Enforcer
Description
Built from the oft-overlooked ENF-3R, the -3PA uses a Light Cannon with an ammo feed to increase its battlefield endurance to wreak havoc on the opponent. A trio of Medium Chem Lasers provides extra damage up close where the cannon may prove unwieldly. 5 jump jets ensure that the -3PA can get around on any battlefield.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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Description
The precursor to the Enforcer 4R, the 3R models originally mounted twin Medium Lasers in the left arm along with 2 extra Heat Sinks to help the 'Mech dissipate heat. It was also slightly better protected, as it had an additional ton of armor.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
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Description
A 3050s update of the venerable Enforcer, the -4AS was designed to give pilots more stand-off power as well as fixing the mech's chronic lack of ammunition. Built around a 200 rated XL engine for weight-savings, the -4AS carries the traditional AC/10 but with two tons of ammo and upgrades the Large Laser to an extended range model and adds a second one in place of the Small Laser. Extra tonnage is spent on double heat sinks and extra armor.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Federated Freemen
- Avanti's Angels
- Mobile Fire
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Vanguard Legion
- Screaming Eagles
- 12th Vegan Rangers
- Smithson's Chinese Bandits
- Dioscuri
- Harlock's Warriors
- The Arcadians
- Barrett's Fusiliers
- The Krushers
- Jacob's Juggernauts
- Winfield's Regiment
- Lindon's Battalion
- Grim Determination
- The Blackhearts
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- Tooth of Ymir
- Olson's Rangers
- Langendorf Lancers
- Shen-Se Tian
- Tortuga Fusiliers
- Blue Star Irregulars
- Knights Of St. Cameron
- Snord's Irregulars
- New Belt Pirates
- Death's Consorts
- Morrison's Extractors
- Thermo Police
- Band of the Damned
- Lethal Injection
- Northwind Highlanders
- Dismal Disinherited
- Hsien Hotheads
- Fist Of Mokal
- Simonson's Cutthroats
- Always Faithful
- Lone Star Regiment
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Burr's Black Cobras
- Solaris VII Mercenary League
- Eridani Light Horse
- Knights of Caerbannog
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Pirates
- Local Government
- St. Ives Compact
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
- Tortuga Dominions
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Description
Enforcer 4R models combine the hefty power of an Autocannon and massive Laser with the mobility of Jump Jets-a deadly combination. Able to engage at medium-long all the way to point-blank range, these 'Mechs are flexible and surprising in combat.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Circinus Federation
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Federated Freemen
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
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Description
The 5D Enforcer is a major upgrade to the standard 'Mech, meeting many of its pilots' desire for something faster, better-protected and with more endurance. Carrying a bigger and Extra-Light engine and an extra jump jet, the -5D can more easily bring its ER Large Laser and LB 10-X Autocannon to bear against its enemies.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Davion Assault Guards
- 1st Kittery Borderers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- St. Ives Compact
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Description
A support design from the minds at Periphery Armory, Inc, the Enforcer-5PA is a tank first and foremost. Armored in a huge amount of Heavy Plating armor for maximum defense and powered by a PAI signature Jury-Rigged XL, the ENF-5PA can bring its support payload of twin Mech Grenade Launchers to play anywhere, any time. Backing them up for close-range defense are a trio of Medium Chemical Lasers and a lone Small Chemical Laser. It's not the star of the show, but it's always a key player, it's the Enforcer-5PA!
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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Description
When the NAIS went to the AFFS looking for test chassis for the newly-developed Blue Shield Particle Field Dampener, the AFFS provided them with several Enforcer III frames ripe for experimentation. The NAIS was pleased and quickly set about refitting them with a dedicated all-energy loadout as well as the Blue Shield system. For firepower, the ENF-6B can call upon an ER PPC and Large Pulse Laser, backed by a Medium Pulse Laser and a standard Small Laser for pesky infantry. 13 DHS keep it well cooled.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
Proposed at the same time as a 6T but not seeing the light of day until shortages of targeting computers during the FedCom Civil War, the space reserved for the targeting computer is devoted to a bevy of lasers, restoring the ER small laser, adding two extra ER mediums and a single Medium Pulse Laser.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
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Description
Traditionally seen as a Davion BattleMech, the Enforcer III was commissioned to be redesigned by Victor Steiner-Davion in an effort to rebuild his image within the sundered Federated Commonwealth. While not completely successful in the latter goal, the Enforcer III does succeed in bringing a classic 'Mech up to a more modern standard. Built on an Endo-Steel chassis with a XL Fusion Engine for power, the Enforcer III-6H carries an Ultra Autocannon/20 and a trio of ER Medium Lasers for its weaponry. Five jump jets let the Enforcer III bring its firepower to bear quickly.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
Traditionally seen as a Davion BattleMech, the Enforcer III was commissioned to be redesigned by Victor Steiner-Davion in an effort to rebuild his image within the sundered Federated Commonwealth. While not completely successful in the latter goal, the Enforcer III does succeed in bringing a classic 'Mech up to a more modern standard. Built on an Endo-Steel chassis with a XL Fusion Engine for power, the Enforcer III carries an Ultra Autocannon/10 and an ER Large Laser for its primary weaponry, while an ER Small Laser backs them up at point blank ranges.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
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Description
Traditionally seen as a Davion BattleMech, the Enforcer III was commissioned to be redesigned by Victor Steiner-Davion in an effort to rebuild his image within the sundered Federated Commonwealth. While not completely successful in the latter goal, the Enforcer III does succeed in bringing a classic 'Mech up to a more modern standard. Built on an Endo-Steel chassis with a XL Fusion Engine for power, the Enforcer III 4T is built around a Gauss Rifle with a backup laser. Importantly, it has a Targeting Computer to better leverage its Gauss Rifle.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
Designed for a mercenary company with big ideas and bigger pockets, the Enforcer-SB uses an HVAC/10 for primary firepower, with two tons of ammo giving plenty of endurance in the field. A brace of advanced specialty lasers keep the mech running in case of ammo exhaustion. An XL Engine, Endo-Steel, and Light Ferro-Fibrous armor provide all the weight it needs for the guns and jump jets.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
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Description
Based on Daniel Waylen's personal Enforcer, the Ghillie enhances the sniper nature of his custom variant with the addition of a Guardian ECM Suite. Armed with a Gauss Rifle in the right arm with two Medium Lasers in the left arm and a Small Laser in the left torso, the Ghillie is equipped with an XL 250 engine and five Jump Jets. Ten Double Heat Sinks keep the 'Mech cool.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
The ENF-GH can only be found as an enemy duelist in Game Worlds contracts.
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