Imp
Description
The original Imp, introduced in 2793, carries an ER PPC and Medium Pulse Laser in the right and left torso. Supporting these weapons are 2 Medium Pulse Lasers mounted in the center torso and a Small Laser in the head. The left arm mounts another Medium Pulse Laser, while the right arm carries an Artemis IV enhanced LRM-20. The engine is a standard fusion model, and the missile ammunition is protected by CASE. This version was the original Imp design specified by Nicholas Kerensky and was intended for battlefield commanders.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
- The 331st Royal BattleMech Division
- Dark Caste
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Description
Similar to the Imp 1A variant, this model trades the Medium Pulse Lasers for Medium Lasers. It also trades the head mounted Small Laser for a Medium Pulse Laser. It keeps the ER PPCs and LRM-20 and Artemis IV system. The biggest change is the addition of a Guardian ECM suite in the 'Mech's right torso.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
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Description
Another early version based on the Imp 1B, this variant mounts a Gauss Rifle in the right arm. The Imp 1C uses the head mounted Small Laser of the Imp 1A in place of the Medium Pulse Laser. The Guardian ECM suite is still in the right torso. One heat sink is removed, giving the Imp 1C a total of seventeen double heat sinks.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
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Description
Made by a mechtech with too much time on his hands, the IMP-1X is a bit of an odd duck. Normally, Imps are all about energy weapons with a sprinkling of missiles. This mech though is all about the ballistics. Armed with a grab bag of autocannons and lasers, the -1X is a bit of an odd duck. For primary firepower the -1X has a trio of Light AC/5s, giving solid damage at middle ranges. For backup, it has a huge LB-20X Autocannon that devastates anything up close. A quartet of Medium Lasers give no-frills firepower, and a battery of Small Pulse, Small X-Pulse, and standard Small Lasers decimate infantry.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
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Description
An early variant of the Imp and the first version to be seen by the Inner Sphere, the 2E model uses all non-Star League technology. The 'Mech is armed with a pair of PPCs and an LRM-15 launcher for long range combat. For close combat, the 'Mech carries five Medium Lasers.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- 12th Vegan Rangers
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Burr's Black Cobras
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
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Description
An upgrade to the 2E model, the 3E carries, a pair of Magna Firestar ER PPCs and a Mitchell Systems LRM-15 as it's primary weapons. For closer range combat, the 'Mech relies on a Thunderbolt-12 Large Pulse Laser, backed up by two Magna 400P Medium Pulse Lasers and two Martell Model 5 Medium Lasers.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- 12th Vegan Rangers
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Burr's Black Cobras
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
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Description
A massive upgrade of the Imp, the 4E model carries two ER PPCs for long range direct fire, as well as an LRM-20 launcher with an Artemis IV Fire Control System. The 'Mech carries three ER Medium Lasers for intermediate range combat. The 'Mech also carries two Medium Pulse Lasers and two ER Small Lasers for close combat. Much like the original Clan models, the 21 heat sinks are double-strength and the engine is a standard model.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- 12th Vegan Rangers
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Burr's Black Cobras
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
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Description
A rare but effective redesign of the venerable Imp, the IMP-5E switches the mech from direct fire support to indirect, making heavy use of LRM racks for long-range bombardment. The -5E is armed with three LRM-20 racks, with 6 tons of ammo between them, which is enough for most engagements though a little thin for extended fights. For backup weapons, the -5E has a paltry three Medium Lasers, making it vulnerable to up-close assaults. 15 double heat sinks keep the heat firmly in check and the Imp's usually rugged armor ensures it weathers return fire with little issue.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- 12th Vegan Rangers
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Burr's Black Cobras
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
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Description
The Imp's history as an early Clan design led to it eventually seeing a modern Clantech upgrade, the Imp C. The Imp C follows the same command mech design of the original Imp, mounting two Clan ER PPCs and a Clan LRM-20 with Artemis IV. For closer-range combat, it carries five Clan Medium Pulse Lasers. The LRM rack is fed by three tons of ammunition and the Imp C has a whopping 25 Clan-grade Double Heat Sinks to manage to heat. Though rarely seen in the modern day, the Imp C sometimes can be found in Clan second-line forces.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
- The 331st Royal BattleMech Division
- Dark Caste
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