Difference between revisions of "RawData:Weapon Laser BinaryLaserCannon 0-STOCK"
Jump to navigation
Jump to search
(automated page update) |
(automated page update) |
||
Line 18: | Line 18: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
+ | |Bonuses=WpnCrits: 20%,WpnAccuracy: +2 | ||
|Category=Energy | |Category=Energy | ||
|Type=Laser | |Type=Laser |
Revision as of 04:52, 18 January 2021
Weapon | |
---|---|
BonusValueA | +10% Crit |
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 510 |
AttackRecoil | 1 |
Damage | 65 |
HeatGenerated | 45 |
Type | Laser |
Id | Weapon_Laser_BinaryLaserCannon_0-STOCK |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Binary Laser |
Instability | 0 |
Bonuses | WpnCrits: 20%,WpnAccuracy: +2 |
Cost | 200000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.2 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
Icon | uixSvgIcon_weapon_Energy |
DamageVariance | 0 |
Tonnage | 9 |
InventorySize | 2 |
Rarity | 5 |
ComponentType | Weapon |
Details | Considered a dead end technology, Binary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together. While this increased penetration, the damage was still lower than firing two Large Lasers separately. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -2 |
Manufacturer | Defiance |
Name | Blazer |
Model | Binary Laser Cannon |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |