Guillotine

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GLT-3N
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 168
Max Stability: 24
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 100
Alpha: 70
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm L Laser
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The Guillotine was originally designed in 2499 as a front-line BattleMech for the Terran Hegemony and was the Star League Defense Force's standard heavy 'Mech for generations. The collapse of the Star League destroyed production of the design until the discovery of the Helm Memory Core, when the Guillotine was put back into production at last. The Guillotine would go on to serve with distinction in numerous conflicts. The GLT-3N is the original SLDF variant. Armed with a Large Laser, 4 Medium Lasers, and a SRM-6 as well as 25 standard heat sinks and a quartet of jump jets, the -3N is a rock-solid machine.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions

Factions


Stock Loadout
Stock Loadout
GLT-4H
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 132
Max Stability: 0
Max Heat: 0
Durability Armor: 1080
Structure: 536
Heat Efficiency Sinking: 95
Alpha: 98
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
L Lance (S)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
L Lance (S)
Left Arm L Elec-Laser (S)
Right Arm Twin-Linked S Laser (S)
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

A mainstay of Sanctuary Worlds armies, the Guillotine serves as a line anchor for any combat force. Built on an Endo-Steel frame, the Guillotine has plenty of space to work with for firepower. The GLT-4H is armed with a pair of Large Lances for primary firepower. To back them up it carries a Large Electro-Laser for punch at close-range and a Twin-Linked Laser for no-frills firepower. A massive brace of 19 Sanctuary DHS keep it all cold.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-4L
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 168
Max Stability: 24
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 88
Alpha: 70
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm L Laser
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The 4L Guillotine is a downgraded version of the original 3N model introduced in 2825. Although 3N used a significant number of off-the-shelf components, the two exceptions were its Endo Steel internal structure and CASE to protect its ammunition bay. The 4L was a simple redesign that consisted of utilizing a standard internal structure, removing its CASE system and three single heat sinks to free up the necessary tonnage.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • 21st Centauri Lancers
    • The Black Outlaws
    • Romanov's Crusaders
    • Rubinsky's Light Horse
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Thermo Police
    • The Blackhearts
    • Camacho's Caballeros
    • Mobile Fire
    • The Krushers
    • Greenburg's Godzillas
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Avanti's Angels
    • Grim Determination
    • Knights of Caerbannog
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Ramilie's Raiders
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Tooth of Ymir
    • Harcourt's Destructors
    • Canopian Highlanders
    • Bannockburn's Bandits
    • Dragonslayers
    • Clean Kill
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • Antian Lanciarii
    • Vanguard Legion
    • Screaming Eagles
    • Knights Of St. Cameron
    • Blue Star Irregulars
    • Kell Hounds
    • Snord's Irregulars
    • Lone Star Regiment
    • Northwind Highlanders
    • Dismal Disinherited
    • Shen-Se Tian
    • New Belt Pirates
    • Federated Freemen
    • Tortuga Fusiliers
    • Band of the Damned
    • Morrison's Extractors
    • Death's Consorts
    • Smithson's Chinese Bandits
    • Solaris VII Mercenary League
    • Broadsword Legion
    • The Arcadians
    • Olson's Rangers
    • Lethal Injection
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Dioscuri
    • Eridani Light Horse
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Burr's Black Cobras
    • Always Faithful
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Fist Of Mokal
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
GLT-4M
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 188
Max Stability: 0
Max Heat: 0
Durability Armor: 1135
Structure: 536
Heat Efficiency Sinking: 85
Alpha: 94
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Dense Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Vanadium Armor (S)
Head Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Twin-Linked S Laser (S)
Twin-Linked S Laser (S)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Twin-Linked S Laser (S)
Twin-Linked S Laser (S)
Left Arm L Modal Laser (S)
Right Arm L Modal Laser (S)
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

A mainstay of Sanctuary Worlds armies, the Guillotine serves as a line anchor for any combat force. Built on an Endo-Steel frame, the Guillotine has plenty of space to work with for firepower. The GLT-4M dedicates itself to durability, using a Dense Engine for extra engine efficiency and durability as well as being clad in Ferro-Vanadium armor for extra defensive effect. For firepower, the -4M carries a pair of Large Modal Lasers and a quartet of Twin-Linked Lasers. The traditional jump jets keep the Guillotine mobile in any terrain.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-4N
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 182
Max Stability: 6
Max Heat: 12
Durability Armor: 1120
Structure: 536
Heat Efficiency Sinking: 90
Alpha: 95
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso DRM6 (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Twin-Linked S Laser (S)
Right Torso Ammo DRM
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
SHIELD (S)
Twin-Linked S Laser (S)
Left Arm NPC (S)
Right Arm M Modal Laser (S)
M Modal Laser (S)
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

A mainstay of Sanctuary Worlds armies, the Guillotine serves as a line anchor for any combat force. Built on an Endo-Steel frame, the Guillotine has plenty of space to work with for firepower. Armed with a Neutrino Projector Cannon, a pair each of Twin-Linked Lasers and Medium Modal Lasers, and a DRM-6, the Guillotine has plentiful weapons for all occasions. A brace of Sanctuary-spec Double Heat Sinks keep it all cold, while 14 tons of armor and 4 jump jets keep it in the fight with ease.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-4P
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 183
Max Stability: 44
Max Heat: 0
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 88
Alpha: 77
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm PPC
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

This variant of the 4L model was introduced in 2833. While few pilots were willing to tamper with the original design, this refit replaces the Large Laser with a PPC at the expense of two tons of armor. Results with this variant have been mixed.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Circinus Federation
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • 21st Centauri Lancers
    • The Black Outlaws
    • Thermo Police
    • Rubinsky's Light Horse
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Romanov's Crusaders
    • The Blackhearts
    • Camacho's Caballeros
    • The Krushers
    • Greenburg's Godzillas
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Grim Determination
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Ramilie's Raiders
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Mobile Fire
    • Harcourt's Destructors
    • Canopian Highlanders
    • Bannockburn's Bandits
    • Dragonslayers
    • Clean Kill
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • Antian Lanciarii
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Northwind Highlanders
    • Snord's Irregulars
    • Knights Of St. Cameron
    • Lone Star Regiment
    • Solaris VII Mercenary League
    • Dismal Disinherited
    • Eridani Light Horse
    • Blue Star Irregulars
    • Tortuga Fusiliers
    • Band of the Damned
    • Shen-Se Tian
    • Death's Consorts
    • New Belt Pirates
    • Morrison's Extractors
    • Vanguard Legion
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • 12th Vegan Rangers
    • The Arcadians
    • Dioscuri
    • Screaming Eagles
    • Harlock's Warriors
    • Burr's Black Cobras
    • Olson's Rangers
    • Langendorf Lancers
    • Fist Of Mokal
    • Lethal Injection
    • Hsien Hotheads
    • Always Faithful
    • Simonson's Cutthroats
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
GLT-4V
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 212
Max Stability: 18
Max Heat: 30
Durability Armor: 1075
Structure: 536
Heat Efficiency Sinking: 80
Alpha: 98
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso VRM18 (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
M Elec-Laser (S)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
M Elec-Laser (S)
SHIELD (S)
Ammo VRM
Ammo VRM
Left Arm DXR (S)
Right Arm M Elec-Laser (S)
M Elec-Laser (S)
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

A mainstay of Sanctuary Worlds armies, the Guillotine serves as a line anchor for any combat force. Built on an Endo-Steel frame, the Guillotine has plenty of space to work with for firepower. The GLT-4V is an unusual twist on the standard Guillotine. Armed primarily with a VRM-18 for extreme range firepower, the -4V wants to play keep away as much as possible. However, when forced to close it can bring its DXR and quartet of Medium Electro-Lasers to bear against the foe. 16 DHS try to keep the heat managed but largely fail at the task.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions


Stock Loadout
Stock Loadout
GLT-5M
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 173
Max Stability: 24
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 100
Alpha: 77
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso SRM6
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Right Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Jump Jet (H)
M Laser
Ammo SRM
Left Arm ER L Laser
Right Arm M Laser
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The 5M model is a redesign performed after the technological renaissance that started in the late 3040s. Introduced in 3049 the 5M is a 'Mech that is nearly identical to the original 3N. With the sole exception of the primary weapon being upgraded to a Sunbeam ER Large Laser model for extended reach, the 5M has an almost identical weaponry configuration, speed profile, and armor coverage as the 3N.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions

Factions


Stock Loadout
Stock Loadout
GLT-8D
Guillotine.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Skirmisher & Cavalry
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 244
Max Stability: 24
Max Heat: 0
Durability Armor: 1080
Structure: 536
Heat Efficiency Sinking: 96
Alpha: 122
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Guillotine Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head FCS Precision Computer
Center Torso Streak SRM6
Left Torso ER M Laser
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Jump Jet (H)
Right Torso CASE
ER L Laser
Heat Sink (D)
Heat Sink (D)
Jump Jet (H)
Ammo Streak SRM
Left Arm ER L Laser
ER M Laser
Right Arm ER M Laser
ER M Laser
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

The 8D variant introduced in 3062 picks up where the 5M left off. All of the lasers have been upgraded to ER versions (for a total of 4 ER Mediums) and the SRM-6 has been replaced with a Streak SRM-6 while an additional ER Large Laser has been added to the design. The heat sinks have also been upgraded to double heat sinks. Finally, to make the design even deadlier than it was before, a Targeting Computer has been added.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Nimble Jumper

+15% jump distance


Factions

Factions


Stock Loadout
Stock Loadout