Page values for "RawData:Weapon MachineGun LightMG 0-STOCK"
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"Gear" values
AllowedLocations | All |
BattleValue | 0 |
Bonuses | WpnCrits: -50% • WpnAccuracy: +1 • AntiBA: 25% • WeaponJAMMultiple2Stage: 2.5% • 5% • VariableBurstCount: 3 • PipsIgnored: 3 |
ComponentSubType | Weapon |
ComponentType | Weapon |
Cost | 20,000 |
CustomCategories | |
Details | Light machine guns sacrifice damage for increased range. In all other respects, it is like its standard Machine Gun progenitor. <b>Has increasing jam chance and decreasing crit chance as fire speed increases!</b> <b><color=#ffcc00>Uses MG Ammo.</color></b> <b><color=#00ffff>Left Click on Mode value during battle to switch firing mode</color></b> |
DisallowedLocations | All |
Icon | uixSvgIcon_weapon_Support |
Id | Weapon_MachineGun_LightMG_0-STOCK |
InventorySize | 1 |
Manufacturer | Bulldog |
Model | Light Machine Gun |
Name | LMG |
Purchasable | Yes |
Rarity | 0 |
Tonnage | 0.5 |
UIName | LMG |
"Weapons" values
AOECapable | Yes |
AccuracyModifier | -1.0 |
AmmoCategory | MG |
AttackRecoil | 0 |
Category | AntiPersonnel |
CriticalChanceMultiplier | 0.5 |
Damage | 1 |
DamageVariance | 0.0 |
EvasiveDamageMultiplier | 0.0 |
EvasivePipsIgnored | 3 |
HeatDamage | 0 |
HeatGenerated | 0 |
Id | Weapon_MachineGun_LightMG_0-STOCK |
IndirectFireCapable | Yes |
Instability | 0 |
MaxRange | 240 |
MinRange | 0 |
OverheatedDamageMultiplier | 0.0 |
ProjectilesPerShot | 1 |
RangeSplit | 60 • 120 • 180 |
RefireModifier | 0 |
ShotsWhenFired | 1 |
StartingAmmoCapacity | 0 |
Type | MachineGun |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
WeaponSubType |