Orion

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ON1-C
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Primitive Brawler & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Speed 5/7/0
Firepower Max Damage: 152
Max Stability: 40
Max Heat: 0
Durability Armor: 643
Structure: 857
Heat Efficiency Sinking: 56
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Primitive Engine (Fixed)
Core 330
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Orion Rugged Structure (Fixed)
Armor Primitive Armor
Head Primitive Cockpit (Fixed)
Primitive Cockpit (Fixed)
Right Torso Ammo AC/5
Ammo AC/5
Ammo AC/5
Ammo AC/5
AC/5 Prototype
AC/5 Prototype
Left Arm M Laser
M Laser -
Right Arm M Laser
M Laser -
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The original primitive Orion 'Mech as it was first commissioned lacked an LRM launcher and used an Autocannon/5 in place of the AC/10. A massive engine allowed the 'Mech to obtain a maximum speed of nearly 64.8 km/h, however there was not enough saved weight to mount additional weaponry besides two Medium Lasers, one in each arm. In addition it only mounted 14.5 tons of armor, and ultimately would be dismissed as a candidate for production., The original primitive Orion 'Mech as it was first commissioned lacked an LRM launcher and used an Autocannon/5 in place of the AC/10. A massive engine allowed the 'Mech to obtain a maximum speed of nearly 64.8 km/h, however there was not enough saved weight to mount additional weaponry besides two Medium Lasers, one in each arm. In addition it only mounted 14.5 tons of armor, and ultimately would be dismissed as a candidate for production.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-H
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Primitive Brawler & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 3
Speed 4/6/0
Firepower Max Damage: 324
Max Stability: 92
Max Heat: 0
Durability Armor: 750
Structure: 857
Heat Efficiency Sinking: 48
Alpha: 108
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Primitive Engine (Fixed)
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Orion Rugged Structure (Fixed)
Armor Primitive Armor
Head Primitive Cockpit (Fixed)
Primitive Cockpit (Fixed)
Left Torso Ammo LRM
Ammo LRM
LRM5
LRM5
LRM5
LRM5
Ammo SRM
Ammo SRM
Right Torso Ammo AC/10
Ammo AC/10
Ammo AC/10
Ammo AC/10
AC/10 Prototype
AC/10 Prototype
Left Arm M Laser
M Laser -
SRM4
SRM4
Right Arm M Laser
M Laser -
Right Leg Heat Sink
Heat Sink


Description

The ON1-H was the primitive prototype of the Orion that was eventually accepted for mass production in 2456. While slower than the first iterations, with a top speed of only 54 km/h, due to the inclusion of a smaller engine, the additional weight saved allowed the designers to mount far more firepower. A newly developed Class-10 Prototype Autocannon was installed and two tons of ammo in place of the AC/5. This was backed up by two 5-tube Long-Range Missile launchers with one ton of reloads for striking enemies at range and a SRM-4 missile launcher and a ton of ammunition for close-in defense. It was also heavily protected by 21 tons of armor. A minimal amount of heatsinks, however, could cause build-up of heat within crippling levels., The ON1-H was the primitive prototype of the Orion that was eventually accepted for mass production in 2456. While slower than the first iterations, with a top speed of only 54 km/h, due to the inclusion of a smaller engine, the additional weight saved allowed the designers to mount far more firepower. A newly developed Class-10 Prototype Autocannon was installed and two tons of ammo in place of the AC/5. This was backed up by two 5-tube Long-Range Missile launchers with one ton of reloads for striking enemies at range and a SRM-4 missile launcher and a ton of ammunition for close-in defense. It was also heavily protected by 21 tons of armor. A minimal amount of heatsinks, however, could cause build-up of heat within crippling levels.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-K
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 2
Speed 4/6/0
Firepower Max Damage: 192
Max Stability: 61
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 46
Alpha: 52
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso Ammo LRM
Ammo LRM
LRM15
Ammo SRM
SRM4
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Left Arm M Laser
Right Arm M Laser


Description

The Orion K was the first true heavy 'Mech. As a multirole brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Slow, yes-but powerful.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-M
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 214
Max Stability: 51
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 57
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo Narc Beacon
Ammo SRM
Ammo SRM
SRM4
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm LRM20
M Laser
Right Arm Ammo LBX/10 SLUG
M Laser


Description

The M variant is an upgrade using Star League technology. Replacing the standard engine with a XL Engine and shaving off a half-ton of armor allows the 'Mech to retain the same speed while mounting a number of upgrades. The LRM-15 has been replaced with a LRM-20 launcher and the Autocannon/10 has been upgraded to a LB-X Autocannon/10. In addition a Narc Missile Beacon launcher was added to the center torso while the SRM-4 and the medium lasers have been retained. The use of eleven double heat sinks also solves any problems associated with overheating.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-MA
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 3
Support: 1
Speed 4/6/0
Firepower Max Damage: 242
Max Stability: 59
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head FCS Artemis IV
Orion Combat Computer (Fixed)
Left Torso CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo SRM ARTIV
Ammo SRM ARTIV
Ammo SRM ARTIV
SRM6
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm Ammo LRM ARTIV
LRM20
M Pulse
Right Arm M Pulse


Description

This is one of the many minor variants of the ON1-M model. The Narc Missile Beacon is removed to allow a larger SRM-6 to replace the four pack. Both missile racks also have Artemis IV Fire Control System to increase accuracy. Finally, medium pulse lasers are mounted in place of original mediums.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-MB
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 204
Max Stability: 76
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 64
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo Narc Beacon
Ammo SRM
Ammo SRM
SRM4
Right Torso CASE
Light Gauss
Ammo Light Gauss
Ammo Light Gauss
Left Arm ER M Laser
LRM20
Right Arm ER M Laser


Description

The Orion ON1-MB is a minor variant of the -M that swaps the LX-10X Autocannon for a Light Gauss Rifle with two tons of ammunition while the lasers are upgraded to ER models. Otherwise, it is the same as the ON1-M.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-MC
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 3
Support: 1
Speed 4/6/0
Firepower Max Damage: 300
Max Stability: 65
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 67
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head C3 Slave
Orion Combat Computer (Fixed)
Left Torso CASE
Ammo MRM
Ammo MRM
Ammo MRM
MRM30
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm M Laser
MRM20
Right Arm M Laser


Description

A third minor variant of the ON1-M also introduced in 3058. The designers removed both missile racks and Narc launcher to make room for Medium Range Missile. In place of the LRM-20 is a MRM-20 while a larger MRM-30 is crammed in the torso where the SRM-4 formerly sat. Enough room is left to add a head-mounted C3 Slave Unit. This variant was much-used by the Draconis Combine.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-MD
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 189
Max Stability: 46
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 59
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo Narc Beacon
Ammo RAC/5
Ammo RAC/5
Ammo SRM
SRM4
Right Torso CASE
Ammo RAC/5
Ammo RAC/5
Rotary AC/5
Left Arm LRM20
M Laser
Right Arm M Laser
Ammo RAC/5


Description

Another minor variant of the ON1-M fielded in 3062. A simple weapon swap, the LB-X Autocannon/10 is exchanged for a Rotary Autocannon/5 with five tons of ammo.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-M-DC
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 214
Max Stability: 51
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 57
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo SRM
SRM4
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm LRM20
M Laser
Right Arm M Laser


Description

The M variant is an upgrade using Star League technology. Replacing the standard engine with a XL Engine and shaving off a half-ton of armor allows the 'Mech to retain the same speed while mounting a number of upgrades. The LRM-15 has been replaced with a LRM-20 launcher and the Autocannon/10 has been upgraded to a LB-X Autocannon/10. In addition a Narc Missile Beacon launcher was added to the center torso while the SRM-4 and the medium lasers have been retained. The use of eleven double heat sinks also solves any problems associated with overheating. The -DC variant of the ON1-M swaps a ton of SRM ammo for a Command Console.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-P
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 53
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 66
Alpha: 63
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head FCS Artemis IV
Orion Combat Computer (Fixed)
SLDF SpecOps Suite (Fixed)
Left Torso Snub-Nose PPC
SRM4
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Ammo SRM ARTIV
Left Arm M Laser
Right Arm M Laser


Description

Aleksandr Kerensky is most famous for having saved the Inner Sphere from the dominion of Stefan Amaris but it should be remembered that he was also an adept MechWarrior. This Orion is patterned after Kerensky's own, the very one that he used to drag Stefan Amaris out of the Star League Palace with and the one that Stefan surrendered in front of. Nicknamed Protector, it carries a brutal loadout of a Gauss Rifle, a (then experimental) Snub-Nose PPC, an Artemis-enabled SRM-4, and a pair of Medium Lasers.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

The ON1-P can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
ON1-R
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Missile: 7
Speed 4/6/0
Firepower Max Damage: 260
Max Stability: 106
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 78
Alpha: 70
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso SRM4
Left Torso CASE
Ammo LRM
Ammo LRM
LRM10
LRM10
Ammo SRM
Ammo SRM
Right Torso CASE
Ammo RAC/2
Ammo RAC/2
Ammo RAC/2
Rotary AC/2
Left Arm SRM4
SRM4
Right Arm SRM4
SRM4


Description

The Orion-R is designed to make the Orion into a true all-range mech that is threatening at any distance to any opponent, though it is arguable if it succeeded or not. The -R carries a pair of LRM-10s for long range firepower while a Rotary Autocannon/2 performs at long to medium ranges with aplomb. At closer ranges, the -R carries 5 SRM-4s, giving it intense point-blank firepower against anything that under-runs the LRMs and Rotary. 12 double heat sinks do their best with the mech's heat and power comes from a XL fusion engine. CASE protects the generous ammo bins.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-V
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 3
Speed 4/6/0
Firepower Max Damage: 224
Max Stability: 77
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 46
Alpha: 60
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso Ammo LRM
Ammo LRM
LRM15
Ammo SRM
Ammo SRM
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Left Arm M Laser
SRM4
Right Arm M Laser
SRM4


Description

The Orion V trades some of the armor the K model is known for to mount additional weaponry. This increases its overall damage output, but many pilots consider the loss of armor to be risky.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-VA
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 164
Max Stability: 62
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 70
Alpha: 45
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso Heat Sink
Heat Sink
Ammo SRM
Ammo SRM
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Left Arm M Laser
SRM4
Right Arm M Laser
SRM4
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Instead of sacrificing armor, the Orion VA trades out some of it's long range punch by removing the LRM-15. This allows it to not only maintain the stock armor, but also add 6 Heat Sinks for better heat management.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON1-V-DC
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 224
Max Stability: 77
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 46
Alpha: 60
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Orion Combat Computer (Fixed)
Left Torso Ammo LRM
LRM15
Ammo SRM
Right Torso AC/10
Ammo AC/10
Left Arm M Laser
SRM4
Right Arm M Laser
SRM4


Description

Command Console refit built in 2913 - Standard refits usually installed the Command Console on a ON1-V, requiring the removal of one ton of SRM, LRM, and AC ammunition. The loss of ammunition reduces its capability to maintain fire for long, but a Commander will typically not be located at the head of a formation.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-MD2
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 180
Max Stability: 40
Max Heat: 0
Durability Armor: 1140
Structure: 571
Heat Efficiency Sinking: 78
Alpha: 52
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head FCS Apollo
Orion Combat Computer (Fixed)
Left Torso CASE II
Ammo MRM Apollo
MRM10
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Right Torso Rotary AC/5
Rotary AC/5
Left Arm MRM10
Right Arm Medium X-Pulse


Description

The Orion 2-MD2 doubles down on the switch to using the Rotary Autocannon 5 in place of the LB-10X of the ON1-MD by adding a second RAC/5 in the right torso. Endo Steel structure frees weight for the addition of two MRM10s for midrange punching power. The right arm carries a single Medium X-Pulse Laser as an energy backup, which feels like an after thought. Thirteen tons of Light Ferro Fibrous armor enrobe the chassis, and CASE II secures the ammo in the left torso.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-D
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 1
Speed 4/7/0
Firepower Max Damage: 270
Max Stability: 12
Max Heat: 24
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 78
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Ammo DBAC/20
Ammo DBAC/20
Ammo DBAC/20
Ammo DRM
Ammo DRM [Half]
DRM6 (S)
DRM6 (S)
Heat Sink Double (S)
SHIELD (S)
Right Torso DBAC/20 (S)
Heat Sink Double (S)
Left Arm Twin-Linked S Laser (S)
Right Arm Twin-Linked S Laser (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. The ON2-D is configured as a brawler, armed with a Double-Barrel AC/20 and 12 DRM tubes, as well as a pair of Twin-Linked Lasers for ammo-free firepower. 12 Sanctuary-spec DHS keep it relatively cool while four and a half tons of SHIELD protected ammo keep the guns fed.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-G
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 3
Support: 2
Speed 4/7/0
Firepower Max Damage: 196
Max Stability: 34
Max Heat: 30
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 69
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
SHIELD (S)
Ammo VRM
Ammo VRM
Ammo VRM [Half]
VRM24 (S)
Right Torso Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Sink Double (S)
Left Arm DXR (S)
Right Arm Gamma Cannon (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. The ON2-G is an unusual design for an Orion in that it is primarily energy-focused and totally lacks ballistic weaponry. Armed principly with a massive Gamma Cannon, the ON2-G is capable of smashing just about anything at any range. A VRM-24 backs up the Gamma Cannon at long range. Up close, the -G can call on a DXR for support. 12 DHS and 6 Heat Controllers help keep the heat at manageable levels.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-K
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 1
Speed 4/7/0
Firepower Max Damage: 284
Max Stability: 22
Max Heat: 8
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 50
Alpha: 75
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Ammo DBAC/15
Ammo DBAC/15
Ammo DRM [Half]
DRM4 (S)
SHIELD (S)
Ammo VRM
Ammo VRM
VRM18 (S)
Right Torso DBAC/15 (S)
Left Arm M Elec-Laser (S)
Right Arm M Elec-Laser (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. Similarly, it also served their descendants in the Sanctuary Worlds as the ON2-K. Armed with a traditional melange of weaponry, the ON2-K is a powerful heavy mech and capable of almost anything. Armed with a Double-Barrel AC/15, a VRM-18, a DRM-4, and twin Medium Electro-Lasers, the ON2-K is a powerful combatant at any range. However, only 10 Sanctuary-spec DHS is generally considered insufficient for a full alpha strike, so pilots are cautioned to use discretion with the trigger.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-S
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 4/7/0
Firepower Max Damage: 220
Max Stability: 2
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 65
Alpha: 70
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Center Torso ECM Suite (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Ammo Scattergun/10
Ammo Scattergun/10
Ammo Scattergun/10
SHIELD (S)
Right Torso Active Probe (S)
Scattergun/10 (S)
Scattergun/10 (S)
Left Arm L Modal Laser (S)
Right Arm L Modal Laser (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. The ON2-S is a simple, clean, effective design. Lumbering forward with its twin Scattergun/10s and Large Modal Lasers, the -S fears no enemy. Thanks to its Sanctuary ECM and Active Probe systems, it is well equipped to both defend allies and ferret out any enemies. 3 tons of SHIELD protected ammo is plenty for the guns and 13 Sanctuary DHS keep it all chilly.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout