Difference between revisions of "Hammerhands"

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(Created page with "<tabs> <tab name="HMH-3A"> {{AutoInfoboxVariant|HMH-3A }} ===Description=== {{MechDetails|HMH-3A}} ===Bonuses=== {{QuirkHammerhandsBarrelFist}} {{AffinityCoolRunning}} =...")
 
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Latest revision as of 04:25, 12 May 2024

HMH-3A
Hammerhands.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Ballistic Brawler
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 314
Max Stability: 72
Max Heat: 40
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 44
Alpha: 46
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (H)
Left Torso CASE
Ammo SRM
SRM4
Ammo Thumper
Ammo Thumper
Ammo Thumper FASCAM
Ammo Thumper Seismic Charge
Right Torso SRM4
Left Arm Hammerhands Barrel Fist (Fixed)
Thumper Artillery
Right Arm Hammerhands Barrel Fist (Fixed)
Thumper Artillery
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-3A is built on a newly developed Endo-Steel frame while still using the same old 225-rated engine as the original. For firepower, the 3A carries twin Thumper Artillery Pieces. For backup firepower it carries two SRM-4s with a single ton of ammo between them.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
HMH-3D
Hammerhands.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Ballistic Brawler
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 208
Max Stability: 84
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 52
Alpha: 50
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (H)
Left Torso Ammo AC/10
Right Torso Ammo AC/10
Ammo SRM
SRM6
Left Arm AC/10
Ammo AC/10
Hammerhands Barrel Fist (Fixed)
M Laser
Right Arm AC/10
Ammo AC/10
Hammerhands Barrel Fist (Fixed)
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service after a decade of reports on its progenitor the Battleaxe's service record. Achernar BattleMechs quickly determined that the answer to the BattleAxe's overheating problems was to simply replace the weapons with ice-cold Autocannon/10s instead of the toasty PPCs. Built around a sturdy as hell 225-rated standard fusion engine and carrying two AC/10s for firepower, the Hammerhands is a simple and reliable machine and served as the predecessor to the now-venerable Warhammer.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
HMH-3F
Hammerhands.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Ballistic Brawler
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 208
Max Stability: 54
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 56
Alpha: 48
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (H)
Left Torso CASE
Heat Sink
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo SRM
SRM6
Left Arm Hammerhands Barrel Fist (Fixed)
LBX AC/10
M Laser
Right Arm Hammerhands Barrel Fist (Fixed)
LBX AC/10
M Laser
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-3F is built on the same old reliable 225 fusion engine but swaps the old AC/10s for brand new LB-10X Autocannons. The four tons of ammunition is well CASE'd and the old Medium Lasers and SRM pack are retained, as are the jump jets. The 3F would spawn a number of further refits and bring the Hammerhands back into popularity in the Federated Suns.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
HMH-4D
Hammerhands.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Ballistic Brawler
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 215
Max Stability: 80
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 52
Alpha: 63
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso Ammo AC/10
Right Torso Ammo AC/10
PPC
Left Arm AC/10
Ammo AC/10
Hammerhands Barrel Fist (Fixed)
M Laser
Right Arm AC/10
Ammo AC/10
Hammerhands Barrel Fist (Fixed)
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service after a decade of reports on its progenitor the Battleaxe's service record. Achernar BattleMechs quickly determined that the answer to the BattleAxe's overheating problems was to simply replace the weapons with ice-cold Autocannon/10s instead of the toasty PPCs. Built around a sturdy as hell 225-rated standard fusion engine and carrying two AC/10s for firepower, the Hammerhands is a simple and reliable machine and served as the predecessor to the now-venerable Warhammer. The HMH-4D drops the -3D's SRM-6 and jump jets, cedeing to noted Davion MechWarrior dislike of jump jets, and replaces them with a sole PPC for ranged combat.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
HMH-4F
Hammerhands.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Ballistic Brawler
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 150
Max Stability: 40
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 56
Alpha: 44
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (H)
Left Torso CASE
Heat Sink
Ammo UAC/10
Ammo UAC/10
Right Torso CASE
Ammo UAC/10
Ammo UAC/10
Left Arm Hammerhands Barrel Fist (Fixed)
M Laser
UAC/10
Right Arm Hammerhands Barrel Fist (Fixed)
M Laser
UAC/10
Left Leg Heat Sink
Jump Jet (H)
Right Leg Heat Sink
Jump Jet (H)


Description

The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-4F is built on the updated HMH-3F's chassis but tests a different weapon system, this time being the Ultra Autocannon/10s mounted in the arms. Armed with two UAC/10s and two Medium Lasers, the HMH-4F is a simple and clean design and found immediate acceptance among the AFFS.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
HMH-5F
Hammerhands.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Ballistic Brawler
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 238
Max Stability: 84
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 40
Alpha: 42
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Jump Jet (H)
Left Torso Ammo Gauss
Ammo Gauss
Right Torso CASE
Ammo Gauss
Ammo Gauss
Ammo SRM
SRM6
Left Arm Gauss Rifle
Hammerhands Barrel Fist (Fixed)
M Laser
Right Arm Gauss Rifle
Hammerhands Barrel Fist (Fixed)
M Laser
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-5F is built on a newly developed Endo-Steel frame, though it uses the same old 225-rated engine as ever. It uses this extra tonnage to carry twin Gauss Rifles while maintaining the standard SRM and Medium Laser backup weaponry. A trio of jump jets and five tons of ammo round out the design.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
HMH-6F
Hammerhands.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Ballistic Brawler
Stock Specifications
Hardpoints
Speed 4/6/4
Firepower Max Damage: 240
Max Stability: 120
Max Heat: 0
Durability Armor: 1000
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Composite Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Ammo AC/20
Ammo AC/20
CASE
Right Torso Ammo AC/20
Ammo AC/20
CASE
Left Arm AC/20
Hammerhands Barrel Fist (Fixed)
Right Arm AC/20
Hammerhands Barrel Fist (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-6F is built on a newly developed Endo-Composite frame and uses a high-power 300-rated XL engine for motive force. Four jump jets let the 6F bring its twin AC/20s and twin Medium Lasers to bear with ease and four tons of CASE-protected ammo along with 12 DHS guarantee continual weapons fire.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
HMH-ML
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints
Speed 4/6/4
Firepower Max Damage: 130
Max Stability: 14
Max Heat: 0
Durability Armor: 1080
Structure: 571
Heat Efficiency Sinking: 84
Alpha: 80
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Composite Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Heat Sink (D)
Snub-Nose PPC
Supercharger
Right Torso Heat Sink (D)
Snub-Nose PPC
Left Arm Hammerhands Barrel Fist (Fixed)
Large Shield (Fixed)
Right Arm Hammer (Fixed)
Hammerhands Barrel Fist (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

A 'Mech as old as the Hammerhands has been through the wringer and this one is no exception. Maul is a Hammerhands so old that the designation doesn't appear in modern records anymore and, rumor has it, has been floating around the gameworld arenas for more than a century. Armed with a BattleMech Mace and a Large Shield, Maul does just that: maul the opponent up close with rending strikes of the hammer. The Snub-Nose PPCs and Medium Lasers don't hurt though. Maul's Supercharger ensures it can get close and four jump jets ensure that no arena is beyond Maul's reach.


Bonuses

Mech Quirk: Hammerhand Barrel Fists

Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout