Difference between revisions of "RawData:Ammo AmmunitionBox Inferno Longtom"

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|Name=LongTom Ammo
 
|Name=LongTom Ammo
 
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots.
 
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots.
|Icon=uixSvgIcon_ammoBox_Ballistic
+
|Icon=Art-illery-ammo
 
|Tonnage=1
 
|Tonnage=1
 
|InventorySize=1
 
|InventorySize=1
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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
 +
|Bonuses=AreaOfEffect: 200,AreaOfEffectDmg: 100,AreaOfEffectHeatDmg: 180,AlwaysStartsFireAnywhere,FireTerrainSize: 10,FireTerrainDuration: 4,FireTerrainStrength: 20,CostPerShot: 3000,AmmoCount: 3,AntiBA: 100%
 
|AmmoID=Ammunition_LongTom_Inferno
 
|AmmoID=Ammunition_LongTom_Inferno
 
|Capacity=3
 
|Capacity=3
 
|Category=LongTom
 
|Category=LongTom
 +
|PerUnitCost=3000
 
}}
 
}}

Latest revision as of 22:48, 28 February 2024

Ammunition
UINameAmmo LongTom Inferno
DisallowedLocationsAll
BonusesAreaOfEffect: 200,AreaOfEffectDmg: 100,AreaOfEffectHeatDmg: 180,AlwaysStartsFireAnywhere,FireTerrainSize: 10,FireTerrainDuration: 4,FireTerrainStrength: 20,CostPerShot: 3000,AmmoCount: 3,AntiBA: 100%
Cost40000
ComponentSubTypeAmmunition
CategoryLongTom
ManufacturerGeneric
IconArt-illery-ammo
AllowedLocationsAll
Rarity1
ComponentTypeAmmunitionBox
IdAmmo_AmmunitionBox_Inferno_Longtom
AmmoIDAmmunition_LongTom_Inferno
BattleValue0
Tonnage1
InventorySize1
NameLongTom Ammo
ModelLongTom
Capacity3
Purchasabletrue
PerUnitCost3000
DetailsAmmo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots.