Spirit Walker

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SWK-Prime
Black Knight.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Early OmniMech
Stock Specifications
Hardpoints Omni: 8
Speed 4/6/0
Firepower Max Damage: 378
Max Stability: 0
Max Heat: 0
Durability Armor: 880
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 199
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head ER S Laser (C)
Center Torso Active Probe (C) (Fixed)
Left Torso ER L Laser (C)
M Pulse (C)
Right Torso ER L Laser (C)
M Pulse (C)
Left Arm ER L Laser (C)
Heat Sink Double (C)
M Pulse (C)
Right Arm ER L Laser (C)
Heat Sink Double (C)
M Pulse (C)
Left Leg Heat Sink Double (C) (Fixed)
Right Leg Heat Sink Double (C) (Fixed)


Description

Developed during the Golden Century by Clan Coyote to help hold onto their technology advantage after developing OmniMech technology, the Spirit Walker was essentially a Star League vintage Black Knight that was given Omni tech for maximum flexibility. The Spirit Walker was durable and easy to produce, ensuring it was massively popular in its day. However, as the trial on Foster would prove, the thin rear armor was a significant drawback. The Spirit Walker Prime carries a very traditional loadout of 4 ER Large Lasers, 4 Medium Pulse Lasers, and an ER Small Laser, along with the hard-wired Active Probe.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
SWK-A
Black Knight.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Early OmniMech
Stock Specifications
Hardpoints Omni: 8
Speed 4/6/0
Firepower Max Damage: 233
Max Stability: 22
Max Heat: 0
Durability Armor: 880
Structure: 571
Heat Efficiency Sinking: 102
Alpha: 90
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head ER S Laser (C)
FCS Precision Computer
Center Torso Active Probe (C) (Fixed)
Left Torso ER M Laser (C)
Heat Sink Double (C)
MG (C)
Ammo MG [Half]
S Pulse (C)
Right Torso ER M Laser (C)
Ammo Gauss
Ammo Gauss
Ammo Gauss
Ammo Gauss
MG (C)
S Pulse (C)
Left Arm Heat Sink Double (C)
Right Arm ER M Laser (C)
Gauss Rifle (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C) (Fixed)
Right Leg Heat Sink Double (C) (Fixed)


Description

Developed during the Golden Century by Clan Coyote to help hold onto their technology advantage after developing OmniMech technology, the Spirit Walker was essentially a Star League vintage Black Knight that was given Omni tech for maximum flexibility. The Spirit Walker was durable and easy to produce, ensuring it was massively popular in its day. However, as the trial on Foster would prove, the thin rear armor was a significant drawback. The Spirit Walker A carries an unusual loadout centered around a Gauss Rifle, which is supplemented by 3 ER Medium Lasers, 2 Small Pulse Lasers, an ER Small Laser, and two Machine Guns.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout