Hatchetman

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HCT-3F
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler & Skirmisher
Stock Specifications
Hardpoints Ballistic: 1
Energy: 6
Support: 3
Speed 4/6/4
Firepower Max Damage: 105
Max Stability: 40
Max Heat: 0
Durability Armor: 520
Structure: 376
Heat Efficiency Sinking: 47
Alpha: 29
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Hatchetman Improved Cooling (Fixed)
Center Torso Ammo AC/10
Ammo AC/10
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso AC/10
Left Arm M Laser
Right Arm Hatchet (Fixed)
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Hatchetman 3Fs are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee Hatchet, any target is in danger when close to the Hatchetman. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Circinus Federation
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • I Legio Martia Victrix
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Federated Freemen
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Thermo Police
    • Tortuga Fusiliers
    • Band of the Damned
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
HCT-3G
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler & Skirmisher
Stock Specifications
Hardpoints Ballistic: 1
Energy: 6
Support: 3
Speed 3/5/3
Firepower Max Damage: 105
Max Stability: 40
Max Heat: 0
Durability Armor: 520
Structure: 376
Heat Efficiency Sinking: 47
Alpha: 29
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 135
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Hatchetman Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Heat Sink
Heat Sink
Heat Sink
Left Arm M Laser
Right Arm Hatchet (Fixed)
M Laser
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

The Hatchetman HCT-3F might have been one of the first new mechs in centuries but it wasn't the only variant of the Hatchetman to see production. One forked variant of the design was the HCT-3G, which experimented with lowering the speed on the Hatchetman in exchange for more heat sinking to manage the weapon's waste heat better. Otherwise, it closely resembles the production -3F, complete with AC/10 and Medium Lasers as well as the iconic Hatchet and equally iconic poor armor. The -3G was mostly considered a failure and was quietly relegated to garrison forces.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
HCT-3X
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 4
Speed 4/6/4
Firepower Max Damage: 156
Max Stability: 52
Max Heat: 0
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 47
Alpha: 48
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Hatchetman Improved Cooling (Fixed)
Center Torso Heat Sink
Left Torso MG
MG
Ammo SRM
SRM6
SRM6
Right Torso Heat Sink
Heat Sink
Heat Sink
MG
MG
Ammo MG
Ammo MG
Left Arm M Laser
Right Arm Hatchet (Fixed)
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Hatchetman -3X further indexes on the stock designs close combat role, adding more armor and replacing its AC10 for an array of SRMs, Lasers, and Anti-Personnel weapons. This is the ultimate melee brawler.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Circinus Federation
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • 21st Centauri Lancers
    • The Blackhearts
    • Rubinsky's Light Horse
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Narhal's Raiders
    • Camacho's Caballeros
    • Burr's Black Cobras
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Greenburg's Godzillas
    • Always Faithful
    • Lethal Injection
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Mobile Fire
    • Langendorf Lancers
    • Screaming Eagles
    • Dioscuri
    • Olson's Rangers
    • Harlock's Warriors
    • The Arcadians
    • 12th Vegan Rangers
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
HCT-4TL
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 4
Speed 7/7/4
Firepower Max Damage: 92
Max Stability: 16
Max Heat: 60
Durability Armor: 920
Structure: 376
Heat Efficiency Sinking: 51
Alpha: 28
Melee Kick: 68
Weapon: 68
Punch: 49
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Composite Structure (Fixed)
Armor Standard Armor
Head Hatchetman Improved Cooling (Fixed)
Center Torso Heat Sink
Supercharger
Left Torso CASE
Flamer
Flamer
Ammo SRM INF
SRM4
Right Torso Flamer
Flamer
Heat Sink
Heat Sink
Heat Sink
T.S.M.
Left Arm M Laser
Right Arm Hatchet (Fixed)
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Designed by a man who loved fire more than killing mechs, the HCT-4TL is brimming with flames and melee potential. It mounts a SRM-4 with inferno ammo and a quartet of Flamers to bring the heat to its enemies. A pair of Medium Lasers are the only concession to fighting other armored units. To maximize the melee power of the mech, the -4TL is armed with a TSM to boost its speed and melee damage. A Supercharger system boosts the speed even further. The mech runs hotter then hell's sauna though so pilots are cautioned to watch the redline.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Mercenaries
    • Band of the Damned
    • New Belt Pirates
    • Tortuga Fusiliers
    • Morrison's Extractors
    • Death's Consorts
    • Shen-Se Tian
  • Pirates


Stock Loadout
Stock Loadout
HCT-5D
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler & Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Support: 2
Speed 4/6/4
Firepower Max Damage: 80
Max Stability: 20
Max Heat: 0
Durability Armor: 800
Structure: 376
Heat Efficiency Sinking: 63
Alpha: 27
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Hatchetman Improved Cooling (Fixed)
FCS Precision Computer
Left Torso ER M Laser
Heat Sink (D)
Right Torso UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm Heat Sink (D)
Heat Sink (D)
Right Arm Hatchet (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Hatchetman 5D is a rugged and deadly variant of the 'Mech introduced in 3062. The 5D uses an extralight engine for power and is armed with an Ultra Autocannon/10 as its primary weapon with a single ER Medium Laser as a back-up weapon. This destructive power is harnessed by adding a Targeting Computer to allow the 'Mech to use its weapons with deadly accuracy.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HCT-5DD
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler & Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Support: 2
Speed 5/8/5
Firepower Max Damage: 45
Max Stability: 6
Max Heat: 0
Durability Armor: 800
Structure: 376
Heat Efficiency Sinking: 63
Alpha: 21
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 225
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Hatchetman Improved Cooling (Fixed)
FCS Precision Computer
Center Torso Jump Jet (S)
Left Torso ER M Laser
Heat Sink (D)
Heat Sink (D)
Right Torso Ammo RAC/2
Ammo RAC/2
Ammo RAC/2
Rotary AC/2
Right Arm Hatchet (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Hatchetman HCT-5DD is a twist on the previously introduced -5D model. Instead of that 'Mech's UAC/10, the -5DD (or Dakka Dakka, as pilots like to call it) uses a Rotary Autocannon/2. It retains the ER Medium Laser and wires them both into an advanced Targeting Computer for pinpoint accuracy. Finally, the -5DD upgrades the engine to a 225-rated XL engine to boost the ground speed significantly.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HCT-5S
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler & Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 4/6/4
Firepower Max Damage: 141
Max Stability: 15
Max Heat: 0
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 43
Alpha: 44
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Hatchetman Improved Cooling (Fixed)
Heat Sink
Left Torso Heat Sink
M Pulse
Right Torso CASE
Heat Sink
LBX AC/10
Ammo LBX/10 SLUG
Left Arm M Pulse
Right Arm Hatchet (Fixed)
M Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 5S is an upgrade of the 3F model. The 5S replaces the 180 fusion engine with an extralight model while the weapons have also been stripped from the chassis and upgraded. The normal autocannon was replaced with a LB-X Autocannon/10 while the medium lasers were replaced with three Medium Pulse Lasers, one in each arm and the third in the left torso. Finally, the Hatchetman has been re-armored with eight and a half tons of Ferro-Fibrous armor and includes CASE to protect the LB-X Autocannon's single ton of reloads. The reduction in magazine size and use of only ten standard heat sinks was met with some criticism, but otherwise the 5S was greeted as a vastly improved city-fighter.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HCT-6D
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler & Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Support: 3
Speed 5/8/5
Firepower Max Damage: 110
Max Stability: 10
Max Heat: 0
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 69
Alpha: 55
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 225
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Hatchetman Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso ER M Laser
Guardian ECM
Heat Sink (D)
Right Torso Ammo RAC/5
Ammo RAC/5
Rotary AC/5
Left Arm ER M Laser
Right Arm Hatchet (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 6D Hatchetman is a variant with a decidedly Davion flair. Created by Johnston Industries in 3062 the 6D is powered by a VOX 225 extralight engine that propels the 'Mech up to speeds of up to 86.4 km/h and can jump up to one hundred and fifty meters thanks to an extra jump jet. The 'Mech is armed with a Rotary Autocannon/5 as its primary weapon backed up by a trio of ER Medium Lasers and, for protection against electronic warfare systems, it has a Guardian ECM Suite. Finally the 6D is protected by nine tons of armor and mounts ten double heat sinks.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • Davion Assault Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HCT-6S
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Brawler & Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 4/6/4
Firepower Max Damage: 135
Max Stability: 15
Max Heat: 0
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 69
Alpha: 53
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine Light Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Hatchetman Improved Cooling (Fixed)
Left Torso ER M Laser
Heat Sink (D)
Heat Sink (D)
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm ER M Laser
Heat Sink (D)
Right Arm Hatchet (Fixed)
ER M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Created during the FedCom Civil War by Defiance Industries, the 6S replaces the XL engine of the 5S with a light fusion engine. The Medium Pulse Lasers are replaced with ER Medium Lasers, and the single heat sinks are upgraded to double-strength versions. In addition, the magazine for the retained LB-10X Autocannon is doubled, guaranteeing the pilot has access to both munitions for the weapon.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
HCT-6X
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Experimental Brawler
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 115
Max Stability: 14
Max Heat: 0
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 69
Alpha: 75
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 225
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Hatchetman Improved Cooling (Fixed)
Center Torso Jump Jet (S)
T.S.M.
Left Torso Heat Sink (D)
Snub-Nose PPC
Snub-Nose PPC
Right Torso Boosted BAP
Heat Sink (D)
Heat Sink (D)
Right Arm Hatchet (Fixed)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Developed by the Lyran Commonwealth as an experimental refit of the Hatchetman, the HCT-6X was designed around using TSM for maximum effectiveness with its hatchet. Built around a XL 225-rated engine for a ground speed of 81 kph (which is boosted by TSM) and equipped with five jump jets for clearing obstacles, the -6X can rapidly close the distance to bring the hatchet to bear. For firepower, the -6X carries an all-energy loadout of two Snub-Nose PPCs and an ER Medium Laser, giving it a brutal close-range payload. Rounding out the loadout is a Boosted Active Probe to lock enemy forces.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
HCT-HL
Hatchetman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 4
Speed 5/8/4
Firepower Max Damage: 160
Max Stability: 0
Max Heat: 0
Durability Armor: 840
Structure: 376
Heat Efficiency Sinking: 81
Alpha: 66
Melee Kick: 45
Weapon: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Composite Structure (Fixed)
Armor Hardened Armor
Head Hatchetman Improved Cooling (Fixed)
Center Torso Supercharger
T.S.M.
Left Torso Heat Sink (D)
Heat Sink (D)
Heavy S Laser (C)
Right Torso Heat Sink (D)
Heat Sink (D)
Heavy S Laser (C)
Left Arm Heat Sink (D)
Heavy M Laser (C)
Right Arm Hatchet (Fixed)
Heavy M Laser (C)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Upgraded from the previous prototype design, Loki's personal mech has gone through a partial redesign with the addition of Hardened Armor, a true TSM, and a DHS kit. With changing the weapons out for a pair of clan heavy medium lasers, and a pair of clan heavy small laser


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Mech Quirk: Melee Weapon

This model has a melee weapon


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The HCT-HL can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout