Difference between revisions of "Turtrus"
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{{InfoboxPilot | {{InfoboxPilot | ||
|callsign = Turtrus | |callsign = Turtrus | ||
− | |pilotimage = Turtrus.png | + | |pilotimage = Pilot Turtrus.png |
|pilotname = Samuel Marlowe | |pilotname = Samuel Marlowe | ||
|age = 32 | |age = 32 | ||
|gender = Male | |gender = Male | ||
− | |faction = Magistracy of Canopus | + | |faction = [[Magistracy of Canopus]] |
|health = 3 | |health = 3 | ||
|gunnery = 3 | |gunnery = 3 | ||
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|pilottag4 = Military | |pilottag4 = Military | ||
}} | }} | ||
− | |||
===Biography:=== | ===Biography:=== | ||
"To achieve victory we must make the enemy blind and deaf by sealing his eyes and ears" | "To achieve victory we must make the enemy blind and deaf by sealing his eyes and ears" | ||
− | |||
− | Sam's time in the Institute was cut short however, when the news reported that back home a group of Colonial Marshals had taken hostages and demanded independence for the colonies. Rather than wait to see if he'd be declared guilty by association, Sam took the first jump ship out of system and struck out on his own, offering his skills to mercenary outfits throughout the Periphery. | + | Raised on the Periphery world of Fronc, Sam spent many years serving as infantry in the Colonial Marshals defending colonists from pirates. When his promotion finally went through he was shipped off to the Institute of War in Canopus for Mechwarrior training where he specialized in signals warfare and developed a fascination with cat ears. Sam's time in the Institute was cut short however, when the news reported that back home a group of Colonial Marshals had taken hostages and demanded independence for the colonies. Rather than wait to see if he'd be declared guilty by association, Sam took the first jump ship out of system and struck out on his own, offering his skills to mercenary outfits throughout the Periphery. |
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'''Mech Affinity:''' [[Crab]] - "Radar Jammer" | '''Mech Affinity:''' [[Crab]] - "Radar Jammer" | ||
+ | |||
+ | (Enabled after ten missions in the mech) | ||
Turtrus gains a unique +2 hit defense in his Crab due to his electronics expertise. Stacks with ECM. | Turtrus gains a unique +2 hit defense in his Crab due to his electronics expertise. Stacks with ECM. | ||
+ | |||
+ | |||
+ | ===Availability:=== | ||
+ | Part of the '''Pioneering Comrades''' character origins starting option. Can also be found as a random starting pilot or in hiring halls. | ||
+ | |||
+ | [[Category:Pilots]] | ||
+ | [[Category:BTA Team]] | ||
+ | [[Category:Wiki Crew]] |
Latest revision as of 11:15, 5 November 2021
Turtrus
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General Data | |||||
Callsign | Turtrus | ||||
Name | Samuel Marlowe | ||||
Age | 32 | ||||
Gender | Male | ||||
Faction | Magistracy of Canopus | ||||
Statistics | |||||
Health | 3 | ||||
Gunnery | 3 | ||||
Piloting | 5 | ||||
Guts | 3 | ||||
Tactics | 5 | ||||
Abilities | |||||
Laser Insulator (Unique To Turtrus) | |||||
Sure Footing | |||||
Sensor Lock | |||||
Tags | |||||
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Biography:
"To achieve victory we must make the enemy blind and deaf by sealing his eyes and ears"
Raised on the Periphery world of Fronc, Sam spent many years serving as infantry in the Colonial Marshals defending colonists from pirates. When his promotion finally went through he was shipped off to the Institute of War in Canopus for Mechwarrior training where he specialized in signals warfare and developed a fascination with cat ears. Sam's time in the Institute was cut short however, when the news reported that back home a group of Colonial Marshals had taken hostages and demanded independence for the colonies. Rather than wait to see if he'd be declared guilty by association, Sam took the first jump ship out of system and struck out on his own, offering his skills to mercenary outfits throughout the Periphery.
Bonuses:
Passive Bonus: Laser Insulator
Turtrus's energy weapons generate 10% less heat when fired.
Mech Affinity: Crab - "Radar Jammer"
(Enabled after ten missions in the mech)
Turtrus gains a unique +2 hit defense in his Crab due to his electronics expertise. Stacks with ECM.
Availability:
Part of the Pioneering Comrades character origins starting option. Can also be found as a random starting pilot or in hiring halls.