Difference between revisions of "RawData:Weapon MachineGun MachineGun CLAN"
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|AmmoCategory=MG | |AmmoCategory=MG | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=2 |
|Damage=5 | |Damage=5 | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 |
Revision as of 20:47, 30 January 2021
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 5 |
HeatGenerated | 2 |
Type | MachineGun |
Id | Weapon_MachineGun_MachineGun_CLAN |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | MG (C) |
Instability | 1 |
Bonuses | WpnCrits: -50%,VariableBurstCount: 3 |
Cost | 28000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.5 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 0.25 |
InventorySize | 1 |
Rarity | 10 |
ComponentType | Weapon |
Details | Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores.
Has increasing jam chance and decreasing crit chance as fire speed increases! <color=#ffcc00>Uses MG Ammo.</color><color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | CLAN |
Name | MG (C) |
Model | Machine Gun |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | MG |
HeatDamage | 0 |