Difference between revisions of "Mercury II"

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Latest revision as of 04:54, 19 February 2023

MCY-100
Mercury II.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Not-Named Mech
Stock Specifications
Hardpoints Energy: 4
Support: 6
Speed 7/11/7
Firepower Max Damage: 109
Max Stability: 0
Max Heat: 0
Durability Armor: 670
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 55
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Mercury II Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso M Laser
Mercury II Stabilized Aim (Fixed)
Jump Jet (S)
Left Torso Guardian ECM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Beagle Probe
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER L Laser
S Laser
S Laser
Right Arm M Laser


Description

The Mercury II was originally designed by the Not-Named Clan during the Clan Golden Century and was based on the old SLDF scout mech, the Mercury. Armed with an ER Large Laser and twin Medium Lasers, the Mercury II's high ground speed of 119 kph and its jump distance of 210 meters let it bring its weapons to bear against any enemy. An ECM Suite and an Active Probe provide excellent electronic capabilities. After Clan Wolverine's destruction, the remaining Mercury II's were captured by Clan Coyote or were lost to the Dark Caste and largely forgotten to the mists of history.


Bonuses

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout