Difference between revisions of "RawData:MechDef Jackrabbit JKR-10M"

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|Id=chassisdef_jackrabbit_JKR-10M
 
|Id=chassisdef_jackrabbit_JKR-10M
 
|Name=Jackrabbit
 
|Name=Jackrabbit
|Details=The Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror, Due to technological constraints its ferro has been replaced with retro light and  its endo is downgraded to proto endo, however it has gained a proto-xl engine, designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking mech to mech combat power it excels in its role as a terror mech making it very feared by the marians periphery enemies who have dubbed it the Hell Bunny.
+
|Details=The Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror. Due to technological constraints its ferro has been replaced with retro light and  its endo is downgraded to proto endo, however it has gained a proto-xl engine. Designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking mech to mech combat power it excels in its role as a terror mech making it very feared by the Marians' periphery enemies who have dubbed it the Hell Bunny.
 
|Icon=uixTxrIcon_jackrabbit
 
|Icon=uixTxrIcon_jackrabbit
 
|Tonnage=25
 
|Tonnage=25
Line 13: Line 13:
 
|VariantName=JKR-10M
 
|VariantName=JKR-10M
 
|StockRole=Terror Mech
 
|StockRole=Terror Mech
|YangsThoughts=The Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror, Due to technological constraints its ferro has been replaced with retro light and  its endo is downgraded to proto endo, however it has gained a proto-xl engine, designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking much mech to mech power it excels in its role as a terror mech making it very feared by the marians periphery enemies who have dubbed it the Hell Bunny.  
+
|YangsThoughts=The Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror. Due to technological constraints its ferro has been replaced with retro light and  its endo is downgraded to proto endo, however it has gained a proto-xl engine. Designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking mech to mech combat power it excels in its role as a terror mech making it very feared by the Marians' periphery enemies who have dubbed it the Hell Bunny.
 
|MeleeDamage=35
 
|MeleeDamage=35
 
|MeleeInstability=10
 
|MeleeInstability=10
Line 118: Line 118:
 
|Id=mechdef_jackrabbit_JKR-10M
 
|Id=mechdef_jackrabbit_JKR-10M
 
|Name=Jackrabbit
 
|Name=Jackrabbit
|Details=The Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror, Due to technological constraints its ferro has been replaced with retro light and  its endo is downgraded to proto endo, however it has gained a proto-xl engine, designed to slaughter infantry, tanks and fortified locations it has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking much mech to mech power it excels in it's role as a terror mech making it very feared by the marians periphery enemies who have dubbed it the Hell Bunny.  
+
|Details=The Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror. Due to technological constraints its ferro has been replaced with retro light and  its endo is downgraded to proto endo, however it has gained a proto-xl engine. Designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking mech to mech combat power it excels in its role as a terror mech making it very feared by the Marians' periphery enemies who have dubbed it the Hell Bunny.
 
|Icon=uixTxrIcon_jackrabbit
 
|Icon=uixTxrIcon_jackrabbit
 
|ChassisID=chassisdef_jackrabbit_JKR-10M
 
|ChassisID=chassisdef_jackrabbit_JKR-10M

Latest revision as of 07:14, 28 January 2024

ChassisTagsOmniMech,ArmLimitLowerRight,ArmLimitLowerLeft,LightMech
Cost450000
UINameJackrabbit
Tonnage25
VariantNameJKR-10M
Manufacturer
IconuixTxrIcon_jackrabbit
StockRoleTerror Mech
Rarity0
Idchassisdef_jackrabbit_JKR-10M
StartingTonnage
DetailsThe Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror. Due to technological constraints its ferro has been replaced with retro light and its endo is downgraded to proto endo, however it has gained a proto-xl engine. Designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking mech to mech combat power it excels in its role as a terror mech making it very feared by the Marians' periphery enemies who have dubbed it the Hell Bunny.
LeftArmActuatorLimit
NameJackrabbit
Model
weightClassLIGHT
Purchasabletrue
YangsThoughtsThe Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror. Due to technological constraints its ferro has been replaced with retro light and its endo is downgraded to proto endo, however it has gained a proto-xl engine. Designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking mech to mech combat power it excels in its role as a terror mech making it very feared by the Marians' periphery enemies who have dubbed it the Hell Bunny.
RightArmActuatorLimit
OmniHardpoints
InternalStructure16
InventorySlots6
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationHead
Hardpoints
MaxArmor45
MaxRearArmor-1
OmniHardpoints
InternalStructure20
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationLeftArm
Hardpoints,,,
MaxArmor40
MaxRearArmor-1
OmniHardpoints
InternalStructure30
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationLeftTorso
Hardpoints
MaxArmor60
MaxRearArmor30
OmniHardpoints
InternalStructure40
InventorySlots15
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationCenterTorso
Hardpoints
MaxArmor80
MaxRearArmor40
OmniHardpoints
InternalStructure30
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationRightTorso
Hardpoints
MaxArmor60
MaxRearArmor30
OmniHardpoints
InternalStructure20
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationRightArm
Hardpoints,,,
MaxArmor40
MaxRearArmor-1
OmniHardpoints
InternalStructure30
InventorySlots6
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationLeftLeg
Hardpoints
MaxArmor60
MaxRearArmor-1
OmniHardpoints
InternalStructure30
InventorySlots6
ChassisIDchassisdef_jackrabbit_JKR-10M
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor60
MaxRearArmor-1
MechIDchassisdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Quirk_EasytoMaintain_Jackrabbit
MechIDchassisdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_structureslots_endosteelprototype
Rarity0
Cost450000
Idmechdef_jackrabbit_JKR-10M
Version1
simGameMechPartCost250000
Manufacturer
UINameJackrabbit JKR-10M
DetailsThe Jackrabbit-10M is the Marian Redesign of the mech, taking the infamously poor performing mech and changing the meaning of that infamy to one of terror. Due to technological constraints its ferro has been replaced with retro light and its endo is downgraded to proto endo, however it has gained a proto-xl engine. Designed to slaughter infantry, tanks and fortified locations its has 40 ammo fed inferno rocket tubes in the left arm and two back up flamers in the right. While lacking mech to mech combat power it excels in its role as a terror mech making it very feared by the Marians' periphery enemies who have dubbed it the Hell Bunny.
ChassisIDchassisdef_jackrabbit_JKR-10M
Model
NameJackrabbit
Purchasabletrue
IconuixTxrIcon_jackrabbit
MechTagsunit_generic,unit_bracket_low,unit_release,unit_rarity_4,unit_mech,unit_light,unit_ready,unit_lance_assassin,unit_role_scout,Chainelane,Circinus,Hanse,Castile,JarnFolk,Delphi,Illyrian,Lothian,Tortuga,AuriganPirates,BandOfTheDamned,DeathsConsorts,MorrisonsExtractors,NewBeltPirates,TortugaFusiliers,ShenSeTian,Locals,BannockburnsBandits,CleanKill,LongwoodsBluecoats,CaesarsCohorts,CanopianHighlanders,Dragonslayers,HarcourtsDestructors,RamiliesRaiders,BronsonsHorde,BullardsArmoredCavalry,QuintsOlympianGroundpounders,GraysGhosts,IrukjandiCompany,AntianLanciarii,BlackCaravel,SarnaSupremacy,SaiphTriumvirate,TerracapConfederation,StykCommonality,Moderbjorn,LocalsBrockwayRefugees,EdCorbu,unit_legal
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor45
CurrentRearArmor-1
LocationHead
AssignedArmor45
AssignedRearArmor-1
CurrentInternalStructure16
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor40
CurrentRearArmor-1
LocationLeftArm
AssignedArmor40
AssignedRearArmor-1
CurrentInternalStructure20
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor55
CurrentRearArmor25
LocationLeftTorso
AssignedArmor55
AssignedRearArmor25
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor77
CurrentRearArmor35
LocationCenterTorso
AssignedArmor77
AssignedRearArmor35
CurrentInternalStructure40
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor55
CurrentRearArmor25
LocationRightTorso
AssignedArmor55
AssignedRearArmor25
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor35
CurrentRearArmor-1
LocationRightArm
AssignedArmor35
AssignedRearArmor-1
CurrentInternalStructure20
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor50
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor50
AssignedRearArmor-1
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-10M
CurrentArmor50
CurrentRearArmor-1
LocationRightLeg
AssignedArmor50
AssignedRearArmor-1
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_armorslots_lightplating
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_150
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_kit_shs
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_cooling
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_protoxl_center
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDemod_engineslots_size3
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDemod_engineslots_size3
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-10M
Count1
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-10M
Count1
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDGear_Cockpit_Generic_Standard
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_RocketLauncher_RL20_Inferno
MechIDmechdef_jackrabbit_JKR-10M
Count1
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_RocketLauncher_RL20_Inferno
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDGear_Attachment_AmmoFeed_Rocket
MechIDmechdef_jackrabbit_JKR-10M
Count1
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDGear_Attachment_AmmoFeed_Rocket
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDAmmo_AmmunitionBox_Generic_MRM
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDAmmo_AmmunitionBox_Generic_MRM
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Flamer_Flamer_0-STOCK
MechIDmechdef_jackrabbit_JKR-10M
Count0
HardpointSlot1
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Flamer_Flamer_0-STOCK