RawData:Weapon MachineGun HeavyMG 0-STOCK
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 60 |
AttackRecoil | 0 |
Damage | 9 |
HeatGenerated | 4 |
Type | MachineGun |
Id | Weapon_MachineGun_HeavyMG_0-STOCK |
RangeSplit | 30,60,60 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | HMG |
Instability | 2 |
Bonuses | WpnCrits: -75%,IsMG,AntiBA: 100%,VariableBurstCount: 3 |
Cost | 60000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0.25 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 4 |
ComponentType | Weapon |
Details | As its name implies, the Heavy Machine Gun is less a machine gun and more like an automated Grenade Launcher. The HMG does more damage and has a better chance of penetrating and destroying critical components, but weighs twice as much, and has a chance to jam on the ammo feeds if the user is careless.
Has increasing jam chance and decreasing crit chance as fire speed increases! <color=#ffcc00>Uses MG Ammo.</color><color=#00ffff>Left Click on Mode value during battle to switch firing mode</color> |
RefireModifier | 1 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Sperry Browning |
Name | HMG |
Model | Machine Gun |
Category | Ballistic |
Purchasable | true |
AmmoCategory | MG |
HeatDamage | 0 |