Difference between revisions of "Mercury II"
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Latest revision as of 04:54, 19 February 2023
MCY-100
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 6 |
Speed | 7/11/7 |
Firepower | Max Damage: 109 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 670 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 55 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Mercury II Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | M Laser Mercury II Stabilized Aim (Fixed) Jump Jet (S) |
Left Torso | Guardian ECM Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Beagle Probe Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | ER L Laser S Laser S Laser |
Right Arm | M Laser |
Description
The Mercury II was originally designed by the Not-Named Clan during the Clan Golden Century and was based on the old SLDF scout mech, the Mercury. Armed with an ER Large Laser and twin Medium Lasers, the Mercury II's high ground speed of 119 kph and its jump distance of 210 meters let it bring its weapons to bear against any enemy. An ECM Suite and an Active Probe provide excellent electronic capabilities. After Clan Wolverine's destruction, the remaining Mercury II's were captured by Clan Coyote or were lost to the Dark Caste and largely forgotten to the mists of history.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
Factions
- Clan Snow Raven
- CSR Delta Galaxy
- The 331st Royal BattleMech Division
- Dark Caste