Difference between revisions of "RawData:Weapon MachineGun Sanctuary"

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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=IsMG,WpnCrits: -99%,AntiBA: 50%,VariableBurstCount: 6,PipsIgnored: 3
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|Bonuses=WpnCrits: -99%,AntiBA: 50%,VariableBurstCount: 6,PipsIgnored: 3
 
|Category=AntiPersonnel
 
|Category=AntiPersonnel
 
|Type=MachineGun
 
|Type=MachineGun

Latest revision as of 07:39, 28 January 2024

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange160
AttackRecoil0
Damage2
HeatGenerated0
TypeMachineGun
IdWeapon_MachineGun_Sanctuary
RangeSplit40,80,120
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameMG (S)
Instability0
BonusesWpnCrits: -99%,AntiBA: 50%,VariableBurstCount: 6,PipsIgnored: 3
Cost10000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier0.01
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_MachineGun
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage0.5
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsSanctuary Machine Guns deal very little damage, have limited range, and depend upon volatile ammunition stores.
RefireModifier0
EvasivePipsIgnored3
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerSanctuary Engineering
NameMG (S)
ModelMachine Gun
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryMG
HeatDamage0