Firestarter

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FS9-A
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 2
Support: 6
Speed 6/9/8
Firepower Max Damage: 84
Max Stability: 0
Max Heat: 60
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Heat Sink
S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser


Description

The original Firestarter model, the FS9-A used Small Lasers instead of Machine Guns and mounted an extra ton of armor. This caused some heat issues and led to the development of the more familiar FS9-H, with its Machine Guns.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS-9C
General Data
'Mech Type Unknown Mech
Class ???
Weight ???
Stock Role Mech not found
Stock Specifications
Hardpoints
Melee
Stock Equipment


Description

Developed by Coventry Metal Works for the Circinus Federation, the FS9-C is a decidedly Periphery twist on the Firestarter. The -C's twin Medium Lasers and Flamers do a fine job in normal combat and the four Rocket Launcher-10s and two Rocket Launcher-15s provide a heavy unexpected punch. However, due to the overwhelming number of Firestarters in the Periphery already, the -C's sales were low and the variant was considered a financial failure for Coventry.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions


Stock Loadout
Stock Loadout
FS9-E
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Gladiator
Stock Specifications
Hardpoints Support: 8
Speed 6/9/8
Firepower Max Damage: 40
Max Stability: 4
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 66
Alpha: 4
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
MG
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Heat Sink (D)
Heat Sink (D)
MG
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Flamer
Right Arm Flamer
Flamer


Description

The Ember is a customized arena design used to disable and pick apart enemy gladiators. It is armed with a quartet each of Machine Guns and Flamers.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The FS9-E can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
FS9-H
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Support: 6
Speed 6/9/8
Firepower Max Damage: 70
Max Stability: 2
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 22
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Heat Sink
MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser


Description

The Firestarter is a dangerous 'Mech for its tonnage-carefully timed attacks with its Flamers can shut down any 'Mech and leave it open to punishment from your other forces. The FS9-H also makes a decent light 'Mech hunter-killer.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-J
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 2
Support: 6
Speed 6/9/8
Firepower Max Damage: 48
Max Stability: 12
Max Heat: 0
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 12
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Ammo MG AOE
Ammo MG HEAP
MG Array
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Ammo MG [Half]
MG Array
Ammo MG TRC
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm MG Array
Right Arm MG Array


Description

The Firestarter-J is a very focused and highly specific Firestarter variant. Ditching the usual Flamers and energy weapons, the -J goes entirely in on Machine Guns, specifically MG Arrays. Armed with 4 MG Arrays, the Firestarter-J carries no other weaponry. It was built for one purpose: to destroy conventional forces. Mech fighting is a secondary concern for the -J but it's proven moderately effective against pre-weakened targets. Still, the -J needs real support when fighting other mechs.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-K
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 3
Support: 4
Speed 6/9/8
Firepower Max Damage: 74
Max Stability: 0
Max Heat: 30
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm S Laser
S Laser
Right Arm L Laser


Description

Originally designed as a companion model for the Firestarter FS9-H, the FS9-K has proved popular in its own right with the Large Laser giving the FS9-K the reach that its companion lacked.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-M
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Scout Hunter
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 6/9/8
Firepower Max Damage: 74
Max Stability: 2
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 44
Alpha: 32
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Heat Sink
MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
S Laser
Right Arm M Laser
S Laser


Description

Nicknamed the Mirage, the FS9-M was a late Succession Wars attempt to turn the Firestarter into a frontline 'Mech by swapping out the Flamers for Small Lasers, adding a Heat Sink and adding armor.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-P
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 6
Speed 6/9/8
Firepower Max Damage: 116
Max Stability: 16
Max Heat: 60
Durability Armor: 400
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 42
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Ammo SRM INF
Left Torso Flamer
S Laser
SRM2
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Flamer
S Laser
SRM2
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Heat Sink (D)
M Laser
Right Arm Flamer
Heat Sink (D)
M Laser


Description

Manufactured by the Circinus Federation and used to 'pacify' civilians, the FS9-P carries twin Medium and Small Lasers as well as four Flamers. While these weapons are normal Firestarter fare, the paired SRM-2s loaded with Inferno ammo are less normal and give the -P its surprise punch. The -P proved popular among the Circinian armed forces and was spread around the Periphery quickly, appearing among most larger nation's armies.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-Q
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 2
Support: 6
Speed 6/9/6
Firepower Max Damage: 85
Max Stability: 20
Max Heat: 90
Durability Armor: 400
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 25
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Flamer
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Flamer
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Right Arm Flamer
PPC


Description

The Firestarter-Q is a rare variant that decides to up the mech's arsenal against other hardened military targets while maintaining its use against conventional forces. It carries a massive six Flamers for conventional work while against larger targets a PPC provides solid direct-fire capability. To pay for all this tonnage, the mech is powered by a XL engine and a brace of double heat sinks to keep the heat manageable.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Stabilized

Reduces stability taken by 50%


Factions


Stock Loadout
Stock Loadout
FS9-S
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 2
Support: 6
Speed 6/9/8
Firepower Max Damage: 72
Max Stability: 0
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Ammo AMS
AMS
Beagle Probe
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Firestarter-S is an overhaul of the -H that upgrades the chassis to Endo-Steel and adds more defensive measures to the mech in the form of an Anti-Missile System and a Beagle Active Probe. Otherwise, the -S is just as capable as a normal Firestarter.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS9-S1
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 2
Support: 6
Speed 6/9/8
Firepower Max Damage: 72
Max Stability: 0
Max Heat: 60
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Flamer
Flamer
Left Torso Ammo AMS
AMS
Guardian ECM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
M Laser
Right Arm Flamer
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Firestarter-S1 is an overhaul of the -H that upgrades the chassis to Endo-Steel and adds more defensive measures to the mech in the form of an Anti-Missile System and a Guardian ECM. Otherwise, the -S1 is just as capable as a normal Firestarter.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS10-H
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flame Warrior
Stock Specifications
Hardpoints Energy: 2
Support: 5
Speed 7/10/8
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 80
Durability Armor: 445
Structure: 291
Heat Efficiency Sinking: 55
Alpha: 36
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (S)
Head S Elec-Laser (S)
Sanctuary Drone Interface (Fixed)
Center Torso Flamer (S)
Flamer (S)
Left Torso Heat Sink Double (S)
M Elec-Laser (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (S)
M Elec-Laser (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer (S)
Right Arm Flamer (S)
Heat Sink Double (S)


Description

Originally used for incendiary work, the Firestarter earned a dark reputation among MechWarriors as a walking warcrime. With the Sanctuary's switch to robotic drone pilots, the Firestarter became less of a warcrime and more of a tactical option to remotely disable units via heat. Armed with 4 Sanctuary-spec Flamers as well as a pair of Medium Electro-Lasers and a Small Electro-Laser, the Firestarter FS10-H is a simple and rugged machine capable of putting in solid work.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS10-M
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Scout & Disabler
Stock Specifications
Hardpoints Energy: 2
Support: 6
Speed 7/10/8
Firepower Max Damage: 72
Max Stability: 0
Max Heat: 0
Durability Armor: 445
Structure: 291
Heat Efficiency Sinking: 50
Alpha: 30
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso MG (S)
MG (S)
Left Torso Heat Sink Double (S)
M Elec-Laser (S)
MG (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (S)
M Elec-Laser (S)
MG (S)
Ammo MG
Ammo MG
SHIELD (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm MG (S)
Right Arm MG (S)


Description

Originally used for incendiary work, the Firestarter earned a dark reputation among MechWarriors as a walking warcrime. With the Sanctuary's switch to robotic drone pilots, the Firestarter became less of a warcrime and more of a tactical option to remotely disable units. The FS10-M changes the Firestarter's mission to one of outright destruction as it uses a battery of Sanctuary Machine Guns to shred through targets at high speed. Armed with 6 MGs, as well as twin Medium Electro-Lasers, the FS10-M is effective if unexceptional.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS10-N
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flame Warrior
Stock Specifications
Hardpoints Energy: 2
Support: 4
Speed 7/10/8
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 20
Durability Armor: 490
Structure: 291
Heat Efficiency Sinking: 50
Alpha: 31
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Flamer (S)
Left Torso Heat Sink Double (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm NPC (S)
Right Arm S Elec-Laser (S)


Description

While most Firestarters lean on their history as an incendiary disabler 'Mech, the FS10-N instead rips out all the weaponry and swaps the structure in order to provide ranged fire-support for any situation. Armed with a Neutrino Projector Cannon, or NPC, the FS10-N is capable of putting holes in anything at any range. A Flamer and a Small Electro-Laser back it up at point-blank but they're largely unnecessary as not much can stand up to the NPC's firepower. The -N proved a relatively unpopular variant and is uncommon among the Sanctuary armies.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
FS10-V
Firestarter.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Flame Tank
Stock Specifications
Hardpoints Energy: 2
Support: 5
Speed 6/10/0
Firepower Max Damage: 120
Max Stability: 0
Max Heat: 60
Durability Armor: 705
Structure: 291
Heat Efficiency Sinking: 50
Alpha: 60
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (S)
Core 210
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Firestarter Nimble Jumper (Fixed)
Structure Endo-Carbide Structure (S) (Fixed)
Armor Ferro-Vanadium Armor (S)
Head Endo-Carbide Components (Fixed)
Sanctuary Drone Interface (Fixed)
Center Torso Flamer (S)
S Elec-Laser (S)
Left Torso Endo-Carbide Components (Fixed)
Heat Sink Double (S)
L Elec-Laser (S)
Right Torso Endo-Carbide Components (Fixed)
Heat Sink Double (S)
L Elec-Laser (S)
Left Arm Endo-Carbide Components (Fixed)
Flamer (S)
Right Arm Endo-Carbide Components (Fixed)
Flamer (S)
Left Leg Endo-Carbide Components (Fixed)
Right Leg Endo-Carbide Components (Fixed)


Description

An unusual twist on the typical Firestarter mantra of 'go fast, burn things, leave a pretty corpse', the FS10-V leans into survivability instead. Clad in Ferro-Vanadium armor that dissipates incoming ballistic and missile attacks and built on a durable yet bulky Endo-Carbide structure, the FS10-V is surprisingly difficult to destroy meaning that its twinned Large Electro-Lasers have plenty of time to do their bloody work. A trio of Flamers pay lip service to the Firestarter's roots. Unfortunately, even with an XL engine, the Jump Jets had to be cut for weight, making the -V less maneuverable than might be expected.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout