Difference between revisions of "RawData:Weapon Autocannon AC2 CLAN"

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|AllowedLocations=All
 
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|Bonuses=VariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: 15,NoFireInMelee
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|Bonuses=VariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: 15,NoFireInMelee,WeaponAttachmentCompatible: Autocannon FCS
 
|Category=Ballistic
 
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|Type=Autocannon
 
|Type=Autocannon

Revision as of 16:38, 17 April 2023

Weapon
StartingAmmoCapacity0
MinRange90
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange840
AttackRecoil1
Damage25
HeatGenerated6
TypeAutocannon
IdWeapon_Autocannon_AC2_CLAN
RangeSplit210,420,630
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameUltra AC/2 (C)
Instability3
BonusesVariableBurstCount: 2,WpnRecoil: 1,WeaponJAMFlat: 15,NoFireInMelee,WeaponAttachmentCompatible: Autocannon FCS
Cost420000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC2
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage5
InventorySize2
Rarity10
ComponentTypeWeapon
DetailsIntended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton. Like all Autocannon weaponry, AC/2s suffer from recoil effects from continuous fire.

<color=#ffcc00>Uses UAC2 Ammo.</color>

<color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color>
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerCLAN
NameUAC/2 (C)
ModelSniper Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryUAC2
HeatDamage0