Pillager

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PLG-1N
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Urban Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 3
Missile: 1
Support: 2
Speed 3/5/2
Firepower Max Damage: 292
Max Stability: 136
Max Heat: 0
Durability Armor: 1360
Structure: 766
Heat Efficiency Sinking: 64
Alpha: 80
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Ammo SRM
SRM4
Left Torso AC/20
Ammo AC/20
Ammo AC/20
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm Heat Sink
M Laser
Pillager Battlefists (Fixed)
Right Arm Heat Sink
M Laser
Pillager Battlefists (Fixed)
Left Leg Jump Jet (A)
Heat Sink
Right Leg Jump Jet (A)
Heat Sink


Description

Developed by HildCo Interplanetary for the Star League Defense Force, the Pillager was designed for breaking hardened fortifications and heavily defended urban centers, something the SLDF needed during the Reunification War. Though the Pillager was later updated with Star League technology, the original -1N remained in service to the Capellan Confederation for centuries. Armed with twin Autocannon/20s for primary firepower, the Pillager can break just about anything. A trio of Medium Lasers and a SRM-4 back up the ACs at close range while a pair of Jump Jets help the'Mech stay mobile in its intended environment.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
PLG-2N
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Urban Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 3
Missile: 1
Support: 2
Speed 3/5/2
Firepower Max Damage: 294
Max Stability: 118
Max Heat: 0
Durability Armor: 1360
Structure: 766
Heat Efficiency Sinking: 68
Alpha: 70
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Heat Sink
Improved SRM6
Ammo SRM
Left Torso Ammo AC/20
Ammo AC/20
Improved AC/20
Right Torso Ammo AC/20
Ammo AC/20
Improved AC/20
Left Arm Heat Sink
M Laser
Pillager Battlefists (Fixed)
Right Arm Heat Sink
M Laser
Pillager Battlefists (Fixed)
Left Leg Jump Jet (A)
Heat Sink
Right Leg Jump Jet (A)
Heat Sink


Description

Developed by HildCo Interplanetary for the Star League Defense Force, the Pillager was designed for breaking hardened fortifications and heavily defended urban centers, something the SLDF needed during the Reunification War. The Pillager served the Star League's descendants well and was even retained by the Not-Named Clan after their evacuation from the Homeworlds. Armed with twin Improved AC/20s, an Improved SRM-6, and a trio of Medium Lasers, the PLG-2N proved durable and powerful, ensuring it remained a favorite of Not-Named MechWarriors.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • The 331st Royal BattleMech Division


Stock Loadout
Stock Loadout
PLG-2Z
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Urban Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 2
Speed 3/5/3
Firepower Max Damage: 280
Max Stability: 60
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 77
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Jump Jet (A)
Ammo Gauss
M Laser
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm Heat Sink (D)
M Laser
M Laser
Pillager Battlefists (Fixed)
Right Arm Heat Sink (D)
Improved L Pulse
Pillager Battlefists (Fixed)
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

Developed by HildCo Interplanetary for the Star League Defense Force, the Pillager was designed for breaking hardened fortifications and heavily defended urban centers, something the SLDF needed during the Reunification War. The Pillager served the Star League's descendants well and was even retained by the Not-Named Clan after their evacuation from the Homeworlds. The PLG-2Z is armed with twin Gauss Rifles, an Improved Large Pulse Laser, and a quartet of Medium Lasers. The PLG-2Z proved durable and effective, ensuring it remained a favorite of Not-Named MechWarriors.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • The 331st Royal BattleMech Division


Stock Loadout
Stock Loadout
PLG-3Z
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Urban Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 2
Speed 3/5/3
Firepower Max Damage: 270
Max Stability: 60
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 68
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Jump Jet (A)
M Laser
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm Heat Sink (D)
M Laser
M Laser
Pillager Battlefists (Fixed)
Right Arm Heat Sink (D)
L Laser
Pillager Battlefists (Fixed)
Left Leg Jump Jet (A)
Ammo Gauss
Right Leg Jump Jet (A)
Ammo Gauss


Description

Developed by HildCo Interplanetary for the Star League Defense Force, the Pillager was designed for breaking hardened fortifications and heavily defended urban centers, something the SLDF needed during the Reunification War. After 20 years of good service, the PLG-1N was eventually updated to the PLG-3Z standard, which would serve for centuries in Star League and Great House armies. Powered by a 300-rated XL engine, the -3Z mounts twin Gauss Rifles for primary firepower. At closer ranges, a Large Laser and quad Medium Lasers provide punch. 3 Jump Jets keep it mobile in its chosen environment.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Clan Fire Mandrill
  • Clan Ghost Bear
    • CGB Theta Galaxy
  • Clan Jade Falcon
    • CJF Iota Galaxy
  • Clan Nova Cat
    • CNC Omicron Galaxy
  • Clan Snow Raven
    • CSR Delta Galaxy
  • Clan Wolf
    • CW Epsilon Galaxy
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
  • Terran Hegemony (Cameron)
  • The 331st Royal BattleMech Division
  • Dark Caste


