Difference between revisions of "Ammunition"

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m (→‎NARC: Minor fix to Narc)
Line 881: Line 881:
 
===Mech Grenade Launcher===
 
===Mech Grenade Launcher===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|Grenade}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Grenade Hi-Ex
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Grenade Inferno
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Grenade Smoke
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===Machine Gun===
 
===Machine Gun===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|MG}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|MG
 
|1
 
|1
 
|200
 
|30
 
|4
 
|1
 
|0
 
|
 
|-
 
|MG [Half]
 
|1
 
|1
 
|100
 
|30
 
|4
 
|1
 
|0
 
|
 
|-
 
|MG AOE
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|MG Sabot
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|MG TRC
 
|1
 
|1
 
|100
 
|100
 
|4
 
|1
 
|0
 
| +1 Accuracy
 
|}
 
 
</div>
 
</div>
  
 
===Mortar===
 
===Mortar===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|Mortar}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Mortar
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Acid
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Acid [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Airburst
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Airburst [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar FASCAM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar FASCAM [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Flare
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Flare [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Guided
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Guided [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Inferno
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Inferno [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Smoke
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Smoke [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar Supressant
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Mortar
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===Longtom Artillery===
 
===Longtom Artillery===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|LongTom}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Longtom
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Longtom Inferno
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Longtom Shaped Charge
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===Sniper Artillery===
 
===Sniper Artillery===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|Sniper}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Sniper
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Sniper Inferno
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Sniper Shaped Charge
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===Thumper Artillery===
 
===Thumper Artillery===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|Thumper}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Thumper
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Thumper [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Thumper FASCAM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Thumper FASCAM [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Thumper Shaped Charge
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Thumper Shaped Charge [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
Line 1,408: Line 914:
 
===Chemical Laser===
 
===Chemical Laser===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|ChemLaser}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Chemical Laser
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===Plasma===
 
===Plasma===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|Plasma}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
!Additional Info
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
!
 
|-
 
|Plasma
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
Line 1,482: Line 927:
 
===Arrow IV===
 
===Arrow IV===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|ArrowIV}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|ArrowIV
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|ArrowIV FASCAM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|ArrowIV FASCAM [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|ArrowIV Inferno
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Davy Crockett A-IV
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===ATM===
 
===ATM===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|ATM}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|ATM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|ATM ER
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|ATM HE
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===LRM===
 
===LRM===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|LRM}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Crude LRM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM [ER]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM AOE
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM ArtIV
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM Bees
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM DF
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM FTL
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM Swarm
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|LRM FASCAM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Streak LRM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===MRM===
 
===MRM===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|MRM}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|MRM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|MRM [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|MRM Apollo
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===SRM===
 
===SRM===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|SRM}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Crude SRM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Piercing SRM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|SRM [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|SRM [INF]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|SRM [TDM]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|SRM ArtIV
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|SRM Acid
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Streak SRM
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Streak SRM [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===Thunderbolt===
 
===Thunderbolt===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|TBOLT5}}
|-
+
{{AmmoTable|TBOLT10}}
!Name
+
{{AmmoTable|TBOLT15}}
!Tonnage
+
{{AmmoTable|TBOLT20}}
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|T-Bolt5
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|T-Bolt10
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|T-Bolt15
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|T-Bolt20
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
Line 1,989: Line 963:
 
===AMS===
 
===AMS===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|AntiMissile}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|AMS
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|AMS [DBL]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|AMS [Half]
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>
  
 
===Narc===
 
===Narc===
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
{| class="wikitable
+
{{AmmoTable|NARC}}
|-
 
!Name
 
!Tonnage
 
!Slots
 
!Capacity
 
!Cost Per Shot
 
!colspan="3" |Explosion Damage
 
!Effects
 
|-
 
!
 
!
 
!
 
!
 
!
 
!<small>Normal</small>
 
!<small>Stability</small>
 
!<small>Heat</small>
 
!
 
|-
 
|Narc Beacon
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Narc Haywire
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Narc iBeacon
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
</div>
 
</div>

Revision as of 19:20, 21 January 2021

Ballistic

AC/2

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
AC/2 1 1 45 100 25 6 0
AC/2 [AP] 1 1 45 200 25 6 0 +100% bonus crit chance
AC/2 [CL] 1 1 68 50 25 6 0 +50% bonus ammo

+2 recoil

AC/2 [Half] 0.5 1 1 100 24 6 0
AC/2 [PRE] 1 1 45 200 25 6 0 +1 Accuracy
AC/2 [Sabot] 1 1 45 200 25 6 0 +20% DMG

+50% Armor DMG
-50% Structure DMG

AC/2 AOE 1 1 45 300 25 6 0 Area of Effect 60

Area of Effect DMG 4
Area of Effect STAB DMG 2

AC/2 Piercing 1 1 45 300 25 6 0 +1 Structure DMG

AC/5

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
AC/5 1 1 15 200 45 12 0
AC/5 [AP] 1 1 15 600 45 12 0 +100% bonus crit chance
AC/5 [CL] 1 1 28 100 45 12 0 +50% Ammo

+2 Recoil

AC/5 [Half] 0.5 1 7 200 45 12 0
AC/5 [PRE] 1 1 15 400 45 12 0 +1 Accuracy
AC/5 [Sabot] 1 1 15 400 45 12 0 +20 DMG

+50% Armor DMG
-50% Structure DMG

AC/5 AOE 1 1 15 600 45 12 0 Area of Effect 60

Area of Effect DMG 22
Area of Effect STAB DMG 5

AC/5 Piercing 1 1 8 400 45 12 0 +100% Crit

+50% Structure DMG

AC/10

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
AC/10 1 1 10 500 60 15 0
AC/10 [AP] 1 1 5 800 60 15 0 +100 Crit

+50% Structure DMG

AC/10 [CL] 1 1 20 250 60 15 0 +50% Ammo

+2 Recoil

AC/10 [Half] 1 1 5 500 60 15 0
AC/10 [PRE] 1 1 10 800 60 15 0 +1 Accuracy
AC/10 [Sabot] 1 1 10 800 60 15 0 +20% DMG

+50% Armor DMG
-50% Structure DMG

AC/10 AOE 1 1 10 1000 60 15 0 Area of Effect 60

Area of Effect DMG 30
Area of Effect STAB DMG 10

AC/10 Piercing 1 1 10 1000 60 15 0

AC/20

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
AC/20 1 1 5 1000 100 25 0
AC/20 [AP] 1 1 5 1600 100 25 0 +100% Crit

+50% Structure Damage

AC/20 [CL] 1 1 11 500 100 25 0 +50% Ammo

+2 Recoil

AC/20 [Half] 0.5 1 2 1000 100 25 0
AC/20 [PRE] 1 1 5 1600 100 25 0 +1 Accuracy
AC/20 [Sabot] 1 1 5 1600 100 25 0 +20 DMG

+50% Armor DMG
-50% Structure DMG

AC/20 AOE 1 1 5 2000 100 25 0 Area of Effect 60

Area of Effect DMG 50
Area of Effect Stab DMG 20

AC/20 Piercing 1 1 5 2000 100 25 0

HVAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
HVAC/2 1 1 45 250 25 6 0
HVAC/5 1 1 16 500 45 12 0
HVAC/10 1 1 8 1000 60 25 0

RAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
RAC/2 1 1 45 250 25 6 0
RAC/2 [Half] 0.5 1 22 250 25 6 0
RAC/5 1 1 15 500 45 12 0
RAC/5 [Half] 0.5 1 7 500 45 12 0

UAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
UAC/2 1 1 45 100 22 6 0
UAC/2 [Half] 0.5 1 22 100 22 6 0
UAC/5 1 1 15 200 40 10 0
UAC/5 [Half] 0.5 1 15 200 40 10 0
UAC/10 1 1 10 500 60 15 0
UAC/10 [Half] 1 1 5 500 60 15 0
UAC/20 1 1 5 1000 90 25 0
UAC/20 [Half] 0.5 1 5 1000 90 25 0

LB-X

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
LBX/2 Cluster 1 1 45 300 25 6 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/2 Slug 1 1 45 300 25 6 0
LBX/5 Cluster 1 1 15 500 45 12 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/5 Slug 1 1 15 500 45 12 0
LBX/10 Cluster 1 1 10 800 60 15 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/10 Slug 1 1 10 800 60 15 0
LBX/20 Cluster 1 1 5 1000 100 25 0 +50% Wpn Crits

+1 Wpn Accuracy
+1 Pips Ignored

LBX/20 Slug 1 1 5 1000 100 25 0

Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects
Normal Stability Heat
Crude Gauss 1 1 6 250 0 0 0 -1 Accuracy

Weapon DMG -35

Gauss 1 1 8 500 0 0 0
Gauss [Half] 0.5 1 4 500 0 0 0
Heavy Gauss 1 1 4 1000 0 0 0
Hyper Gauss
Light Gauss 1 1 16 350 0 0 0
Magshot 1 1 50 150 0 0 0
Silver Bullet Gauss 1 1 8 1000 0 0 0 +50% WpnCrits

+1 Wpn Accuracy
+1 Pips Ignored

Mech Grenade Launcher

NameTonnageCapacityCost per shotEffects
Ammo Grenade HiEx15500
  • Has an Area Of Effect radius of 120 meters.
  • Deals 35 additional area damage within the AOE radius.
  • Deals 10 additional Stability area damage within the AOE radius.
  • AmmoCount: 5
Ammo Grenade Inferno15500
  • Has an Area Of Effect radius of 90 meters.
  • Deals 20 additional area damage within the AOE radius.
  • Deals 10 additional Heat area damage within the AOE radius.
  • Deals 5 additional Stability area damage within the AOE radius.
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • AmmoCount: 5
  • 25% bonus Damage against overheating Targets.
  • AntiBA: 50%
Ammo Grenade Smoke15500
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • AmmoCount: 5

Machine Gun

NameTonnageCapacityCost per shotEffects
Ammo MG120030
  • AmmoCount: 200
Ammo MG AOE1100100
  • WpnCrits: -100%
  • AreaOfEffect: 10
  • AreaOfEffectDmg: 5
  • AmmoCount: 100
Ammo MG HEAP1100100
  • Deals 15% more Damage to Armor.
  • Deals 75% less Damage to Structure.
  • WeaponDamage: +1
  • AmmoCount: 100
Ammo MG TRC1100100
  • Accuracy: +1
  • AmmoCount: 100
Ammo MG [Half]0.510030
  • AmmoCount: 100

Mortar

NameTonnageCapacityCost per shotEffects
Ammo Mortar14050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • AmmoCount: 40
Ammo Mortar Acid140200
  • AcidStack: 5%
  • 4
  • AmmoCount: 40
Ammo Mortar Acid [Half]0.520200
  • AcidStack: 5%
  • 4
  • AmmoCount: 20
Ammo Mortar Airburst140100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • AmmoCount: 40
Ammo Mortar Airburst [Half]0.520100
  • MortarDamage: -4
  • Airburst: 4
  • 100
  • AirburstRadius: 60
  • AmmoCount: 20
Ammo Mortar FASCAM140200
  • WpnCrits: -100%
  • Deals 75% less Damage to all targets.
  • ProjectilesPerShot: 4
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 40
Ammo Mortar FASCAM [Half]0.520200
  • WpnCrits: -100%
  • Deals 75% less Damage to all targets.
  • ProjectilesPerShot: 4
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 20
Ammo Mortar Flare140200
  • MortarFlare: +1
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Flare [Half]0.520200
  • MortarFlare: +1
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • MortarDamage: -7
  • AmmoCount: 20
Ammo Mortar Glue140200
  • AreaOfEffect: 30
  • AreaOfEffectDmg: 1
  • WalkSpeed: -20%
  • HeatGenerated: +5%
  • AmmoCount: 40
Ammo Mortar Guided140100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • AmmoCount: 40
Ammo Mortar Guided [Half]0.520100
  • AreaOfEffect: 50
  • AreaOfEffectDmg: 3
  • MortarDamage: -1
  • WpnAccuracy: +1
  • AmmoCount: 20
Ammo Mortar Inferno140100
  • HeatDamage: +1
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +1
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • AmmoCount: 40
  • OHDamage: 20%
Ammo Mortar Inferno [Half]0.520100
  • HeatDamage: +1
  • Has an Area Of Effect radius of 90 meters.
  • AreaOfEffectDmg: 2
  • AreaOfEffectHeatDmg: +1
  • Always ignites all terrain.
  • Area Of Burning Terrain: 1
  • Duration Of Burning Terrain: 2
  • Strength Of Burning Terrain: 2
  • MortarDamage: -25%
  • AmmoCount: 20
  • OHDamage: 20%
Ammo Mortar Shock140200
  • MortarDamage: -6
  • TargetInitiative: 1
  • AmmoCount: 40
Ammo Mortar Smoke140100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Smoke [Half]0.520100
  • Smoke rounds cloud an Area with a mix of Sensor Inhibiting Materials and Thick Smoke.
  • SmokeToBeHit: +5
  • SmokeToHit: +3
  • SmokeHeat: 10
  • SmokeSight: 80%
  • Signature: 25%
  • MortarDamage: -7
  • AmmoCount: 40
Ammo Mortar Suppressant140200
  • AreaOfEffect: 45
  • AreaOfEffectDmg: 1
  • Suppressant: 10%
  • AmmoCount: 40
Ammo Mortar Suppressant [Half]0.520200
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 1
  • Suppressant: 10%
  • AmmoCount: 20
Ammo Mortar [Half]0.52050
  • Has an Area Of Effect radius of 60 meters.
  • Deals 4 additional area damage within the AOE radius.
  • AmmoCount: 20

Longtom Artillery

NameTonnageCapacityCost per shotEffects
Ammo LongTom134500
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 300
  • AreaOfEffectHeatDmg: 60
  • AreaOfEffectSTABDmg: 60
  • AmmoCount: 3
Ammo LongTom Inferno133000
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 100
  • AreaOfEffectHeatDmg: 180
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • AmmoCount: 3
  • AntiBA: 100%
Ammo LongTom Seismic Charge134000
  • AreaOfEffect: 200
  • AreaOfEffectDmg: 150
  • AreaOfEffectHeatDmg: 60
  • AreaOfEffectSTABDmg: 225
  • AmmoCount: 3

Sniper Artillery

NameTonnageCapacityCost per shotEffects
Ammo Sniper151000
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 180
  • AreaOfEffectHeatDmg: 40
  • AreaOfEffectSTABDmg: 40
  • AmmoCount: 5
Ammo Sniper Inferno151500
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 120
  • Always ignites all terrain.
  • Area Of Burning Terrain: 10
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 20
  • AmmoCount: 5
  • AntiBA: 100%
Ammo Sniper Seismic Charge151200
  • AreaOfEffect: 140
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 40
  • AreaOfEffectSTABDmg: 135
  • AmmoCount: 5

Thumper Artillery

NameTonnageCapacityCost per shotEffects
Ammo Thumper18400
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 125
  • AreaOfEffectHeatDmg: 20
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 8
Ammo Thumper FASCAM18850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AmmoCount: 8
Ammo Thumper FASCAM [Half]0.54850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AmmoCount: 4
Ammo Thumper Seismic Charge18850
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 60
  • AreaOfEffectHeatDmg: 20
  • AreaOfEffectSTABDmg: 90
  • AmmoCount: 8
Ammo Thumper Shaped Charge [Half]0.54850
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 60
  • AreaOfEffectHeatDmg: 20
  • AreaOfEffectSTABDmg: 90
  • AmmoCount: 4
Ammo Thumper [Half]0.54400
  • Has an Area Of Effect radius of 100 meters.
  • AreaOfEffectDmg: 125
  • AreaOfEffectHeatDmg: 20
  • Deals 20 additional Stability area damage within the AOE radius.
  • AmmoCount: 8


Energy

Chemical Laser

NameTonnageCapacityCost per shotEffects
Ammo Chemical Laser11875
  • AmmoCount: 18

Plasma

NameTonnageCapacityCost per shotEffects
Ammo Plasma110500
  • AmmoCount: 10
  • Plasma Ammo does not explode.


Missile

Arrow IV

NameTonnageCapacityCost per shotEffects
Ammo ArrowIV15600
  • Has an Area Of Effect radius of 120 meters.
  • AreaOfEffectDmg: 175
  • AreaOfEffectHeatDmg: 35
  • AreaOfEffectSTABDmg: 35
  • AmmoCount: 5
Ammo ArrowIV FASCAM15850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 4
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 2
  • AmmoCount: 5
Ammo ArrowIV FASCAM Inferno15850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Heat Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 1
  • Always ignites forests.
  • AmmoCount: 5
Ammo ArrowIV FASCAM [Half]0.52850
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 1
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 4
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 2
  • AmmoCount: 2
Ammo ArrowIV Inferno15850
  • Has an Area Of Effect radius of 120 meters.
  • AreaOfEffectDmg: 90
  • AreaOfEffectHeatDmg: 115
  • Always ignites all terrain.
  • FireTerrainSize: 8
  • Duration Of Burning Terrain: 4
  • Strength Of Burning Terrain: 40
  • AmmoCount: 5
  • AntiBA: 100%
Ammo Davy Crocket A-IV112000000
  • AmmoCount: 1
  • AreaOfEffect: 750
  • AreaOfEffectDmg: 1500
  • AreaOfEffectHeatDmg: 1500
  • AreaOfEffectSTABDmg: 1000
  • AntiBA: 5000%
  • Radiation is created around the impact site.
  • Davy Crockett Tactical Nuclear Missiles are launched from an Arrow IV Platform and are capable of eradicating anything in a large area.

ATM

NameTonnageCapacityCost per shotEffects
Ammo ATM160150
  • AmmoCount: 60
Ammo ATM ER160150
  • ATMDamage: -4
  • StabDamage: -1
  • Range: +90%
  • AmmoCount: 60
Ammo ATM HE160150
  • ATMDamage: +4
  • StabDamage: +1
  • Range: -50%
  • AmmoCount: 60

LRM

NameTonnageCapacityCost per shotEffects
Ammo Crude LRM112015
  • WpnAccuracy: -1
  • LRMDamage: -1
  • AmmoCount: 120
Ammo LRM112030
  • AmmoCount: 120
Ammo LRM AoE112080
  • LRMDamage: -2
  • Has an Area Of Effect radius of 60 meters.
  • AreaOfEffectDmg: 2
  • AmmoCount: 120
Ammo LRM BEES1120100
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 60m around the target.
  • Target has 1 reduced Accuracy for 2 Turns.
  • AmmoCount: 120
Ammo LRM DF112080
  • LRMDamage: +1
  • Range: -40%
  • MinRange: -180
  • WpnAccuracy: -1
  • NoIndirect
  • AmmoCount: 120
Ammo LRM ER112040
  • LRMDamage: -1
  • Range: +30%
  • MinRange: +90
  • AmmoCount: 120
Ammo LRM FASCAM1120200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 120
Ammo LRM FASCAM Augmented160300
  • DamageMod: -99%
  • WpnCrits: -100%
  • ThunderAugmented
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • ThunderDamage: 2
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 1
  • AOE Mine Stability Damage: 1
  • AmmoCount: 60
Ammo LRM FASCAM Inferno160300
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Heat Damage: 1
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 1
  • Always ignites forests.
  • AmmoCount: 60
Ammo LRM FASCAM Inferno Augmented150200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionImmunity
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • ThunderDamage: 0
  • Direct Mine Heat Damage: 3
  • AOE Mine Explosion Radius: 30
  • ThunderAOEHeatDamage: 2
  • ThunderAOEDamage: 0
  • ThunderAOEStabDamage: 0
  • PLASMADEBUFF: 10%
  • AmmoCount: 120
Ammo LRM FASCAM Stab1120200
  • Deals 75% less Damage to all targets.
  • WpnCrits: -100%
  • FASCAM munitions will create a minefield wherever a missile hit the ground.
  • FASCAM munitions automatically damage the triggering unit's legs and will stop movement through them if they damage leg structure directly.
  • ThunderBurnReactionDestroy
  • ThunderSympathetic: 50%
  • Mines Per Projectile: 2
  • Mine Trigger Chance: 80%
  • Direct Mine Damage: 3
  • AOE Mine Explosion Radius: 30
  • ThunderAOEDamage: 0
  • ThunderAOEStabDamage: 5
  • AmmoCount: 120
Ammo LRM FTL112050
  • FTLLRM
  • WpnAccuracy: +1
  • AmmoCount: 120
Ammo LRM Swarm1120100
  • LRMDamage: +25%
  • Swarm Missile are indirect firing Missiles that ignore clustering rules and missed shots will search for any targets, including friendlies, in 120m around the target.
  • AmmoCount: 120
Ammo LRM [Half]0.56030
  • AmmoCount: 60

