RawData:Weapon MECHMORTAR 1

From BTAWiki
Revision as of 23:19, 16 January 2021 by Rust dev (talk | contribs) (automated page update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange690
AttackRecoil1
Damage8
HeatGenerated3
TypeAutocannon
IdWeapon_MECHMORTAR_1
RangeSplit420,420,630
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameMortar/1
Instability2
Cost50000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM5
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage1
InventorySize1
Rarity0
ComponentTypeWeapon
DetailsBased on the weapon used by infantry for centuries, the Mech Mortar fires a small shell in a high arc that falls onto the target. Though the Mech Mortar was created by the Terran Hegemony, by 2835 the Succession Wars had relegated it to history. With the reintroduction of the Anti-Missile System, engineers revived the Mech Mortar concept. The munitions used by the mortars, though often possessing limited guidance packages, weren't destroyed by AMS systems in tests. Mortar shells also proved very adaptable, accepting several types of payloads. <color=#ffcc00>Uses Mortar Ammo.</color>
RefireModifier1
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerCeres Metals
NameMortar/1
ModelMortar
CategoryBallistic
Purchasabletrue
AmmoCategoryMORTAR
HeatDamage0