Difference between revisions of "RawData:Weapon MachineGun LightMG 0-STOCK"
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|AmmoCategory=MG | |AmmoCategory=MG | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=0 |
|Damage=1 | |Damage=1 | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 |
Revision as of 17:54, 26 January 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 240 |
AttackRecoil | 0 |
Damage | 1 |
HeatGenerated | 0 |
Type | MachineGun |
Id | Weapon_MachineGun_LightMG_0-STOCK |
RangeSplit | 60,120,180 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | LMG |
Instability | 0 |
Bonuses | WpnCrits: -50%,WpnAccuracy: +1,IsMG,AntiBA: 25%,VariableBurstCount: 3,PipsIgnored: 3 |
Cost | 20000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.5 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | Light machine guns sacrifice damage for increased range. In all other respects, it is like its standard Machine Gun progenitor.
Has increasing jam chance and decreasing crit chance as fire speed increases! <color=#ffcc00>Uses MG Ammo.</color><color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | Bulldog |
Name | LMG |
Model | Light Machine Gun |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | MG |
HeatDamage | 0 |