Firestarter
FS9-A
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 6 |
Speed | 6/9/8 |
Firepower | Max Damage: 84 Max Stability: 0 Max Heat: 60 |
Durability | Armor: 520 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 30 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Flamer Flamer |
Left Torso | Heat Sink S Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink S Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer M Laser |
Right Arm | Flamer M Laser |
Description
The original Firestarter model, the FS9-A used Small Lasers instead of Machine Guns and mounted an extra ton of armor. This caused some heat issues and led to the development of the more familiar FS9-H, with its Machine Guns.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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FS-9C
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General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
Developed by Coventry Metal Works for the Circinus Federation, the FS9-C is a decidedly Periphery twist on the Firestarter. The -C's twin Medium Lasers and Flamers do a fine job in normal combat and the four Rocket Launcher-10s and two Rocket Launcher-15s provide a heavy unexpected punch. However, due to the overwhelming number of Firestarters in the Periphery already, the -C's sales were low and the variant was considered a financial failure for Coventry.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
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FS9-E
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Support: 8 |
Speed | 6/9/8 |
Firepower | Max Damage: 40 Max Stability: 4 Max Heat: 60 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 66 Alpha: 4 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE Heat Sink (D) MG MG Ammo MG Jump Jet (S) Jump Jet (S) |
Right Torso | CASE Heat Sink (D) Heat Sink (D) MG MG Ammo MG Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer Flamer |
Right Arm | Flamer Flamer |
Description
The Ember is a customized arena design used to disable and pick apart enemy gladiators. It is armed with a quartet each of Machine Guns and Flamers.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Nimble
15% more jumping distance
Factions
The FS9-E can only be found as an enemy duelist in Game Worlds contracts.
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FS9-H
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Support: 6 |
Speed | 6/9/8 |
Firepower | Max Damage: 70 Max Stability: 2 Max Heat: 60 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 22 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Flamer Flamer |
Left Torso | Heat Sink MG Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink MG Ammo MG Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer M Laser |
Right Arm | Flamer M Laser |
Description
The Firestarter is a dangerous 'Mech for its tonnage-carefully timed attacks with its Flamers can shut down any 'Mech and leave it open to punishment from your other forces. The FS9-H also makes a decent light 'Mech hunter-killer.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Dark Caste
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- JàrnFòlk
- Pirates
- Lyran Commonwealth (Steiner)
- Marian Hegemony
- New Delphi Compact
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
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FS9-J
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 6 |
Speed | 6/9/8 |
Firepower | Max Damage: 48 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 12 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Ammo MG AOE Ammo MG HEAP MG Array Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) Ammo MG [Half] MG Array Ammo MG TRC Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | MG Array |
Right Arm | MG Array |
Description
The Firestarter-J is a very focused and highly specific Firestarter variant. Ditching the usual Flamers and energy weapons, the -J goes entirely in on Machine Guns, specifically MG Arrays. Armed with 4 MG Arrays, the Firestarter-J carries no other weaponry. It was built for one purpose: to destroy conventional forces. Mech fighting is a secondary concern for the -J but it's proven moderately effective against pre-weakened targets. Still, the -J needs real support when fighting other mechs.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Pirates
- Taurian Concordat
- Tortuga Dominions
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FS9-K
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 4 |
Speed | 6/9/8 |
Firepower | Max Damage: 74 Max Stability: 0 Max Heat: 30 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 28 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Flamer Flamer |
Left Torso | Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | S Laser S Laser |
Right Arm | L Laser |
Description
Originally designed as a companion model for the Firestarter FS9-H, the FS9-K has proved popular in its own right with the Large Laser giving the FS9-K the reach that its companion lacked.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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FS9-M
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Scout Hunter |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 |
Speed | 6/9/8 |
Firepower | Max Damage: 74 Max Stability: 2 Max Heat: 0 |
Durability | Armor: 600 Structure: 291 |
Heat Efficiency | Sinking: 44 Alpha: 32 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink MG Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink MG Ammo MG Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | M Laser S Laser |
Right Arm | M Laser S Laser |
Description
Nicknamed the Mirage, the FS9-M was a late Succession Wars attempt to turn the Firestarter into a frontline 'Mech by swapping out the Flamers for Small Lasers, adding a Heat Sink and adding armor.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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FS9-P
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 6 |
Speed | 6/9/8 |
Firepower | Max Damage: 116 Max Stability: 16 Max Heat: 60 |
Durability | Armor: 400 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 42 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo SRM INF |
Left Torso | Flamer S Laser SRM2 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Flamer S Laser SRM2 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer Heat Sink (D) M Laser |
Right Arm | Flamer Heat Sink (D) M Laser |
Description
Manufactured by the Circinus Federation and used to 'pacify' civilians, the FS9-P carries twin Medium and Small Lasers as well as four Flamers. While these weapons are normal Firestarter fare, the paired SRM-2s loaded with Inferno ammo are less normal and give the -P its surprise punch. The -P proved popular among the Circinian armed forces and was spread around the Periphery quickly, appearing among most larger nation's armies.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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FS9-Q
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 6 |
Speed | 6/9/6 |
Firepower | Max Damage: 85 Max Stability: 20 Max Heat: 90 |
Durability | Armor: 400 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 25 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Flamer Flamer |
Left Torso | Flamer Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Flamer Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer |
Right Arm | Flamer PPC |
Description
The Firestarter-Q is a rare variant that decides to up the mech's arsenal against other hardened military targets while maintaining its use against conventional forces. It carries a massive six Flamers for conventional work while against larger targets a PPC provides solid direct-fire capability. To pay for all this tonnage, the mech is powered by a XL engine and a brace of double heat sinks to keep the heat manageable.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Pirates
- Taurian Concordat
- Tortuga Dominions
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FS9-S
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 6 |
Speed | 6/9/8 |
Firepower | Max Damage: 72 Max Stability: 0 Max Heat: 60 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 28 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Flamer Flamer |
Left Torso | Ammo AMS AMS Beagle Probe Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | S Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer M Laser |
Right Arm | Flamer M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Firestarter-S is an overhaul of the -H that upgrades the chassis to Endo-Steel and adds more defensive measures to the mech in the form of an Anti-Missile System and a Beagle Active Probe. Otherwise, the -S is just as capable as a normal Firestarter.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Pirates
- Lyran Commonwealth (Steiner)
- Marian Hegemony
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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FS9-S1
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 6 |
Speed | 6/9/8 |
Firepower | Max Damage: 72 Max Stability: 0 Max Heat: 60 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 28 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Flamer Flamer |
Left Torso | Ammo AMS AMS Guardian ECM Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | S Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer M Laser |
Right Arm | Flamer M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Firestarter-S1 is an overhaul of the -H that upgrades the chassis to Endo-Steel and adds more defensive measures to the mech in the form of an Anti-Missile System and a Guardian ECM. Otherwise, the -S1 is just as capable as a normal Firestarter.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Pirates
- Lyran Commonwealth (Steiner)
- Marian Hegemony
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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FS10-H
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Flame Warrior |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 5 |
Speed | 7/10/8 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 80 |
Durability | Armor: 445 Structure: 291 |
Heat Efficiency | Sinking: 55 Alpha: 36 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | S Elec-Laser (S) Sanctuary Drone Interface (Fixed) |
Center Torso | Flamer (S) Flamer (S) |
Left Torso | Heat Sink Double (S) M Elec-Laser (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) M Elec-Laser (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer (S) |
Right Arm | Flamer (S) Heat Sink Double (S) |
Description
Originally used for incendiary work, the Firestarter earned a dark reputation among MechWarriors as a walking warcrime. With the Sanctuary's switch to robotic drone pilots, the Firestarter became less of a warcrime and more of a tactical option to remotely disable units via heat. Armed with 4 Sanctuary-spec Flamers as well as a pair of Medium Electro-Lasers and a Small Electro-Laser, the Firestarter FS10-H is a simple and rugged machine capable of putting in solid work.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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FS10-M
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Scout & Disabler |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 6 |
Speed | 7/10/8 |
Firepower | Max Damage: 72 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 445 Structure: 291 |
Heat Efficiency | Sinking: 50 Alpha: 30 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | MG (S) MG (S) |
Left Torso | Heat Sink Double (S) M Elec-Laser (S) MG (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) M Elec-Laser (S) MG (S) Ammo MG Ammo MG SHIELD (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | MG (S) |
Right Arm | MG (S) |
Description
Originally used for incendiary work, the Firestarter earned a dark reputation among MechWarriors as a walking warcrime. With the Sanctuary's switch to robotic drone pilots, the Firestarter became less of a warcrime and more of a tactical option to remotely disable units. The FS10-M changes the Firestarter's mission to one of outright destruction as it uses a battery of Sanctuary Machine Guns to shred through targets at high speed. Armed with 6 MGs, as well as twin Medium Electro-Lasers, the FS10-M is effective if unexceptional.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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FS10-N
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Flame Warrior |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 4 |
Speed | 7/10/8 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 20 |
Durability | Armor: 490 Structure: 291 |
Heat Efficiency | Sinking: 50 Alpha: 31 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Flamer (S) |
Left Torso | Heat Sink Double (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | NPC (S) |
Right Arm | S Elec-Laser (S) |
Description
While most Firestarters lean on their history as an incendiary disabler 'Mech, the FS10-N instead rips out all the weaponry and swaps the structure in order to provide ranged fire-support for any situation. Armed with a Neutrino Projector Cannon, or NPC, the FS10-N is capable of putting holes in anything at any range. A Flamer and a Small Electro-Laser back it up at point-blank but they're largely unnecessary as not much can stand up to the NPC's firepower. The -N proved a relatively unpopular variant and is uncommon among the Sanctuary armies.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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FS10-V
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Flame Tank |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 5 |
Speed | 6/10/0 |
Firepower | Max Damage: 120 Max Stability: 0 Max Heat: 60 |
Durability | Armor: 705 Structure: 291 |
Heat Efficiency | Sinking: 50 Alpha: 60 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 210 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Firestarter Nimble Jumper (Fixed) |
Structure | Endo-Carbide Structure (S) (Fixed) |
Armor | Ferro-Vanadium Armor (S) |
Head | Endo-Carbide Components (Fixed) Sanctuary Drone Interface (Fixed) |
Center Torso | Flamer (S) S Elec-Laser (S) |
Left Torso | Endo-Carbide Components (Fixed) Heat Sink Double (S) L Elec-Laser (S) |
Right Torso | Endo-Carbide Components (Fixed) Heat Sink Double (S) L Elec-Laser (S) |
Left Arm | Endo-Carbide Components (Fixed) Flamer (S) |
Right Arm | Endo-Carbide Components (Fixed) Flamer (S) |
Left Leg | Endo-Carbide Components (Fixed) |
Right Leg | Endo-Carbide Components (Fixed) |
Description
An unusual twist on the typical Firestarter mantra of 'go fast, burn things, leave a pretty corpse', the FS10-V leans into survivability instead. Clad in Ferro-Vanadium armor that dissipates incoming ballistic and missile attacks and built on a durable yet bulky Endo-Carbide structure, the FS10-V is surprisingly difficult to destroy meaning that its twinned Large Electro-Lasers have plenty of time to do their bloody work. A trio of Flamers pay lip service to the Firestarter's roots. Unfortunately, even with an XL engine, the Jump Jets had to be cut for weight, making the -V less maneuverable than might be expected.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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