Weapon |
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BonusValueA | Target Painter |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 360 |
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AttackRecoil | 1 |
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Damage | 1 |
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HeatGenerated | 0 |
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Type | Laser |
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Id | Weapon_Laser_TAGLight |
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RangeSplit | 90,180,270 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Light TAG |
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Instability | 0 |
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Bonuses | TAG: 1,PipsIgnored: 4,WeaponAttachmentCompatible: TAG FCS |
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Cost | 210000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 0 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LaserER_Small |
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Icon | laser-burst |
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DamageVariance | 0 |
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Tonnage | 0.5 |
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InventorySize | 1 |
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Rarity | 5 |
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ComponentType | Weapon |
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Details | Another recreation of Star League tech, this Target Acquisition Gear combines several active scanning systems to act like a ‘Mech-sized laser pointer and share targeting information with the Lance. Two turn duration, does not stack. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 4 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | NAIS |
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Name | Light TAG |
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Model | Target Aquisition Gear |
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Category | AntiPersonnel |
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Purchasable | false |
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AmmoCategory | NotSet |
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HeatDamage | 0 |
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