Firestarter

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FS9-A
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 84
Max Stability: 0
Max Heat: 60
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Heat Sink
S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser


Description

The original Firestarter model, the FS9-A used Small Lasers instead of Machine Guns and mounted an extra ton of armor. This caused some heat issues and led to the development of the more familiar FS9-H, with its Machine Guns.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
FS9-C
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 400
Max Stability: 140
Max Heat: 30
Durability Armor: 490
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 90
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso RL10
RL10
Left Torso RL10
RL10
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso RL15
RL15
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Heat Sink (D)
M Laser
Right Arm Flamer
Heat Sink (D)
M Laser


Description

Developed by Coventry Metal Works for the Circinus Federation, the FS9-C is a decidedly Periphery twist on the Firestarter. The -C's twin Medium Lasers and Flamers do a fine job in normal combat and the four Rocket Launcher-10s and two Rocket Launcher-15s provide a heavy unexpected punch. However, due to the overwhelming number of Firestarters in the Periphery already, the -C's sales were low and the variant was considered a financial failure for Coventry.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-E
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 40
Max Stability: 4
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 66
Alpha: 4
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
MG
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Heat Sink (D)
Heat Sink (D)
MG
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Flamer
Right Arm Flamer
Flamer


Description

The Ember is a customized arena design used to disable and pick apart enemy gladiators. It is armed with a quartet each of Machine Guns and Flamers.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The FS9-E can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
FS9-H
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 70
Max Stability: 2
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 22
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Heat Sink
MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser


Description

The Firestarter is a dangerous 'Mech for its tonnage-carefully timed attacks with its Flamers can shut down any 'Mech and leave it open to punishment from your other forces. The FS9-H also makes a decent light 'Mech hunter-killer.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
FS9-J
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 108
Max Stability: 24
Max Heat: 0
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 24
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ammo MG AOE
Left Torso Heat Sink (D)
HMG
HMG
HMG
MG Array
Ammo MG HEAP
Right Torso Heat Sink (D)
HMG
HMG
HMG
MG Array
Ammo MG TRC
Left Arm HMG
HMG
HMG
MG Array
Right Arm HMG
HMG
HMG
MG Array


Description

The Firestarter-J is a very focused and highly specific Firestarter variant. Ditching the usual Flamers and energy weapons, the -J goes entirely in on Machine Guns, specifically Heavy Machine Guns linked in MG Arrays. Armed with a massive 12 HMGs, all linked into 4 Arrays, the Firestarter-J carries no other weaponry. It was built for one purpose: to destroy conventional forces. Mech fighting is a secondary concern for the -J but it's proven moderately effective against pre-weakened targets. Still, the -J needs real support when fighting other mechs.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Greenburg's Godzillas
    • Mobile Fire
    • Camacho's Caballeros
    • Vanguard Legion
    • Avanti's Angels
    • The Krushers
    • Romanov's Crusaders
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Smithson's Chinese Bandits
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Screaming Eagles
    • Dioscuri
    • Shen-Se Tian
    • Broadsword Legion
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Tortuga Fusiliers
    • Morrison's Extractors
    • New Belt Pirates
    • Death's Consorts
    • Harlock's Warriors
    • Fist Of Mokal
    • Simonson's Cutthroats
    • The Arcadians
    • 12th Vegan Rangers
    • Hsien Hotheads
    • Olson's Rangers
    • Langendorf Lancers
    • Lethal Injection
    • Always Faithful
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Tortuga Dominions


Stock Loadout
Stock Loadout
FS9-K
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 74
Max Stability: 0
Max Heat: 30
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm S Laser
S Laser
Right Arm L Laser


Description

Originally designed as a companion model for the Firestarter FS9-H, the FS9-K has proved popular in its own right with the Large Laser giving the FS9-K the reach that its companion lacked.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
FS9-M
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Scout Hunter
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 74
Max Stability: 2
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 44
Alpha: 32
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Heat Sink
MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
S Laser
Right Arm M Laser
S Laser


Description

Nicknamed the Mirage, the FS9-M was a late Succession Wars attempt to turn the Firestarter into a frontline 'Mech by swapping out the Flamers for Small Lasers, adding a Heat Sink and adding armor.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
FS9-P
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 116
Max Stability: 16
Max Heat: 60
Durability Armor: 400
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 38
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Ammo SRM INF
Left Torso Flamer
S Laser
SRM2
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Flamer
S Laser
SRM2
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Heat Sink (D)
M Laser
Right Arm Flamer
Heat Sink (D)
M Laser


Description

Manufactured by the Circinus Federation and used to 'pacify' civilians, the FS9-P carries twin Medium and Small Lasers as well as four Flamers. While these weapons are normal Firestarter fare, the paired SRM-2s loaded with Inferno ammo are less normal and give the -P its surprise punch. The -P proved popular among the Circinian armed forces and was spread around the Periphery quickly, appearing among most larger nation's armies.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
FS9-PA1
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Scout Hunter
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 0
Max Stability: 0
Max Heat: 0
Durability Armor: 625
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 0
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Prototype XL Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso Ammo Corrosive Fluid
Fluid Gun
Heat Sink
Ammo Inferno Fluid
Ammo Paint Fluid
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo Corrosive Fluid
Fluid Gun
Heat Sink
Ammo Inferno Fluid
Ammo Paint Fluid
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Fluid Gun
Right Arm Fluid Gun


Description

Nicknamed the Fluidstarter, this Firestarter variant uses a quartet of Fluid Guns as its only 'fire'power. Six total bins of ammunition ensure that the Fluid Guns have a plethora of ammo types to choose from. The kit is paid for in tonnage by a Prototype XL and standard Ferro-Fibrous armor.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
FS9-PA2
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 131
Max Stability: 30
Max Heat: 15
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 41
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Prototype XL Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
S Laser
Left Torso Heat Sink
Light Rifle
Ammo Light Rifle
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Light Rifle
Ammo Light Rifle
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
S Laser
Right Arm M Laser
S Laser


Description

Firestarters are known for a lot of things, but ballistic firepower isn't one of them. At least it wasn't until today, with the FS9-PA2 and its twin torso-mounted Light Rifles. A battery of Medium and Small Lasers and a solitary Flamer back up the Light Rifles while a Prototype XL engine provides power to the design. 6 jump jets keep it mobile while 10 standard heat sinks try in vain to keep it all cool.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
FS9-Q
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/6
Firepower Max Damage: 85
Max Stability: 20
Max Heat: 90
Durability Armor: 400
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 25
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Flamer
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Flamer
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Right Arm Flamer
PPC


Description

The Firestarter-Q is a rare variant that decides to up the mech's arsenal against other hardened military targets while maintaining its use against conventional forces. It carries a massive six Flamers for conventional work while against larger targets a PPC provides solid direct-fire capability. To pay for all this tonnage, the mech is powered by a XL engine and a brace of double heat sinks to keep the heat manageable.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Gray Death Legion
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Mobile Fire
    • Avanti's Angels
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Band of the Damned
    • Smithson's Chinese Bandits
    • Dioscuri
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Barrett's Fusiliers
    • The Blackhearts
    • The Krushers
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • 12th Vegan Rangers
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Tooth of Ymir
    • The Arcadians
    • Lethal Injection
    • Knights Of St. Cameron
    • Blue Star Irregulars
    • Snord's Irregulars
    • Northwind Highlanders
    • Lone Star Regiment
    • Shen-Se Tian
    • New Belt Pirates
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Olson's Rangers
    • Dismal Disinherited
    • Eridani Light Horse
    • Simonson's Cutthroats
    • Always Faithful
    • Langendorf Lancers
    • Solaris VII Mercenary League
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Tortuga Dominions


Stock Loadout
Stock Loadout
FS9-S
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 72
Max Stability: 0
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Ammo AMS
AMS
Beagle Probe
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Firestarter-S is an overhaul of the -H that upgrades the chassis to Endo-Steel and adds more defensive measures to the mech in the form of an Anti-Missile System and a Beagle Active Probe. Otherwise, the -S is just as capable as a normal Firestarter.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Circinus Federation
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Vanguard Legion
    • Avanti's Angels
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Arcadians
    • Screaming Eagles
    • 12th Vegan Rangers
    • Dioscuri
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • Olson's Rangers
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • The Krushers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Tooth of Ymir
    • Lethal Injection
    • Always Faithful
    • Wolf's Dragoons
    • Shen-Se Tian
    • Kell Hounds
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tortuga Fusiliers
    • Morrison's Extractors
    • Thermo Police
    • New Belt Pirates
    • Band of the Damned
    • Death's Consorts
    • Langendorf Lancers
    • Snord's Irregulars
    • Lone Star Regiment
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Northwind Highlanders
    • Burr's Black Cobras
    • Eridani Light Horse
    • Broadsword Legion
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Knights of Caerbannog
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
FS9-S1
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 72
Max Stability: 0
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Ammo AMS
AMS
Guardian ECM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Firestarter-S1 is an overhaul of the -H that upgrades the chassis to Endo-Steel and adds more defensive measures to the mech in the form of an Anti-Missile System and a Guardian ECM. Otherwise, the -S1 is just as capable as a normal Firestarter.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Circinus Federation
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Vanguard Legion
    • Avanti's Angels
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Arcadians
    • Screaming Eagles
    • 12th Vegan Rangers
    • Dioscuri
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • Olson's Rangers
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • The Krushers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Tooth of Ymir
    • Lethal Injection
    • Always Faithful
    • Wolf's Dragoons
    • Shen-Se Tian
    • Kell Hounds
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tortuga Fusiliers
    • Morrison's Extractors
    • Thermo Police
    • New Belt Pirates
    • Band of the Damned
    • Death's Consorts
    • Langendorf Lancers
    • Snord's Irregulars
    • Lone Star Regiment
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Northwind Highlanders
    • Burr's Black Cobras
    • Eridani Light Horse
    • Broadsword Legion
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Knights of Caerbannog
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Collection
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
FS9-SB
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 94
Max Stability: 10
Max Heat: 10
Durability Armor: 640
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 41
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Ferro-Fibrous Armor
Head C3 Slave
Center Torso Jump Jet (S)
Static ER S Laser
Static ER S Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo Phosphor HVAC/5
L-HVAC/5
Jump Jet (S)
Jump Jet (S)
Left Arm Haywire M Laser
Right Arm Haywire M Laser


Description

Designed for a mercenary company with big ideas and bigger checkbooks, the Firestarter FS9-SB was built around a rare and cutting-edge Light HVAC/5 with 1 ton of ammo, often specialty ammo. With a brace of specialized and rare Medium and Small Lasers, the -SB is functional at any range. To gain the tonnage for this though, the -SB down-engines to a XL 200-rated engine and uses Heavy Ferro-Fibrous armor. A C3 Slave allows it to link into targeting networks as necessary.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
FS10-H
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flame Warrior
Stock Specifications
Hardpoints
Speed 7/10/8
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 80
Durability Armor: 445
Structure: 291
Heat Efficiency Sinking: 55
Alpha: 36
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (S)
Head S Elec-Laser (S)
Sanctuary Drone Interface (Fixed)
Center Torso Flamer (S)
Flamer (S)
Left Torso Heat Sink Double (S)
M Elec-Laser (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (S)
M Elec-Laser (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer (S)
Right Arm Flamer (S)
Heat Sink Double (S)


Description

Originally used for incendiary work, the Firestarter earned a dark reputation among MechWarriors as a walking warcrime. With the Sanctuary's switch to robotic drone pilots, the Firestarter became less of a warcrime and more of a tactical option to remotely disable units via heat. Armed with 4 Sanctuary-spec Flamers as well as a pair of Medium Electro-Lasers and a Small Electro-Laser, the Firestarter FS10-H is a simple and rugged machine capable of putting in solid work.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS10-M
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 7/10/8
Firepower Max Damage: 72
Max Stability: 0
Max Heat: 0
Durability Armor: 445
Structure: 291
Heat Efficiency Sinking: 50
Alpha: 30
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso MG (S)
MG (S)
Left Torso Heat Sink Double (S)
M Elec-Laser (S)
MG (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (S)
M Elec-Laser (S)
MG (S)
Ammo MG
Ammo MG
SHIELD (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm MG (S)
Right Arm MG (S)


Description

Originally used for incendiary work, the Firestarter earned a dark reputation among MechWarriors as a walking warcrime. With the Sanctuary's switch to robotic drone pilots, the Firestarter became less of a warcrime and more of a tactical option to remotely disable units. The FS10-M changes the Firestarter's mission to one of outright destruction as it uses a battery of Sanctuary Machine Guns to shred through targets at high speed. Armed with 6 MGs, as well as twin Medium Electro-Lasers, the FS10-M is effective if unexceptional.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS10-N
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flame Warrior
Stock Specifications
Hardpoints
Speed 7/10/8
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 20
Durability Armor: 490
Structure: 291
Heat Efficiency Sinking: 50
Alpha: 31
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Flamer (S)
Left Torso Heat Sink Double (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm NPC (S)
Right Arm S Elec-Laser (S)


Description

While most Firestarters lean on their history as an incendiary disabler 'Mech, the FS10-N instead rips out all the weaponry and swaps the structure in order to provide ranged fire-support for any situation. Armed with a Neutrino Projector Cannon, or NPC, the FS10-N is capable of putting holes in anything at any range. A Flamer and a Small Electro-Laser back it up at point-blank but they're largely unnecessary as not much can stand up to the NPC's firepower. The -N proved a relatively unpopular variant and is uncommon among the Sanctuary armies.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS10-V
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flame Tank
Stock Specifications
Hardpoints
Speed 6/10/0
Firepower Max Damage: 120
Max Stability: 0
Max Heat: 60
Durability Armor: 705
Structure: 291
Heat Efficiency Sinking: 50
Alpha: 60
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (S)
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Carbide Structure (S) (Fixed)
Armor Ferro-Vanadium Armor (S)
Head Endo-Carbide Components (Fixed)
Sanctuary Drone Interface (Fixed)
Center Torso Flamer (S)
S Elec-Laser (S)
Left Torso Endo-Carbide Components (Fixed)
Heat Sink Double (S)
L Elec-Laser (S)
Right Torso Endo-Carbide Components (Fixed)
Heat Sink Double (S)
L Elec-Laser (S)
Left Arm Endo-Carbide Components (Fixed)
Flamer (S)
Right Arm Endo-Carbide Components (Fixed)
Flamer (S)
Left Leg Endo-Carbide Components (Fixed)
Right Leg Endo-Carbide Components (Fixed)


Description

An unusual twist on the typical Firestarter mantra of 'go fast, burn things, leave a pretty corpse', the FS10-V leans into survivability instead. Clad in Ferro-Vanadium armor that dissipates incoming ballistic and missile attacks and built on a durable yet bulky Endo-Carbide structure, the FS10-V is surprisingly difficult to destroy meaning that its twinned Large Electro-Lasers have plenty of time to do their bloody work. A trio of Flamers pay lip service to the Firestarter's roots. Unfortunately, even with an XL engine, the Jump Jets had to be cut for weight, making the -V less maneuverable than might be expected.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
HB-C
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints
Speed 6/9/8
Firepower Max Damage: 200
Max Stability: 0
Max Heat: 0
Durability Armor: 730
Structure: 291
Heat Efficiency Sinking: 78
Alpha: 48
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (C)
Core 315
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro XL Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Heavy Ferro-Fibrous Armor
Head Small Cockpit
Center Torso Heat Sink Double (C)
T.S.M.
Left Torso S Pulse (C)
S Pulse (C)
Right Torso S Pulse (C)
S Pulse (C)
Left Arm Upper Arm Block
S Pulse (C)
S Pulse (C)
Right Arm Upper Arm Block
Shoulder Onslaught
S Pulse (C)
S Pulse (C)
Left Leg Lower Leg Kung Fu
Right Leg Lower Leg Kung Fu


Description

The Firestarter FS9-H-BC is a Rasalhague variant of the FS9-H created in 3058 using technology obtained from reverse-engineered salvage and data packets purchased from Clan Ghost Bear. These 'mechs exist for the purpose of being used in hit-and-run operations. Using the clans general lack of training in melee combat to their advantage, the H-B(rawler)C(lan tech) uses incredible speed and TSM to engage the more range-focused clan mechs in rapid melee attacks, blasting their armor off with 8 Clantech Small Pulse Lasers, before running back into the brush and out of sight of the Clan Mechs. It has found some small use by some Merc companies, as well as by House Steiner, who purchased a license to produce, as well as the data package, as of 3063.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout