Difference between revisions of "RawData:Weapon Autocannon AC2 CLAN"

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|ProjectilesPerShot=1
 
|ProjectilesPerShot=1
 
|AttackRecoil=1
 
|AttackRecoil=1
|Instability=5
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|Instability=4
 
|WeaponEffectID=WeaponEffect-Weapon_AC2
 
|WeaponEffectID=WeaponEffect-Weapon_AC2
 
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Revision as of 02:10, 15 December 2021

Weapon
BonusValueA+1 Recoil
StartingAmmoCapacity0
MinRange90
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange840
AttackRecoil1
Damage25
HeatGenerated9
TypeAutocannon
IdWeapon_Autocannon_AC2_CLAN
RangeSplit210,420,630
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameUltra AC/2 (C)
Instability4
BonusesVariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: 10,NoFireInMelee
Cost420000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC2
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage5
InventorySize2
Rarity10
ComponentTypeWeapon
DetailsIntended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire.

<color=#ffcc00>Uses UAC2 Ammo.</color>

<color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color>
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerCLAN
NameUAC/2 (C)
ModelSniper Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryUAC2
HeatDamage0