User:Amidatelion
Formula To-hit
Math goes here
Tables
A core question is how best to represent this data: as easily-understood +1/-1 or more accurate percentages? The percentages aren't necessarily useful without a breakdown of the math above which is, admittedly, difficult to source. On the other hand, some data on the discord is only presented in percentages. Perhaps sanest is providing how much a +1/-1 is worth in percent chance and then framing everything as such. |
Defense
Property | Effect in % (or +1/-1? Which is easier?) |
---|---|
Evasion | 5% per pip |
Elevation | ?% per ? unit |
Size Delta | +1 per 15 ton difference |
Gyro Defense | +1 |
Gyro Melee+ | +1 |
Guardian ECM | +1 |
Angel ECM | +2 |
Experimental Ewar Suite | +2 |
Null Signature System | +3 |
Attack
Property | Effect in % (or +1/-1? Which is easier?) |
---|---|
Walk | -1 |
Recoil | -??? |
Sprint | -2 |
Heavy Lasers | -3 |
Elevation | ?% per ? unit |
Tag | grants +1 on hit |
Bombast Laser | +1 to hit |
Improved Large Laser | +1 to hit |
ER Lasers (various, not Clan) | +1 hit |
Haywire Lasers (various) | +1 hit |
Improved Binary Laser | +2 to hit |
Binary Laser | +2 to hit |
Pulse Lasers (various) | +2 hit |
DNI Cockpit | +1 to hit (melee) |
Gauss Weapons | +1 to hit |
SB Gauss Ammo | +1 to hit |
Gyro Melee | +1 to hit (melee) |
C3 | +1 |
TTS (various flavours) | +1/+2 |
C3m | grants +2 on hit (counts as Tag, does not stack) |
Command Console | +2 to hit (Indirect Artillery only) |
LRM Artemis IV | +1 to hit (+4 Direct fire) |