Difference between revisions of "Module:Mech"
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-- p for "package", the interface of this module. Returned at the end | -- p for "package", the interface of this module. Returned at the end | ||
local p = {} | local p = {} | ||
+ | |||
+ | local core = {} | ||
+ | p.core = core | ||
-- imports | -- imports | ||
local cargo = mw.ext.cargo | local cargo = mw.ext.cargo | ||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
+ | local gear = require('Module:Gear').core | ||
p.cargo = {} | p.cargo = {} | ||
Line 95: | Line 99: | ||
rightArmActuatorLimit = { | rightArmActuatorLimit = { | ||
field = 'RightArmActuatorLimit', | field = 'RightArmActuatorLimit', | ||
+ | type = 'String' | ||
+ | }, | ||
+ | startingTonnage = { | ||
+ | field = 'StartingTonnage', | ||
+ | type = 'Float', | ||
}, | }, | ||
} | } | ||
Line 369: | Line 378: | ||
end | end | ||
return frame:callParserFunction('#cargo_store:', cargo_data) | return frame:callParserFunction('#cargo_store:', cargo_data) | ||
+ | end | ||
+ | |||
+ | -- | ||
+ | -- Classes | ||
+ | |||
+ | -- core.mech defines the lua-centric mech object | ||
+ | core.mech = {} | ||
+ | |||
+ | function core.mech:new(variantName) | ||
+ | local mech = { | ||
+ | variantName = variantName | ||
+ | } | ||
+ | |||
+ | setmetatable(mech, self) | ||
+ | self.__index = self | ||
+ | |||
+ | local chassisfields = { | ||
+ | 'Id', | ||
+ | 'Name', | ||
+ | 'UIName', | ||
+ | 'Details', | ||
+ | 'StockRole', | ||
+ | 'weightClass', | ||
+ | 'Tonnage', | ||
+ | -- 'StartingTonnage', | ||
+ | 'LeftArmActuatorLimit', | ||
+ | -- 'RightArmActuatorLimit', | ||
+ | } | ||
+ | |||
+ | where = string.format( | ||
+ | '%s.%s="%s"', p.cargo.chassis.table, 'VariantName', variantName | ||
+ | ) | ||
+ | |||
+ | local chassisRow = cargo.query( | ||
+ | p.cargo.chassis.table, table.concat(chassisfields, ','), { where = where } | ||
+ | ) | ||
+ | chassisRow = chassisRow[1] | ||
+ | |||
+ | mech.chassisID = chassisRow['Id'] | ||
+ | mech.uiName = chassisRow['UIName'] | ||
+ | mech.name = chassisRow['Name'] | ||
+ | mech.details = chassisRow['Details'] | ||
+ | mech.weightClass = chassisRow['weightClass'] | ||
+ | mech.stockRole = chassisRow['StockRole'] | ||
+ | mech.leftArmActuatorLimit = chassisRow['LeftArmActuatorLimit'] | ||
+ | -- mech.rightArmActuatorLimit = chassisRow['RightArmActuatorLimit'] | ||
+ | mech.tonnage = tonumber(chassisRow['Tonnage'], 10) | ||
+ | -- mech.startingTonnage = tonumber(chassisRow['StartingTonnage'], 10) | ||
+ | |||
+ | local mechfields = { | ||
+ | 'MechTags', | ||
+ | 'Id', | ||
+ | } | ||
+ | local mechwhere = string.format( | ||
+ | '%s.%s="%s"', p.cargo.mech.table, 'ChassisID', mech.chassisID | ||
+ | ) | ||
+ | |||
+ | local mechRow = cargo.query( | ||
+ | p.cargo.mech.table, table.concat(mechfields, ','), { where = mechwhere } | ||
+ | ) | ||
+ | mechRow = mechRow[1] | ||
+ | mech.mechID = mechRow['Id'] | ||
+ | mech.tags = mw.text.split(mechRow['MechTags'], ',') | ||
+ | |||
+ | return mech | ||
+ | end | ||
+ | |||
+ | function core.mech:getLocations() | ||
+ | if self.locations ~= nil then | ||
+ | return self.locations | ||
+ | end | ||
+ | |||
+ | where = string.format( | ||
+ | '%s.%s="%s"', | ||
+ | p.cargo.chassis_locations.table, 'ChassisID', self.chassisID | ||
+ | ) | ||
+ | fields = { | ||
+ | 'Location', | ||
+ | 'InventorySlots', | ||
+ | 'MaxArmor', | ||
+ | 'MaxRearArmor', | ||
+ | 'InternalStructure', | ||
+ | 'Hardpoints', | ||
+ | 'OmniHardpoints', | ||
+ | } | ||
+ | |||
+ | local chassisLocations = cargo.query( | ||
+ | p.cargo.chassis_locations.table, | ||
+ | table.concat(fields, ','), | ||
+ | { where = where } | ||
+ | ) | ||
+ | |||
+ | self.locations = {} | ||
+ | for _, row in ipairs(chassisLocations) do | ||
+ | local location = { | ||
+ | tonnage = tonumber(row['Tonnage'], 10), | ||
+ | location = row['Location'], | ||
+ | maxArmor = tonumber(row['MaxArmor'], 10), | ||
+ | maxRearArmor = tonumber(row['MaxRearArmor'], 10), | ||
+ | internalStructure = tonumber(row['InternalStructure'], 10), | ||
+ | hardpoints = mw.text.split(row['Hardpoints'], ','), | ||
+ | omniHardpoints = mw.text.split(row['OmniHardpoints'], ',') | ||
+ | } | ||
+ | |||
+ | self.locations[row['Location']] = location | ||
+ | end | ||
+ | |||
+ | local mechwhere = string.format( | ||
+ | '%s.%s="%s"', | ||
+ | p.cargo.mech_locations.table, 'MechID', self.mechID | ||
+ | ) | ||
+ | local mechfields = { | ||
+ | 'Location', | ||
+ | 'AssignedArmor', | ||
+ | 'AssignedRearArmor', | ||
+ | } | ||
+ | |||
+ | |||
+ | local mechlocations = cargo.query( | ||
+ | p.cargo.mech_locations.table, | ||
+ | table.concat(mechfields, ','), | ||
+ | { where = mechwhere } | ||
+ | ) | ||
+ | |||
+ | for _, row in ipairs(mechlocations) do | ||
+ | self.locations[row['Location']].assignedArmor = tonumber(row['AssignedArmor'], 10) | ||
+ | self.locations[row['Location']].assignedRearArmor = tonumber(row['AssignedRearArmor'], 10) | ||
+ | end | ||
+ | |||
+ | return self.locations | ||
+ | end | ||
+ | |||
+ | function core.mech:getEngine() | ||
+ | if self.engine ~= nil then | ||
+ | return self.engine | ||
+ | end | ||
+ | |||
+ | self.engine = gear.get_engine(self.chassisID, self.mechID) | ||
+ | |||
+ | return self.engine | ||
end | end | ||
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-- | -- | ||
− | -- | + | -- raw_table generates a raw table consisting of the data |
− | function | + | function raw_table(schema, tpl_args) |
local rawTable = mw.html.create('table') | local rawTable = mw.html.create('table') | ||
rawTable:addClass('wikitable') | rawTable:addClass('wikitable') | ||
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-- p.mechChassis is a template for raw data, and so we display the raw data | -- p.mechChassis is a template for raw data, and so we display the raw data | ||
-- instead of anything fancy. To really display a mech, we need way more than | -- instead of anything fancy. To really display a mech, we need way more than | ||
− | -- the chassis, | + | -- the chassis, anywayr. |
local chassisTable = rawTable(p.cargo.chassis, tpl_args) | local chassisTable = rawTable(p.cargo.chassis, tpl_args) | ||
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}) | }) | ||
− | cargo_store(frame, p.cargo. | + | cargo_store(frame, p.cargo.mech_locations, tpl_args) |
return tostring(rawTable(p.cargo.mech_inventory, tpl_args)) | return tostring(rawTable(p.cargo.mech_inventory, tpl_args)) | ||
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-- this function takes one argument, the VariantName. | -- this function takes one argument, the VariantName. | ||
− | + | mech = core.mech:new(tpl_args['VariantName']) | |
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local structure = 0 | local structure = 0 | ||
+ | local armor = 0 | ||
-- table keys in lua are also strings. these table keys are the same strings | -- table keys in lua are also strings. these table keys are the same strings | ||
-- we expect the hardpoints to be. this is a shortcut to make counting | -- we expect the hardpoints to be. this is a shortcut to make counting | ||
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local mechtype = 'Standard BattleMech' | local mechtype = 'Standard BattleMech' | ||
− | for _, location in | + | for _, location in pairs(mech:getLocations()) do |
-- add the value of each location's InternalStructure together. all of the | -- add the value of each location's InternalStructure together. all of the | ||
-- fields returned from cargo are strings, so we have to first convert them | -- fields returned from cargo are strings, so we have to first convert them | ||
-- to numbers. I think. I might be wrong about this, actually. | -- to numbers. I think. I might be wrong about this, actually. | ||
− | structure = structure + | + | structure = structure + location.internalStructure |
+ | armor = armor + location.assignedArmor | ||
+ | if location.assignedRearArmor ~= -1 then | ||
+ | armor = armor + location.assignedRearArmor | ||
+ | end | ||
-- hardpoints is a list of strings. we split that list along the commas to | -- hardpoints is a list of strings. we split that list along the commas to | ||
-- get an actual list we can iterate. | -- get an actual list we can iterate. | ||
− | for _, hardpoint in ipairs( | + | for _, hardpoint in ipairs(location.hardpoints) do |
-- then, we check to see if the hardpoint is one of the keys of the | -- then, we check to see if the hardpoint is one of the keys of the | ||
-- hardpoint_counts table | -- hardpoint_counts table | ||
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hardpoint_counts[hardpoint] = hardpoint_counts[hardpoint] + 1 | hardpoint_counts[hardpoint] = hardpoint_counts[hardpoint] + 1 | ||
end | end | ||
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end | end | ||
end | end | ||
− | + | local engine = mech:getEngine() | |
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-- finally, to avoid re-inventing the wheel for this demo, we call the | -- finally, to avoid re-inventing the wheel for this demo, we call the | ||
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-- mech's database entries. | -- mech's database entries. | ||
local template_args = { | local template_args = { | ||
− | variantname = | + | variantname = mech.variantName, |
− | mechtype = | + | mechtype = 'Standard BattleMech', |
− | class = | + | class = mech.weightClass, |
ballistic = hardpoint_counts.Ballistic, | ballistic = hardpoint_counts.Ballistic, | ||
energy = hardpoint_counts.Energy, | energy = hardpoint_counts.Energy, | ||
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support = hardpoint_counts.AntiPersonnel, | support = hardpoint_counts.AntiPersonnel, | ||
armor = armor, | armor = armor, | ||
− | structure = structure | + | structure = structure, |
+ | enginetype = engine.shield.name, | ||
+ | coresize = engine.rating, | ||
+ | ecooling = string.format('+%d', engine.ecooling) | ||
} | } | ||
− | template_args['stock role'] = | + | template_args['stock role'] = mech.stockRole |
return frame:expandTemplate{ | return frame:expandTemplate{ |
Revision as of 20:03, 17 January 2021
Documentation for this module may be created at Module:Mech/doc
-- Module for handling information related to a BattleMech -- p for "package", the interface of this module. Returned at the end local p = {} local core = {} p.core = core -- imports local cargo = mw.ext.cargo local getArgs = require('Module:Arguments').getArgs local gear = require('Module:Gear').core p.cargo = {} -- p.cargo.chassis represents the schema of the information contained in a -- chassisdef file. p.cargo.chassis = { -- table is the name of the cargo table table = 'Chassis', -- fields is the schema of all of the fields of the Mech fields = { -- id is the primary key for this table. We expect it to be unique. It -- will be used as the foreign key in other tables to refer to this -- particular mech variant. id = { field = 'Id', type = 'String', }, cost = { -- field defines the name of the field in the cargo table. for the -- field name, we use the name of the property in the ChassisDef -- json. field = 'Cost', -- type defines the type of the field type = 'Integer', }, rarity = { field = 'Rarity', type = 'Integer', }, purchasable = { field = 'Purchasable', type = 'Boolean', }, manufacturer = { field = 'Manufacturer', type = 'String', }, model = { field = 'Model', type = 'String', }, uiName = { field = 'UIName', type = 'String', }, name = { field = 'Name', type = 'String', }, details = { field = 'Details', -- Details use the Text type, which is unindexed and intended for -- longer-form data. type = 'Text', }, icon = { field = 'Icon', type = 'String', }, tonnage = { field = 'Tonnage', type = 'Integer', }, weightClass = { -- TODO(rust dev): this is probably an enum type. I bet we can -- do something with that. field = 'weightClass', type = 'String' }, variantName = { field = 'VariantName', type = 'String', }, stockRole = { field = 'StockRole', type = 'Text', }, yangsThoughts = { field = 'YangsThoughts', type = 'Text', }, leftArmActuatorLimit = { -- TODO(rust dev): another enum field = 'LeftArmActuatorLimit', type = 'String', }, rightArmActuatorLimit = { field = 'RightArmActuatorLimit', type = 'String' }, startingTonnage = { field = 'StartingTonnage', type = 'Float', }, } } -- p.cargo.chassis_locations describes the information about a location on a mech -- chassis p.cargo.chassis_locations = { table = 'ChassisLocations', fields = { -- chassisID is the id of the chassis this location belongs to chassisID = { field = 'ChassisID', type = 'String', }, location = { -- TODO(rust dev): this is probably an enum, and we can do something with -- that. field = 'Location', type = 'String' }, tonnage = { field = 'Tonnage', type = 'Integer', }, inventorySlots = { field = 'InventorySlots', type = 'Integer', }, maxArmor = { field = 'MaxArmor', type = 'Integer', }, maxRearArmor = { field = 'MaxRearArmor', type = 'Integer', }, internalStructure = { field = 'InternalStructure', type = 'Integer', }, hardpoints = { -- Hardpoints are done as a list of string. The value of the string is the -- type of hardpoint so, it might have the form in the template like -- -- |Hardpoints = Energy,Energy,Missile -- field = 'Hardpoints', type = 'List (,) of String', }, omniHardpoints = { -- OmniHardpoints are the same, but for hardpoints where Omni == true field = 'OmniHardpoints', type = 'List (,) of String', } } } -- p.cargo.mech represents the information contained in a mechdef file. p.cargo.mech = { table = 'Mech', fields = { -- id is the id of this mechdef. id = { field = 'Id', type = 'String', }, -- chassisID is the foreign key pointed to the ChassisDef that corresponds -- to this mech. chassisID = { field = 'ChassisID', type = 'String', }, -- mechTags is a list of strings, the tags for the mech. corresponds to -- MechTags.items in the json file. mechTags = { field = 'MechTags', type = 'List (,) of String', }, cost = { field = 'Cost', type = 'Integer', }, rarity = { field = 'Rarity', type = 'Integer', }, purchasable = { field = 'Purchasable', type = 'Boolean', }, manufacturer = { field = 'Manufacturer', type = 'String', }, model = { field = 'Model', type = 'String', }, uiName = { field = 'UIName', type = 'String', }, name = { field = 'Name', type = 'String', }, details = { field = 'Details', -- Details use the Text type, which is unindexed and intended for -- longer-form data. type = 'Text', }, icon = { field = 'Icon', type = 'String', }, simGameMechPartCost = { field = 'simGameMechPartCost', type = 'Integer', }, version = { field = 'Version', type = 'Integer', }, }, } p.cargo.mech_locations = { table = 'MechLocations', -- a lot of the data in a mechdef seems redundant and not interesting for -- our purposes. however, include it here in the interest of correctness. fields = { -- mechID is the ID of the mech that this location belongs to mechID = { field = 'MechID', type = 'String', }, -- location is the location being described here location = { field = 'Location', type = 'String', }, currentArmor = { field = 'CurrentArmor', type = 'Integer', }, currentRearArmor = { field = 'CurrentRearArmor', type = 'Integer', }, currentInternalStructure = { field = 'CurrentInternalStructure', type = 'Integer', }, assignedArmor = { field = 'AssignedArmor', type = 'Integer', }, assignedRearArmor = { field = 'AssignedRearArmor', type = 'Integer', }, }, } -- p.cargo.mech_inventory describes an item in the inventory of a mech -- -- excludes some fields which don't appear to be relevant: -- * SimGameUID -- * GUID -- * DamageLevel -- * prefabName -- * hasPrefabName p.cargo.mech_inventory = { table = 'MechInventory', fields = { -- mechID is the ID of the mechdef that this inventory item is from mechID = { field = 'MechID', type = 'String', }, mountedLocation = { field = 'MountedLocation', type = 'String', }, -- componentDefID is the ID of the component that that is mounted in this -- location componentDefID = { field = 'ComponentDefID', type = 'String', }, componentDefType = { field = 'ComponentDefType', -- probably yet another enum. type = 'String' }, hardpointSlot = { field = 'HardpointSlot', type = 'Integer', }, -- fixedEquipment is a bit different. a mech can have equipment defined in -- the chassisdef as well as the mechdef. Equipment defined in the -- chassisdef is "FixedEquipment". Instead of having a separate table for -- this, we will instead set this flag true, and the mechID will instead -- refer to a chassis ID. fixedEquipment = { field = 'FixedEquipment', type = 'Boolean', }, }, } -- cargo_declare is a function which returns another function. The return value -- is evaluated to declare the cargo table. -- -- this is taken in large part from the Path of Exile wiki's Item2 module. -- -- TODO(rust dev): define this in a separate module for reuse function cargo_declare (data) return function (frame) if frame == nil then frame = mw.getCurrentFrame() end -- dcl_args are the arguments we will be passing to #cargo_declare local dcl_args = {} -- set the table name dcl_args._table = data.table -- for every field, we create an argument mapping the field name to its -- type. for k, field_data in pairs(data.fields) do if field_data then dcl_args[field_data.field] = field_data.type end end -- call #cargo_declare to declare the table before ending the function. frame:callParserFunction('#cargo_declare:', dcl_args) end end -- invoke these functions to declare the tables. p.table_chassis = cargo_declare(p.cargo.chassis) p.table_chassis_locations = cargo_declare(p.cargo.chassis_locations) p.table_mech = cargo_declare(p.cargo.mech) p.table_mech_locations = cargo_declare(p.cargo.mech_locations) p.table_inventory = cargo_declare(p.cargo.mech_inventory) -- stores the data in cargo. We don't just pass in all the template arguments, -- as the template may have parameters that are not part of the chassis -- definition. here instead, we iterate through the known fields of the table -- and look for matching argument names. If we find one, we add it to the data -- we use in the cargo store call. function cargo_store(frame, schema, tpl_args) local cargo_data = {_table = schema.table} for _, field in pairs(schema.fields) do local arg = tpl_args[field.field] if arg ~= nil then -- consistently cast boolean values to the same type as 1 or 0. if type(arg) == 'boolean' then if arg == true then arg = '1' else arg ='0' end end cargo_data[field.field] = arg end end return frame:callParserFunction('#cargo_store:', cargo_data) end -- -- Classes -- core.mech defines the lua-centric mech object core.mech = {} function core.mech:new(variantName) local mech = { variantName = variantName } setmetatable(mech, self) self.__index = self local chassisfields = { 'Id', 'Name', 'UIName', 'Details', 'StockRole', 'weightClass', 'Tonnage', -- 'StartingTonnage', 'LeftArmActuatorLimit', -- 'RightArmActuatorLimit', } where = string.format( '%s.%s="%s"', p.cargo.chassis.table, 'VariantName', variantName ) local chassisRow = cargo.query( p.cargo.chassis.table, table.concat(chassisfields, ','), { where = where } ) chassisRow = chassisRow[1] mech.chassisID = chassisRow['Id'] mech.uiName = chassisRow['UIName'] mech.name = chassisRow['Name'] mech.details = chassisRow['Details'] mech.weightClass = chassisRow['weightClass'] mech.stockRole = chassisRow['StockRole'] mech.leftArmActuatorLimit = chassisRow['LeftArmActuatorLimit'] -- mech.rightArmActuatorLimit = chassisRow['RightArmActuatorLimit'] mech.tonnage = tonumber(chassisRow['Tonnage'], 10) -- mech.startingTonnage = tonumber(chassisRow['StartingTonnage'], 10) local mechfields = { 'MechTags', 'Id', } local mechwhere = string.format( '%s.%s="%s"', p.cargo.mech.table, 'ChassisID', mech.chassisID ) local mechRow = cargo.query( p.cargo.mech.table, table.concat(mechfields, ','), { where = mechwhere } ) mechRow = mechRow[1] mech.mechID = mechRow['Id'] mech.tags = mw.text.split(mechRow['MechTags'], ',') return mech end function core.mech:getLocations() if self.locations ~= nil then return self.locations end where = string.format( '%s.%s="%s"', p.cargo.chassis_locations.table, 'ChassisID', self.chassisID ) fields = { 'Location', 'InventorySlots', 'MaxArmor', 'MaxRearArmor', 'InternalStructure', 'Hardpoints', 'OmniHardpoints', } local chassisLocations = cargo.query( p.cargo.chassis_locations.table, table.concat(fields, ','), { where = where } ) self.locations = {} for _, row in ipairs(chassisLocations) do local location = { tonnage = tonumber(row['Tonnage'], 10), location = row['Location'], maxArmor = tonumber(row['MaxArmor'], 10), maxRearArmor = tonumber(row['MaxRearArmor'], 10), internalStructure = tonumber(row['InternalStructure'], 10), hardpoints = mw.text.split(row['Hardpoints'], ','), omniHardpoints = mw.text.split(row['OmniHardpoints'], ',') } self.locations[row['Location']] = location end local mechwhere = string.format( '%s.%s="%s"', p.cargo.mech_locations.table, 'MechID', self.mechID ) local mechfields = { 'Location', 'AssignedArmor', 'AssignedRearArmor', } local mechlocations = cargo.query( p.cargo.mech_locations.table, table.concat(mechfields, ','), { where = mechwhere } ) for _, row in ipairs(mechlocations) do self.locations[row['Location']].assignedArmor = tonumber(row['AssignedArmor'], 10) self.locations[row['Location']].assignedRearArmor = tonumber(row['AssignedRearArmor'], 10) end return self.locations end function core.mech:getEngine() if self.engine ~= nil then return self.engine end self.engine = gear.get_engine(self.chassisID, self.mechID) return self.engine end -- -- Templates -- -- raw_table generates a raw table consisting of the data function raw_table(schema, tpl_args) local rawTable = mw.html.create('table') rawTable:addClass('wikitable') for _, field in pairs(schema.fields) do rawTable:tag('tr') :tag('th'):wikitext(field.field):done() :tag('td'):wikitext(tpl_args[field.field]) end return rawTable end -- p.chassis is a template which defines a Mech chassis. function p.chassis (frame) tpl_args = getArgs(frame, { -- parentFirst tells us to prefer args from the parent page (the template -- that calls #invoke). parentFirst = true }) -- p.mechChassis is a template for raw data, and so we display the raw data -- instead of anything fancy. To really display a mech, we need way more than -- the chassis, anywayr. local chassisTable = rawTable(p.cargo.chassis, tpl_args) cargo_store(frame, p.cargo.chassis, tpl_args) return tostring(chassisTable) end -- p.chassisLocation is a template which defines a Mech chassis location function p.chassisLocation (frame) tpl_args = getArgs(frame, { parentFirst = true, }) local locationTable = rawTable(p.cargo.chassis_locations, tpl_args) cargo_store(frame, p.cargo.chassis_locations, tpl_args) return tostring(locationTable) end function p.mech (frame) tpl_args = getArgs(frame, { parentFirst = true }) cargo_store(frame, p.cargo.mech, tpl_args) return tostring(rawTable(p.cargo.mech, tpl_args)) end function p.mechLocation (frame) tpl_args = getArgs(frame, { parentFirst = true }) cargo_store(frame, p.cargo.mech_locations, tpl_args) return tostring(rawTable(p.cargo.mech_locations, tpl_args)) end function p.mechInventory (frame) tpl_args = getArgs(frame, { parentFirst = true }) cargo_store(frame, p.cargo.mech_locations, tpl_args) return tostring(rawTable(p.cargo.mech_inventory, tpl_args)) end -- mechInfoBox creates a mech infobox. function p.mechInfoBox (frame) tpl_args = getArgs(frame, { parentFirst = true }) -- this function takes one argument, the VariantName. mech = core.mech:new(tpl_args['VariantName']) local structure = 0 local armor = 0 -- table keys in lua are also strings. these table keys are the same strings -- we expect the hardpoints to be. this is a shortcut to make counting -- hardpoints easier. local hardpoint_counts = { Energy = 0, Ballistic = 0, Missile = 0, AntiPersonnel = 0, } -- mechtype is 'Standard BattleMech', unless we find a non-zero number of -- Omni hardpoints. then, we'll change it to be 'OmniMech'. local mechtype = 'Standard BattleMech' for _, location in pairs(mech:getLocations()) do -- add the value of each location's InternalStructure together. all of the -- fields returned from cargo are strings, so we have to first convert them -- to numbers. I think. I might be wrong about this, actually. structure = structure + location.internalStructure armor = armor + location.assignedArmor if location.assignedRearArmor ~= -1 then armor = armor + location.assignedRearArmor end -- hardpoints is a list of strings. we split that list along the commas to -- get an actual list we can iterate. for _, hardpoint in ipairs(location.hardpoints) do -- then, we check to see if the hardpoint is one of the keys of the -- hardpoint_counts table if hardpoint_counts[hardpoint] ~= nil then -- if it is, then we increment that entry's counter. hardpoint_counts[hardpoint] = hardpoint_counts[hardpoint] + 1 end end end local engine = mech:getEngine() -- finally, to avoid re-inventing the wheel for this demo, we call the -- existing InfoboxVariant template with the data we've computed from the -- mech's database entries. local template_args = { variantname = mech.variantName, mechtype = 'Standard BattleMech', class = mech.weightClass, ballistic = hardpoint_counts.Ballistic, energy = hardpoint_counts.Energy, missile = hardpoint_counts.Missile, support = hardpoint_counts.AntiPersonnel, armor = armor, structure = structure, enginetype = engine.shield.name, coresize = engine.rating, ecooling = string.format('+%d', engine.ecooling) } template_args['stock role'] = mech.stockRole return frame:expandTemplate{ title = 'InfoboxVariant', args = template_args } end return p