Difference between revisions of "RawData:Weapon Laser TAGLight"

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|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
 
|HeatGenerated=0
 
|HeatGenerated=0
|Damage=1
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|Damage=0
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0

Revision as of 22:43, 28 April 2023

Weapon
BonusValueATarget Painter
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange360
AttackRecoil1
Damage0
HeatGenerated0
TypeLaser
IdWeapon_Laser_TAGLight
RangeSplit90,180,270
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameLight TAG
Instability0
BonusesTAG: 1,PipsIgnored: 4,WeaponAttachmentCompatible: TAG FCS
Cost210000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier0
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LaserER_Small
Iconlaser-burst
DamageVariance0
Tonnage0.5
InventorySize1
Rarity5
ComponentTypeWeapon
DetailsAnother recreation of Star League tech, this Target Acquisition Gear combines several active scanning systems to act like a ‘Mech-sized laser pointer and share targeting information with the Lance. Two turn duration, does not stack.
RefireModifier0
EvasivePipsIgnored4
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerNAIS
NameLight TAG
ModelTarget Aquisition Gear
CategoryAntiPersonnel
Purchasablefalse
AmmoCategoryNotSet
HeatDamage0