Stock Loadout
Stock Loadout
PLG-4Z
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Urban Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 3/5/3
Firepower Max Damage: 200
Max Stability: 60
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 40
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Stealth Armor
Head ER M Laser
Center Torso Jump Jet (A)
ER M Laser
Left Torso Jump Jet (A)
CASE
Ammo Gauss
Gauss Rifle
Stealth Armor Components
Right Torso Jump Jet (A)
CASE
Ammo Gauss
Gauss Rifle
Stealth Armor Components
Left Arm Guardian ECM
Pillager Battlefists (Fixed)
Stealth Armor Components
Right Arm Ammo Gauss
Ammo Gauss
Ammo Gauss
Pillager Battlefists (Fixed)
Stealth Armor Components
Left Leg Stealth Armor Components
Right Leg Stealth Armor Components


Description

The Pillager proved its worth in the Star League's armies but found its true home with the Capellan Confederation, which kept the design in service long after the Star League fell. Eventually, as technology advanced, the Confederation decided to update their beloved Pillagers and so the PLG-4Z came to be. Armed with twin Gauss Rifles still, the -4Z makes use of Capellan Stealth Armor for protection. The laser battery had to be reduced to two ER Medium Lasers since the engine was downgraded to a standard fusion for survivability. The PLG-4Z proved a success and would go on to serve with distinction in the CCAF.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
PLG-5L
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Urban Juggernaut
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Support: 2
Artillery: 2
Speed 3/5/3
Firepower Max Damage: 385
Max Stability: 85
Max Heat: 35
Durability Armor: 1600
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 115
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Center Torso Ammo ArrowIV
Jump Jet (A)
ER M Laser
Left Torso Jump Jet (A)
Right Torso Jump Jet (A)
Gauss Rifle
Left Arm Arrow IV
Pillager Battlefists (Fixed)
Right Arm ER M Laser
ER PPC
Ammo Gauss
Ammo Gauss
Guardian ECM
Pillager Battlefists (Fixed)
Left Leg Ammo ArrowIV
Ammo ArrowIV
Right Leg Ammo Gauss
Ammo Gauss


Description

The Pillager proved its worth in the Star League's armies but found its true home with the Capellan Confederation, which kept the design in service long after the Star League fell. Eventually, as technology advanced, the Confederation decided to update their beloved Pillagers and so the PLG-5L was created. Armed for ranged bombardment, the -5L mounts a Gauss Rifle and an Arrow IV system for maximum bombardment. An ER PPC and three ER Medium Lasers are a concession to closer-range combat. Guardian ECM and a trio of Jump Jets round out the loadout.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
PLG-5Z
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Urban Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 2
Speed 3/5/0
Firepower Max Damage: 260
Max Stability: 80
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 75
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Stealth Armor
Center Torso Guardian ECM
T.S.M.
Left Torso CASE
Ammo Gauss
Ammo Gauss
Gauss Rifle
Stealth Armor Components
Right Torso CASE
Ammo Gauss
Ammo Gauss
Gauss Rifle
Stealth Armor Components
Left Arm ER M Laser
ER M Laser
Pillager Battlefists (Fixed)
Stealth Armor Components
Right Arm ER PPC
Pillager Battlefists (Fixed)
Stealth Armor Components
Left Leg Stealth Armor Components
Right Leg Stealth Armor Components


Description

The Pillager proved its worth in the Star League's armies but found its true home with the Capellan Confederation, which kept the design in service long after the Star League fell. Eventually, as technology advanced, the Confederation decided to update their beloved Pillagers and so the PLG-5Z came to be. Armed with twin Gauss Rifles still, the -5Z makes use of Capellan Stealth Armor for protection. The lasers were updated to a pair of ER Medium Lasers and an ER PPC. Triple-Strength Myomer gives the Pillager unexpected speed and power in place of the traditional jump jets.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
PLG-4X
Pillager.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 5
Support: 3
Artillery: 2
Speed 3/5/0
Firepower Max Damage: 160
Max Stability: 80
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 105
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Laser AMS
Small Cockpit
Left Torso Long Tom Cannon
Right Torso Long Tom Cannon
Left Arm Coolant Pod
Heat Sink (D)
Ammo LongTom Cannon
Pillager Battlefists (Fixed)
Right Arm Coolant Pod
Heat Sink (D)
Ammo LongTom Cannon
Pillager Battlefists (Fixed)
Left Leg Ammo LongTom Cannon Inferno
Ammo LongTom Cannon Shaped Charge
Right Leg Ammo LongTom Cannon Inferno
Ammo LongTom Cannon Shaped Charge


Description

Developed as a prototype by the CCAF for a static defense 'Mech used to defend critical locations in the Confederation, The Anvil was eventually discarded as being impractical. However, Solaris VII loves impractical designs and so adopted the design as an arena fighter. Built on a 300-rated Light Fusion Engine, The Anvil is designed around twin Long Tom Artillery Cannons, giving it tremendous firepower against any enemy. Unfortunately, the bulk of the cannons prevents the mounting of any backup weaponry, so The Anvil relies on its Laser AMS for sole defense if the cannons run dry. Still, the cannons hit so hard that very little endures against The Anvil.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout