Naginata

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NG-C3A
Naginata.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Command and Fire Support
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 240
Max Stability: 65
Max Heat: 0
Durability Armor: 1200
Structure: 726
Heat Efficiency Sinking: 90
Alpha: 80
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Naginata Cowl (Fixed)
Center Torso C3M Circuitry
Left Torso Artemis IV FCS
CASE
C3 Master
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso Artemis IV FCS
CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm Artemis IV FCS
Heat Sink (D)
LRM15


Description

The Naginata is designed from the ground up as a dedicated command and fire support BattleMech. Built around its C3 Master system, the Naginata's 285-rated fusion engine is enough to keep it moving on the battlefield while 15 tons of armor and CASE keep it well protected. 3 LRM-15s with Artemis IV and an ER PPC provide heavy ranged firepower while the C3 Master lets it manage allied C3 networks with ease. The Naginata proved an effective design and was quickly and happily adopted by the DCMS.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
NG-C3B
Naginata.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Command and Fire Support
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 220
Max Stability: 50
Max Heat: 0
Durability Armor: 1340
Structure: 726
Heat Efficiency Sinking: 90
Alpha: 89
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Naginata Cowl (Fixed)
Center Torso C3M Circuitry
C3M Circuitry
Left Torso Artemis IV FCS
CASE
C3 Master
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso Artemis IV FCS
CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm C3 Master
ER M Laser
ER S Laser
Heat Sink (D)
Right Leg Guardian ECM


Description

The Naginata is designed from the ground up as a dedicated command and fire support BattleMech. Built around its C3 Master system, the Naginata's 285-rated fusion engine is enough to keep it moving on the battlefield while 17 tons of armor and CASE keep it well protected. 2 LRM-15s with Artemis IV and an ER PPC provide heavy ranged firepower while a pair of C3 Masters let it manage allied C3 networks with ease. An ER Medium and ER Small Laser provide close-range defense. The Naginata proved an effective design and was quickly and happily adopted by the DCMS.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
NG-C3C
Naginata.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Command and Fire Support
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 240
Max Stability: 65
Max Heat: 0
Durability Armor: 1200
Structure: 726
Heat Efficiency Sinking: 90
Alpha: 80
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Naginata Cowl (Fixed)
Center Torso Jump Jet (A)
C3 Slave
Left Torso Artemis IV FCS
Jump Jet (A)
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso Artemis IV FCS
Jump Jet (A)
CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm Artemis IV FCS
Heat Sink (D)
LRM15


Description

The Naginata is designed from the ground up as a dedicated command and fire support BattleMech. The Naginata's 285-rated fusion engine is enough to keep it moving on the battlefield while 15 tons of armor and CASE keep it well protected. Built for mobility, the -C3C drops the C3 Master system in favor of a trio of Jump Jets. A C3 Slave lets it still coordinate as able. The weaponry otherwise matches the -C3A: 3 LRM-15s with Artemis IV and an ER PPC.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout