Valkyrie II
Description
The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Achernar BattleMechs was contracted to construct the Valkyrie II-1A which sports a Hermes 360XL Engine, six Jump Jets, an ER PPC, a LRM10, and over eleven tons of armor.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
Built on the Valkyrie II-1A chassis, the -1M was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Mace. Armed with a battery of Medium and ER Medium Lasers for backup weaponry, the -1M really goes all-in on the power of its massive Mace, which the design team styled after a great winged hammer. Luckily for the -1M, the Mace proved so dangerous that the designs shortcomings were generally overlooked.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Corean Enterprises was contracted to construct the Valkyrie II-2A which sports a 300 rating Light Fusion Engine, five Jump Jets, an ER Large Laser, a quartet of ER Medium Lasers, and nearly thirteen tons of armor.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
One of the earliest field refits of the Valkyrie II-2A, the -2L was built to fill a role that the AFFS didn't have a good mech for: a fast heavy direct-fire support design using ballistics for easy supply line considerations. To whit, the -2L upgrades the engine to an XL from the -2A's Light Fusion. The weight savings then go toward a pair of shoulder mounted LB-5X Autocannons with a pair of ER Mediums for backup. The armor and speed profile of the base -2A remain the same.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
Built on the Valkyrie II-2A chassis, the -2S was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Sword. Armed with two SRM-6s and an ER Medium and standard Small Laser, the -2S really goes all-in on the power of its massive Sword. Luckily for the -2S, the Sword proved dangerous enough that the designs shortcomings were generally overlooked.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
The Valkyrie II proved a popular and effective design in the armies of the Federated Suns, so much so that the brass demanded more Valkyrie IIs be produced to meet soldier demand. Among the variants produced was the VLK-II-2S, an experimental version with a Mech-scale Sword. The -2S was popular but pilots often complained of a lack of range and of durability problems so it was eventually supplanted by the VLK-II-3S. This variant uses an XL engine for power and is equipped with twin Light AC/5s for ranged firepower. Up close it can call upon six Medium Lasers and the required Sword to slice apart enemies. For extra durability, the -3S is equipped with a Medium Shield while a Supercharger guarantees it can close the distance in any terrain.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
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Description
Produced by Winchester Arms on New Abeline, the VLK-II-3G is an eclectic cavalry unit. Inspired by the custom mechs fielded by a certain mercenary command, the 3G was designed by an eccentric motor vehicle-obsessed engineer. It features an XL 335 rated engine with supercharger, made specifically for the 3G, covertly sourced clan-spec armor, and a heat exchanger that uses an exotic, endothermic species of fungus in place of traditional components. The 3G’s main weapon is its massive Lance, backed up by supppc arrays and rotary lasers. As well, the left arm features a 'Gunslinger' rotary light rifle, styled to resemble a .44 Magnum- the hallmark of membership in the aforementioned mercenary unit.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- Gray Death Legion
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- Mercenaries
- Mercenaries
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Eridani Light Horse
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Description
An experimental Valkyrie II variant that was intended purely for arena combat, the Valkyrie VLK-II-3X is a uniquely melee focused mech. Created by a renegade NAIS engineer who stole a VLK-II-1M on the way out the door, the -3X could only exist in an arena. How it came to battlefields is unclear. The ranged armament is paltry, a mere two each of Large and Medium Lasers, but the -3X has other tricks at hand. Namely, it carries a mech-scale Lance and a Medium Shield, making it a brutal melee combatant and especially deadly in charges.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Mercenaries
- Mercenaries
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Tooth of Ymir
- Avanti's Angels
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Vanguard Legion
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government
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Description
A personalized design built for a pilot named Shade, this Valkyrie II is a melee machine first and foremost. Armed for ranged combat with only twin Plasma Rifles, the VLK-II-SH shines up close with a TSM-enabled Mace backed by 5 jump jets to maneuver around the battlefield.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The VLK-II-SH cannot be found with any factions, it can only be found in the BTA Calling event mission.
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Description
The name of this 'Mech is somewhat obscure, with no one really knowing why the original owner named it Kenning. Some say that it's the name of their lover, others say it's the name of someone who wronged them. All that we can say for sure is the 'Mech, and the strange name, outlived the owner and now travels around the gameworlds in various hands. Armed with a BattleMech Mace as well as an Ultra AC/20 and two Medium Pulse Lasers, Kenning hits incredibly hard, earning it many fans and respect from other gladiators.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Mercenaries
- Solaris VII Mercenary League
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