Difference between revisions of "RawData:Gear Attachment AmmoFeed Cannon"

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|ComponentSubType=NotSet
 
|ComponentSubType=NotSet
 
|BattleValue=0
 
|BattleValue=0
|Bonuses=WeaponAttachmentTargets: Light Medium and Heavy Cannons,WeaponAttachmentModifiesModes,WeaponAttachmentAmmoFeedCannon: 60%,WeaponAttachmentJam: 90%,AmmoFeedType: appropriate sized Rifle
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|Bonuses=WeaponAttachmentTargets: Light Medium and Heavy Cannons,WeaponAttachmentModifiesModes,WeaponAttachmentAmmoFeedCannon: 60%,WeaponAttachmentJam: 125%,AmmoFeedType: appropriate sized Rifle
 
|CustomCategories=WeaponAttachment,NoTTS
 
|CustomCategories=WeaponAttachment,NoTTS
 
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Latest revision as of 06:59, 28 January 2024

Upgrade
UINameCannon Ammo Feed
BonusesWeaponAttachmentTargets: Light Medium and Heavy Cannons,WeaponAttachmentModifiesModes,WeaponAttachmentAmmoFeedCannon: 60%,WeaponAttachmentJam: 125%,AmmoFeedType: appropriate sized Rifle
InventorySize2
ComponentSubTypeNotSet
Tonnage2
ManufacturerPeriphery Arms, Inc.
IconWeaponAttachment
Rarity1
ComponentTypeUpgrade
DetailsThe Light, Medium, and Heavy Cannons found very limited acceptance, even in the Periphery. Being single-use weaponry tarnished their reputation before it even got started. However, some enterprising engineers over at Periphery Arms, Inc. decided to take matters into their own hands and developed an ammo feed system for the Cannons that could accept Rifle ammo, Rifles being chosen because they were essentially cousins to the Cannons. However, there was a problem: the Rifle shells weren't designed for the massive damage Cannons could put out, and so Cannons using this ammo feed did take a hit to their damage potential.
CustomCategoriesWeaponAttachment,NoTTS
NameCannon Ammo Feed Attachment
ModelCannon Go Brrrt
Cost80000
Purchasablefalse
IdGear_Attachment_AmmoFeed_Cannon
BattleValue0