Osiris

From BTAWiki
Jump to navigation Jump to search
OSR-3D
Osiris.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Extremely Fast Hit and Run Mech
Stock Specifications
Hardpoints Ballistic: 3
Energy: 5
Missile: 2
Support: 4
Speed 8/12/4
Firepower Max Damage: 178
Max Stability: 25
Max Heat: 0
Durability Armor: 400
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 88
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Osiris Improved Sensors (Fixed)
Center Torso ER M Laser
ER M Laser
Left Torso MG
Ammo MG [Half]
Ammo SRM
Jump Jet (S)
Jump Jet (S)
Right Torso ER M Laser
Jump Jet (S)
Jump Jet (S)
Left Arm SRM6
Right Arm ER M Laser
ER M Laser
Heat Sink (D)


Description

The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, as much as a Locust or Spider, although it does appear to rely too heavily on its mobility to protect it from damage. The Osiris' primary weapons are its five ER Medium Lasers. The SRM-6 gives the 'Mech a supplementary short range punch and the Machine Gun provides valuable component damage capabilities.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
OSR-4C
Osiris.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Stealth Hit and Run Mech
Stock Specifications
Hardpoints
Speed 8/12/0
Firepower Max Damage: 155
Max Stability: 40
Max Heat: 0
Durability Armor: 360
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 65
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Stealth Armor
Head Osiris Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso Ammo SRM INF
Stealth Armor Components
Right Torso ER M Laser
Stealth Armor Components
Left Arm SRM4
SRM6
Stealth Armor Components
Right Arm ER M Laser
ER M Laser
Heat Sink (D)
Stealth Armor Components
Left Leg Stealth Armor Components
Right Leg Stealth Armor Components


Description

A Periphery variant of the Ostroc produced by Vandenburg Mechanized on New Vandenburg, the 4C is strikingly similar to the Capellans' 4L variant. Its armor has been upgraded with nine tons of Ferro-Fibrous armor, giving it more protection than previous models. Additionally, the SRM-4 launcher has been removed in favor of two Rocket Launcher 10s and two Rocket Launcher 15s, giving the 'Mech an incredible one-shot damage capability., During the FCCW, the Capellan Confederation salvaged a number of Osirises from the Federated Suns. Unsure of what to do with the mech, the Capellans settled on making it into a stealthy raider. Equipped with the Confederation's new Stealth Armor and a bevy of lasers and missiles, the Osiris-4C quickly established itself as capable, if unexceptional. It is often seen alongside the Confederation's Raven-4L stealth mechs working in effective wolfpacks.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
OSR-4D
Osiris.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Extremely Fast Hit and Run Mech
Stock Specifications
Hardpoints Energy: 6
Missile: 2
Support: 4
Speed 8/12/8
Firepower Max Damage: 152
Max Stability: 0
Max Heat: 0
Durability Armor: 490
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 87
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Osiris Improved Sensors (Fixed)
Center Torso ER M Laser
ER M Laser
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso ER M Laser
M Pulse
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm ER M Laser
ER M Laser
Heat Sink (D)


Description

The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, as much as a Locust or Spider, although it does appear to rely too heavily on its mobility to protect it from damage. The Osiris OSR-4D was born out of the needs of the FedCom Civil War. The Osiris' primary weapons are its five ER Medium Lasers while a Medium Pulse Laser covers the closer ranges. 8 jump jets provide plentiful lift for the Osiris as it soars through the skies.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
OSR-SE
Osiris.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Support: 2
Speed 8/12/6
Firepower Max Damage: 118
Max Stability: 16
Max Heat: 0
Durability Armor: 400
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 64
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Osiris Improved Sensors (Fixed)
Left Torso ER M Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Light PPC
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER M Laser
HMG
Right Arm ER M Laser
HMG


Description

The Sekhmet is a highly customized arena combat design, meant for gladiatorial bouts. Armed with a trio of ER Medium Lasers, a pair of Heavy MGs, and a Light PPC, the Sekhmet can threaten anyone, no matter how far they run or where they hide.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The OSR-SE can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout