Difference between revisions of "RawData:Weapon Flamer Heavy Vehicle"

From BTAWiki
Jump to navigation Jump to search
(automated page update)
(automated page update)
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 14:00, 17 March 2023

Weapon
StartingAmmoCapacity5
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange120
AttackRecoil0
Damage10
HeatGenerated10
TypeFlamer
IdWeapon_Flamer_Heavy_Vehicle
RangeSplit30,60,90
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameVehicle Flamer
Instability0
BonusesCostPerShot: 200,OHDamage: 75%,AntiBA: 100%,PipsIgnored: 5,InternalAmmo: 5,AlwaysStartsFire
Cost350000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_Flamer
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage2
InventorySize3
Rarity5
ComponentTypeWeapon
DetailsThe Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting ammunition and use that to generate the stream of hot gas.
RefireModifier0
EvasivePipsIgnored5
OverheatedDamageMultiplier1.75
AccuracyModifier0
ManufacturerGM Flashpoint
NameVehicle Flamer
ModelHeavy Vehicle Flamer
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryFlamer
HeatDamage20