Difference between revisions of "RawData:Ammo AmmunitionBox Generic LRM"

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|Name=LRM Ammo
 
|Name=LRM Ammo
 
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots.
 
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots.
|Icon=MRM
+
|Icon=MRM-ammo
 
|Tonnage=1
 
|Tonnage=1
 
|InventorySize=1
 
|InventorySize=1
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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=CostPerShot: 30,LRMAmmo: 120
+
|Bonuses=CostPerShot: 30,AmmoCount: 120
 
|AmmoID=Ammunition_LRM
 
|AmmoID=Ammunition_LRM
 
|Capacity=120
 
|Capacity=120

Latest revision as of 21:43, 22 December 2023

Ammunition
UINameAmmo LRM
DisallowedLocationsAll
BonusesCostPerShot: 30,AmmoCount: 120
Cost20000
ComponentSubTypeAmmunition
CategoryLRM
ManufacturerGeneric
IconMRM-ammo
AllowedLocationsAll
Rarity1
ComponentTypeAmmunitionBox
IdAmmo_AmmunitionBox_Generic_LRM
AmmoIDAmmunition_LRM
BattleValue0
Tonnage1
InventorySize1
NameLRM Ammo
ModelLRM
Capacity120
Purchasabletrue
PerUnitCost30
DetailsAmmo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots.