Page values for "RawData:Weapon LRM Rapid 0-STOCK"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | MissileHealth: 1 • NoFireInMelee • WeaponJAMMultiple3Stage: 20% • 35% • 40% • ProjectileBurst: 5 • VariableBurstCount: 6 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 290,000 |
CustomCategories | |
Details | Combining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. <b><color=#e51717>COMMUNITY CONTENT</color></b> |
DisallowedLocations | All |
Icon | MRM |
Id | Weapon_LRM_Rapid_0-STOCK |
InventorySize | 3 |
Manufacturer | Bolt of Madness Industries |
Model | Long-Range Missile Launcher |
Name | Rapid LRM |
Purchasable | Yes |
Rarity | 0 |
Tonnage | 9.0 |
UIName | RLRM |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | 0.0 |
AmmoCategory | LRM |
AttackRecoil | 1 |
Category | Missile |
CriticalChanceMultiplier | 1.0 |
Damage | 4 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 0 |
HeatDamage | 0 |
HeatGenerated | 6 |
Id | Weapon_LRM_Rapid_0-STOCK |
IndirectFireCapable | Yes |
Instability | 1 |
MaxRange | 810 |
MinRange | 180 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 180 • 390 • 600 |
RefireModifier | 0 |
ShotsWhenFired | 5 |
StartingAmmoCapacity | 0 |
Type | LRM |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
WeaponSubType |