MRM

NameTonnageCapacityCost per shotEffects
Ammo MRM120025
  • Clustering: 10%
  • AmmoCount: 200
Ammo MRM [Half]0.510025
  • Clustering: 10%
  • AmmoCount: 100

SRM

NameTonnageCapacityCost per shotEffects
Ammo Crude SRM110020
  • WpnAccuracy: -1
  • WeaponDamage: -3
  • AmmoCount: 100
Ammo SRM110040
  • AmmoCount: 100
Ammo SRM Acid1100200
  • AcidStack: 5%
  • 4
  • SRMAccuracy: -1
  • SRMDamage: -4
  • Deals 25% more Damage to Armor.
  • Deals 50% less Damage to Structure.
  • AmmoCount: 100
Ammo SRM Coal110080
  • WeaponDamage: -4
  • StabDamage: +3
  • AmmoCount: 100
Ammo SRM INF1100200
  • HeatDamage: +1.5
  • Inferno: 6
  • SRMDamage: -4
  • AmmoCount: 100
  • OHDamage: 50%
  • AntiBA: 100%
Ammo SRM MagPulse150250
  • SRMAccuracy: -2
  • SRMDamage: -8
  • MagPulse: 1
  • 4
  • AmmoCount: 50
Ammo SRM TDM1100100
  • Crits: -100%
  • ArmorDmgMod: -100%
  • StructureDmgMod: +2
  • AmmoCount: 100
Ammo SRM [Half]0.55040
  • AmmoCount: 50

Thunderbolt

NameTonnageCapacityCost per shotEffects
Ammo T-Bolt5116250
  • AmmoCount: 16
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1018500
  • AmmoCount: 8
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt1515750
  • AmmoCount: 5
NameTonnageCapacityCost per shotEffects
Ammo T-Bolt20141000
  • AmmoCount: 4


Support

AMS

NameTonnageCapacityCost per shotEffects
Ammo AMS120050
  • AmmoCount: 200
Ammo AMS [DBL]245050
  • Double size Ammo bins provide additional ammo at twice the size.
  • BonusAmmo: 25%
  • AMSAmmo: 450
Ammo AMS [Half]0.510050
  • AmmoCount: 100

Narc

NameTonnageCapacityCost per shotEffects
Ammo Narc Beacon120500
  • Painter: +2
  • Target Painter makes target 25% easier to Detect.
  • Target Painter makes target 25% easier to Spot.
  • AmmoCount: 20
Ammo Narc Explosive120500
  • WpnAccuracy: -2
  • NarcDamage: +10
  • AmmoCount: 20
Ammo Narc Haywire1201000
  • Targets suffer reduced Movement, Accuracy and Heat Management.
  • Target has 1 reduced Accuracy for 2 Turns.
  • Target has 10% reduced Movement for 2 Turns.
  • ImpHeatSink: 10%
  • AmmoCount: 20