Difference between revisions of "Marauder II"
Sample Text (talk | contribs) (Created page with "<tabs> <tab name="MAD-4A"> {{InfoboxVariant |variantname = MAD-4A |image = Marauder_II.png |mechtype = Battlemech |class = Assault |weight = 100 |stock role = Sniper & Ranged...") |
m (Some fixes) |
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Line 5: | Line 5: | ||
|variantname = MAD-4A | |variantname = MAD-4A | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 18: | Line 18: | ||
|maxstability = 40 | |maxstability = 40 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,520 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 93 | |heatsinking = 93 | ||
Line 30: | Line 30: | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Standard | + | |structuretype = Standard (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
Line 52: | Line 52: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = L Laser |
|rtequip2 = Single Heat Sink | |rtequip2 = Single Heat Sink | ||
|rtequip3 = Single Heat Sink | |rtequip3 = Single Heat Sink | ||
Line 66: | Line 66: | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
|laequip2 = PPC | |laequip2 = PPC | ||
− | |laequip3 = | + | |laequip3 = M Laser |
|laequip4 = | |laequip4 = | ||
|laequip5 = | |laequip5 = | ||
Line 76: | Line 76: | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
|raequip2 = PPC | |raequip2 = PPC | ||
− | |raequip3 = | + | |raequip3 = M Laser |
|raequip4 = | |raequip4 = | ||
|raequip5 = | |raequip5 = | ||
Line 95: | Line 95: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 103: | Line 103: | ||
Adds 9 bonus heat sinking, effectively three standard heat sinks | Adds 9 bonus heat sinking, effectively three standard heat sinks | ||
+ | |||
===Factions=== | ===Factions=== | ||
Line 109: | Line 110: | ||
* Local Government | * Local Government | ||
* Mercenaries | * Mercenaries | ||
− | |||
Line 123: | Line 123: | ||
|variantname = MAD-4B | |variantname = MAD-4B | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 136: | Line 136: | ||
|maxstability = 60 | |maxstability = 60 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,520 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 51 | |heatsinking = 51 | ||
Line 148: | Line 148: | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Standard | + | |structuretype = Standard (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
Line 170: | Line 170: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = L Laser |
|rtequip2 = | |rtequip2 = | ||
|rtequip3 = | |rtequip3 = | ||
Line 184: | Line 184: | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
|laequip2 = AC/10 | |laequip2 = AC/10 | ||
− | |laequip3 = | + | |laequip3 = M Laser |
|laequip4 = | |laequip4 = | ||
|laequip5 = | |laequip5 = | ||
Line 194: | Line 194: | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
|raequip2 = AC/10 | |raequip2 = AC/10 | ||
− | |raequip3 = | + | |raequip3 = M Laser |
|raequip4 = | |raequip4 = | ||
|raequip5 = | |raequip5 = | ||
Line 213: | Line 213: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 234: | Line 234: | ||
|} | |} | ||
</tab> | </tab> | ||
− | |||
− | |||
<tab name="MAD-4HB"> | <tab name="MAD-4HB"> | ||
Line 241: | Line 239: | ||
|variantname = MAD-4HB | |variantname = MAD-4HB | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 254: | Line 252: | ||
|maxstability = 380 | |maxstability = 380 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,560 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 69 | |heatsinking = 69 | ||
Line 266: | Line 264: | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Standard | + | |structuretype = Standard (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
− | |headequip2 = | + | |headequip2 = RL10 |
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
|ctequip1 = Jump Jet (A) | |ctequip1 = Jump Jet (A) | ||
− | |ctequip2 = | + | |ctequip2 = Heat Sink |
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = RL20 |
− | |ltequip2 = | + | |ltequip2 = RL20 |
− | |ltequip3 = | + | |ltequip3 = RL20 |
− | |ltequip4 = | + | |ltequip4 = RL20 |
|ltequip5 = | |ltequip5 = | ||
|ltequip6 = | |ltequip6 = | ||
Line 288: | Line 286: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = RL20 |
− | |rtequip2 = | + | |rtequip2 = RL20 |
− | |rtequip3 = | + | |rtequip3 = RL20 |
− | |rtequip4 = | + | |rtequip4 = RL20 |
|rtequip5 = | |rtequip5 = | ||
|rtequip6 = | |rtequip6 = | ||
Line 302: | Line 300: | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
|laequip2 = PPC | |laequip2 = PPC | ||
− | |laequip3 = | + | |laequip3 = M Laser |
− | |laequip4 = | + | |laequip4 = Heat Sink |
− | |laequip5 = | + | |laequip5 = Heat Sink |
− | |laequip6 = | + | |laequip6 = Heat Sink |
− | |laequip7 = | + | |laequip7 = Heat Sink |
|laequip8 = | |laequip8 = | ||
|laequip9 = | |laequip9 = | ||
|laequip10 = | |laequip10 = | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
− | |raequip2 = | + | |raequip2 = Heat Sink |
− | |raequip3 = | + | |raequip3 = Heat Sink |
− | |raequip4 = | + | |raequip4 = Heat Sink |
− | |raequip5 = | + | |raequip5 = Heat Sink |
|raequip6 = PPC | |raequip6 = PPC | ||
− | |raequip7 = | + | |raequip7 = M Laser |
|raequip8 = | |raequip8 = | ||
|raequip9 = | |raequip9 = | ||
Line 331: | Line 329: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 339: | Line 337: | ||
Adds 9 bonus heat sinking, effectively three standard heat sinks | Adds 9 bonus heat sinking, effectively three standard heat sinks | ||
+ | |||
===Factions=== | ===Factions=== | ||
The MAD-4HB can be found with these forces: | The MAD-4HB can be found with these forces: | ||
− | |||
* Marian Hegemony | * Marian Hegemony | ||
Line 357: | Line 355: | ||
|variantname = MAD-5A | |variantname = MAD-5A | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 370: | Line 368: | ||
|maxstability = 55 | |maxstability = 55 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,520 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 93 | |heatsinking = 93 | ||
Line 377: | Line 375: | ||
|punchdamage = 50 | |punchdamage = 50 | ||
|meleeweapondamage = | |meleeweapondamage = | ||
− | |enginetype = | + | |enginetype = XL |
|coresize = 300 | |coresize = 300 | ||
|heatsinkkit = Single Heat Sinks | |heatsinkkit = Single Heat Sinks | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Standard | + | |structuretype = Standard (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
− | |headequip2 = | + | |headequip2 = Heat Sink |
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
Line 392: | Line 390: | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Heat Sink |
− | |ltequip2 = | + | |ltequip2 = Heat Sink |
− | |ltequip3 = | + | |ltequip3 = Heat Sink |
− | |ltequip4 = | + | |ltequip4 = Heat Sink |
− | |ltequip5 = | + | |ltequip5 = Heat Sink |
− | |ltequip6 = | + | |ltequip6 = Heat Sink |
− | |ltequip7 | + | |ltequip7 = Ammo LBX/10 Cluster |
− | + | |ltequip8 = Ammo LBX/10 Slug | |
− | | | + | |ltequip9 = Ammo LBX/10 Cluster |
− | | | + | |ltequip10 = |
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = LBX AC/10 |
− | |rtequip2 = | + | |rtequip2 = Heat Sink |
− | |rtequip3 = | + | |rtequip3 = Heat Sink |
− | |rtequip4 = | + | |rtequip4 = CASE |
− | |rtequip5 = | + | |rtequip5 = |
|rtequip6 = | |rtequip6 = | ||
|rtequip7 = | |rtequip7 = | ||
Line 418: | Line 416: | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
|laequip2 = ER PPC | |laequip2 = ER PPC | ||
− | |laequip3 = | + | |laequip3 = M Laser |
− | |laequip4 = | + | |laequip4 = Heat Sink |
− | |laequip5 = | + | |laequip5 = Heat Sink |
− | |laequip6 = | + | |laequip6 = Heat Sink |
|laequip7 = | |laequip7 = | ||
|laequip8 = | |laequip8 = | ||
Line 428: | Line 426: | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
|raequip2 = ER PPC | |raequip2 = ER PPC | ||
− | |raequip3 = | + | |raequip3 = M Laser |
− | |raequip4 = | + | |raequip4 = Heat Sink |
− | |raequip5 = | + | |raequip5 = Heat Sink |
− | |raequip6 = | + | |raequip6 = Heat Sink |
|raequip7 = | |raequip7 = | ||
|raequip8 = | |raequip8 = | ||
Line 437: | Line 435: | ||
|raequip10 = | |raequip10 = | ||
|llequip1 = Jump Jet (A) | |llequip1 = Jump Jet (A) | ||
− | |llequip2 = | + | |llequip2 = Heat Sink |
|rlequip1 = Jump Jet (A) | |rlequip1 = Jump Jet (A) | ||
− | |rlequip2 = | + | |rlequip2 = Heat Sink |
}} | }} | ||
===Description=== | ===Description=== | ||
− | The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. The Marauder II carries as its primary weapons a pair of ER PPCs which give it a powerful long range punch. The ER PPCs are backed up by a LB-X Autocannon/10. Finally, for close range combat, the Marauder II carries two | + | The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. The Marauder II carries as its primary weapons a pair of ER PPCs which give it a powerful long range punch. The ER PPCs are backed up by a LB-X Autocannon/10. Finally, for close range combat, the Marauder II carries two M Lasers. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters. |
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 455: | Line 453: | ||
Adds 9 bonus heat sinking, effectively three standard heat sinks | Adds 9 bonus heat sinking, effectively three standard heat sinks | ||
+ | |||
===Factions=== | ===Factions=== | ||
Line 472: | Line 471: | ||
|variantname = MAD-5B | |variantname = MAD-5B | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 485: | Line 484: | ||
|maxstability = 70 | |maxstability = 70 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,520 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 102 | |heatsinking = 102 | ||
Line 497: | Line 496: | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Standard | + | |structuretype = Standard (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
Line 507: | Line 506: | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Heat Sink (D) |
|ltequip2 = | |ltequip2 = | ||
|ltequip3 = | |ltequip3 = | ||
Line 522: | Line 521: | ||
|rtequip2 = Ammo Gauss | |rtequip2 = Ammo Gauss | ||
|rtequip3 = Ammo Gauss | |rtequip3 = Ammo Gauss | ||
− | |rtequip4 = | + | |rtequip4 = Heat Sink (D) |
|rtequip5 = | |rtequip5 = | ||
|rtequip6 = | |rtequip6 = | ||
Line 533: | Line 532: | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
|laequip2 = ER PPC | |laequip2 = ER PPC | ||
− | |laequip3 = | + | |laequip3 = M Laser |
− | |laequip4 = | + | |laequip4 = Heat Sink (D) |
|laequip5 = | |laequip5 = | ||
|laequip6 = | |laequip6 = | ||
Line 543: | Line 542: | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
|raequip2 = ER PPC | |raequip2 = ER PPC | ||
− | |raequip3 = | + | |raequip3 = M Laser |
− | |raequip4 = | + | |raequip4 = Heat Sink (D) |
|raequip5 = | |raequip5 = | ||
|raequip6 = | |raequip6 = | ||
Line 562: | Line 561: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 570: | Line 569: | ||
Adds 9 bonus heat sinking, effectively three standard heat sinks | Adds 9 bonus heat sinking, effectively three standard heat sinks | ||
+ | |||
===Factions=== | ===Factions=== | ||
Line 588: | Line 588: | ||
|variantname = MAD-5C | |variantname = MAD-5C | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 601: | Line 601: | ||
|maxstability = 52 | |maxstability = 52 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,520 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 102 | |heatsinking = 102 | ||
Line 608: | Line 608: | ||
|punchdamage = 50 | |punchdamage = 50 | ||
|meleeweapondamage = | |meleeweapondamage = | ||
− | |enginetype = | + | |enginetype = XL |
|coresize = 300 | |coresize = 300 | ||
|heatsinkkit = Single Heat Sinks | |heatsinkkit = Single Heat Sinks | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Standard | + | |structuretype = Standard (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
− | |headequip2 = | + | |headequip2 = Heat Sink |
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
|ctequip1 = Jump Jet (A) | |ctequip1 = Jump Jet (A) | ||
− | |ctequip2 = | + | |ctequip2 = Heat Sink |
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = Heat Sink |
− | |ltequip2 = | + | |ltequip2 = Heat Sink |
− | |ltequip3 = | + | |ltequip3 = Heat Sink |
− | |ltequip4 = | + | |ltequip4 = Heat Sink |
− | |ltequip5 = | + | |ltequip5 = Heat Sink |
− | |ltequip6 = | + | |ltequip6 = Heat Sink |
− | |ltequip7 = | + | |ltequip7 = Heat Sink |
− | |ltequip8 = | + | |ltequip8 = Heat Sink |
− | |ltequip9 = | + | |ltequip9 = Heat Sink |
− | |ltequip10 = | + | |ltequip10 = |
|ltequip11 = | |ltequip11 = | ||
− | + | |rtequip1 = Ultra AC/5 | |
− | |rtequip1 = | + | |rtequip2 = Ammo UAC/5 |
− | |rtequip2 = | ||
|rtequip3 = Ammo UAC/5 | |rtequip3 = Ammo UAC/5 | ||
− | |rtequip4 = | + | |rtequip4 = Heat Sink |
− | + | |rtequip5 = CASE | |
− | | | ||
|rtequip7 = | |rtequip7 = | ||
|rtequip8 = | |rtequip8 = | ||
Line 649: | Line 647: | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
|laequip2 = ER PPC | |laequip2 = ER PPC | ||
− | |laequip3 = | + | |laequip3 = M Laser |
− | |laequip4 = | + | |laequip4 = Heat Sink |
− | |laequip5 = | + | |laequip5 = Heat Sink |
− | |laequip6 = | + | |laequip6 = Heat Sink |
|laequip7 = | |laequip7 = | ||
|laequip8 = | |laequip8 = | ||
Line 659: | Line 657: | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
|raequip2 = ER PPC | |raequip2 = ER PPC | ||
− | |raequip3 = | + | |raequip3 = M Laser |
− | |raequip4 = | + | |raequip4 = Heat Sink |
− | |raequip5 = | + | |raequip5 = Heat Sink |
− | |raequip6 = | + | |raequip6 = Heat Sink |
|raequip7 = | |raequip7 = | ||
|raequip8 = | |raequip8 = | ||
Line 668: | Line 666: | ||
|raequip10 = | |raequip10 = | ||
|llequip1 = Jump Jet(A) | |llequip1 = Jump Jet(A) | ||
− | |llequip2 = | + | |llequip2 = Heat Sink |
|rlequip1 = Jump Jet(A) | |rlequip1 = Jump Jet(A) | ||
− | |rlequip2 = | + | |rlequip2 = Heat Sink |
}} | }} | ||
===Description=== | ===Description=== | ||
− | The MAD-5C carries the same weaponry as the standard Marauder II, but replaces the LB 10-X autocannon with an Ultra Autocannon/5. With the extra space, the MAD-5C carries 32 | + | The MAD-5C carries the same weaponry as the standard Marauder II, but replaces the LB 10-X autocannon with an Ultra Autocannon/5. With the extra space, the MAD-5C carries 32 Heat Sinks. |
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 686: | Line 684: | ||
Adds 9 bonus heat sinking, effectively three standard heat sinks | Adds 9 bonus heat sinking, effectively three standard heat sinks | ||
+ | |||
===Factions=== | ===Factions=== | ||
Line 704: | Line 703: | ||
|variantname = MAD-5J | |variantname = MAD-5J | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 717: | Line 716: | ||
|maxstability = 78 | |maxstability = 78 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,520 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 78 | |heatsinking = 78 | ||
Line 729: | Line 728: | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Endo- | + | |structuretype = Endo-Steel (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
− | |ctequip1 = | + | |ctequip1 = None |
|ctequip2 = | |ctequip2 = | ||
|ctequip3 = | |ctequip3 = | ||
Line 743: | Line 742: | ||
|ltequip3 = Ammo LBX/10 Slug | |ltequip3 = Ammo LBX/10 Slug | ||
|ltequip4 = CASE | |ltequip4 = CASE | ||
− | |ltequip5 = Improved Jump | + | |ltequip5 = Improved Jump Jet (A) |
|ltequip6 = | |ltequip6 = | ||
|ltequip7 = | |ltequip7 = | ||
Line 754: | Line 753: | ||
|rtequip2 = Ammo LBX/10 Slug | |rtequip2 = Ammo LBX/10 Slug | ||
|rtequip3 = Ammo LBX/10 Cluster | |rtequip3 = Ammo LBX/10 Cluster | ||
− | |rtequip4 = Improved Jump | + | |rtequip4 = CASE |
− | + | |rtequip5 = Improved Jump Jet (A) | |
|rtequip6 = | |rtequip6 = | ||
|rtequip7 = | |rtequip7 = | ||
Line 783: | Line 782: | ||
|raequip9 = | |raequip9 = | ||
|raequip10 = | |raequip10 = | ||
− | |llequip1 = Improved Jump | + | |llequip1 = Improved Jump Jet (A) |
|llequip2 = | |llequip2 = | ||
− | |rlequip1 = Improved Jump | + | |rlequip1 = Improved Jump Jet (A) |
|rlequip2 = | |rlequip2 = | ||
}} | }} | ||
Line 794: | Line 793: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 802: | Line 801: | ||
Adds 9 bonus heat sinking, effectively three standard heat sinks | Adds 9 bonus heat sinking, effectively three standard heat sinks | ||
+ | |||
===Factions=== | ===Factions=== | ||
Line 832: | Line 832: | ||
|variantname = MAD-5W | |variantname = MAD-5W | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 845: | Line 845: | ||
|maxstability = 44 | |maxstability = 44 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,800 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 105 | |heatsinking = 105 | ||
Line 857: | Line 857: | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype =Endo-Steel | + | |structuretype = Endo-Steel (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
|headequip4 = | |headequip4 = | ||
− | |ctequip1 = | + | |ctequip1 = C3i |
|ctequip2 = | |ctequip2 = | ||
|ctequip3 = | |ctequip3 = | ||
Line 882: | Line 882: | ||
|rtequip2 = Improved Jump Jet (A) | |rtequip2 = Improved Jump Jet (A) | ||
|rtequip3 = Heavy PPC | |rtequip3 = Heavy PPC | ||
− | |rtequip4 = | + | |rtequip4 = Heat Sink (D) |
|rtequip5 = | |rtequip5 = | ||
|rtequip6 = | |rtequip6 = | ||
Line 892: | Line 892: | ||
|rtequip12 = | |rtequip12 = | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
− | |laequip2 = Snub Nose PPC | + | |laequip2 = Snub-Nose PPC |
− | |laequip3 = | + | |laequip3 = Heat Sink (D) |
− | |laequip4 = | + | |laequip4 = Heat Sink (D) |
|laequip5 = | |laequip5 = | ||
|laequip6 = | |laequip6 = | ||
Line 902: | Line 902: | ||
|laequip10 = | |laequip10 = | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
− | |raequip2 = Snub Nose PPC | + | |raequip2 = Snub-Nose PPC |
− | |raequip3 = | + | |raequip3 = Heat Sink (D) |
− | |raequip4 = | + | |raequip4 = Heat Sink (D) |
|raequip5 = | |raequip5 = | ||
|raequip6 = | |raequip6 = | ||
Line 911: | Line 911: | ||
|raequip9 = | |raequip9 = | ||
|raequip10 = | |raequip10 = | ||
− | |llequip1 = | + | |llequip1 = None |
|llequip2 = | |llequip2 = | ||
− | |rlequip1 = | + | |rlequip1 = None |
|rlequip2 = | |rlequip2 = | ||
}} | }} | ||
Line 922: | Line 922: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 930: | Line 930: | ||
Adds 9 bonus heat sinking, effectively three standard heat sinks | Adds 9 bonus heat sinking, effectively three standard heat sinks | ||
+ | |||
===Factions=== | ===Factions=== | ||
Line 946: | Line 947: | ||
|variantname = MAD-6S | |variantname = MAD-6S | ||
|image = Marauder_II.png | |image = Marauder_II.png | ||
− | |mechtype = | + | |mechtype = BattleMech |
|class = Assault | |class = Assault | ||
|weight = 100 | |weight = 100 | ||
Line 959: | Line 960: | ||
|maxstability = 51 | |maxstability = 51 | ||
|maxheat = 0 | |maxheat = 0 | ||
− | |armor = | + | |armor = 1,520 |
|structure = 761 | |structure = 761 | ||
|heatsinking = 102 | |heatsinking = 102 | ||
Line 971: | Line 972: | ||
|ecooling = +2 | |ecooling = +2 | ||
|gyro = Standard | |gyro = Standard | ||
− | |structuretype = Standard | + | |structuretype = Standard (Fixed) |
|armortype = Standard | |armortype = Standard | ||
− | |headequip1 = Combat Computer | + | |headequip1 = Combat Computer (Fixed) |
|headequip2 = | |headequip2 = | ||
|headequip3 = | |headequip3 = | ||
Line 981: | Line 982: | ||
|ctequip3 = | |ctequip3 = | ||
|ctequip4 = | |ctequip4 = | ||
− | |ltequip1 = | + | |ltequip1 = LRM20 |
− | |ltequip2 = | + | |ltequip2 = Ammo UAC/20 |
|ltequip3 = Ammo UAC/20 | |ltequip3 = Ammo UAC/20 | ||
− | |ltequip4 = Ammo | + | |ltequip4 = Ammo LRM |
|ltequip5 = Ammo LRM | |ltequip5 = Ammo LRM | ||
− | |ltequip6 | + | |ltequip6 = CASE |
− | |||
|ltequip8 = | |ltequip8 = | ||
|ltequip9 = | |ltequip9 = | ||
Line 993: | Line 993: | ||
|ltequip11 = | |ltequip11 = | ||
|ltequip12 = | |ltequip12 = | ||
− | |rtequip1 = | + | |rtequip1 = Ultra AC/20 |
− | |rtequip2 = | + | |rtequip2 = |
|rtequip3 = | |rtequip3 = | ||
|rtequip4 = | |rtequip4 = | ||
Line 1,006: | Line 1,006: | ||
|rtequip12 = | |rtequip12 = | ||
|laequip1 = Lower Arm | |laequip1 = Lower Arm | ||
− | |laequip2 = Medium X-Pulse | + | |laequip2 = Medium X-Pulse |
− | |laequip3 = Medium X-Pulse | + | |laequip3 = Medium X-Pulse |
− | |laequip4 = | + | |laequip4 = Heat Sink (D) |
− | |laequip5 = | + | |laequip5 = Heat Sink (D) |
|laequip6 = Ammo UAC/20 | |laequip6 = Ammo UAC/20 | ||
|laequip7 = | |laequip7 = | ||
Line 1,016: | Line 1,016: | ||
|laequip10 = | |laequip10 = | ||
|raequip1 = Lower Arm | |raequip1 = Lower Arm | ||
− | |raequip2 = Medium X-Pulse | + | |raequip2 = Medium X-Pulse |
− | |raequip3 = Medium X-Pulse | + | |raequip3 = Medium X-Pulse |
− | |raequip4 = | + | |raequip4 = Heat Sink (D) |
− | |raequip5 = | + | |raequip5 = Heat Sink (D) |
|raequip6 = | |raequip6 = | ||
|raequip7 = | |raequip7 = | ||
Line 1,036: | Line 1,036: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:'''Combat Computer | + | '''Mech Quirk:''' Combat Computer |
-6 heat per turn | -6 heat per turn | ||
Line 1,055: | Line 1,055: | ||
|} | |} | ||
</tab> | </tab> | ||
− | |||
</tabs> | </tabs> |
Revision as of 13:00, 11 January 2021
MAD-4A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 9 Missile: 0 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 190 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 761 |
Heat Efficiency | Sinking: 93 Alpha: 88 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | Jump Jet (A) |
Left Torso | Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink |
Right Torso | L Laser Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink Single Heat Sink |
Left Arm | Lower Arm PPC M Laser |
Right Arm | Lower Arm PPC M Laser |
Left Leg | Jump Jet (A) Single Heat Sink |
Right Leg | Jump Jet (A) Single Heat Sink |
Description
The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. This was achieved by generally upgrading the entire 'Mech's chassis to allow it to carry a much heavier armor and weapons load. The 'Mech was then armored with nineteen tons of armor, giving it protection that rivals that of the Atlas. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters. Blackwell Heavy Industries produced the design exclusively for Wolf's Dragoons until the end of the Fourth Succession War, when Jaime Wolf allowed them to sell to others.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-4A can be found with these forces:
- Local Government
- Mercenaries
MAD-4B
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 5 Missile: 0 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 200 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 761 |
Heat Efficiency | Sinking: 51 Alpha: 56 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | Jump Jet (A) |
Left Torso | Single Heat Sink Single Heat Sink Single Heat Sink Ammo AC/10 Ammo AC/10 Ammo AC/10 Ammo AC/10 |
Right Torso | L Laser |
Left Arm | Lower Arm AC/10 M Laser |
Right Arm | Lower Arm AC/10 M Laser |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. This variant of the Marauder II, the -4B, is a rare introtech variant that carries a ballistic-heavy loadout while maintaining the -4A's armor and speed profile. The -4B carries a pair of AC/10s for its main firepower with 4 tons of ammo while a Large Laser and a pair of Medium Lasers back the autocannons up.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-4B can be found with these forces:
- Local Government
- Mercenaries
Stock Loadout |
MAD-4HB
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Rocket Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 9 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 830 Max Stability: 380 Max Heat: 0 |
Durability | Armor: 1,560 Structure: 761 |
Heat Efficiency | Sinking: 69 Alpha: 199 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) RL10 |
Center Torso | Jump Jet (A) Heat Sink |
Left Torso | RL20 RL20 RL20 RL20 |
Right Torso | RL20 RL20 RL20 RL20 |
Left Arm | Lower Arm PPC M Laser Heat Sink Heat Sink Heat Sink Heat Sink |
Right Arm | Lower Arm Heat Sink Heat Sink Heat Sink Heat Sink PPC M Laser |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
While the standard Marauder II, the MAD-5A, was built to spec for the Wolf's Dragoons to be a line combat unit and a traditional assault mech, the MAD-4HB is only one step removed from being a pirate design. Constructed by pirates after stealing a shipment of Marauder IIs meant for someone else, they removed the fancy equipment they couldn't maintain and filled in the holes with a frankly ungodly number of rockets, allowing the -4HB a punch that can instantly delete lesser mechs and even seriously damage mechs of its own caliber. After the rockets though, the -4HB has little firepower for an assault mech.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-4HB can be found with these forces:
- Marian Hegemony
- Pirates
MAD-5A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 7 Missile: 0 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 220 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 761 |
Heat Efficiency | Sinking: 93 Alpha: 108 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) Heat Sink |
Center Torso | Jump Jet (A) |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Ammo LBX/10 Cluster Ammo LBX/10 Slug Ammo LBX/10 Cluster |
Right Torso | LBX AC/10 Heat Sink Heat Sink CASE |
Left Arm | Lower Arm ER PPC M Laser Heat Sink Heat Sink Heat Sink |
Right Arm | Lower Arm ER PPC M Laser Heat Sink Heat Sink Heat Sink |
Left Leg | Jump Jet (A) Heat Sink |
Right Leg | Jump Jet (A) Heat Sink |
Description
The Marauder II was first built in 3012 in an attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis. The Marauder II carries as its primary weapons a pair of ER PPCs which give it a powerful long range punch. The ER PPCs are backed up by a LB-X Autocannon/10. Finally, for close range combat, the Marauder II carries two M Lasers. Finally, to make up for the reduced mobility of the Marauder II, the 'Mech was outfitted with jump jets that give it a jumping capability of up to ninety meters.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-5A can be found with these forces:
- Local Government
- Mercenaries
MAD-5B
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 7 Missile: 0 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 235 Max Stability: 70 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 761 |
Heat Efficiency | Sinking: 102 Alpha: 105 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | Ammo Gauss Jump Jet(A) |
Left Torso | Heat Sink (D) |
Right Torso | Gauss Rifle Ammo Gauss Ammo Gauss Heat Sink (D) |
Left Arm | Lower Arm ER PPC M Laser Heat Sink (D) |
Right Arm | Lower Arm ER PPC M Laser Heat Sink (D) |
Left Leg | Jump Jet(A) |
Right Leg | Jump Jet(A) |
Description
The MAD-5B carries the same weaponry as the standard Marauder II, but replaces the LB 10-X autocannon with a Gauss Rifle. To make room for this weapon, the MAD-5B only carries sixteen double heat sinks.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-5B can be found with these forces:
- Local Government
- Mercenaries
MAD-5C
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 7 Missile: 0 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 195 Max Stability: 52 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 761 |
Heat Efficiency | Sinking: 102 Alpha: 111 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL |
Core | 300 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) Heat Sink |
Center Torso | Jump Jet (A) Heat Sink |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Right Torso | Ultra AC/5 Ammo UAC/5 Ammo UAC/5 Heat Sink CASE |
Left Arm | Lower Arm ER PPC M Laser Heat Sink Heat Sink Heat Sink |
Right Arm | Lower Arm ER PPC M Laser Heat Sink Heat Sink Heat Sink |
Left Leg | Jump Jet(A) Heat Sink |
Right Leg | Jump Jet(A) Heat Sink |
Description
The MAD-5C carries the same weaponry as the standard Marauder II, but replaces the LB 10-X autocannon with an Ultra Autocannon/5. With the extra space, the MAD-5C carries 32 Heat Sinks.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-5C can be found with these forces:
- Local Government
- Mercenaries
MAD-5J
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 0 Missile: 4 Support: 1 |
Speed | 3/5/5 |
Firepower | Max Damage: 216 Max Stability: 78 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 761 |
Heat Efficiency | Sinking: 78 Alpha: 44 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | None |
Left Torso | SRM6 Ammo SRM6 Ammo LBX/10 Slug CASE Improved Jump Jet (A) |
Right Torso | SRM6 Ammo LBX/10 Slug Ammo LBX/10 Cluster CASE Improved Jump Jet (A) |
Left Arm | Lower Arm LBX AC/10 |
Right Arm | Lower Arm LBX AC/10 |
Left Leg | Improved Jump Jet (A) |
Right Leg | Improved Jump Jet (A) |
Description
Entirely designed for close-range brawling with a twist, the Marauder II-5J is a brutal and very surprising design. Armed with a fairly paltry loadout for its tonnage with just a pair of LB-10X Autocannons and a pair of SRM-4s, what makes the MAD-5J so dangerous is its four Improved Jump Jets. The IJJs give the -5J an unexpected range that can catch enemies unaware. Should you face one, be cautious of its capabilities.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-5J can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Mercenaries
- Outworld Alliance
- Pirates
- Taurian Concordat
MAD-5W
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Moblile Close Quarters Assault |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 10 Missile: 0 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 205 Max Stability: 44 Max Heat: 0 |
Durability | Armor: 1,800 Structure: 761 |
Heat Efficiency | Sinking: 105 Alpha: 108 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | C3i |
Left Torso | Improved Jump Jet (A) Improved Jump Jet (A) |
Right Torso | Improved Jump Jet (A) Improved Jump Jet (A) Heavy PPC Heat Sink (D) |
Left Arm | Lower Arm Snub-Nose PPC Heat Sink (D) Heat Sink (D) |
Right Arm | Lower Arm Snub-Nose PPC Heat Sink (D) Heat Sink (D) |
Left Leg | None |
Right Leg | None |
Description
A Word of Blake model of the Marauder II that is also in use with ComStar, the -5W carries a pair of Snub Nose PPCs as well as a Heavy PPC, with a C3i Computer for Level II coordination. A quintet of Improved Jump Jets give this variant extreme mobility, while 16 Double Heat Sinks help it keep cool.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-5W can be found with these forces:
- ComStar
MAD-6S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Assault |
Weight | 100 |
Stock Role | Heavy Knife Fighter |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 2 Support: 0 |
Speed | 3/5/3 |
Firepower | Max Damage: 290 Max Stability: 51 Max Heat: 0 |
Durability | Armor: 1,520 Structure: 761 |
Heat Efficiency | Sinking: 102 Alpha: 110 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Light |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Combat Computer (Fixed) |
Center Torso | Jump Jet (A) |
Left Torso | LRM20 Ammo UAC/20 Ammo UAC/20 Ammo LRM Ammo LRM CASE |
Right Torso | Ultra AC/20 |
Left Arm | Lower Arm Medium X-Pulse Medium X-Pulse Heat Sink (D) Heat Sink (D) Ammo UAC/20 |
Right Arm | Lower Arm Medium X-Pulse Medium X-Pulse Heat Sink (D) Heat Sink (D) |
Left Leg | Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
Acquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quartet of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
The MAD-6S can be found with these forces:
- Lyran Commonwealth (Steiner)