Difference between revisions of "RawData:Weapon Autocannon UAC20 0-STOCK"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=WpnRecoil: 4,WeaponJAMFlat: 5,VariableBurstCount: 2
+
|Bonuses=WpnRecoil: 4,WeaponJAMFlat: 5,VariableBurstCount: 2,WeaponAttachmentCompatible: Autocannon FCS
 
|Category=Ballistic
 
|Category=Ballistic
 
|Type=Autocannon
 
|Type=Autocannon
 
|MinRange=0
 
|MinRange=0
|MaxRange=270
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|MaxRange=420
|RangeSplit=180,180,270
+
|RangeSplit=90,210,300
 
|AmmoCategory=UAC20
 
|AmmoCategory=UAC20
 
|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
|HeatGenerated=20
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|HeatGenerated=15
 
|Damage=90
 
|Damage=90
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
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|ProjectilesPerShot=1
 
|ProjectilesPerShot=1
 
|AttackRecoil=2
 
|AttackRecoil=2
|Instability=35
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|Instability=30
|WeaponEffectID=WeaponEffect-Weapon_AC20
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|WeaponEffectID=WeaponEffect-Weapon_AC20_Single
 
}}
 
}}

Latest revision as of 11:25, 31 May 2023

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange420
AttackRecoil2
Damage90
HeatGenerated15
TypeAutocannon
IdWeapon_Autocannon_UAC20_0-STOCK
RangeSplit90,210,300
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameUAC/20
Instability30
BonusesWpnRecoil: 4,WeaponJAMFlat: 5,VariableBurstCount: 2,WeaponAttachmentCompatible: Autocannon FCS
Cost440000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC20_Single
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage15
InventorySize8
Rarity0
ComponentTypeWeapon
DetailsUltra autocannon are capable of firing twice in a row, doubling heat and--potentially--damage. Has the lowest range and least ammo of any Ultra Autocannon, but packs the largest punch.
RefireModifier4
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerDevastator
NameUAC/20
ModelShredder Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryUAC20
HeatDamage0