | Missile | 4.5 | 3 | 4 | 0 | 1 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Imp. MML9 | LRM | Missile | 6 | 4 | 4 | 0 | 1 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Imp. MML3 | ATM | Missile | 1.5 | 2 | 8 | 0 | 2 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Imp. MML5 | ATM | Missile | 3 | 2 | 8 | 0 | 2 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Imp. MML7 | ATM | Missile | 4.5 | 3 | 8 | 0 | 2 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Imp. MML9 | ATM | Missile | 6 | 4 | 8 | 0 | 2 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Gear ID: Weapon_MML_3 Not found on any 'Mechs
Gear ID: Weapon_MML_5 Not found on any 'Mechs
Gear ID: Weapon_MML_7 Not found on any 'Mechs
Gear ID: Weapon_MML_9 Not found on any 'Mechs
Medium Range Missiles
MRMs
MRMs are less accurate than other missile launchers. Compatible with missile TTS and the Apollo fire control system which allows it to fire more accurate missiles.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MRM10 | MRM | Missile | 3 | 2 | 4 | 0 | 1 | 10 | 1 | 9 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
MRM20 | MRM | Missile | 7 | 3 | 4 | 0 | 1 | 20 | 1 | 15 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
MRM30 | MRM | Missile | 10 | 5 | 4 | 0 | 1 | 30 | 1 | 24 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
MRM40 | MRM | Missile | 12 | 7 | 4 | 0 | 1 | 40 | 1 | 32 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Gear ID: Weapon_MRM_MRM10_0-STOCK
- BattleMaster BLR-5K
- Centurion (55T) CN10-D
- Crusader CRD-7MK
- Dervish DV-10K
- Dragon DRG-7N
- Flame DRG-FLAME
- ExcavatorMech EXV-5K
- Firebee FRB-1B
- Flea FLE-21
- Grand Dragon DRG-7K
- Hecatoncheires HEC-5C
- Ion ION-4R
- Jenner JR7-M
- Malak C-MK-O-DEICIO
- Mauler MAL-2K
- Nightstar NSR-10K
- Orion ON2-MD2
- Owens OW-1 E
- Owens OW-1 R
- Phoenix Hawk LAM PHX-HK3
- Rakshasa MDG-2R
- Raptor RTX1-OE
- Roughneck RGH-GB
- Powerhouse RGH-PH
- Stiletto STL-9K
- Toro TR-A-8
- Uziel UZL-4C
- Whitworth WTH-2H
- Woden WDN-2Y
Gear ID: Weapon_MRM_MRM20_0-STOCK
- Avatar AV1-OD
- Bombard BMB-022
- Chimera CMA-1S
- Chimera CMA-C
- Corsair (55T) COR-3X
- Corsair (75T) COR-4R
- Crabrauder CRB-MAD-1X
- Cyclops CP-12-K
- Grigori X-GRG-O-DEICIO
- Hecatoncheires HEC-5C
- Helios HEL-4A
- Hellspawn HSN-9F
- Nightstar NSR-10K
- Orion ON1-MC
- Rakshasa MDG-2R
- Seraph H-SER-O-DEICIO
- Thanatos TNS-4S
- Thanatos TNS-4T
- Thanatos TNS-5M
- Trebuchet TBT-9K
Variable MRMs
A unique computer attached to the launcher allows on-the-fly manipulation of the MRM warheads, allowing 'mech pilots to adjust a number of stats.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 4 | 0 | 1 | 10 | 1 | 9 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 4 | 0 | 1 | 20 | 1 | 15 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 4 | 0 | 1 | 30 | 1 | 23 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 4 | 0 | 1 | 40 | 1 | 31 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 6 | 0 | 1 | 10 | 1 | 18 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 6 | 0 | 1 | 20 | 1 | 30 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 6 | 0 | 1 | 30 | 1 | 46 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 6 | 0 | 1 | 40 | 1 | 62 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 2 | 0 | 1 | 10 | 1 | 14 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 2 | 0 | 1 | 20 | 1 | 23 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 2 | 0 | 1 | 30 | 1 | 35 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 2 | 0 | 1 | 40 | 1 | 47 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 2 | 0 | 1 | 10 | 1 | 4 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 2 | 0 | 1 | 20 | 1 | 7 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 2 | 0 | 1 | 30 | 1 | 11 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 2 | 0 | 1 | 40 | 1 | 15 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Gear ID: Weapon_MRM_vMRM10_0-STOCK Not found on any 'Mechs
Gear ID: Weapon_MRM_vMRM20_0-STOCK Not found on any 'Mechs
Gear ID: Weapon_MRM_vMRM30_0-STOCK Not found on any 'Mechs
Gear ID: Weapon_MRM_vMRM40_0-STOCK Not found on any 'Mechs
Narc Missile Beacon
