Mad Cat MK II

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MCII-1
Mad Cat MK II.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Fast Assault
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 330
Max Stability: 60
Max Heat: 0
Durability Armor: 1245
Structure: 691
Heat Efficiency Sinking: 84
Alpha: 120
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C)
Core 360
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +4
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
ER M Laser (C)
ER M Laser (C)
Ammo Gauss
Ammo Gauss
Ammo LRM
LRM10 (C)
Right Torso Jump Jet (A)
ER M Laser (C)
ER M Laser (C)
Ammo Gauss
Ammo Gauss
Ammo LRM
LRM10 (C)
Left Arm Gauss Rifle (C)
Right Arm Gauss Rifle (C)


Description

The Mad Cat Mk II was in development for fifteen months by the time production began. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry. The Mad Cat MK II's primary weapons are a pair of Gauss Rifles. The rifles are supported by two LRM-10s which give the 'Mech indirect fire capability. For short range combat, four ER Medium Lasers can chew up what's left of the opposition.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
MCII-2
Mad Cat MK II.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Fast Assault
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 385
Max Stability: 93
Max Heat: 0
Durability Armor: 1245
Structure: 691
Heat Efficiency Sinking: 78
Alpha: 109
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C)
Core 360
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +3
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
ER M Laser (C)
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Ammo Streak SRM
Streak SRM4 (C)
Streak SRM4 (C)
Right Torso Jump Jet (A)
ER M Laser (C)
Ammo Gauss
Ammo Gauss
Ammo Streak SRM
Streak SRM4 (C)
Streak SRM4 (C)
Left Arm LBX AC/20 (C)
Right Arm Gauss Rifle (C)


Description

The Mad Cat Mk II was in development for fifteen months by the time production began. Designed to be sold to fellow Clans, this rebuild of the Timber Wolf carries thirteen tons of ferro-fibrous armor while being one of most nimble BattleMechs of its class, yet still packing serious weaponry. This version of the Mad Cat Mk. II keeps a single Gauss Rifle, found in the right arm, and two ER Medium Lasers of the standard configuration. The torso LRM systems have been replaced by a quartet of Streak SRM-4s. The left arm houses a massive LB 20-X autocannon. Armor and movement profile remain the same, but to make room for the weapons this variant had to drop one heat sink, leaving it with thirteen.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
MCII-7
Mad Cat MK II.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Fast Assault
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 180
Max Stability: 24
Max Heat: 0
Durability Armor: 1245
Structure: 691
Heat Efficiency Sinking: 96
Alpha: 90
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C)
Core 360
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +4
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
ER M Laser (C)
Heat Sink Double (C)
Streak LRM10 (C)
Ammo Streak LRM
Right Torso Jump Jet (A)
ER M Laser (C)
Heat Sink Double (C)
Streak LRM10 (C)
Left Arm Ammo Hyper Gauss
Ammo Hyper Gauss
Hyper-Assault Gauss 20 (C)
Right Arm Ammo Hyper Gauss
Ammo Hyper Gauss
Hyper-Assault Gauss 20 (C)


Description

Built to use some cutting edge technology by Clan Diamond Shark, the Mad Cat Mk II 7 uses the best of Clan technology. Armed with two each of Hyper-Assault Gauss Rifle/20s, Streak LRM-10s, and ER Medium Lasers, the mech carries a brutalizing offensive punch. Typically thick armor and fast ground speed keep the MC11-7 in any fight. The mech found minor acceptance among various Clan buyers, enough that most clans could field at least a few of them.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
MCII-DS
Mad Cat MK II.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 5/7/3
Firepower Max Damage: 320
Max Stability: 30
Max Heat: 0
Durability Armor: 1245
Structure: 691
Heat Efficiency Sinking: 114
Alpha: 134
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C)
Core 360
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +4
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
M Pulse (C)
Ammo UAC/10
Ammo UAC/10
Right Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
M Pulse (C)
Ammo UAC/10
Ammo UAC/10
Left Arm ER M Laser (C)
UAC/10 (C)
Right Arm ER M Laser (C)
UAC/10 (C)
Left Leg Heat Sink Double (C)


Description

Named after an elite force of Clan Diamond Shark, the Deathstrike is a brutal gladiator design from that Clan. Meant to demonstrate the power of Clantech in the arenas, the Deathstrike brings a battery of firepower to the fight: twin Ultra AC/10s and ER Medium Lasers, backed up by quad Medium Pulse Lasers. A trio of jump jets give it unexpected mobility in the arena.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

The MCII-DS can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout