Difference between revisions of "Mobile HQ"

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<tabs>
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<tab name="Mobile HQ">
 
{{InfoboxVehicle
 
{{InfoboxVehicle
|vehiclename = Mobile Headquarters
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| vehiclename = Mobile HQ
|image = Vehicle_MobileHQ.png
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| image = Vehicle_Mobile HQ.png
|controllable = Yes
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| controllable = Yes
|class = Light
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| class = Medium
|weight = 25t
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| weight = 55t
|speed = 4/6
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| speed = 4/6
|propulsion = Wheeled
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| propulsion = Wheeled
|maxdamage = 25
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| maxdamage = Mobile HQ.png
|maxstability = 0
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| maxstability = Mobile HQ.png
|maxheat = 0
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| maxheat = Mobile HQ.png
|armor = 625
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| armor = 625
|structure = 190
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| structure = 150
|frontarmor =125/38
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| frontarmor = 125/30
|leftarmor = 125/38
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| leftarmor = 125/30
|rightarmor = 125/38
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| rightarmor = 125/30
|reararmor = 125/38
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| reararmor = 125/30
|turretarmor = 125/38
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| turretarmor = 125/30
|weapon1 = ER M Laser
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| weapon1 = ER M Laser
|gear1 = BA Airdrop Beacon
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| ammo1 = None
|gear2 = Turret Airdrop Beacon
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| gear1 = Battle Armor Airdrop Beacon<br>Strafing Run Comm Suite<br>Turret Airdrop Beacon<br>Guardian ECM<br>Vehicle Comm Suite<br>Infantry Compartment
|gear3 = Strafing Run Comm Suite
 
|gear4 = Guardian ECM
 
|gear5 = Vehicle Comm Suite
 
 
}}
 
}}
=== Description ===
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<br>
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===Description===
 
Not designed for combat, the Mobile Headquarters is one-stop-shop for battlefield command and control functions. Capable of providing ECM coverage to your units, increasing lance cohesion in combat, carrying a squad of battle armor into the fray, calling down strafing runs from allied aerospace fighters, and even calling down allied battle armor and turrets for combat surprises, the Mobile HQ does it all. However, this all comes at a cost. The Mobile HQ is slow, poorly armored, and essentially carries no weapons other than a single paltry laser. Still, if it is protected, the Mobile HQ can turn the tide of war.
 
Not designed for combat, the Mobile Headquarters is one-stop-shop for battlefield command and control functions. Capable of providing ECM coverage to your units, increasing lance cohesion in combat, carrying a squad of battle armor into the fray, calling down strafing runs from allied aerospace fighters, and even calling down allied battle armor and turrets for combat surprises, the Mobile HQ does it all. However, this all comes at a cost. The Mobile HQ is slow, poorly armored, and essentially carries no weapons other than a single paltry laser. Still, if it is protected, the Mobile HQ can turn the tide of war.
  
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<br>
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===Factions===
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<div class="toccolours mw-collapsible" style="width:400px">
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<div style="font-weight:bold;line-height:1.6;>Factions</div>
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<div class="mw-collapsible-content"><ul>
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</ul></div></div>
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</tab>
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</tabs>
  
=== Factions ===
 
The Mobile Headquarters does not appear in the forces of any factions.
 
 
=== Stores ===
 
The Mobile Headquarters appears in system stores with the Inner Sphere-Level Civilization tag.
 
  
 
[[Category:Inner Sphere Vehicles]]
 
[[Category:Inner Sphere Vehicles]]
 
[[Category:Controllable Vehicles]]
 
[[Category:Controllable Vehicles]]

Latest revision as of 00:19, 3 June 2023

Mobile HQ
Specifications
Controllable Yes
Class Medium
Weight 55t
Speed 4/6
Propulsion Wheeled
Firepower Max Damage: Mobile HQ.png
Max Stability: Mobile HQ.png
Max Heat: Mobile HQ.png
Durability Total Armor: 625
Total Structure: 150
Front Armor/Structure: 125/30
Left Armor/Structure: 125/30
Right Armor/Structure: 125/30
Rear Armor/Structure: 125/30
Turret Armor/Structure: 125/30
Equipment
Weapons ER M Laser
Ammunition None
Gear Battle Armor Airdrop Beacon
Strafing Run Comm Suite
Turret Airdrop Beacon
Guardian ECM
Vehicle Comm Suite
Infantry Compartment



Description

Not designed for combat, the Mobile Headquarters is one-stop-shop for battlefield command and control functions. Capable of providing ECM coverage to your units, increasing lance cohesion in combat, carrying a squad of battle armor into the fray, calling down strafing runs from allied aerospace fighters, and even calling down allied battle armor and turrets for combat surprises, the Mobile HQ does it all. However, this all comes at a cost. The Mobile HQ is slow, poorly armored, and essentially carries no weapons other than a single paltry laser. Still, if it is protected, the Mobile HQ can turn the tide of war.



Factions

Factions