The Narc launcher fires an inert missile that emits a homing beacon all friendly units can lock on to, providing a +2 accuracy bonus on subsequent attacks and making the target easier to detect on sensors.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Narc Launcher | Narc | Missile | 2 | 1 | 1 | 0 | 0 | 2 | 1 | 3 | 0 | +1 | 1 | -100% | 0 | 120 | 240 | 360 | 480 | Yes | AMS immune |
Narc Launcher (C) | Narc | Missile | 2 | 1 | 1 | 0 | 0 | 2 | 1 | 0 | 0 | +1 | 2 | -100% | 0 | 90 | 180 | 270 | 360 | Yes | AMS immune |
Gear ID: Weapon_SRM_SRM_NARC
- Archer ARC-5S
- Archer ARC-5W
- Assassin ASN-55
- Champion CHP-3P
- Hellspawn HSN-7X
- Hermes II HER-5C
- Kintaro KTO-19
- Kintaro Royal KTO-19b
- Royal Kintaro KTO-19b
- Kintaro KTO-21
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MB
- Orion ON1-MD
- Owens OW-1 D
- Phoenix Hawk PXH-1bC
- Phoenix Hawk PXH-7CS
- Raven RVN-3L
- Raven RVN-3M
- Raven RVN-4L
- Raven RVN-4LC
- Scorpion SCP-12C
- Stalker STK-5M
- Strider SR1-O-A
- Trebuchet TBT-7M
Rockets
Rocket Launchers are single shot weapons and can only be used once per deployment. Their internal ammo makes them vulnerable to exploding when crit.
Rocket Launcher
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RL10 | N/A | Missile | 0.5 | 1 | 4 | 0 | 2 | 10 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 40 dmg + 20 stability per remaining ammo |
RL15 | N/A | Missile | 1 | 1 | 4 | 0 | 2 | 15 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 60 dmg + 30 stability per remaining ammo |
RL20 | N/A | Missile | 1.5 | 2 | 4 | 0 | 2 | 20 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 80 damage + 40 stability per remaining ammo |
RL40 | N/A | Missile | 3 | 5 | 6 | 0 | 2 | 40 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 240 damage + 80 stability per remaining ammo |
Gear ID: Weapon_RocketLauncher_RL10_0_STOCK
- Anubis ABS-3R
- Archer ARC-6W
- Banshee BNC-6T
- Centurion CN9-H
- Centurion Primitive CN9-H
- Charger CGR-2A2
- Corsair COR-7R
- Firebee FRB-1B
- Firebee FRB-2A
- Firestarter FS9-C
- Goliath GOL-2H
- Hephaestus HAE-OA
- Liberty LBT-OA
- Locust LCT-1V2
- Longbow LGB-0H
- Marauder II MAD-4HB
- Ostroc OSR-4C
- Hangover TNS-HA
- Victor VTR-12R
- Wasp WSP-3L
- Wasp WSP-4T
- Whitworth WTH-1H
Gear ID: Weapon_RocketLauncher_RL40_0_STOCK
Inferno Rocket Launcher
Inferno rocket launchers trade raw damage for heat.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Inferno RL10 | N/A | Missile | 0.5 | 1 | 2 | 2 | 2 | 10 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 20 damage + 20 stability per remaining ammo. Anti-BA bonus damage: 50% |
Inferno RL15 | N/A | Missile | 1 | 1 | 2 | 2 | 2 | 15 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 120 | 270 | 450 | 540 | Yes | Volatile: explodes for 30 damage + 30 stability per remaining ammo. Anti-BA bonus damage: 50% |
Inferno RL20 | N/A | Missile | 1.5 | 2 | 2 | 2 | 2 | 20 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 210 | 360 | 420 | Yes | Volatile: explodes for 40 damage + 40 stability per remaining ammo. Anti-BA bonus damage: 50% |
Gear ID: Weapon_RocketLauncher_RL10_Inferno
Gear ID: Weapon_RocketLauncher_RL15_Inferno
Gear ID: Weapon_RocketLauncher_RL20_Inferno
Reloading Rocket Launcher
Unlike standard rocket launchers, these come with two full salvos of internal ammunition. Each rocket does a little less damage though.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Reloading RL10 | N/A | Missile | 0.75 | 1 | 3 | 0 | 2 | 10 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 30 damage + 20 stability per remaining ammo |
Reloading RL15 | N/A | Missile | 1.5 | 1 | 3 | 0 | 2 | 15 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 45 damage + 30 stability per remaining ammo |
Reloading RL20 | N/A | Missile | 2.25 | 2 | 3 | 0 | 2 | 20 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 60 damage + 40 stability per remaining ammo |
Reloading RL40 | N/A | Missile | 4.5 | 5 | 4 | 0 | 2 | 40 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 240 damage + 80 stability per remaining ammo |
Gear ID: Weapon_RocketLauncher_RL10_Reload
Gear ID: Weapon_RocketLauncher_RL15_Reload
Gear ID: Weapon_RocketLauncher_RL20_Reload
Gear ID: Weapon_RocketLauncher_RL40_Reload
Short Range Missiles
Short range missiles sacrifice range for high damage.
Standard SRM
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
SRM2 | SRM | Missile | 1 | 1 | 8 | 0 | 4 | 2 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
SRM2 (C) | SRM | Missile | 0.5 | 1 | 9 | 0 | 3 | 2 | 1 | 8 | 0 | 0 | 0 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 2 |
SRM4 | SRM | Missile | 2 | 1 | 8 | 0 | 4 | 4 | 1 | 8 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
SRM4 (C) | SRM | Missile | 1 | 1 | 9 | 0 | 3 | 4 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 2 |
SRM6 | SRM | Missile | 3 | 2 | 8 | 0 | 4 | 6 | 1 | 14 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
SRM6 (C) | SRM | Missile | 1.5 | 1 | 9 | 0 | 3 | 6 | 1 | 16 | 0 | 0 | 0 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 2 |
Improved SRM6 | SRM | Missile | 3 | 2 | 9 | 0 | 3 | 6 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Gear ID: Weapon_SRM_SRM2_0-STOCK
- Assassin ASN-101
- Assassin ASN-21
- BattleMaster BLR-1S
- Partisan BL-P-KNT
- Bushwacker BSW-W1
- The X5 CDA-X5
- Commando COM-1B
- Corsair COR-6R
- Dervish Primitive DV-1S
- Primitive Dervish DV-1S
- Dervish DV-6M
- Dervish DV-6MD
- Firebee FRB-2E
- Firebee Primitive WAM-B
- Primitive Firebee WAM-B
- Firestarter FS9-P
- Romeo 5000 FLE-R5K
- Helepolis HEP-2C
- Icarus Primitive ICR-1X
- Primitive Icarus ICR-1X
- Loader King LDR-K-2
- Locust LCT-1S
- Mongoose MON-69
- Ostroc Mk.II OSR-9C
- Phoenix Primitive PX-1KC
- Primitive Phoenix PX-1KC
- Phoenix Primitive PX-1KR
- Primitive Phoenix PX-1KR
- Phoenix Primitive PX-1KT
- Primitive Phoenix PX-1KT
- Phoenix Primitive PX-1R
- Primitive Phoenix PX-1R
- Phoenix PX-3R
- Phoenix PX-4R
- Sentinel STN-3K
- Sentinel STN-3KA
- Sentinel STN-3KB
- Sentinel STN-3M
- Sentinel STN-C
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2H
- Shadow Hawk SHD-2PA
- The Gray Death SHD-GD
- Primitive Thunderbolt TDR-1C
- Thunderbolt Primitive TDR-1C
- Thunderbolt TDR-5LS
- Thunderbolt TDR-5S
- Primitive Toro TR-A-1
- Toro Primitive TR-A-1
- Trebuchet TBT-5K
- Trebuchet TBT-7K
- Valiant V4-LNT-L2
- Wasp LAM WSP-105
- Wasp WSP-1A
- Super Wasp WSP-2A-X
- Wasp WSP-3M
- Ymir BWP-2B
- Primitive Ymir BWP-X1
Gear ID: Weapon_SRM_SRM4_0-STOCK
- Archangel C-ANG-RAPTUS
- Archer ARC-2S
- Archer ARC-2W
- Archer ARC-5W
- Atlas AS7-RS
- Avatar AV1-OC3
- Pretty Baby AWS-PB
- Siren BNC-SR
- Barghest BGS-1ZP
- Bellerophon Primitive BEL-1X
- Primitive Bellerophon BEL-1X
- Bombardier BMB-10D
- Bombardier BMB-12D
- Bushwacker BSW-S2
- Bushwacker BSW-W1
- Cataphract CTF-2X
- Commando COM-2D
- Commando COM-7S
- Commando COM-WB
- Crockett CRK-5004-1
- Crusader CRD-3D
- Crusader CRD-3L
- Stormcloud CRD-SC
- Cyclops CP-10-HQ
- Cyclops CP-10-Q
- Cyclops CP-10-Z
- Cyclops CP-10-Z-DC
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-C
- Sleipnir CP-S
- Frenzy DV-FR
- Dragoon AEM-004
- Grasshopper GHR-4R
- Grigori X-GRG-O-CONDITUS
- Gulon GLN-3A
- Hatchetman HCT-4TL
- Hazard HZD-2C
- Hazard HZD-3C
- Hellspawn HSN-7X
- Hephaestus HAE-O
- Hornet HNT-152
- Ion ION-2R
- Javelin JVN-11B
- Jenner JR7-C
- Jenner JR7-D
- Jenner JR7-K
- Oxide JR7-O
- Golden Boy KTO-GB
- Liberty LBT-OC
- Mauler MAL-2K
- Merlin MLN-2A
- Orion Primitive ON1-H
- Primitive Orion ON1-H
- Orion ON1-K
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MB
- Orion ON1-MD
- Protector ON1-P
- Orion ON1-R
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON1-VA
- Osiris OSR-4C
- Ostroc OSR-2C
- Ostroc OSR-2D
- Dante OSR-DN
- Ostwar Primitive OWR-2M
- Primitive Ostwar OWR-2M
- Owens OW-1 D
- Panther PNT-10K
- Panther PNT-10KA
- Panther PNT-11PA
- Panther PNT-11S
- Panther PNT-8Z
- Panther PNT-9ALAG
- Panther PNT-9PA
- Panther PNT-9R
- Panther PNT-C
- Panther PNT-CA
- Katana Kat PNT-KK
- Perseus P1-Prime
- Prometheus PMTH-3
- Quickdraw QKD-4G
- Quickdraw QKD-4H
- Quickdraw QKD-5A
- Quickdraw QKD-5K
- Quickdraw QKD-5K2
- Quickdraw QKD-5M
- Quickdraw QKD-C
- Rising Star RSR-01
- Roughneck RGH-1A
- Sentinel STN-1S
- Sirocco SRC-5C
- Anansi SDR-A
- Stag STG-14G
- Starslayer STY-2C
- Starslayer STY-3C
- Stiletto STL-10K
- Stiletto STL-7D
- Stinger LAM STG-H1
- Sunder SD1-O
- Swordsman SWD-2
- Talos II TLS-5T
- Talos II TLS-5T1
- Thorn THE-T
- Thug THG-10E
- Dillinger THG-DIL
- Titan TI-1A
- Loup de Guerre TBT-LG
- Valiant V4-LNT-M6
- Victor VTR-10S
- Victor VTR-9A
- Victor VTR-9A1
- Victor VTR-9B
- Victor VTR-9D
- Victor VTR-9K
- Victor VTR-C
- Von Rohrs VON-4RH-6
- Bloodlust VL-BL
- Vulcan VT-6B
- Warhammer WHM-7H
- Wasp WSP-1L
Gear ID: Weapon_SRM_SRM6_0-STOCK
- Albatross ALB-3U
- Atlas AS7-A
- Atlas AS7-D
- Atlas AS7-D-DC
- Atlas II AS7-D-H
- Atlas II AS7-D-H2
- Atlas II AS7-D-HK
- Atlas II Royal AS7-D-HT
- Royal Atlas II AS7-D-HT
- Atlas AS7-S
- Avatar AV1-OA
- Banshee BNC-3S
- Banshee BNC-5S
- Banshee BNC-7S
- Battleaxe Primitive BKX-1X
- Primitive Battleaxe BKX-1X
- Battleaxe BKX-7K
- Battleaxe BKX-7NC
- Battleaxe BKX-8K
- BattleMaster BLR-1G
- BattleMaster BLR-1G-DC
- BattleMaster BLR-1Gc
- BattleMaster BLR-2C
- BattleMaster BLR-3M
- BattleMaster BLR-3M-DC
- BattleMaster BLR-3S
- BattleMaster BLR-4S
- Buccaneer BCN-3R
- Bull Shark BSK-M5
- Butterbee CPLT-BB
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-2N
- Champion CHP-3N
- Champion LAM CPN-1X1
- Charger CGR-1A5
- Charger CGR-4A4
- Chimera CMA-3G
- Commando COM-1D
- Commando COM-2D
- Commando COM-3A
- Commando COM-5S
- Corsair COR-5R
- Crockett CRK-5003-0
- Crockett CRK-5003-1
- Crockett CRK-5003-3
- Crusader CRD-3K
- Crusader CRD-3R
- Crusader CRD-4K
- Crusader CRD-5S
- Crusader CRD-6D
- Dragon DRG-7TROG
- Emperor Crab MPC-010x
- Gladiator GLD-4R
- Grand Titan T-IT-N10M
- Griffin Royal GRF-2N
- Royal Griffin GRF-2N
- Guillotine GLT-3N
- Guillotine GLT-4L
- Guillotine GLT-4P
- Guillotine GLT-5M
- Gulon GLN-3A
- Hatamoto-Chi HTM-26T
- Hatamoto-Chi HTM-27T
- Hatchetman HCT-3X
- Hauptmann HA1-OA
- Hazard II HZD-2-3M
- Hecatoncheires HEC-4H
- Helepolis Primitive HEP-1H
- Primitive Helepolis HEP-1H
- Helepolis HEP-2G
- Helepolis HEP-2H
- Helepolis HEP-2L
- Helepolis HEP-3H
- Helios HEL-3D
- Helios HEL-C
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-733
- Highlander HGN-733C
- Highlander HGN-733P
- Heavy Metal HGN-HM
- Hoplite HOP-4Cb
- Hunchback HBK-4SP
- Hunchback HBK-6S
- Grid Iron HBK-GI
- Huron Warrior HUR-WO-R5X
- Icarus II ICR-2S
- Javelin JVN-10N
- Javelin JVN-10P
- Hi There! JVN-HT
- Jotunn JTN-5Q
- Katana CRK-5003-2
- Katana CRK-5003-C
- Katana CRK-5003-CM
- King Crab KGC-010
- Kintaro KTO-18
- Kintaro KTO-19
- Kintaro Royal KTO-19b
- Royal Kintaro KTO-19b
- Kintaro KTO-20
- Kintaro KTO-21
- Kintaro KTO-C
- Golden Boy KTO-GB
- Loader King LDR-K-2
- Marauder MAD-4X
- Marauder II MAD-5J
- Mauler MAL-2K
- Orion ON1-MA
- Osiris OSR-3D
- Osiris OSR-4C
- Ostwar Royal OWR-2MB
- Royal Ostwar OWR-2MB
- Ostwar OWR-2N
- Owens OW-1 B
- Perseus P1-A
- Perseus P1-D
- Phoenix Primitive PX-1KL
- Primitive Phoenix PX-1KL
- IV-Four QKD-IV4
- Raptor RTX1-OB
- Raven RVN-1X
- Raven RVN-2X
- Raven RVN-3L
- Raven RVN-3X
- Raven RVN-4L
- Raven RVN-4LC
- Raven RVN-4X
- Huginn RVN-H
- Roughneck RGH-1B
- Roughneck RGH-1C
- Roughneck RGH-4T
- Powerhouse RGH-PH
- Salamander PPR-6S
- Scorpion SCP-12S
- Scorpion SCP-1N
- Scorpion SCP-1O
- Sirocco SRC-4X
- Spider SDR-7C
- Stalker STK-3F
- Stalker STK-3H
- Stalker STK-4N
- Stalker (75T) STK-4P
- Stalker STK-5M
- Misery STK-M
- Strider SR1-O
- Surtur SUR-X1
- Talos TLS-1B
- Talos TLS-2B
- Thug THG-11C
- Thug THG-11E
- Royal Thug THG-11Eb
- Thug Royal THG-11Eb
- Thug THG-12E
- Thug THG-12K
- Thunderbolt TDR-5SS
- Thunderbolt TDR-9S
- Titan TI-1A
- Trebuchet TBT-10K
- Trebuchet TBT-5S
- UrbanMech UM-R72
- Uziel UZL-2S
- Uziel UZL-3S
- Valkyrie II VLK-II-2S
- Victor VTR-10L
- Victor VTR-9S
- Dragon Slayer VTR-DS
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6R
- Royal Warhammer WHM-6Rb
- Warhammer Royal WHM-6Rb
- Royal Warhammer WHM-7A
- Warhammer Royal WHM-7A
- Warhammer WHM-7M
- Warhammer WHM-7M-DC
- Black Widow WHM-BW
- Whitworth WTH-0
- Whitworth WTH-1H
- Whitworth WTH-1S
- Wolverine Primitive WVR-3R
- Wolverine WVR-6K
- Wolverine WVR-6M
- Wolverine WVR-6R
- Wolverine WVR-7D
- Wolverine II WVR-7H
- Wolverine WVR-7K
- Wolverine WVR-7M
- Quarantine WVR-Q
- Wyvern WVE-5N
- Royal Wyvern WVE-5Nb
- Wyvern Royal WVE-5Nb
- Wyvern WVE-6N
- Ymir BWP-2E
- Ymir BWP-3A
- Zeus ZEU-6A
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_SRM_SRM2_CLAN
Gear ID: Weapon_SRM_SRM4_CLAN
- Arctic Wolf ACW-1
- Cephalus CEP-1
- Cougar COU-D
- Dire Wolf DW-X
- Gargoyle GAR-B
- Fire Moth FM-PRIME
- Hellhound HLH-2
- Ice Ferret IFR-B
- Tiburon LUPUS-TB
- Ebon Dragoon MLX-ED
- Naga NGA-D
- Naja NAJA C
- Naja KTO-19b-EC
- Nova NVA-C
- Orion IIC ON1-IIC
- Sköll ON1-IIC-SK
- Phantom PHN-B
- Toxic Septicemia SPT-TX
- Summoner SMN-B
- Timber Wolf TW-B
- Viper VPR-Prime
Gear ID: Weapon_SRM_SRM6_CLAN
- Arctic Wolf ACW-1
- Arctic Wolf ACW-2
- Arctic Wolf Omni ACW-A
- Black Lanner BKL-PRIME
- Black Lanner BKL-D
- Cephalus CEP-D
- Champion CHP C
- Coyotl CTY-B
- Ebon Jaguar EBJ-C
- Executioner EXE-D
- Fire Moth FM-PRIME
- Gargoyle GAR-PRIME
- Grendel GRD-D
- Hellbringer HBR-B
- Hellbringer HBR-F
- Void HLF-VO
- Hellhound HLH-P
- Highlander HGN-IB
- Ice Ferret IFR-B
- Ice Ferret IFR-H
- Jenner IIC JR7-IIC-1
- Kingfisher KNG-A
- Kit Fox KFX-B
- Tiburon LUPUS-TB
- Mad Dog MDD-A
- Medusa MED-1
- Medusa MED-3
- Medusa MED-5
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-B
- Naga NGA-C
- Night Gyr NTG-E
- Nap Time OSP-NP
- Prometheus PMTH-1
- Sidewinder SW-C
- Summoner SMN-A
- Timber Wolf TW-S
- Viper VPR-A
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-2
- Maul WHM-IIC-ML
- Warhawk WHK-B
- Warhawk WHK-I
- Wyvern IIC WVE-IIC
Gear ID: Weapon_SRM_SRM6_Improved
Streak SRM
Streak Launchers are heavier then standard SRM launchers but are more accurate and ignore some evasion. The weapon will not fire if it cannot guarantee a hit on the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Streak SRM2 | Streak SRM | Missile | 1.5 | 1 | 9 | 0 | 4 | 2 | 1 | 6 | 0 | +1 | 1 | +100% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM2 (C) | Streak SRM | Missile | 1 | 1 | 10 | 0 | 3 | 2 | 1 | 9 | 0 | +1 | 1 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 3 |
Streak SRM4 | Streak SRM | Missile | 3 | 1 | 9 | 0 | 4 | 4 | 1 | 9 | 0 | +1 | 1 | +100% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM4 (C) | Streak SRM | Missile | 2 | 1 | 10 | 0 | 3 | 4 | 1 | 12 | 0 | +1 | 1 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 3 |
Streak SRM4 (EC) | Streak SRM | Missile | 3 | 2 | 10 | 0 | 4 | 4 | 1 | 15 | 0 | +1 | 1 | +50% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM6 | Streak SRM | Missile | 4.5 | 2 | 9 | 0 | 4 | 6 | 1 | 12 | 0 | +1 | 1 | +100% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM6 (C) | Streak SRM | Missile | 3 | 2 | 10 | 0 | 3 | 6 | 1 | 15 | 0 | +1 | 1 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 3 |
Gear ID: Weapon_SRM_SSRM2_0-STOCK
- Archer ARC-5S
- Archer ARC-6S
- Atlas AS7-S
- Awesome AWS-9M
- Hellslinger BLR-1GHE
- Blackjack BJ-2
- Commando COM-5S
- Commando COM-7S
- Crusader CRD-2R
- Crusader CRD-4BR
- Crusader CRD-4D
- Crusader CRD-5M
- Dervish DV-7D
- Fireball ALM-7D
- Fireball ALM-9D
- Firebee FRB-2S
- Firestarter FS9-OX
- Fox CS-1
- Grasshopper GHR-10K
- Grasshopper GHR-5J
- Grasshopper GHR-C
- Hauptmann HA1-O
- Hollander II BZK-F5
- Jackrabbit JKR-8T
- Jackrabbit JKR-9R
- Jackrabbit JKR-9W
- Javelin JVN-10P
- King Crab KGC-001
- Kintaro KTO-19s
- Locust LCT-3S
- Lynx LNX-9C
- Marauder MAD-5D
- Ostroc Royal OSR-2CB
- Royal Ostroc OSR-2CB
- Owens OW-1 A
- Perseus P1-C
- Rampage RMP-5G
- Raptor RTX1-OD
- Huginn RVN-H
- Sentinel STN-3L
- Shadow Hawk SHD-2D2
- Royal Shadow Hawk SHD-2Hb
- Shadow Hawk Royal SHD-2Hb
- Shadow Hawk SHD-2Ht
- Shadow Hawk SHD-5M
- Shadow Hawk SHD-7M
- Sorcerer SRC-1C
- Strider SR1-O-D
- Tarantula ZPH-1A
- Tarantula ZPH-2A
- Thunderbolt TDR-5L
- Royal Thunderbolt TDR-5Sb
- Thunderbolt Royal TDR-5Sb
- Thunderbolt TDR-7M
- Loup de Guerre TBT-LG
- UrbanMech UM-R71
- Valkyrie VLK-QQ
- Victor VTR-MKD
- Warhammer WHM-7CS
- Warhammer WHM-7K
- Warhammer WHM-7S
- Wasp LAM WSP-100B
- Wyvern WVE-9N
Gear ID: Weapon_SRM_SSRM4_0-STOCK
- Assassin ASN-45
- Cataphract CTF-FR
- Invictus CHP-INV
- Crusader CRD-7L
- Cyclops CP-11-G
- Cyclops CP-12-K
- Cyclops CP-13-M
- Grand Titan T-IT-N11M
- Grasshopper GHR-6J
- Grasshopper GHR-6K
- Highlander HGN-736
- King Crab KGC-005
- Legacy LGC-01
- Legacy LGC-02
- Monster LAM MNST-3R-LAM
- Wolf Phoenix NSR-WP
- Ostroc OSR-3J
- Ostwar OWR-2Q
- Panther PNT-12A
- Panther PNT-SB
- Razorback RZK-9S
- Shadow Hawk SHD-5D
- Shadow Hawk SHD-7D
- Stalker STK-7D
- Stinger STG-4G
- Strider SR1-O-F
- Sunder SD1-OC
- Talos II TLS-5T2
- Templar TLR1-O
- UrbanMech LAM UM-LAM
- Belial UZL-BE
- Victor VTR-10D
- Victor VTR-11D
- Vision Quest VQ-1S
- Whitworth WTH-2A
- Yeoman YMN-8Y
- Zeus X ZEU-X-X
Gear ID: Weapon_SRM_SSRM6_0-STOCK
- Albatross ALB-4U
- Mean Baby ANH-MB
- Atlas AS7-R
- Acid Trip AV1-AT
- BattleMaster BLR-K3
- Bellerophon BEL-3S
- Champion CHP-2X
- Champion CHP-2XS
- Invictus CHP-INV
- Charger CGR-SA5
- Cicada CDA-4G
- Dagoth DGH-TB02
- Guillotine GLT-8D
- Hatamoto-Chi HTM-28T
- Shugo HTM-SG
- Highlander HGN-734
- Huron Warrior HUR-WO-R5X
- Kintaro KTO-K
- Alpha MAD-AL
- Monster MNST-3R
- Wolf Phoenix NSR-WP
- Preta X-PRT-O-RAPTUS
- Pulverizer PUL-4L
- Seraph H-SER-O-DEICIO
- Seraph H-SER-O-RAPTUS
- Strider SR1-O-E
- Templar TLR1-OA
- Thunder THR-2L
- Thunder THR-3L
- Thunderbolt TDR-9NAIS
- Titan II TI-2P
- Uziel UZL-4K
- Von Rohrs LAM VON-4RH-LAM
- Warhammer WHM-4L
- Warhammer WHM-8D
- Warhammer WHM-9S
- Wolverine WVR-8C
- Wolverine WVR-8D
- Wolverine WVR-8K
- Wolverine WVR-9D
- Zeus X ZEU-X-X
Gear ID: Weapon_SRM_SRM4_STREAK_CLAN
- Shard ACH-SH
- Avatar AV1-OR
- Bane BNE-3
- Bellonarius BKL-BL
- Cephalus CEP-D
- Coyotl CTY-PRIME
- Coyotl CTY-A
- Dervish IIC DV-IIC
- Dire Wolf DW-S
- Fire Moth FM-A
- Kin Wolf GAR-KW
- Hellbringer HBR-J
- Keeper HGN-IIC-KP
- Highlander IIC HGN-IIC-4
- Huntsman HMN-C
- Pakhet HMN-PA
- Sabre INC-SA
- Ion Raptor ION-1R
- Jenner IIC JR7-IIC-1
- Jenner IIC JR7-IIC-4
- Kit Fox KFX-PRIME
- Kit Fox KFX-P
- Kit Fox KFX-S
- Linebacker LBK-PRIME
- Redline LBK-RL
- Marauder IIC MAD-IIC-9
- Mist Lynx MLX-PRIME
- Breaker NVA-BK
- Cobra Cat NCT-CC
- Phantom PHN-D
- Septicemia SPT-PRIME
- Mishipeshu SHC-MI
- Victor VTR C
Gear ID: Weapon_SRM_SRM6_CLAN
- Arctic Wolf ACW-1
- Arctic Wolf ACW-2
- Arctic Wolf Omni ACW-A
- Black Lanner BKL-PRIME
- Black Lanner BKL-D
- Cephalus CEP-D
- Champion CHP C
- Coyotl CTY-B
- Ebon Jaguar EBJ-C
- Executioner EXE-D
- Fire Moth FM-PRIME
- Gargoyle GAR-PRIME
- Grendel GRD-D
- Hellbringer HBR-B
- Hellbringer HBR-F
- Void HLF-VO
- Hellhound HLH-P
- Highlander HGN-IB
- Ice Ferret IFR-B
- Ice Ferret IFR-H
- Jenner IIC JR7-IIC-1
- Kingfisher KNG-A
- Kit Fox KFX-B
- Tiburon LUPUS-TB
- Mad Dog MDD-A
- Medusa MED-1
- Medusa MED-3
- Medusa MED-5
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-B
- Naga NGA-C
- Night Gyr NTG-E
- Nap Time OSP-NP
- Prometheus PMTH-1
- Sidewinder SW-C
- Summoner SMN-A
- Timber Wolf TW-S
- Viper VPR-A
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-2
- Maul WHM-IIC-ML
- Warhawk WHK-B
- Warhawk WHK-I
- Wyvern IIC WVE-IIC
Gear ID: Weapon_SRM_SRM6_STREAK_CLAN
- Arctic Cheetah ACH-A
- Arctic Wolf Omni ACW-Prime
- Blood Kit ACW-BK
- Atlas AS7-RG
- Atlas AS7 C
- Atlas AS7 C 2
- Black Hawk-KU BHKU-OR
- Black Lanner BKL-C
- Nachthammer BTZ-NCT
- Blood Asp BAS-PRIME
- Conjurer WVR-IIC-4
- Dire Wolf DW-A
- Esprit De Corps EBJ-EC
- Cherbi EXE-CH
- Gargoyle GAR-E
- Kin Wolf GAR-KW
- Grendel GRD-Prime
- Hammerhead HHD-1
- Hellbringer HBR-Prime
- Hellbringer HBR-P
- Hellhound HLH-1
- Highlander IIC HGN-IIC-1
- Huntsman HMN-PRIME
- Rainbow Crow IFR-RC
- Incubus INC-3
- Iron Cheetah IC-A
- Kodiak KDK-1
- Kingfisher KNG-Prime
- Kodiak KDK-2
- Kodiak KDK-BN
- Spirit Bear KDK-SB
- Linebacker LBK-D
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Mad Dog MDD-B
- Mad Dog MDD-DD
- Mad Dog Streaker MDD-ST
- Scorch MAD-IIC-SC
- Mist Lynx MLX-H
- Night Gyr NTG-A
- Jade Kite NTG-JK
- Breaker NVA-BK
- Nova Cat NCT-M
- Septicemia SPT-A
- Shadow Cat SHC-A
- Sidewinder SW-A
- Stormcrow SCR-A
- Stormcrow SCR-K
- Stormcrow SCR-P
- Storm Giant STM-1
- Strider SR1-O-R
- Summoner SMN-C
- Summoner SMN-M
- Sunder SD1-OR
- Sun Spider SNS-PRIME
- Sun Spider SNS-B
- Thunderbolt TDR C 2
- Timber Wolf TW-A
- Timber Wolf TW-D
- Turkina TRK-C
- Viper VPR-D
- Medusa VPR-M
- Warhammer WHM C
- Warhammer WHM C 2
- Warhammer WHM C 3
- Warhawk WHK-A
Support SRM
Designed to be fired in melee, these SRMs are smaller and fit on support hardpoints.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Support SRM2 | SRM | Support | 1 | 1 | 4 | 0 | 2 | 2 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 1 |
Support SRM4 | SRM | Support | 2 | 1 | 4 | 0 | 2 | 4 | 1 | 8 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 1 |
Support SRM6 | SRM | Support | 3 | 2 | 4 | 0 | 2 | 6 | 1 | 14 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 1 |
Gear ID: Weapon_SRM_SRM2_1-Holly Not found on any 'Mechs
Gear ID: Weapon_SRM_SRM4_1-Holly Not found on any 'Mechs
Gear ID: Weapon_SRM_SRM6_1-Holly Not found on any 'Mechs
Piercing SRM
Designed to penetrate armor. These missiles sacrifice raw damage to be able to damage structure and have a chance to do critical damage to components.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Piercing SRM1 | Piercing SRM | Missile | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 3 |
Piercing SRM2 | Piercing SRM | Missile | 2 | 1 | 1 | 0 | 0 | 2 | 1 | 8 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 3 |
Piercing SRM3 | Piercing SRM | Missile | 3 | 2 | 1 | 0 | 0 | 3 | 1 | 14 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 3 |
Gear ID: Weapon_SRM_SRM2_1-Irian Not found on any 'Mechs
Gear ID: Weapon_SRM_SRM4_1-Irian Not found on any 'Mechs
Gear ID: Weapon_SRM_SRM6_1-Irian
Thunderbolt
Thunderbolt launchers fire a single high damage missile. They are capable of indirect fire but have reduced range and are more vulnerable to AMS compared to LRMs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Thunderbolt 5 | Thunderbolt | Missile | 3 | 1 | 30 | 0 | 15 | 1 | 1 | 7 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Thunderbolt 10 | Thunderbolt | Missile | 7 | 2 | 55 | 0 | 27 | 1 | 1 | 10 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Thunderbolt 15 | Thunderbolt | Missile | 11 | 3 | 80 | 0 | 40 | 1 | 1 | 15 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Thunderbolt 20 | Thunderbolt | Missile | 15 | 5 | 100 | 0 | 50 | 1 | 1 | 19 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |