Scylla/Storm Giant
SCY-1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Assault Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 4 Support: 2 |
Speed | 5/7/5 |
Firepower | Max Damage: 335 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1485 Structure: 761 |
Heat Efficiency | Sinking: 102 Alpha: 128 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 400 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +6 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | ER L Laser (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | ER M Laser (C) ER M Laser (C) |
Right Torso | LBX AC/10 (C) |
Left Arm | Ammo LRM LRM20 (C) |
Right Arm | Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo LRM Ammo LRM LRM20 (C) |
Left Leg | Jump Jet (A) Jump Jet (A) |
Right Leg | Jump Jet (A) Jump Jet (A) |
Description
Beginning in 3062, Clan Steel Viper replaced the electronics and weaponry of the Golden Century Storm Giant and rechristened it as the 'new' Scylla assault BattleMech, named after a sea monster from Greek mythology. This 'upgraded' version kept the old engine that enabled it to move quickly for a 'Mech of its size, adding enough jump jets to leap up to one hundred twenty meters. The amazing maneuverability of this one hundred ton BattleMech has cost it in firepower: twin LRM-20s join an ER Large Laser for ranged power. A LB-10X Autocannon and twin ER Medium Lasers protect close ranges. 17 DHS keep the mech cooled.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
STM-1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Assault Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 3 Missile: 7 Support: 1 |
Speed | 5/7/0 |
Firepower | Max Damage: 380 Max Stability: 98 Max Heat: 0 |
Durability | Armor: 1480 Structure: 761 |
Heat Efficiency | Sinking: 102 Alpha: 100 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 400 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +6 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Left Torso | Ammo Streak SRM Streak SRM6 (C) Streak SRM6 (C) |
Right Torso | Ammo UAC/20 Ammo UAC/20 UAC/20 (C) |
Left Arm | Ammo LRM Ammo LRM LRM20 (C) |
Right Arm | Heat Sink Double (C) Ammo LRM Ammo LRM LRM20 (C) Ammo UAC/20 |
Description
Designed for battle on the Steel Viper's hot homeworld of New Kent, the Storm Giant excels in difficult terrain and environments. Its generous heat sinks ensured dominance on New Kent's deserts and its speed gives it the ability to close against all but the fastest targets. A pair of LRM-20s gives the Storm Giant firepower at all ranges, while a pair of Streak SRM-6s and a Ultra Autocannon/20 give absurd firepower at point blank ranges. The Storm Giant was later re-envisioned as the Scylla after falling out of active service.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- The 331st Royal BattleMech Division
- Dark Caste
STM-2
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Assault Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Missile: 4 Support: 1 |
Speed | 5/7/0 |
Firepower | Max Damage: 400 Max Stability: 62 Max Heat: 0 |
Durability | Armor: 1485 Structure: 761 |
Heat Efficiency | Sinking: 108 Alpha: 148 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 400 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +6 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | ER L Laser (C) |
Center Torso | Heat Sink Double (C) |
Left Torso | ER L Laser (C) ER M Laser (C) Heat Sink Double (C) |
Right Torso | Ammo UAC/20 Ammo UAC/20 UAC/20 (C) |
Left Arm | Ammo LRM Ammo LRM LRM20 (C) |
Right Arm | Ammo LRM Ammo LRM LRM20 (C) Ammo UAC/20 |
Description
Designed for battle on the Steel Viper's hot homeworld of New Kent, the Storm Giant excels in difficult terrain and environments. The Storm Giant 2 was made for cooler battlefields than the STM-1 and proved ultimately more popular with Clan warriors. A pair of LRM-20s gives the Storm Giant firepower at all ranges, while a Ultra Autocannon/20 give absurd firepower at point blank ranges. Two ER Large Lasers and an ER Medium Laser provide ammo-free firepower. The Storm Giant was later re-envisioned as the Scylla after falling out of active service.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- The 331st Royal BattleMech Division
- Dark Caste
SCY-MKD
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | What A 'Mech! |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 3 Support: 2 Superweapon: 1 |
Speed | 5/7/0 |
Firepower | Max Damage: 120 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1475 Structure: 761 |
Heat Efficiency | Sinking: 84 Alpha: 32 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 350 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +4 |
Gyro | Friedhof Kite Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | Command Console |
Right Torso | Ammo ArrowIV Ammo ArrowIV Ammo MRM Ammo T-Bolt20 Ammo T-Bolt20 |
Left Arm | Super MML |
Right Arm | Super MML |
Left Leg | Ammo MRM Ammo Streak SRM |
Right Leg | Ammo LRM Ammo SRM |
Description
Developed by a mercenary unit with more money than good sense, the SCY-MKD uses the strangest possible weaponry to devastate its enemies. Armed with two Super MML systems, the SCY-MKD can smash anything to bits in moments thanks to its LRM, SRM, MRM, Streak SRM, Thunderbolt-20, and Arrow IV ammunition stores.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Kell Hounds
- Eridani Light Horse