Difference between revisions of "RawData:Weapon MECHMORTAR 2"

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Revision as of 23:19, 16 January 2021

Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange690
AttackRecoil1
Damage8
HeatGenerated6
TypeAutocannon
IdWeapon_MECHMORTAR_2
RangeSplit420,420,630
AOECapablefalse
ShotsWhenFired2
IndirectFireCapabletrue
UINameMortar/2
Instability2
Cost100000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM5
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage2
InventorySize2
Rarity0
ComponentTypeWeapon
DetailsBased on the weapon used by infantry for centuries, the Mech Mortar fires a small shell in a high arc that falls onto the target. Though the Mech Mortar was created by the Terran Hegemony, by 2835 the Succession Wars had relegated it to history. With the reintroduction of the Anti-Missile System, engineers revived the Mech Mortar concept. The munitions used by the mortars, though often possessing limited guidance packages, weren't destroyed by AMS systems in tests. Mortar shells also proved very adaptable, accepting several types of payloads. <color=#ffcc00>Uses Mortar Ammo.</color>
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerValiant
NameMortar/2
ModelMortar
CategoryBallistic
Purchasabletrue
AmmoCategoryMORTAR
HeatDamage0