Hornet
HNT-151
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Striker / Scout |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 1 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 55 Max Stability: 5 |
Durability | Armor: 320 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 21 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 100 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM |
Right Torso | Heat Sink Heat Sink Heat Sink LRM5 |
Left Arm | S Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The HNT-151 can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Federated Suns (Davion)
- Free Rasalhague Republic
- Hanseatic League
- Jarnfolk
- Local Government
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Outworld Alliance
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
HNT-152
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Striker / Scout |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 1 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 67 Max Stability: 16 |
Durability | Armor: 320 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 23 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 100 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo SRM |
Right Torso | Heat Sink Heat Sink Heat Sink SRM4 |
Left Arm | S Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets. A fairly common field modification of the 151, the 152 replaces the LRM with a SRM-4.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The HNT-152 can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Federated Suns (Davion)
- Free Rasalhague Republic
- Hanseatic League
- Jarnfolk
- Local Government
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Outworld Alliance
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
HNT-161
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Striker / Scout |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 1 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 55 Max Stability: 5 |
Durability | Armor: 310 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 21 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 100 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM CASE |
Right Torso | Heat Sink Heat Sink Heat Sink LRM5 |
Left Arm | S Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A 3050s variant of the Hornet, pioneered by Wolf's Dragoons, the -161 looks very much like the 151 with a mild upgrade in materials. Built on an Endo-Steel chassis with Ferro-Fibrous armor for weight savings, the -161 carries the same Small and Medium Lasers and LRM-5 of its predecessor. However, it carries twice the ammo in a CASE'd bin. In terms of speed and armor, the HNT-161 is almost exactly the same as the -151.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The HNT-161 can be found with these forces:
- Local Government
- Mercenaries
- Pirates
HNT-171
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Striker / Scout |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 1 Support: 2 |
Speed | 5/8/3 |
Firepower | Max Damage: 40 Max Stability: 5 |
Durability | Armor: 310 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 19 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 100 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | AMS |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM Ammo AMS CASE |
Right Torso | Heat Sink Heat Sink Heat Sink LRM5 |
Left Arm | None |
Right Arm | M Laser |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
The 'modern' Hornet, the HNT-171 has brought new life to the mech after decades of the regular low-tech ones. While the weapons remain similar to Hornets of ages past with a Medium Laser and LRM-5 with a two ton CASE'd bin, the -171 mixes things up by mounting an Anti-Missile System for added support purposes. Otherwise, the mech is very much like its progenitors.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The HNT-171 can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Mercenaries
- Pirates
HNT-175
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Striker / Scout |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 0 Support: 1 |
Speed | 7/10/0 |
Firepower | Max Damage: 65 Max Stability: 10 |
Durability | Armor: 310 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 16 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Light |
Core | 120 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo AC/5 CASE |
Right Torso | Heat Sink Heat Sink Heat Sink LAC/5 |
Left Arm | None |
Right Arm | M Laser |
Left Leg | None |
Right Leg | None |
Description
Given the Davion predilection for the little Hornet and their love of autocannons, it was only a matter of time until this mech was created. The HNT-175 is built on the modern -171 chassis but enhanced further with a 120-rated Light Fusion Engine. The Endo-Steel and Ferro-Fibrous construction allow the -175 to carry a Light AC/5 in the right torso along with one ton of CASE'd ammo. A singular Medium Laser provides energy backup if needed. The HNT-175 has been put to solid use by Davion divisions in the FedCom Civil War, by both factions.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The HNT-175 can be found with these forces:
- Federated Suns (Davion)
HNT-191
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 20T |
Stock Role | Striker / Scout |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 1 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 35 Max Stability: 0 |
Durability | Armor: 233 Structure: 166 |
Heat Efficiency | Sinking: 30 Alpha: 13 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard |
Core | 100 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Standard (Fixed) |
Armor | Retro Light Plating |
Head | None |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink Ammo Chemical Laser |
Left Arm | None |
Right Arm | L Chem Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A simple fire support design fresh from the minds at Periphery Armory, Inc, the Hornet-191 uses old-style Light Plating to save on weight, allowing a swap of all the Hornet's weaponry for a Large Chemical Laser and a ton of ammo. This gives the 20-tonner some real punch at range, something most foes aren't expecting.
Bonuses
Mech Quirk: Narrow Profile
+2 defense against being hit
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
The HNT-191 can be found with these forces:
- Circinus Federation
- Hanseatic League
- Jarnfolk
- Local Government
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Rim Collection
- Tortuga Dominions